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-   -   CTD everytime i enable GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6 (https://www.subsim.com/radioroom/showthread.php?t=187325)

theroc44 08-29-11 08:21 PM

CTD everytime i enable GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
 
Ok so im trying to add some new ships and since this seems to be the only ship addon that i can find im trying to get it to work.GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6 adds a bunch of stuff but the read me isnt clear on installation method. Theres a main Data folder containing the ships and 3 seperate mod folders containing GWX-alantic and east,GWX-LIte ATL and Northsea, GWX lite harbor and GWX merged campaign. Now am i supposed to add these seprately or leave them where they are in the folder. Any help would be appercaited thanks again Sub Sim crew.

Fish In The Water 08-29-11 08:35 PM

Here's a pretty good post that helps clear up the read me:

http://www.subsim.com/radioroom/show...77&postcount=2

As for the CTD's, I'd hold off until you're sure the mod is properly installed. Once we're over that hurdle, we can address the CTD's (if they're still around)... :sunny:

theroc44 08-29-11 08:38 PM

gonna try to install it the way it says there. Fish other than this mod are there any other ship mods addon's. Besides Jim's Q-ship mod...

theroc44 08-29-11 08:44 PM

did u enable the merged campaign on this? I have the GWX merged campagin already active, do i need to disable that one in order to activate the merged campaign with this mod?

Fish In The Water 08-29-11 08:45 PM

Quote:

Originally Posted by theroc44 (Post 1739209)
gonna try to install it the way it says there. Fish other than this mod are there any other ship mods addon's. Besides Jim's Q-ship mod...

I'd say the Merchant Fleet Mod is probably the best:

http://www.subsim.com/radioroom/showthread.php?t=170741

It adds a ton of hi-res textures, graphic enhancements and new ships. :up:

One word of caution though... It's quite memory intensive, (and as I don't know your specs), I'll just advise that most people need at least 4GB of ram (plus the patch) to get it to run.

theroc44 08-29-11 08:50 PM

Quote:

Originally Posted by Fish In The Water (Post 1739213)
I'd say the Merchant Fleet Mod is probably the best:

http://www.subsim.com/radioroom/showthread.php?t=170741

It adds a ton of hi-res textures, graphic enhancements and new ships. :up:

One word of caution though... It's quite memory intensive, (and as I don't know your specs), I'll just advise that most people need at least 4GB of ram (plus the patch) to get it to run.


I got a good system and 4gigs of ram, shouldnt be a problem. Maybe i wont even use the GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6 and just use this instead. What you think?

Fish In The Water 08-29-11 08:55 PM

Quote:

Originally Posted by theroc44 (Post 1739211)
did u enable the merged campaign on this? I have the GWX merged campagin already active, do i need to disable that one in order to activate the merged campaign with this mod?

Yes disable, as (IIRC) the two are not compatible...

Matter of fact, here's the answer right from the horses mouth, :03: (the creator of the mod):

http://www.subsim.com/radioroom/showthread.php?t=162292

PS. AFAIK the 'fix' was never released... But even if it was, you don't need the extra scripted traffic for a theatre you have no intention of sailing into. Just eats up system resources and adds to the load time for no real gain. :down:

Fish In The Water 08-29-11 09:01 PM

Quote:

Originally Posted by theroc44 (Post 1739215)
I got a good system and 4gigs of ram, shouldnt be a problem. Maybe i wont even use the GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6 and just use this instead. What you think?

Ya, personal preference...

If it was me and I only had enough memory to run one, I'd go with the Merchant Fleet Mod. You should take a look at the screens, they're pretty awesome! :up:

http://i33.photobucket.com/albums/d5...e/General8.jpg

theroc44 08-29-11 09:02 PM

Quote:

Originally Posted by Fish In The Water (Post 1739218)
Ya, personal preference...

If it was me and I only had enough memory to run one, I'd go with the Merchant Fleet Mod. You should take a look at the screens, they're pretty awesome! :up:

http://i33.photobucket.com/albums/d5...e/General8.jpg

Fish as usual your opinion is most apperciated, you the man :rock:

Fish In The Water 08-29-11 09:06 PM

Quote:

Originally Posted by theroc44 (Post 1739219)
Fish as usual your opnion is most apperciated, you the man :rock:

You're very welcome, enjoy! :sunny:

theroc44 08-29-11 09:19 PM

wow that merchant fleet mod is insane. 3 gigs of tgas and 3,207 variations of shipping. Thats gotta be the best ship addon for SH3 hands down, the question is can i get it running lol with my other mods :hmmm:

Sailor Steve 08-29-11 11:46 PM

Quote:

Originally Posted by Fish In The Water (Post 1739218)
If it was me and I only had enough memory to run one, I'd go with the Merchant Fleet Mod. You should take a look at the screens, they're pretty awesome! :up:

I would certainly be running it if I had the machine to handle it, but alas I don't.

Two things: If you are running it and using Commander, you'll want the latest Ship Names mod.
http://www.subsim.com/radioroom/down...o=file&id=3124

And What the Wilhelmshaven mod adds is much more accurate harbors, including the locks for those harbors (with working gates) and the locks with gates for the Kiel Canal.

http://i14.photobucket.com/albums/a3..._17238_968.jpg


http://i14.photobucket.com/albums/a3...215518_187.jpg

http://i14.photobucket.com/albums/a3...215254_265.jpg

Quote:

Originally Posted by theroc44
wow that merchant fleet mod is insane. 3 gigs of tgas and 3,207 variations of shipping. Thats gotta be the best ship addon for SH3 hands down, the question is can i get it running lol with my other mods :hmmm:

I watched it being made over a period of a couple of years, all the while researching historical names for all the ship types. And I can't even use it!
:rotfl2:

danasan 08-30-11 06:03 AM

Quote:

Originally Posted by theroc44 (Post 1739224)
wow that merchant fleet mod is insane. 3 gigs of tgas and 3,207 variations of shipping. Thats gotta be the best ship addon for SH3 hands down, the question is can i get it running lol with my other mods :hmmm:

Wasn't there a "light" version of this mod?

http://www.gamefront.com/files/16730...nterim-Beta.7z

for some slower rigs...

theroc44 08-30-11 01:07 PM

Quote:

Originally Posted by Sailor Steve (Post 1739245)
I would certainly be running it if I had the machine to handle it, but alas I don't.

Two things: If you are running it and using Commander, you'll want the latest Ship Names mod.
http://www.subsim.com/radioroom/down...o=file&id=3124

And What the Wilhelmshaven mod adds is much more accurate harbors, including the locks for those harbors (with working gates) and the locks with gates for the Kiel Canal.

http://i14.photobucket.com/albums/a3..._17238_968.jpg


http://i14.photobucket.com/albums/a3...215518_187.jpg

http://i14.photobucket.com/albums/a3...215254_265.jpg


I watched it being made over a period of a couple of years, all the while researching historical names for all the ship types. And I can't even use it!
:rotfl2:

I cant run it either steve freezes on load bunch of times already for me.

theroc44 08-30-11 03:48 PM

do i need another name addon for the name.cfg folder in commander for GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6. I added the name cfg from Jim earlier for MFM do i need one as well for the extra ships in this mod?

Sailor Steve 08-30-11 03:52 PM

No. It's a standalone add-on.

theroc44 08-30-11 04:38 PM

Quote:

Originally Posted by Sailor Steve (Post 1739803)
No. It's a standalone add-on.

Whatcha mean its not incorporated in GWX campaign. I thought it was just an additional few uboat bases and a few ships. Am i wrong? I havent even got it running yet mind you.

frau kaleun 08-30-11 08:23 PM

Quote:

Originally Posted by theroc44 (Post 1739830)
Whatcha mean its not incorporated in GWX campaign. I thought it was just an additional few uboat bases and a few ships. Am i wrong? I havent even got it running yet mind you.

I think Steve may have been talking about the Real Ship Names feature in Commander. You don't need to add anything to that for the mods to be used in the game, but if you get them working you'll want the most recent version of his ShipNames file to use with Commander so you have all the currently available names for as many ships as possible.

Don't know what your specs are but FWIW I could never get either version of the MFM, or the GWX Wilhelmshaven mod, to run without CTD issues until I switched to a 64-bit OS which allowed Windows to recognize more than 4 GB of system RAM. The best I could do was to load the game with the Wilhelmshaven mod with Lite Harbor Traffic enabled. Some people are able to use them on 32-bit with the 4GB patch, but then a lot depends on how much of your total RAM is available and Windows 32-bit will always set the limit at less than 4GB (if only because it takes some of your RAM just to run the necessary processes) and how much of that the game has access to will depend on what other stuff is running while you are trying to play.

If you are having CTDs just trying to load the game with the mods enabled, it is most likely a RAM issue so if you haven't already I would also try shutting down any unnecessary background processes before starting the game.

theroc44 08-30-11 08:55 PM

Quote:

Originally Posted by frau kaleun (Post 1739903)
I think Steve may have been talking about the Real Ship Names feature in Commander. You don't need to add anything to that for the mods to be used in the game, but if you get them working you'll want the most recent version of his ShipNames file to use with Commander so you have all the currently available names for as many ships as possible.

Don't know what your specs are but FWIW I could never get either version of the MFM, or the GWX Wilhelmshaven mod, to run without CTD issues until I switched to a 64-bit OS which allowed Windows to recognize more than 4 GB of system RAM. The best I could do was to load the game with the Wilhelmshaven mod with Lite Harbor Traffic enabled. Some people are able to use them on 32-bit with the 4GB patch, but then a lot depends on how much of your total RAM is available and Windows 32-bit will always set the limit at less than 4GB (if only because it takes some of your RAM just to run the necessary processes) and how much of that the game has access to will depend on what other stuff is running while you are trying to play.

If you are having CTDs just trying to load the game with the mods enabled, it is most likely a RAM issue so if you haven't already I would also try shutting down any unnecessary background processes before starting the game.

gotta head to work but im gonna try your method when i get back yea darn limitations of X86 architecture. But thank you for your assistance. It was most apperciated.

frau kaleun 08-30-11 09:41 PM

Quote:

Originally Posted by theroc44 (Post 1739910)
gotta head to work but im gonna try your method when i get back yea darn limitations of X86 architecture. But thank you for your assistance. It was most apperciated.

Good luck! Hope you get it working to your satisfaction. :DL


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