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-   -   [REL] Traveller Mod (https://www.subsim.com/radioroom/showthread.php?t=194234)

Traveller 04-12-12 05:57 AM

[REL] Traveller Mod
 
:nope:

Sailor Steve 04-12-12 09:28 AM

Sounds like a winner to me! Will it work with the u-boats as well, or is there a u-boat version in the planning? :rock:

Karle94 04-12-12 10:28 AM

Quote:

Originally Posted by Traveller (Post 1868825)
Thanks Steve. :DL Do you mean OM mod? Or just any U-boat? If it's just vanilla SH4 U-boats, no problem. But to be honest, modding the OM version's equipment and sub UPC files is difficult due to all the extra stuff Observer added to it.

By the way, I'm currently working on a 'Davy Jone's Locker' patch for my Traveller Mod that will simulate a destroyed hull and pull the sub from the surface down to... Davy Jone's Locker. This is to prevent players from trying to run around on the surface with multiple, permanently flooded compartments due to destroyed bulk heads. Subs should sink from the surface with multiple flooded compartments, and now they will. It actually works pretty well. Kind of creepy watching the stricken sub being pulled down. Here's a screen shot during testing running on the surface at flank speed with flooded compartments, trying to avoid 'the Locker':

http://img209.imageshack.us/img209/4663/nonamevc.jpg


And down she goes to meet Davy Jones...

http://img839.imageshack.us/img839/1702/nonamegb.jpg

Looks good. If I could only get my surface ships to sink like that.

HW3 04-12-12 12:09 PM

Any plans for a TMO version?

Sailor Steve 04-12-12 03:36 PM

Quote:

Originally Posted by Traveller (Post 1868825)
Thanks Steve. :DL Do you mean OM mod? Or just any U-boat? If it's just vanilla SH4 U-boats, no problem. But to be honest, modding the OM version's equipment and sub UPC files is difficult due to all the extra stuff Observer added to it.

Yeah, I meant OM, but if it can't be done then it can't be done. I might try installing it anyway, just to see what happens. Thanks for your help, and for all your brilliant mods. :sunny:

Bilge_Rat 04-13-12 07:21 AM

This looks like a very interesting mod Traveller. I wanted to look into the repair times myself, but now it looks like I won't have to. :DL

I presume you have to be in port to instal this?

Jinmei 04-14-12 12:05 AM

:-)
 
Hi Traveller

I would be curious about it that the menu_1024_768 what you modified because he is out of order currently together the MaxOptics IV for TMO 1.9 with a manner.

J0313 04-18-12 11:09 AM

Traveller
 
Hello and thank you for the great work you have been doing. I have run into a problem with the rescue mod. I am currently using your traveller mod and rescue mod. When I try and send the required message at the beginning of the patrol I get nothing except the regular message that you get when you send a statis report. It says in the read me that it isn't compatible with mods that change the roster. Does that mean any extra ship mods also. Also I am using TMO 2.5 w/RSRDC. Which version's of the Traveller and rescue do I use. Here is my Mod order. Hopefully you can let me know if I have screwed up the order or if I am using the wrong version's. Generic Mod Enabler - v2.6.0.157
[C:\Program Files\Ubisoft\Copy of Silent Hunter Wolves of the Pacific 25\MODS]

1_TriggerMaru_Overhaul_2-5
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
Convoy Routes TMO+RSRD
3000 Yard Bearing Tool (1440x)
SH4 Tool Tips Mods R1 Big
TMO_Aft_deckguns
TMO_Alt_engineSounds
LST_TMO_v2
Rescue Sub v 1.15 for RSRDC TMO 5.02
Traveller Mod v1.1 for TMO 2.5
Traveller Mod v1.1 compatibility patch for LST_TMO_v2
TDW_Ship_Plane_Fire_Damage_v1_3_SH4
TheDarkWraith_DC_Water_Disturbance_v2_0_SH4
11 New Ships + Yamato AA Fix by Miner1436
Extra_ASW_ships_for_Japan
Myoko & Smaill seaplane tender
DKM MUENCHEN CL [SH4]
HMAS PERTH SH4
HMS BELLONA [SH4]
MNF DE VILLEFORT SH4
Thank you Traveller.

Dice Holder 04-21-12 01:57 PM

can you please make this work with FOTRS

Armistead 04-21-12 08:40 PM

Just saw this, I should come here more often, glad to see someone has resolved many of the issues that have bothered me for a long time. I have long adjusted settings, but this is what I've been looking for, way to think outside the box. Great idea for the sub to sink on the surface, can't wait to see how that works. This may be mod of the year material..

Dice Holder 04-21-12 09:39 PM

well it shouldnt be hard to do because FOTRS is based off of TMO

fitzcarraldo 04-24-12 07:48 PM

Dear Traveller: Is your mod compatible with OTC? I see in your shots, you donīt use OTC.:hmmm:

Great job!!!

Regards.

Fitzcarraldo :salute:

Soviet Creeper 04-28-12 07:55 PM

I just loaded this up with RFB 2, for the giggles because it looks really awesome.

Amazingly, It seems to be completely compatable. I parked my sub on the bottom, let a battleship shoot at me and parked on the beach and nothing terrible seemed to occure. Really suprising, but makes me very happy
Edit: Apparently using this with RFB means your subs wont ever get to have deck guns. Oh well. Ima go cry in the corner.

Dice Holder 04-29-12 12:37 AM

I wish this worked with FOTRS

Soviet Creeper 04-29-12 07:26 AM

Dice, try loading it up with FOTRS for some laughs.

Because its based of TMO, theres a small chance it might work. Hopefully you arnt missing a deck gun like I was:rotfl2:

Dice Holder 04-29-12 12:30 PM

i did a while ago and an error came up i will try again later

Armistead 05-01-12 03:06 AM

Finally got to play with your mod, simply...a great mod....it really changes the game and makes it so much more realistic.

I attacked a convoy in Formosa, but took a beating from a TypeAB escort.
I love how you see no damage percentages, but I had 3 compartments showing they were going to flood out and another about 30% flooded. Now I had to guess how deep I could go. As the compartments flooded, my boat took a steep angle, but using my yo yo technique I was able to not head for the bottom. Luckily I escaped the attack..

Before, I would've waited for repairs and probably attacked again, not this time. It was night, but planes showed up. Luckily I made it to shallow water. Much of my boat was wrecked, stern batteries destroyed, lot's of other damage. I lay on the bottom in 200ft of water. I was scared to get in deep water as 3 compartments were destroyed and totally flooded now.
It took a good day to repair repairable damage, cept engines took two days....the flooded compartments stayed destroyed and flooded until I got home.

So, night came, I had to blow tanks to surface, even then my boat rode low in the water, best I could make was 12 kts after repairs.

Before I would've made other attacks, now damage is realistic, you goof, you pay for it and attacking is out of the question, you just want to get home alive.

Coming under attack,
http://i651.photobucket.com/albums/u...090243_906.jpg
Fighting out of control dive
http://i651.photobucket.com/albums/u...091347_187.jpg
Sitting on the bottom during the day and blowing tanks to get back up when needed.
http://i651.photobucket.com/albums/u...092940_890.jpg
http://i651.photobucket.com/albums/u...093205_718.jpg
Limping home, speeds varied as my engines repaired from 7 to 12 kts, stern riding low in the water
http://i651.photobucket.com/albums/u...095220_125.jpg
Compartments stayed flooded..Only strange issue was even with BS off, sometime the entire crew would
fall asleep, but if I hit BS again, they wake up, cut it right back off the crew on duty would then stay awake.
http://i651.photobucket.com/albums/u...093359_828.jpg

Best mod I've DL in a long time.....

Bubblehead1980 05-01-12 03:13 AM

Great mod but does it nerf 3d damage on subs? I was trying to pass sunda strait on surface in a salmon class in april 1942(dumb i know lol, was late and didnt want to save but had started a career so just fooled around) and shore batteries after many misses do to my high speed zigging, hit me multiple times, but no holes, no 3d damage, May want to check it out.

Weiss Pinguin 05-01-12 09:46 AM

I had the same issue, reactivating the mod seemed to fix it for me though.

bill clarke 05-02-12 04:10 AM

Will this work with WOP V1.5 ?


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