SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   Which mods to use? (https://www.subsim.com/radioroom/showthread.php?t=202065)

fender2610 02-09-13 11:52 PM

Which mods to use?
 
Is there a detailed list of which mods are to be used with other mods and in what order they should be entered into JSGME etc...?

Thanks

magic452 02-10-13 01:48 AM

Welcome to the boat mate. :salute:

TMO and RFB are the biggest super mods and there are versions of RSRD and OTC to use with each. You can't use TMO and RFB together, one or the other. They have environmental mods incorperated into them so don't use any environmental mod with them.

Pick your supermod and add any patches and load that first.
Than load the proper version of RSRD if you want to use that.

Next load OTC if you use that. If you don't use OTC you can use Max Optics and SCAF if you want.

You must read all the documentation for each mod.
Put in each mod one at a time and run the game to see how it works and than add another if all is ok. Keep it simple till you see what is going on.

From this point on there are so many mods it's impossible to make any list.

Best advice I can give you is to make a clean install and before you do anything else make a copy of the Data folder and keep it safe, if things get messed up and they no doubt will, all you need to do is copy the safe data folder in place of the old one. All mods work in this folder. JSGME does a good job keeping track of things but even it has limits.

Install the game in a new folder not program files folder.
Do not use the default SH4.gu to launch the game but find SH4.exe and use that.

I myself use TMO sometimes with RSRD sometimes not.
Right now I'm using SCAF and Max Optics, bad eyes. :wah:
When I finish this career going to OTC.

Others I use are
EAXsound
Map labels 1.3
Webster's better air patrols
OPCFv1.2_yellow_SCAFfor1.5
That's about it.

Good luck and good hunting
Magic

HertogJan 02-10-13 05:52 AM

Welcome to the community :woot:


In addition,

Compare your game version to the MOD version... Game version 1.5 doesn't do well with MOD's for 1.4 and vise versa.
When adding a extra MOD to the MEGA MOD and the MEGA MOD it isn't mentioned in the README you can be sure the extra MOD you put on top of the MEGA MOD will not work with it. (although there are exceptions to that rule :doh:).

There are some threads which have MOD lists and som have comments on how to install them with JSGME.

captgeo 02-10-13 08:46 AM

welcome aboard m8:salute:

Webster 02-10-13 02:41 PM

Quote:

Originally Posted by magic452 (Post 2007083)
Welcome to the boat mate. :salute:

TMO and RFB are the biggest super mods


dont forget about FOTRS and GFO super mods that are great mods as well

ReallyDedPoet 02-10-13 02:58 PM

Quote:

Originally Posted by Webster (Post 2007407)
dont forget about FOTRS and GFO super mods that are great mods as well

:yep::up:

fireftr18 02-10-13 02:58 PM

Welcome aboard Fender. Given your name, I think I'll have you check the ballast tanks for leaks.

The mod set-up I use is:
TMO 2.5
TMO 2.5 small patch
Improved Stock Environment v3
RSRDC TMO v502
MaxOptics IV

There are so many mods available, that it is difficult to suggest any kind of set-up. Start with one of the supermods, then experiment from there.

TorpX 02-10-13 10:10 PM

Welcome Aboard! :salute:



Quote:

Compare your game version to the MOD version... Game version 1.5 doesn't do well with MOD's for 1.4 and vise versa.
I would second this. If you can find it, get the Gold Edition v1.5. All the latest mods are based on this.


MarkCt 02-12-13 07:30 PM

Fireftr18, In the write up for Improved Stock Envronment v3 I thought it said not to use it with any super mods. Then there was a reference to RSRDC and TMO. I see that you use it with both. Have you had any problems running it with those two mods?

fireftr18 02-12-13 08:33 PM

Quote:

Originally Posted by MarkCt (Post 2008761)
Fireftr18, In the write up for Improved Stock Envronment v3 I thought it said not to use it with any super mods. Then there was a reference to RSRDC and TMO. I see that you use it with both. Have you had any problems running it with those two mods?

There is a version specifically for TMO. It seems to run well.

fender2610 02-14-13 06:27 PM

Gentlemen, thank you for your quick and helpful reply's to my post.
I apologize for not responding quicker, I have been playing the mods
that were suggested and am in awe of the people who created them.
Their mods are works of art ! I hope one day, that I will have just a
basic understanding as to how they created them.

Bravo Zulu gentlemen.

Webster 02-14-13 09:16 PM

Quote:

Originally Posted by fender2610 (Post 2009877)
Gentlemen, thank you for your quick and helpful reply's to my post.
I apologize for not responding quicker, I have been playing the mods
that were suggested and am in awe of the people who created them.
Their mods are works of art ! I hope one day, that I will have just a
basic understanding as to how they created them.

Bravo Zulu gentlemen.

as long as you are willing to ask the questions and learn, then you will find you have members here wiling to teach you all the modding tips you need to know to be able to do your own mods.

but first enjoy the game and have fun with it, when you feel ready to mod the game just ask questions

mr darcy 02-25-13 04:56 AM

Quote:

Originally Posted by fender2610 (Post 2009877)
Gentlemen, thank you for your quick and helpful reply's to my post.
I apologize for not responding quicker, I have been playing the mods
that were suggested and am in awe of the people who created them.
Their mods are works of art ! I hope one day, that I will have just a
basic understanding as to how they created them.

Bravo Zulu gentlemen.

Came here to ask exactly what you did. You got here first so adding a big thanks to everyone who's replied to you!

:up:

jeffgordonfan1 04-23-13 06:40 PM

Does operation monsun or RSRDC affect ships damage midel
 
Hey everyone, I really want to start plain this game because I have had it for a month. However I've noticed the damage mechanics (flooding, fire damage, etc.) for this whole serious is kinda crap. So I'm wondering if either operation monsun or RSRDC modify the damage mechanics of your targets, if not does anyone use a good damage mechanics that is compatible with the two mods I just mentioned?

BillBam 04-23-13 06:59 PM

RSRD is strictly a campaign MOD and has no affect on game play, only the traffic patterns. I believe TMO has modified the sinking mechanics a bit and RFB goes even further but not totally sure.

fireftr18 04-23-13 08:09 PM

Welcome aboard JGfan!! :salute:

Go check the fuel cell for leaks. Use a lighter if you need to.

Both TMO and RFB change the damage model and make it much better. They just don't play well together. They make changes to a lot of the same files and if you mix them, you will make the game unstable.
For an even better damage model, you can add Traveller mod to either TMO or RFB.

jeffgordonfan1 04-24-13 10:21 AM

Thanks for the quick response everyone, I have noticed in the operation monsun threads it says RFB is not compatible with it. Is this truly the case? If so what would you recommend for damage mechanics that are compatible with operation monsun?

Sailor Steve 04-24-13 10:33 AM

Op Monsun has its own damage mechanics. The reason they aren't compatible is that RFB and TMO are for the US fleet boats and OM is strictly for u-boats. The best thing is to use MultiSH4 and have an installation for each game.

Mikemike47 04-24-13 01:29 PM

Another way works if you are using JSGME. I create a separate modlist such as Operation Monsun.mep to play Operation Monsun. All I have to do later is make unique games saves to match the current modlist being used. Save examples: Operation Monsun1, Operation Monsun2.

Other examples: TMO, TMO & RSRD.

If I want to play TMO later on. All I have to do is unenable all Monsun mods. Create or load/enable a previous TMO.mep. Start a TMO campaign or mission. Then save TMO campaigns/missions to match the current TMO modlist being used. Save examples: TMO1, TMO2.

Sjizzle 04-24-13 02:58 PM

for german campain ill use:

RSRDC_SH15_V550
RSRDC_V5xx_Patch1
(1) RUIM v1.0 for SH4v1.5 (Hi-res)
(3) RUIM v1.0 for SH4v1.5 Awards add-on (Hi-res)
#1 PE4 Install main
#2a PE4 Special effects for Stock
#3_PE4_c_Submarine_Stock_caustics_rolllpitch_deepe r
#4 PE4 Ship_debris_SH4_with bodies
#5_PE4_real_reflections_for_harbour_and_objects
OpsMonsun_V705
OMv705_to_V720
OMv720_Patch5
OMEGU_v300
OMEGU_v300_Patch7
OM_Plot_V415
OM_MultiCmd_Keys
OM_Harder_Escort_L2
Magnified Hud Dials for OM+OMEGU_Medium
Red Lighting for OM
Silhouette and RecManual Mod v1.3
SH4 Authentic Flags Mod
EAXsoundsim_without_WebstersManeuver_STOCK_GFO_OM

and for US campain ill use:

1_TriggerMaru_Overhaul_2-5
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
1.5_Optical Targeting Correction 031312 for RSRDCv502
1.5_OTC_Realistic Scopes for 5 to 4 RSRDCv502
Convoy Routes TMO+RSRD
Traveller Mod v2.06 for TMO
Cold Weather Crew Clothing
Stop The Shouting
SMALLER SEABED ROCKS
SMALLER SEA PLANTS SMALL
(1) RUIM v1.0 for SH4v1.5 (Hi-res)
(2) RUIM v1.0 for SH4v1.5 Enlisted Ranks add-on (Hi-res)
(3) RUIM v1.0 for SH4v1.5 Awards add-on (Hi-res)
#1 PE4 Install main
#2a PE4 Special effects for Stock
#3_PE4_c_Submarine_Stock_caustics_rolllpitch_deepe r
#4 PE4 Ship_debris_SH4_with bodies
#5_PE4_real_reflections_for_harbour_and_objects
Bigger Better Protractors
Webster's Better Mouse Arrow v2


All times are GMT -5. The time now is 12:53 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.