SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   2 diesels out of 4 destroyed = stuck for the rest of your life? (https://www.subsim.com/radioroom/showthread.php?t=188932)

dwinar 10-21-11 03:32 PM

2 diesels out of 4 destroyed = stuck for the rest of your life?
 
Hi there!

Is it normal that I can't move my sub with 2 diesels even with 1 knot or something? I got two other diesels fully destroyed (full red bar) by an airplane bomb. I have remaining one left and one right diesel and 29/100 of fuel, so why my sub can't move? Every other damages has been repaired but those two diesels don't want to be repaired they just stay on 100% of destrucion. I say "Ahead 1/3" or "Ahead Full" and the sub just ignores this...

Gerald 10-21-11 03:37 PM

Welcome to SubSim Dwinar!
 
:salute: Nice to see ya.

WernherVonTrapp 10-21-11 04:20 PM

http://www.freesmileys.org/smileys/smiley-fc/hiya.gif
Yup, you're stuck.

Arlo 10-21-11 05:04 PM

Two destroyed diesel engines from aerial attack? I'm surprised the other two are at full capacity. (Are they?) And with your fuel loss, puttering at a knot would just be putting off the inevitable. I suppose you could use your diesels to charge your batteries and creep along submerged until they require recharging (if that bomb that destroyed your engines didn't also make your engine compartment a convertible). Exactly how far from the nearest friendly port are you? With Japanese air assaults, I'm presuming you're much more than a couple of days out.

Remember to scuttle if the next ship you see gets excited and is flying a meatball.

dwinar 10-21-11 07:13 PM

The other 2 engines were damaged a bit too, that was easy to repair. Nearest port is Manila, about 1800 nm to the south west from my position. And the recharging batteries would be so cool, but I can't while diesels don't want to cooperate. And seriously, two diesels can't move this piece of floating junk? I need to learn something about real subs. At least I know it's not a bug.

Sailor Steve 10-21-11 09:26 PM

Unfortunately SH4 shows 4 diesels, but they are paired off so you really only have two engines.

dwinar 10-22-11 06:52 AM

Thanks for replies. Now I think I understand, the game sees engines practically as 2 modules (left and right) and in this case I lost 50% of left engine and 50% of right so technically both engines are destroyed. That's why I can't get 2-3 knots just 0 :P

Rockin Robbins 10-22-11 01:54 PM

That is correct. The dev crew for SH4 wasn't the same people as worked on SH3 so there were parts of the game engine that they either had to use as-is, or completely rewrite from scratch.

The U-Boat had 2 engines and that was a part written by a dev member who didn't make the transition. The SH4 dev crew didn't know how it worked so couldn't change it. They went with what they had and fudged the output to make it look like a submarine when it was just a U-Boat.

Daniel Prates 10-24-11 08:43 AM

Quote:

Originally Posted by Sailor Steve (Post 1772496)
Unfortunately SH4 shows 4 diesels, but they are paired off so you really only have two engines.

Oh so if you have two of them destroyed, but they are the two paired ones (meaning you still have one intact pair remaining), you can still keep going?

Sailor Steve 10-24-11 09:01 AM

That's my understanding, but RR probably knows more about it.

Rockin Robbins 10-24-11 09:24 AM

Quote:

Originally Posted by Daniel Prates (Post 1773722)
Oh so if you have two of them destroyed, but they are the two paired ones (meaning you still have one intact pair remaining), you can still keep going?

Yes, that is exactly correct. If you have one right engine destroyed you lose both right engines. If you have two right engines destroyed you lose both right engines.

For game engine (let's confuse terms completely:haha:) terms, the two right and the two left engines are one and one.

I'll resist the urge to say that this is proof that the revolutionary method of game production is just a tragic comedy and that it needs to be replaced by an evolutionary method, where you retain dev crews for a given franchise and evolve the game for all players. There shouldn't BE a Silent Hunter 1, 2, 3, 4, and 5, just a constantly evolving and updated Silent Hunter. The game company shouldn't have to deep six their games six weeks after release, disbanding the dev crews and using valuable programming talent as "nothing special" cogs in a mindless machine. Game companies shouldn't sell the game outright, then never see another penny from a game. That's lunacy. The game companies are losing 50% of their potential income stream (I'm being WAY conservative) and we are losing any further progress in game quality.

What if we bought cable television like that? We'd only be able to watch the 200 shows our box came with, forever. When we called the cable company with a problem they'd just say, "Buy the new box!" People would say "this system sucks, but NOBODY is going to pay a monthly fee for cable television." And I'd be on their forum saying there's got to be a better way. Why not have people pay a monthly fee and have new shows constantly rotating in? NAW! THAT WOULD NEVER WORK...........:hmmm:

Daniel Prates 10-24-11 10:56 AM

Hum. The engines are not numbered in the components list. Is there a way to know which is which?

Oh and by the way RR, concerning your consumers' complaints... hell yeah!

Daniel Prates 10-24-11 01:13 PM

Quote:

Originally Posted by Daniel Prates (Post 1773790)
Hum. The engines are not numbered in the components list.

Correction: they are. Sorry, I just had a moment of dumbassness.

Elder-Pirate 10-24-11 04:25 PM

WOW, if someone could write a new code to make each diesel engine its own separate unit and totally be by itself in the game, that would be enough of a mod by itself.



Surely someone is smart enough to do this and do it legality.

Rockin Robbins 10-24-11 08:56 PM

No way to do it legally. You'd have to alter the executable code, not just the moddable parameter files. altering executable code is not modding, it is violating the End User License where it prohibits decompiling the code and changing it.

Elder-Pirate 10-24-11 09:31 PM

Yeah you are right RR. Guess a guy can dream though.

Daniel Prates 10-25-11 07:33 AM

We wouldn't tell anyone, though. :arrgh!:

Just kiddin.

Rockin Robbins 10-25-11 09:09 AM

Yeah, I've been on the receiving end, when a "mod" was published that was actually a hacked version of the game code to change something or other that I don't remember right now and aren't going to research. The mods were all off hunting baby seals or something, and the mod was published.

The overall reaction from the Subsim community was "YAY!!!!!" so of course I had to weigh in with the discussion of exactly what a mod is and what an illegal game hack is. I called it a game hack and said that its publication on Subsim was an affront to Ubi, illegal conversion of Ubi's property, against the End User Agreement and endangered the very existence of Subsim if published here.

I did my rope-a-dope crash dummy imitation until the mods came back. Things got pretty ugly because people just don't like the truth sometimes. Borders are good, but they are restrictive. The mods returned, selling baby seal pelts and found that a riot had happened in their absence. They were not happy with the community's reaction to the hacked .exe file posing as a mod and published in the Subsim download section. It was quickly gone and the incident forgotten.

joea 10-25-11 10:04 AM

Hey RR I remember reading that thread when I came back. Ouch, reminded me of the Ubi forum in 2007 when Il-2 was hacked for the first time and the nasty arguments - anyway best left in the past for now.

Well it's not the only flaw in what is overall a great sim, anyway I have lots of fun with to, making up for lost time not being able to play it til my upgrade last year. Thanks to Ubi and the modders. :)

Daniel Prates 10-25-11 10:50 AM

There were people actually defending the 'right' do edit not-editable content? What were their general arguments?


All times are GMT -5. The time now is 04:18 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.