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[WIP] HMS Tally Ho
Hi all, I am currently working on my first mod, the HMS Tally Ho. She's only just gotten started, so this might take a while...
http://www.subsim.com/radioroom/pict...pictureid=4936 With blueprints http://www.subsim.com/radioroom/pict...pictureid=4935 And without |
Interesting first mod :yeah:
And certainly not an easy one Wish you luck and look forward to seeing it ingame |
Excellent :up:
Will this be a playable or an AI? What polycount is your target? |
I will try to make it playable, that is my goal, and my maximum polycount is around 20,000 exterior, and will work from there.
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More renders of mod slowly coming to life...
http://www.subsim.com/radioroom/pict...pictureid=4945 conning tower details http://www.subsim.com/radioroom/pict...pictureid=4944 side details http://www.subsim.com/radioroom/pict...pictureid=4943 conning tower on side plans. |
Good news!:up:
I hope you succeed! I wish you every success for the benefit of all the real and virtual submariners! |
It looks great! Interesting to see it come together.
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Nice start Mate.
:yep: Just try to keep some sections detached or you'll end up with alot of work when you go to import. :03: |
http://www.subsim.com/radioroom/pict...pictureid=4953
Close up of the Bridge... |
Very good, :DL
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rear decking shot, with external tube
http://www.subsim.com/radioroom/pict...pictureid=4954 and some wireframe shots http://www.subsim.com/radioroom/pict...pictureid=4956 http://www.subsim.com/radioroom/pict...pictureid=4955 Polycount 5959 |
Really clean model mate, you have certainly a good eye for this :up:
What program are you using, is that 3DSMax? |
Its Gmax, the free version. And thanks for the great feedback :salute:
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Remember that you must change it to triangles to import with S3D.
So your count is going to double as all quads will split into 2 tris. And in case you wonder? I'm just some old Guy that spends WAY to much time messing with a silly Game. The wife says that to me every day! :har: |
the polycounter already counts it in triangles, I found that out when checking, and I had the blueprints in. each plane took up 2 poly.
I am also reworking the hull so it is one piece, and better detailed |
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Very nice
Esp for a first mod You have an eye for detail :yeah: |
Thanks bigboywooly, that means a lot to me...
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work on the 20mm Oerlikon Flak gun has been slow, but has yielded some results
http://www.subsim.com/radioroom/pict...pictureid=4982 and the total polys are up to 7780 |
This is looking really good. I've been trying to get started modelling, and have been trying to learn Wings3D, without much luck. Based on what you're doing I've downloaded GMax and taken a first look at it. It looks pretty cool.
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