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-   -   [WIP] HMS Tally Ho (https://www.subsim.com/radioroom/showthread.php?t=188279)

U570 09-29-11 12:23 AM

[WIP] HMS Tally Ho
 
Hi all, I am currently working on my first mod, the HMS Tally Ho. She's only just gotten started, so this might take a while...

http://www.subsim.com/radioroom/pict...pictureid=4936
With blueprints
http://www.subsim.com/radioroom/pict...pictureid=4935
And without

bigboywooly 09-29-11 11:14 AM

Interesting first mod :yeah:
And certainly not an easy one
Wish you luck and look forward to seeing it ingame

Hitman 09-29-11 12:32 PM

Excellent :up:

Will this be a playable or an AI? What polycount is your target?

U570 09-29-11 11:52 PM

I will try to make it playable, that is my goal, and my maximum polycount is around 20,000 exterior, and will work from there.

U570 09-30-11 02:58 AM

More renders of mod slowly coming to life...
http://www.subsim.com/radioroom/pict...pictureid=4945
conning tower details

http://www.subsim.com/radioroom/pict...pictureid=4944
side details
http://www.subsim.com/radioroom/pict...pictureid=4943
conning tower on side plans.

BUKER 09-30-11 10:05 AM

Good news!:up:
I hope you succeed!
I wish you every success for the benefit of all the real and virtual submariners!

danzig70 09-30-11 10:59 AM

It looks great! Interesting to see it come together.

Madox58 09-30-11 02:26 PM

Nice start Mate.
:yep:

Just try to keep some sections detached or you'll end up with alot of work when you go to import.
:03:

U570 09-30-11 09:52 PM

http://www.subsim.com/radioroom/pict...pictureid=4953
Close up of the Bridge...

Gerald 09-30-11 10:09 PM

Very good, :DL

U570 10-01-11 03:31 AM

rear decking shot, with external tube
http://www.subsim.com/radioroom/pict...pictureid=4954
and some wireframe shots
http://www.subsim.com/radioroom/pict...pictureid=4956
http://www.subsim.com/radioroom/pict...pictureid=4955

Polycount 5959

Hitman 10-01-11 04:17 AM

Really clean model mate, you have certainly a good eye for this :up:

What program are you using, is that 3DSMax?

U570 10-01-11 07:32 PM

Its Gmax, the free version. And thanks for the great feedback :salute:

Madox58 10-01-11 07:33 PM

Remember that you must change it to triangles to import with S3D.
So your count is going to double as all quads will split into 2 tris.

And in case you wonder?
I'm just some old Guy that spends WAY to much time messing with a silly Game.
The wife says that to me every day!
:har:

U570 10-02-11 01:49 AM

the polycounter already counts it in triangles, I found that out when checking, and I had the blueprints in. each plane took up 2 poly.

I am also reworking the hull so it is one piece, and better detailed

U570 10-03-11 08:00 AM

Progress so far
http://www.subsim.com/radioroom/pict...pictureid=4971
http://www.subsim.com/radioroom/pict...pictureid=4972
http://www.subsim.com/radioroom/pict...pictureid=4973

bigboywooly 10-03-11 09:29 AM

Very nice
Esp for a first mod
You have an eye for detail :yeah:

U570 10-04-11 06:20 PM

Thanks bigboywooly, that means a lot to me...

U570 10-05-11 06:59 PM

work on the 20mm Oerlikon Flak gun has been slow, but has yielded some results
http://www.subsim.com/radioroom/pict...pictureid=4982
and the total polys are up to 7780

Sailor Steve 10-05-11 07:54 PM

This is looking really good. I've been trying to get started modelling, and have been trying to learn Wings3D, without much luck. Based on what you're doing I've downloaded GMax and taken a first look at it. It looks pretty cool.


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