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Which mods to use?
Is there a detailed list of which mods are to be used with other mods and in what order they should be entered into JSGME etc...?
Thanks |
Welcome to the boat mate. :salute:
TMO and RFB are the biggest super mods and there are versions of RSRD and OTC to use with each. You can't use TMO and RFB together, one or the other. They have environmental mods incorperated into them so don't use any environmental mod with them. Pick your supermod and add any patches and load that first. Than load the proper version of RSRD if you want to use that. Next load OTC if you use that. If you don't use OTC you can use Max Optics and SCAF if you want. You must read all the documentation for each mod. Put in each mod one at a time and run the game to see how it works and than add another if all is ok. Keep it simple till you see what is going on. From this point on there are so many mods it's impossible to make any list. Best advice I can give you is to make a clean install and before you do anything else make a copy of the Data folder and keep it safe, if things get messed up and they no doubt will, all you need to do is copy the safe data folder in place of the old one. All mods work in this folder. JSGME does a good job keeping track of things but even it has limits. Install the game in a new folder not program files folder. Do not use the default SH4.gu to launch the game but find SH4.exe and use that. I myself use TMO sometimes with RSRD sometimes not. Right now I'm using SCAF and Max Optics, bad eyes. :wah: When I finish this career going to OTC. Others I use are EAXsound Map labels 1.3 Webster's better air patrols OPCFv1.2_yellow_SCAFfor1.5 That's about it. Good luck and good hunting Magic |
Welcome to the community :woot:
In addition, Compare your game version to the MOD version... Game version 1.5 doesn't do well with MOD's for 1.4 and vise versa. When adding a extra MOD to the MEGA MOD and the MEGA MOD it isn't mentioned in the README you can be sure the extra MOD you put on top of the MEGA MOD will not work with it. (although there are exceptions to that rule :doh:). There are some threads which have MOD lists and som have comments on how to install them with JSGME. |
welcome aboard m8:salute:
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dont forget about FOTRS and GFO super mods that are great mods as well |
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Welcome aboard Fender. Given your name, I think I'll have you check the ballast tanks for leaks.
The mod set-up I use is: TMO 2.5 TMO 2.5 small patch Improved Stock Environment v3 RSRDC TMO v502 MaxOptics IV There are so many mods available, that it is difficult to suggest any kind of set-up. Start with one of the supermods, then experiment from there. |
Welcome Aboard! :salute: Quote:
I would second this. If you can find it, get the Gold Edition v1.5. All the latest mods are based on this. |
Fireftr18, In the write up for Improved Stock Envronment v3 I thought it said not to use it with any super mods. Then there was a reference to RSRDC and TMO. I see that you use it with both. Have you had any problems running it with those two mods?
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Gentlemen, thank you for your quick and helpful reply's to my post.
I apologize for not responding quicker, I have been playing the mods that were suggested and am in awe of the people who created them. Their mods are works of art ! I hope one day, that I will have just a basic understanding as to how they created them. Bravo Zulu gentlemen. |
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but first enjoy the game and have fun with it, when you feel ready to mod the game just ask questions |
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:up: |
Does operation monsun or RSRDC affect ships damage midel
Hey everyone, I really want to start plain this game because I have had it for a month. However I've noticed the damage mechanics (flooding, fire damage, etc.) for this whole serious is kinda crap. So I'm wondering if either operation monsun or RSRDC modify the damage mechanics of your targets, if not does anyone use a good damage mechanics that is compatible with the two mods I just mentioned?
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RSRD is strictly a campaign MOD and has no affect on game play, only the traffic patterns. I believe TMO has modified the sinking mechanics a bit and RFB goes even further but not totally sure.
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Welcome aboard JGfan!! :salute:
Go check the fuel cell for leaks. Use a lighter if you need to. Both TMO and RFB change the damage model and make it much better. They just don't play well together. They make changes to a lot of the same files and if you mix them, you will make the game unstable. For an even better damage model, you can add Traveller mod to either TMO or RFB. |
Thanks for the quick response everyone, I have noticed in the operation monsun threads it says RFB is not compatible with it. Is this truly the case? If so what would you recommend for damage mechanics that are compatible with operation monsun?
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Op Monsun has its own damage mechanics. The reason they aren't compatible is that RFB and TMO are for the US fleet boats and OM is strictly for u-boats. The best thing is to use MultiSH4 and have an installation for each game.
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Another way works if you are using JSGME. I create a separate modlist such as Operation Monsun.mep to play Operation Monsun. All I have to do later is make unique games saves to match the current modlist being used. Save examples: Operation Monsun1, Operation Monsun2.
Other examples: TMO, TMO & RSRD. If I want to play TMO later on. All I have to do is unenable all Monsun mods. Create or load/enable a previous TMO.mep. Start a TMO campaign or mission. Then save TMO campaigns/missions to match the current TMO modlist being used. Save examples: TMO1, TMO2. |
for german campain ill use:
RSRDC_SH15_V550 RSRDC_V5xx_Patch1 (1) RUIM v1.0 for SH4v1.5 (Hi-res) (3) RUIM v1.0 for SH4v1.5 Awards add-on (Hi-res) #1 PE4 Install main #2a PE4 Special effects for Stock #3_PE4_c_Submarine_Stock_caustics_rolllpitch_deepe r #4 PE4 Ship_debris_SH4_with bodies #5_PE4_real_reflections_for_harbour_and_objects OpsMonsun_V705 OMv705_to_V720 OMv720_Patch5 OMEGU_v300 OMEGU_v300_Patch7 OM_Plot_V415 OM_MultiCmd_Keys OM_Harder_Escort_L2 Magnified Hud Dials for OM+OMEGU_Medium Red Lighting for OM Silhouette and RecManual Mod v1.3 SH4 Authentic Flags Mod EAXsoundsim_without_WebstersManeuver_STOCK_GFO_OM and for US campain ill use: 1_TriggerMaru_Overhaul_2-5 RSRDC_TMO_V502 RSRDC_V5xx_Patch1 1.5_Optical Targeting Correction 031312 for RSRDCv502 1.5_OTC_Realistic Scopes for 5 to 4 RSRDCv502 Convoy Routes TMO+RSRD Traveller Mod v2.06 for TMO Cold Weather Crew Clothing Stop The Shouting SMALLER SEABED ROCKS SMALLER SEA PLANTS SMALL (1) RUIM v1.0 for SH4v1.5 (Hi-res) (2) RUIM v1.0 for SH4v1.5 Enlisted Ranks add-on (Hi-res) (3) RUIM v1.0 for SH4v1.5 Awards add-on (Hi-res) #1 PE4 Install main #2a PE4 Special effects for Stock #3_PE4_c_Submarine_Stock_caustics_rolllpitch_deepe r #4 PE4 Ship_debris_SH4_with bodies #5_PE4_real_reflections_for_harbour_and_objects Bigger Better Protractors Webster's Better Mouse Arrow v2 |
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