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-   -   Can Trevally's scripts and AvM's scripts co-exist? (https://www.subsim.com/radioroom/showthread.php?t=201979)

Spectre-63 02-06-13 02:29 PM

Can Trevally's scripts and AvM's scripts co-exist?
 
Hi all -

I downloaded and installed both Trevally's Automated Scripts and AvM's Patrol Routine Scripts via JGSME and for some reason AvM's scripts aren't appearing in the Automation screens. Here's my install order:

Generic Mod Enabler - v2.6.0.157
[D:\Games\Silent Hunter 5\MODS]
Dynamic Environment SH5 Basemod (normal ) V2.1
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
FX_Update_0_0_21_ByTheDarkWraith
MightyFine Crew Mod 1.2.1 Alt w beards
Capthelms_SH5_Audio_Mod
Speech fixes and additions (english version)
NewUIs_TDC_7_2_0_ByTheDarkWraith
NewUIs_TDC_7_2_0_ERM_Reaper7_NightVision
NewUIs_TDC_7_2_0_jimimadrids_map_tools
MRP 16x9 ratio
IRAI_0_0_39_ByTheDarkWraith
Reworked Morale and Abilities v.1.1
OPEN HORIZONS II_full v2
OHII v2 Mission Fix WA
sobers no footstep sound mod
EQuaTool 01.01 by AvM - Medium Faber-Castell Style
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9
Trevally TDC Help v2
Patrol Routine Scripts v. 01.02 by AvM

I presume that one of two things is happening: either I've hit some arbitrary limit of installed scripts, or the install order is incorrect.

Any advice would be hugely appreciated as I see that both packages have scripts I'd like to use in them!

Thx,

Mike

Trevally. 02-06-13 04:34 PM

Iirc - AvM scripts will not run unless they are updated to work with TDWs UI

Spectre-63 02-06-13 04:38 PM

Quote:

Originally Posted by Trevally. (Post 2005263)
Iirc - AvM scripts will not run unless they are updated to work with TDWs UI

Trevally -

Did I misunderstand this section from AvM's readme included with the scripts?

Quote:

REQUIREMENTS
Silent Hunter 5 v. 1.2 game
mod: Multiple UIs for SH5 with TDC by TheDarkWraith (http://www.subsim.com/radioroom/showthread.php?t=166093) v. 4.2 or higher (if you use obsolete version 4.1 of "Multple UIs", you need to install Patrol Routine Scripts v. 01.00, also included; the current version will likely crash your script engine).
Since the installed version is 7.2, shouldn't they work? Or did AvM's scripts miss an update?

Thanx :)

gap 02-06-13 05:49 PM

Quote:

Originally Posted by Spectre-63 (Post 2005270)
...Or did AvM's scripts miss an update?

:sign_yeah:

IIRC, a dozen of versions, sub-versions, test versions, etc .ago, TDW changed something in his autoscript engine which required all the previously released scripts to be updated accordingly. Some scripts were updated, some other not.

I don't remember that AvM's scripts were updated, but let's hope that some good Samaritan will do it any time soon :03:

Trevally. 02-07-13 05:54 AM

V4.9 of TDWs UI mod required an update to any script using his engine:hmmm:

gap 02-07-13 06:36 AM

Quote:

Originally Posted by Trevally. (Post 2005560)
V4.9 of TDWs UI mod required an update to any script using his engine:hmmm:

:hmmm:

having had a closer look at AvM's Patrol Routine Scripts thread, I have found this:

http://www.subsim.com/radioroom/show...47#post1932647

seem that they don't require any update...

Trevally. 02-07-13 09:01 AM

Quote:

Originally Posted by gap (Post 2005571)
seem that they don't require any update...

they should work then:yeah:

Spectre-63 02-07-13 09:47 AM

Quote:

Originally Posted by Trevally. (Post 2005623)
they should work then:yeah:

That's great news...can anyone help me figure out why they're not appearing in the automation screens?

Trevally. 02-07-13 12:19 PM

Quote:

Originally Posted by Spectre-63 (Post 2005649)
That's great news...can anyone help me figure out why they're not appearing in the automation screens?

Just had a look and they do not show because they have not been updated to work with v4.9 or higher

I can update them

Spectre-63 02-07-13 12:40 PM

Quote:

Originally Posted by Trevally. (Post 2005741)
Just had a look and they do not show because they have not been updated to work with v4.9 or higher

I can update them

Awesome! Thanks!

Question re: one of your scripts, specifically the Search on Patrol and Hydrophone search scripts: is there an easy way to modify them for areas like the Balkan Sea where diving to 30m is way too deep? Perhaps a 'Shallow Waters' check before diving? I don't mind making these changes myself, but have no idea where to go to learn how to do it.

Thx!

M

gap 02-07-13 12:43 PM

Quote:

Originally Posted by Trevally. (Post 2005741)
Just had a look and they do not show because they have not been updated to work with v4.9 or higher

I can update them

:yeah:

Spectre-63 02-07-13 12:43 PM

Nevermind...I just took a chance and opened the file with a text editor :)

I'm going to try copying the existing script lines into a new Search Pattern for Shallow waters :)

Trevally. 02-07-13 12:59 PM

Quote:

Originally Posted by Spectre-63 (Post 2005759)
Nevermind...I just took a chance and opened the file with a text editor :)

I'm going to try copying the existing script lines into a new Search Pattern for Shallow waters :)

:yeah:

Trevally. 02-07-13 01:05 PM

Updated to v01.03

http://imageshack.us/a/img685/1131/n...onosormain.png

Spectre-63 02-07-13 01:05 PM

Quote:

Originally Posted by Trevally. (Post 2005766)
:yeah:

Done :) Search and replace is your friend :)

If anyone else would like them, please let me know and I'll be happy to upload the revised file to you Trevally :D

Trevally. 02-07-13 01:07 PM

Quote:

Originally Posted by Spectre-63 (Post 2005771)
Done :) Search and replace is your friend :)

If anyone else would like them, please let me know and I'll be happy to upload the revised file to you Trevally :D

:up:

Spectre-63 02-07-13 04:41 PM

One more question, Trevally - it appears to be possible to setup multiple scripts to be launched with a keystroke, but only one area in the Automation UI appears active, if that makes any sense. For example, I can add one script to start with the 'x' key, but don't have an option to add others.

Is this a limitation or another user training issue?

Thx :D

Trevally. 02-08-13 02:41 AM

There are four boxes to make keys start scripts in the automation menu:up:

Spectre-63 02-08-13 11:42 AM

Quote:

Originally Posted by Trevally. (Post 2006045)
There are four boxes to make keys start scripts in the automation menu:up:

Right, that's what I was referring to. I see the four boxes, but can only get one of them to accept a script. I'm presuming I'm missing a step, but I don't know what it is.

Trevally. 02-08-13 12:13 PM

See here

Quote:

added hotkeys to Automation. You can now select 4 scripts to hotkeys. The hotkeys are defined in the user options file. In the screenshot below I set automation's hotkey1 to X with no shift required:
http://www.subsim.com/radioroom/pict...pictureid=3255

To set a hotkey for Automation:
- (before game start) edit the user options file and set the hotkey wanted to True (enabled) and set the key wanted for it. You can also make the hotkey have a SHIFT key requirement if so wanted
- (during game) from the list of activated scripts you select a script (background solid black)
- (during game) click on the hotkey you want associated with the script selected above

To remove a hotkey from Automation (set it to None):
- ensure no scripts are selected in the Activated scripts box
- click on the hotkey you want set to None (nothing)

To activate the script just press the hotkey! Each press of the hotkey will start the script associated with the hotkey. Thus is the script is half-way through and you press the hotkey again it will restart from the beginning.



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