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-   -   [REL] Playable Northampton Heavy Cruiser (https://www.subsim.com/radioroom/showthread.php?t=189209)

wevbarker2011 10-31-11 07:12 PM

[REL] Playable Northampton Heavy Cruiser
 
Hi all, this is V0.1. She is career playable. Please tell me what you think:

http://www.gamefront.com/files/user/wevbarker2011

Enjoy!

Will

chrysanthos 11-01-11 07:55 AM

you are unstoppable:D but i like you...by the way where you are going to make that readme i told you about....i want to make ships like you:/

chrysanthos 11-01-11 08:11 AM

as your official ship tester i give you my report sir! the ship is great only the guns bug from victory cargo she has...over and out;)

Boos 11-01-11 08:35 AM

It perfoms bad in close distances (my first career battle was in a heavy fog) due to the minimum angle and the limited number of weapons, other than that it's a nice ship.

By the way, I'd love to see a playable Takao.

wevbarker2011 11-01-11 10:22 AM

Obviously I could easily edit that but the ship would no longer be canon :/ If you want to fiddle with minimum turret angle get s3d and have a poke around in the .sim file? The 'Parent ID' of the turret chunks there should match the 'ID' of the 'cfg#M01, M02 A01, 2, 3' etc nodes in the .Dat files, so when you know which turret a controler is controling you can crack it open and change things like max elevation and speed of yawing etc to your heart's content :yeah:

You say 'unstoppable'; my plan is to make every stock ship playable and release them one by one... Unless you know where to copy and paste you won't be able to install two ships at a time and have working weapons though, so every now and again I'll write a cumulative mod with all the playable ships in it which can be played at once. If any nice soul would care to explain .Zon manipulation to me I'd be grateful btw, because at the moment my ships are sinkable but as a unit they are indestructable :damn:

wevbarker2011 11-01-11 10:26 AM

Basically Crysanthos import the ship nodes into a working submarine, delete some stuff, make the weapons playable (most tedious part) and then wire up the ID's. Try experimenting till I create a readme if there isn't one out there.

Boos 11-01-11 10:53 AM

Thanks a lot for the info, if you're going to make all the ships playable first of all good luck and thanks, and if you accept requests, besides the Takao I have one in mind that I've been wishing to be career playable: the Fuso. There's one out there but is not career playable.

kiwi_2005 11-01-11 11:00 PM

Thanks for the carrier in your download page. :yeah:

baronfrost 11-02-11 11:42 AM

Is there a way to have other ships escort you when you leave port, like AI controlled destroyers. Because I don't think some of these ship would go out on their own cruising around without a screen. :06:

wevbarker2011 11-02-11 01:18 PM

hmm I'm not a coder and that kind of thing is far beyond me! Your right though, in a way using the beautiful BBs in a sub career is totally unrealistic. I plan to create a Battleships Career Mod whereby in career mode all the US battleships are playable and the missions reflect that; it should be simple in that the missions are re-written including a large US task force that leaves immediately from your home port to where the map zone etc. is, and you simply keep up with them and keep formation. I cant make them follow you as an AI escort though :/

chrysanthos 11-06-11 04:56 AM

long time no see...i have lost you:) anyway i cant make any playble yet,,,i need your help step by step

wevbarker2011 11-06-11 05:05 AM

Try the battleships campaign taster ;)

chrysanthos 11-06-11 02:45 PM

well the most frustrating thing is that when you command to fire in a target and the guns return to their original stations...just stand there:/

chrysanthos 11-11-11 06:07 PM

that new mexico ship is i think mad at me:/ no matter what i do the gunners wont fire...i give the order from the binocular view they fire and the turrets return to they positions....damn....sometimes the king george does it too....

chrysanthos 11-12-11 12:22 PM

hi tom:) how are you? any new ship? i was waiting for some heavy cruiser like mogami or takao

xXDeathRangerXx 11-17-12 07:35 PM

Props not working
 
I was attacking a harbor with a bunch of merchants and a gun boat, the gunboat got a hit on me and I started listing pretty bad to port, and so I could not fire very well to the starboard, and could not turn very well, either. and then in another attack the same thing happened, but this time my propellers would not turn, so I could not move! I was hoping you could fix that, and maybe make it so the damage control teams can repair the hull so that you dont list anymore once its fixed. I really like using the ship, when I leave harbor it always responds quick and easily to my commands. also, are the torpedoes intentional?:hmmm:

USS Dallas 11-23-12 06:12 PM

Hey first thank you for this great mods but can you please make a DDG from the Charles F Adams class :salute:

Fearless 11-24-12 09:21 AM

How can I make the King George V career playable without having to use the Battleships Campaign Taster? ALso the lookouts' ship sighting is way too short. Can that be fixed?

Thank you in advance.

Fearless 11-24-12 08:11 PM

Hey wevbarker2011,

Can you advise how I can get the SJ Radar to work on the King George V. I've managed to make it available from 1941 but it doesn't matter which year I sellect, the radar is inactive even when it is installed.

Thanks in advance.

XfoXshoX 12-29-12 10:17 PM

I would like to help you in your quest to make every stock ship playable I can help test them


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