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-   -   [WIP] Playable Type II for SH5 by silentmichal (https://www.subsim.com/radioroom/showthread.php?t=199224)

Cybermat47 10-18-12 04:42 PM

[WIP] Playable Type II for SH5 by silentmichal
 
silentmichal and I are currently working on a mod to make the Type II uboat playable in Silent Hunter 5. I'm working on the CFG files and localization, while silentmichal is working on the interior and crew stations.

From what I can tell, this mod will result in at least one of the playable submarines being replaced by the Type II, so use JSGME to install.

More news coming soon.

Cybermat47 10-18-12 06:07 PM

Also, any help on this would be appreciated.

Cybermat47 10-19-12 12:05 AM

My work on this has started!

gap 10-19-12 12:44 AM

Quote:

Originally Posted by Cybermat47 (Post 1949848)
My work on this has started!

I wish you good luck, guys :up:

lesec74 10-19-12 04:48 AM

Quote:

Originally Posted by Cybermat47 (Post 1949742)
silentmichal and I are currently working on a mod to make the Type II uboat playable in Silent Hunter 5. I'm working on the CFG files and localization, while silentmichal is working on the interior and crew stations.

From what I can tell, this mod will result in at least one of the playable submarines being replaced by the Type II, so use JSGME to install.

More news coming soon.

hello and :yeah:

can you post some pictures soon?

Targor Avelany 10-19-12 11:20 AM

Quote:

Originally Posted by Cybermat47 (Post 1949786)
Also, any help on this would be appreciated.

PM me guys on what can I help you with. My time restraints are great during the week, but its still too interesting to do, so I make some time (working on smth myself right now, almost done tho).

Hartmann 10-19-12 11:17 PM

Good luck

There are a lot of VII boats so it´s nice replace one or two of them to make a II type and a IX in the future :D

Cybermat47 10-19-12 11:45 PM

Quote:

Originally Posted by lesec74 (Post 1949880)
can you post some pictures soon?

We haven't even got to the point where we have pics to show!

LemonA 10-20-12 12:04 AM

Quote:

Originally Posted by Cybermat47 (Post 1949848)
My work on this has started!

I can't lie to you about your chances, but … you have my sympathies.

Cybermat47 10-20-12 12:04 AM

Quote:

Originally Posted by LemonA (Post 1950304)
I can't lie to you about your chances, but … you have my sympathies.

:salute:

postalbyke 04-01-13 08:24 PM

Hiya! I've done short-work on a full interior for type II in SH3!

I recently tried to get a granny editor to work on my rig (to no avail) so I can't help you with that part, but if you're handy with painting and shading, I've got most of a type II posted here and on bit.ly. Feel free to use what you can, I'm still trying to get through this semester, but I can point you to sites I used for references.

Thinking on, I gotta check my own threads!

PM me if you need something specific, and I'll try to remember to check in here later!

U505995 04-01-13 10:09 PM

A mod for a type II in SH5? say word.

V13dweller 04-02-13 01:10 AM

Wonderful, now we have submarines both playable and Ai in the making, this is just getting better and better!:D

Cybermat47 04-02-13 01:43 AM

Quote:

Originally Posted by V13dweller (Post 2034940)
Wonderful, now we have submarines both playable and Ai in the making, thi is just getting better and better!:D

Actually, I gave up on this ages ago. It seems that we'll have to screw around with the actual engine before we can have new playable subs.

Grizwald 04-02-13 02:53 PM

I was on the SHIII mods page and came across the U-BOOT HAHD mod by Schwieger. There he has a beautifully done Type II boat modeled with great attention to detail. Not sure if asking to use his model would be appropriate for this project. Just a suggestion, it really is well done, here is the link to the thread http://www.subsim.com/radioroom/show...79694&page=215

Check out the videos and see what else they have done to SHIII in the HAHD mod, made me want to install SHIII again just to see it.

V13dweller 04-02-13 10:44 PM

Quote:

Originally Posted by Cybermat47 (Post 2034949)
Actually, I gave up on this ages ago. It seems that we'll have to screw around with the actual engine before we can have new playable subs.

What do you mean by screw around with the engine? What's the problem?
I might be able to help or suggest workarounds.

raymond6751 04-08-13 07:24 AM

Testing
 
I can help with testing, at your convenience. Great idea!

V13dweller 04-08-13 09:19 PM

The Type II would be very difficult to the use in SH5, due to the fact of that it had only 1900Km, so this would be difficult to use in SH5, the VIIA has quite good range compared to this, but the limited range would only make it usable in the Mediterranean, but this would make it see little action throughout the game, even getting to, and around Britain would be difficult, because the Supply ships are seldom used.

haegemon 04-19-13 09:00 PM

Quote:

Originally Posted by V13dweller (Post 2038599)
The Type II would be very difficult to the use in SH5, due to the fact of that it had only 1900Km, so this would be difficult to use in SH5, the VIIA has quite good range compared to this, but the limited range would only make it usable in the Mediterranean, but this would make it see little action throughout the game, even getting to, and around Britain would be difficult, because the Supply ships are seldom used.


Fits on the first stages of the war. Open Horitzons II: Coastal Watters.

V13dweller 04-21-13 05:33 AM

I still think that it would not be that great of an idea, because the majority of SH5 players just can't wait to get their hands on another sub, so no one will want to progress, because they don't want to go back to the Superior VII's.

It would just be better to go on to the IX.


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