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[REL] Traveller Mod
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Sounds like a winner to me! Will it work with the u-boats as well, or is there a u-boat version in the planning? :rock:
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Any plans for a TMO version?
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This looks like a very interesting mod Traveller. I wanted to look into the repair times myself, but now it looks like I won't have to. :DL
I presume you have to be in port to instal this? |
:-)
Hi Traveller
I would be curious about it that the menu_1024_768 what you modified because he is out of order currently together the MaxOptics IV for TMO 1.9 with a manner. |
Traveller
Hello and thank you for the great work you have been doing. I have run into a problem with the rescue mod. I am currently using your traveller mod and rescue mod. When I try and send the required message at the beginning of the patrol I get nothing except the regular message that you get when you send a statis report. It says in the read me that it isn't compatible with mods that change the roster. Does that mean any extra ship mods also. Also I am using TMO 2.5 w/RSRDC. Which version's of the Traveller and rescue do I use. Here is my Mod order. Hopefully you can let me know if I have screwed up the order or if I am using the wrong version's. Generic Mod Enabler - v2.6.0.157
[C:\Program Files\Ubisoft\Copy of Silent Hunter Wolves of the Pacific 25\MODS] 1_TriggerMaru_Overhaul_2-5 RSRDC_TMO_V502 RSRDC_V5xx_Patch1 Convoy Routes TMO+RSRD 3000 Yard Bearing Tool (1440x) SH4 Tool Tips Mods R1 Big TMO_Aft_deckguns TMO_Alt_engineSounds LST_TMO_v2 Rescue Sub v 1.15 for RSRDC TMO 5.02 Traveller Mod v1.1 for TMO 2.5 Traveller Mod v1.1 compatibility patch for LST_TMO_v2 TDW_Ship_Plane_Fire_Damage_v1_3_SH4 TheDarkWraith_DC_Water_Disturbance_v2_0_SH4 11 New Ships + Yamato AA Fix by Miner1436 Extra_ASW_ships_for_Japan Myoko & Smaill seaplane tender DKM MUENCHEN CL [SH4] HMAS PERTH SH4 HMS BELLONA [SH4] MNF DE VILLEFORT SH4 Thank you Traveller. |
can you please make this work with FOTRS
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Just saw this, I should come here more often, glad to see someone has resolved many of the issues that have bothered me for a long time. I have long adjusted settings, but this is what I've been looking for, way to think outside the box. Great idea for the sub to sink on the surface, can't wait to see how that works. This may be mod of the year material..
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well it shouldnt be hard to do because FOTRS is based off of TMO
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Dear Traveller: Is your mod compatible with OTC? I see in your shots, you donīt use OTC.:hmmm:
Great job!!! Regards. Fitzcarraldo :salute: |
I just loaded this up with RFB 2, for the giggles because it looks really awesome.
Amazingly, It seems to be completely compatable. I parked my sub on the bottom, let a battleship shoot at me and parked on the beach and nothing terrible seemed to occure. Really suprising, but makes me very happy Edit: Apparently using this with RFB means your subs wont ever get to have deck guns. Oh well. Ima go cry in the corner. |
I wish this worked with FOTRS
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Dice, try loading it up with FOTRS for some laughs.
Because its based of TMO, theres a small chance it might work. Hopefully you arnt missing a deck gun like I was:rotfl2: |
i did a while ago and an error came up i will try again later
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Finally got to play with your mod, simply...a great mod....it really changes the game and makes it so much more realistic.
I attacked a convoy in Formosa, but took a beating from a TypeAB escort. I love how you see no damage percentages, but I had 3 compartments showing they were going to flood out and another about 30% flooded. Now I had to guess how deep I could go. As the compartments flooded, my boat took a steep angle, but using my yo yo technique I was able to not head for the bottom. Luckily I escaped the attack.. Before, I would've waited for repairs and probably attacked again, not this time. It was night, but planes showed up. Luckily I made it to shallow water. Much of my boat was wrecked, stern batteries destroyed, lot's of other damage. I lay on the bottom in 200ft of water. I was scared to get in deep water as 3 compartments were destroyed and totally flooded now. It took a good day to repair repairable damage, cept engines took two days....the flooded compartments stayed destroyed and flooded until I got home. So, night came, I had to blow tanks to surface, even then my boat rode low in the water, best I could make was 12 kts after repairs. Before I would've made other attacks, now damage is realistic, you goof, you pay for it and attacking is out of the question, you just want to get home alive. Coming under attack, http://i651.photobucket.com/albums/u...090243_906.jpg Fighting out of control dive http://i651.photobucket.com/albums/u...091347_187.jpg Sitting on the bottom during the day and blowing tanks to get back up when needed. http://i651.photobucket.com/albums/u...092940_890.jpg http://i651.photobucket.com/albums/u...093205_718.jpg Limping home, speeds varied as my engines repaired from 7 to 12 kts, stern riding low in the water http://i651.photobucket.com/albums/u...095220_125.jpg Compartments stayed flooded..Only strange issue was even with BS off, sometime the entire crew would fall asleep, but if I hit BS again, they wake up, cut it right back off the crew on duty would then stay awake. http://i651.photobucket.com/albums/u...093359_828.jpg Best mod I've DL in a long time..... |
Great mod but does it nerf 3d damage on subs? I was trying to pass sunda strait on surface in a salmon class in april 1942(dumb i know lol, was late and didnt want to save but had started a career so just fooled around) and shore batteries after many misses do to my high speed zigging, hit me multiple times, but no holes, no 3d damage, May want to check it out.
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I had the same issue, reactivating the mod seemed to fix it for me though.
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Will this work with WOP V1.5 ?
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