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Aft Starboard cable on the Sargo boat is in the wrong location
Not sure if this has been mentioned in the past, but if one looks closely at the Sargo boat while on the bridge, or from external camera views, the aft starboard cable that runs from the aft mast to the conning tower is not attached properly.
it runs from the center of the mast, to the center of the tower, as opposed to the proper attachment points to the starboard side of each location. Not along enough in the 3D model program to try to fix it, as it is just different enough from GMax to make it a stumbling learning curve. If this has been brought up in the past, my apologies. |
things in the game are positioned based on a x, y, z axis grid so you chamnge one for up and down one for left or right, and the other is ... well i cant remember, but change those settings to reposition it to where it should be
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Okay, where would that be? I can see it in the .dat file, on all the conning tower variants, as long as i zoom way in close and get the angle just right.
Thanks in advance Webster! :salute: |
I don't think you can do this with s3d only; you want to move just one cable, it would be possible (in s3d) if it was a separate object, but it isnt, as far as I know. You would need to export it, edit in some 3d software, and put back into dat file.
Edit: it node - NSS_SalmonSargoTower01_Antenas; you can move the whole thing (in node positioning, x,y,z - like Webster said), but - looks like - not a single cable. |
Thanks Stanger, yes, I saw that myself, and that is why I think the whole thing needs to be exported, tweaked, and added back in. Working with Wings3D, I am, ........................ shall we say, still rather lacking in skills to use it, and would probably take me a year to figure it out.
When I clicked on the Antennae Node, I noticed they are tied to the center of the main tower node. as they don't have individual nodes for each one. Also, when I try to export anything from any .dat files, I get an error message, even if it is a .obj file, which Wings uses. It tells me that it's either, "Not a Wings format, or is an old Wings format". That's the frustrating part. I have no clue how to get passed this speedbump in the road. |
if it is seperate you click on that one cable, if its not the only thing highlighted then as you guessed the "unit" of things its contained in must be tweaked.
if its only the sargo that is wrong then maybe you can import another subs info that is done correctly over to the sargo to replace it |
I did manage to export it as obj - not entire CT, but only that "antennas" node, imported it to wings3d (at this point I dont know if I should invert anything while exporting through s3d, just wanted to check if I can do anything in wings), managed to find out how to move things (select an item, right click - move - free or on x, y or z), but I dont know how to align it: I can move entire cable, but how to move one end of it while not moving the other? Also, it seems like that cable is too short, so will need to lengthen it.
Wings3d is fine piece of software, not as frustrating as Blender, but its still a nightmare :P I can't wait to see what problems will arise when it'll come to importing it back in s3d... On the other hand its should be a quick job for a 3d modeller, instead of making another ship, some of them could fix this, or even rework sub models to have holes (holes?) like this: http://upload.wikimedia.org/wikipedi...panito_bow.JPG German boats in u-boat addon alrady have it, and look cool. |
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Edit. Looks like the P-Class boats use the same Conning Tower, and it should work? But I'm not sure what to do exactly with the dat structure. I was used to old games like B-17II, and Red Baron 3D, and mostly did skins for them. The model side of it, is still new to me, so bear with me please as i stumble along. |
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Kinda like the cockpit and engine bay in the Halberstadt CL2 I was making. Once I cut the fuselage for those areas, I had to build an interior set of walls, and floors for it or looking in those areas, you saw nothing but open space. |
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I may only suggest to check if youre using latest versions of s3d and wings3d.
These are files exported by s3d: Code:
2012-06-13 15:46 326 NSS_SalmonSargoTower01_Antenas-uv2.mtl I also did manage to get trial version of Maya 2013 and this is result of it: http://images40.fotosik.pl/1636/a790d966858304c6m.jpg But I cant find an option to export it as obj file. It may be a limitation of the trial version of Maya, or its not suitable for such tasks. I will try 3dsMax if there is fully functional trial available. I will also need to export it one more time and do it with skwasjer tutorial (to make sure I wont need to redo the work - again). |
...:cool:
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Being his first post, I would venture to say, that he thinks it's cool.
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Yep, I do have the latest versions of both programs. :hmmm: |
I can't be that precise with my mouse (and 3dsMax:nope:):
http://images46.fotosik.pl/1602/c6f179fb85a8bc42m.jpg Cant it be locked somehow at one end, or just positioned by entering coordinates? |
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Well, you could always try the next best option, and use the slicing tool to slice off the attachment arm on the CT. Next, use the slicing tool to slice the masts for the antennae, you will can then delete the starboard side, and then just mirror the port side, and attach them to the CT at the vertices, make sure to clean up any extra dots that aren't needed, and all should be well. Was hoping to substitute the P-Class CT for the Sargo / Salmon, but it suffers from this too. But this reminds me of when I was trying to line up the bracing wires between the wings and struts on the Halberstadt! What a chore that was! At least you got it (the Sargo CT) to load into a program! :rock: :yeah: |
Also, when trying to line up things like this, and I know it's a royal pain, but try not to be at angles like your screenshot shows.
What I found to work the best when working with cables / wires, or anything thin like that, is make sure to have the model lined up perfectly on one axis at a time, and then move it to where it lines up, then go to the next axis, do the same, and the next. You should either get it very close the first time, or be right on target. But if you work at offset angles, they can tend to frustrate you. Also, as I don't know if 3DSMax does it, but GMax had an option, that would let you move things either by single axis, or combinations of 2 axis', and the latter always gave me fits. So if 3DS Max has that option, make sure it is off in this case, and move the cable one axis at a time. It will go much quicker, smoother, and less frustrating. Just a though is all. Hope it helps! |
I can be more precise in Maya, it is much easier to use with its cleaner interface and better camera controls, but the final result - after importing back to s3d - was a 3d model much smaller, like 2 times smaller. So I decided to use 3ds max for two main reasons: there is skwasjer tutorial on how to import\export to 3dsMax, and s3d itself seems optimized for 3dsmax (its the only program that import\display the model correctly). But I am total noob at this, so I spent hours just looking around interface, the tools I can use and so on. It is frustrating considering its just one straight cable that need to be moved :)
Im still hoping some 3d modeler will show up here and do the job:O: Edit. The screenshot is from s3d after importing edited cables. But I did managed to load the CT to 3dsMax (just to try things) with no problem. But the cables\antenas I edited standalone, without entire CT - was afraid to screw something with textures or something. And yes, I can choose to move on one axis at a time, will try it that way tomorrow, it feels like a good advice, will see. |
I give up, I started talking to to this piece of ... software (and they want couple of thousands of euros for it:nope:)
Now off to have some treatment: http://www.dramastyle.com/images/3/1...est_6598_7.jpg |
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