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Ship Lengths? (TMO & RSRDC)
Searched through the 'tips' links, videos, google, TMO readme the search function here and nothing... (well google did say a Hog Island Type A Freighter was 401')
So does anyone have the ship lengths for the TMO 2.5 & RSRDC modded game? Or are the lengths the same as stock? (The recognition manual doesn't have the black/white lenght segments at the bottom in TMO). And one other thing while I'm here... Since was trying to find out lenghts, I ran into a very large thread on the OTC mod. Tried reading some of it but not going to read all the pages... so in brief can anyone tell me if this mod is now compatible with TMO and RSRDC? The pages I made it through sounded as if it was not going to jive. Thanks for the feedback! |
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Just happened to be grazing through the forum before turning off the 'ol puter and read your post.
I plan to release both a TMO 2.5 and a RSRDCv502 version of Optical Targeting Correction this weekend. Maybe tomorrow, we'll see how the bundling of the compressed files go and getting them to upload onto GameFront. I'll be posting on the OTC thread when their up. Yes, as DrBeast said, going through just the Sea folder with RSRDC is daunting. What makes it worse is there are three or four RSRDC ships that are listed with a different "type" than what TMO uses, which has a couple of different "types" than what the stock game has. Why can't we all just get along?!! The reason its critical to get this stuff right is a CTD will occur anytime you leaf through the Recognition Manual and come up on the ship that doesn't have the right "type" listed. Nobody wants that. Especially the guy that says, "This mod is compatible with another". |
Great, thanks for all the work.:salute::yeah:
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CapnScurvy,
Very nice of you, thanks! However, now that I finally found the ship lengths in the sea folder (:oops: didn't think of that originally...) I just became more confused. And this question is posed to anyone- Which takes precedence in regards to ship length if one is running TMO and RSRDC? The data from TMO or RSRDC? Also, if the OTC mod ends up working for a TMO/RSRDC game, then which set of data takes precedence when talking about ship lenghts? Sorry if my questions are elementary. |
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Ah... (hat tip to Dr. Beast)
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To answer your specific question TMO, RSRDC, and many other mods, don't have the ship lengths used. Yes your right, the stock game lists ShipLength=xxxxx in the .cfg files but its not used. Never has been. The developers never got around to implementing the information from the .cfg file completely. The mast heights ARE used to calculate the stadimeter findings with the determined degree of angle to figure range. The ship lengths were never put to use. As I checked the lengths to the corrected telemeter divisions with OTC I discovered the listed lengths are fairly accurate. They may be off just a couple of meters, but that's really good compared to the stock mast heights that have been found to be 20 or more meters off. Through OTC, I measured each mast height and ship length and added the corrected measurements to the Recognition Manual (again, this is not done with the stock game, TMO, RSRDC, etc.). So OTC really isn't overwriting previous game files; ship lengths were never part of the game. After all, why provide ship dimensions when the scopes don't have an accurate way of measuring from point A to point B? |
Dellinger, and to anyone interested. I've released my two latest Optical Targeting Correction mods version 1.5. These two are compatible with the TMO 2.5 mod and the RSRDCv502 that goes with TMO.
The links are below. Optical Targeting Correction 1.5 for TMO 2.5 March, 2012 This edition of OTC 1.5 is compatible with "TriggerMaru Overhaul 2.5" Optical Targeting Correction 1.5 for RSRDCv502 March, 2012 This edition of OTC 1.5 is compatible with RSRDC v502 and its Patch (the Run Silent, Run Deep Campaign mod that's made for TMO) Both have the corrected ship lenghts and reference heights in the Recognition Manual. A rundown of the OTC 1.5 changes can be found HERE. |
Some comments
I have a couple of comments.
First, TMO2.0, RSRDC, and OTC mod have been compatible for awhile, but TMO2.5 was not until the recent release of a complatible version of RSRDC and OTC, supra. As for the recent release, thanks CapnScurvy. Y Note, you can modify the above mod combination with Fred's pre December 7th start date mod. Second, there was a dispute awhile back about whether the Americans knew Japanese ship lengths, as according RR, the Japanese tried to keep their ships' lengths a secret. If the ships' lengths were unknown to the American submariners, it undermines the realsim of the OTC mod for which input of ships' lengths is a key component. Personally, I do not care, as I like the OTC mod, and will continue to use it regardless. Third, RR either stated or implied that optical targeting device that CapnScury created was not utilized, despite the fact that CapnScurvy has a picture of one. I think it is mentioned in the Submarine Firing Manual, too. I do not know what the truth is, and do not particularly care, as the OTC mod is one of my favorites. But some may have problems with the "authenticity" issue. I do not (not that what I think matters.) Fourth, I prefer OTC to the 3D TDC and Radar Range Unit, because I always mix up the steps in the later mod. When that happens, I have to start my plan of attack over, and I either go nuts, screw up the attack, or both. Screwing up an attack with the 3D TDC mod means you have wasted an hour or two, and for me it translates into breaking my laptop out of frustration. For those with more patience, the 3D TDC is a great mod. Fifth, another option is to use the Easy Aob mod in lieu of the OTC or 3D TDC and Radar Range Unit. It is much more "player" friendly, but is incompatible with both mods. The last time I tried it, the Easy Aob was not compatible with either of them. I have a fondness for the Easy Aob, because it was the first major technical break through of the recent generation of attack mods. Its creator, nicolas, is from south america, and is a computer programmer by trade. ddgrn then modified it for all of the Supermods, and readied it for downloading. He is from Canada. Two subsim superstars from yesteryear. But for pure creative genius, CapnScurvy and Nisgeis (3D TDC and Radar Range Unit) blew the doors off the vault. I will never forget watching Run Silent Run Deep, and jumping out of my chair when the camera scanned over a 3D TDC unit. I jumped up and said, "They copied Nisgeis' mod!" (But the sleazy producer left him out of the film credits!) One final kudos for OTC. Its radar units, which you can install via a separate mod and use from the inception of the war if the boat is equipped with radar, is excellent. It picks up planes and ships, and makes playing with maps contacts disabled quite enjoyable. You can easily recognize aircraft, as they move accross the radar screen noticeably quickly in comparison to vessels. The tutorials re the various types of radar is an interesting and very informative read. |
Wow, great info here. Thanks again for the time to respond.
So, to clarify (and please forgive my ignorance)... Current mods I'm running are the... TMO2.5 RSRDC BUT I don't have 'a RSRDC patch' installed... so I need to find this patch before installing OTC so it will be compatible...? And just what is this patches name? I looked in the downloads section and nothing stood out to me. And to confirm, the patch for OTC I need is the second one on Capn's list- OTC Correction 1.5 for RSRDC? So, in the end my installed MODS should appear in JSMGE as so: TMO RSRDC RSRDC patch OTC ? Thank you! |
Go the RSRDC thread. The patch is in the first post in the thread -- by lurker.
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Required/works for all 5xx versions of the mod. Your listed installation order is correct :yep: Make sure you use the OTC version for RSRDC v502 (cause that's the TMO-compatible version of RSRDC, and I assume that's the one you're using). |
eye-eye! :arrgh!:
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Now down to business. When you start your career, you select your screen ratio and realism settings. If you are set to a ratio of say 8:5, activate the OTC mod for an 8:5 ratio. If you do not set the ratio for the game and the mod correctly, CapnScurvy advises you will have problems. Also, the real scopes option makes firing accurately at night more difficult, especially if it is pitch black on the surface. So, I would start with the other option that has reticules that illuminate at night. Finally, Toyyko Revenge puts the enemy, especially the dds, into overdrive with an AI that would make Bill Gates and Steve Jobs proud. If your boat could hide in a clam shell at 1,000 feet under a typhoon, with engines turned off and the crew paralyzed, they will find you with no problem. It was too hard for me, and after a thousand deaths, I said, "Okay, you win. Surrender to me, don't tell anybody, and we will let you build hotels on Waikiki. And that is just what they did!" To this day, if you go to Hawaii, you will find Japanese eating sushi and getting drunk on Saki at the many hotels owned by Japanese that dominate the beach at Waikiki. When I wanted to take my wife shopping at Tiffanys in Honululu, there were so many Japanese in the store, that I finally yelled, "Someone left the lights on in their Toyota." I almost got trampled to death by Asians heading for the parking lot. |
Exactly!
Anyway, I think I screwed the pooch with the OTC update and the 8.4-4.8 (1360x768) optional update. I got it to work (somewhat) but after loading the mod (in port, at the office screen) I go to load the next first mission of my career (actual black loading screen) and I hear the windows "ding" in the back ground. So I go to destop and there are quite a few error messages saying that "Missing object 12xxxxxx". So I close them all out, go back to SH4 (it takes a minute for the transition back to the SH4 program) then the mission loads. I've noticed a few things... In the TDC, periscope view, the AOB, Speed, Range button don't really apear. If I hover the cursor over their locations, the names of the buttons appear but they are not there. Also the "send" button and the standimeter button barely appears. The other thing is weird is I can't "move" through to the yeoman's quarters or the captain's bunk. Not that you can move around that much in the stock game but you can at least see the yeoman sitting there and glance into the bunk area. Also there are some 'blinking' lines in the textures of all screens. I've tried disabling the mods, reloading them, rebooting the computer in between. Uninstalling the game, reinstalling. Same thing. The only thing I can think of on why it's not working as intended is I was in port, loaded the following in this order (ALL of them at once, one after the other without trying them out): TMO RSRDC RSRDC patch OTC OTC 8.4 Should I try loading only one at a time, rebooting, trying to see if they work? And then report back or what? Thanks again for the help! PS- I read in the readme of the OTC mod that ship lenghts would be included in the RM? I didn't see the length? |
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ETA: I just remembered you ran RSRDC unpatched until now. Don't take my word for it, but there's a chance you might have to start a new career after you've applied that patch. What rings an alarm is the fact that the errors start when you try to start a new mission, not when the game is initially loading. Try starting a new career and see if the errors persist. If not, there's your culprit. |
Yeah, weird stuff.
No, I started a brand new career... (I was loading the very first mission out of Pearl on Dec. 9th) I know it's something I'm doing wrong. So, can I use JSMGE to remove each one, check to see if errors still exist and trouble shoot this way without erasing the game from the harddrive and starting all over or am I screwed at this point? Not 100% sure on the workings of the software so far... thus the questions. |
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