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TWO KNOTS AT FLANK SPEED?
I'm on the surface at ahead full. To conserve fuel is dive to PD. My speed decreases from about 17 knots to 2 @ flank speed! If this is normal as the battery is drained, I haven't noticed this before. :hmmm:
What's wrong? |
Yep, as your batteries lose charge, the engine/boat speed falls away till you can barely move.
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Thank u, sir!
I guess i just didn't notice it before. Normally when my patrol area was fairly close to port I cruised on the surface at full time compression. Now, the PA is getting a lot farther away and I'm diving to PD to conserve full and speed reduces quickly at full time compression. So, I thought something was wrong.:doh:....:) |
My two cents:
three things come to mind a) You mention to have set speed at "ahead full". This uses up a lot of fuel. The farther you are sent out to, the more important is to conserve fuel. So, just like driving a car, try to go slower. I now use ahead 1/3, except for combat related situations (including dashing to a meeting point with a potential target); b) Just like any toy or portable electric equipment, as the battery charge drains, less power is available; c) When the batteries need recharging, only one engine is driving the boat while the other is used as a generator to recharge the batteries, hence the boat speed is slower while recharging. My type VIIc cruises at 8 knots in "ahead 1/3" while recharging, and speeds up to 10 knots when the batteries are recharged and the other engine switches for propelling the boat. Side note: I avoid prolonged runs on anything higher than "ahead standard" for durability reasons. Although I never had any problems with engines in SH3, in SH2 I run into problems with engines if pushing them in "ahead full" or "ahead flank" for long stretches - "engines are overheating!" and if I neglect it - "engines damaged!" - which will then take some (more realistic) 3 or more hours to fix with the boat stoped. Edit: I re-read your comments and it strikes me that you try to sail out to the big blue ocean submerged, using the batteries. You should check the submarine specs, they show range for surface (diesel engines) and submerged (electric motors). You will notice the range in submerged mode is significantly reduced compared to surfaced mode. Electric motors should only be used for situations that require you to be submerged. Until the advent of nuclear power, electric motors on submarines were never intended to be used for long cruising stretches. The outstanding durability of the type XXI batteries was due mainly to them being so many, practically the whole bottom section of the boat. A lot more can be said about conserving resources and speeds and specs, but I will not spoil the fun of discovering these things for you :) Quote:
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Do you recharge your batteries while on the surface? Are using SH3 Commander , and if yes do you have the mulfuction and sabotage option checked? Quote:
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Running on batteries won't conserve fuel. R/L, it takes more energy to charge the batteries than you can get out of them, usually about 15-25% more. (This is the myth of the electric car.) I doubt the devs actually modeled this, but it's built into ranges and speeds. You use just as much fuel going slow on one engine while the other recharges the batteries as you do going much faster on two engines at normal propulsion. And you go slower still on batteries. So the distance traveled on a "tank of gas" decreases the more you use the batteries.
All WW2 submarines were spec'ed to deliver optimum cruise radius at 10 knots. So that's what the builders delivered. Set you speed to 10 kts and you will see greatly improved range. That's what the R/L sub skippers did, and it works in the game. Also, check with the Nav officer on range remaining. It'll quickly show you optimum cruising speed. |
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Do you remember the scene in Das Boot, when Kriechbaum mentiones in the heavy storm "we don't make any speed/progress over ground" and the Kaleun orders to dive? Running on batteries did save fuel under certain circumstances, because they where able to move at all. It happened in real life too.
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To each their own I suppose but I certainly don't subscribe to that. If you run out of fuel simply press the Esc key (if you must) and hyper drive back to base. |
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Obviously I use the trusty old dice method for calculating: 1940 - 1941: if I role 2 - 5 I 'escape' 1942: if I role an even number I 'escape' 1943: I role twice and if the product is 18 or better then I 'escape' 1944: I role twice and if the product is 25 or better then I 'escape' I also add the extra distinction for dates: Nord Atlantik I use 10.1940 - 1.1945 Atlantik and Süd Atlantik I use 10.1940 - end of Mai 1944 The distinction is that at least the Bv 138s of Luftflotte 5 still were operate from Norway (although I have to get within 950 kilometres of major bases like Bergen, Trondheim or Narvik for this to be of any help). I know it is a rather feint hope and perhaps ahistorical, but then SH3 doesn't really give the option of refueling at sea beyond the stock milk cow option.. I'm no mathamatician so I don't know if any one year - aside from 1941 - stands a better chance of surviving running out of fuel or not. But as a general rule I always turn for home - regardless of torpedo situation when I judge my reserves to be about 45%, taking the most direct route there. If I'm in the Süd Atlantik and based in Norway, then I usually just forgo the bonus points and drop that to 40% and then aim for somewhere like St Nazaire. |
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- Yes, it happens every patrol, but it does make sense that the engines would decrease in speed as the battery is drained. Do you recharge your batteries while on the surface? - yes, i recharge batteries on the surface.This is automatic. Are using SH3 Commander , and if yes do you have the mulfuction and sabotage option checked? - no, I'm not using SH3 Commander. To answer a previous post, I don't leave port submerged. I would leave port surfaced, running at ahead full. I know that not wise, but wanted to get to patrol area asap. I'm getting mixed opinions about fuel conservation. I mean if running submerged does not conserve fuel, how can you arrive at a patrol area that is over 3500KMs away without running out of fuel? |
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It takes more time but it saves fuel and lets you return to port safely(fuel-wise) Use ahead full of flank for interceptions only. |
Try your (nautical) mileage when speed is set to different levels. (and given time to achieve it) You'll see.
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What about the milkcow mod?...does it work? |
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