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-   -   Microsift Flight - MFS is still alive (https://www.subsim.com/radioroom/showthread.php?t=184484)

longam 06-11-11 05:49 PM

Microsift Flight - MFS is still alive
 
Site best viewed in IE because of silver light.

http://www.microsoft.com/games/flight/#

http://news.cnet.com/i/tim//2010/08/...ht_610x342.PNG

Q:
What is "Microsoft Flight?"
A:
"Microsoft Flight" is a new PC game from Microsoft Game Studios. The new title will be available on the Games for Windows - LIVE service and will bring a new perspective to the long-standing "Flight Simulator" franchise. From new game play elements and enhanced scenery and terrain to new aircraft and integrated content marketplace, it is an entirely new breed of virtual flight. The Games for Windows - LIVE platform sets the stage for all your virtual flight needs while connecting you to a global base of users, content and endless exploration. Microsoft Flight builds off its heritage of deep, immersive simulation and is redesigned to make the experience easier for virtual fliers of all interests and skills.

Herr-Berbunch 06-11-11 06:39 PM

Is that the same as the one from last August? :hmmm:

http://www.subsim.com/radioroom/showthread.php?t=173754 ;)

longam 06-11-11 07:00 PM

Quote:

Originally Posted by Herr-Berbunch (Post 1681971)
Is that the same as the one from last August? :hmmm:

http://www.subsim.com/radioroom/showthread.php?t=173754 ;)

Looking at the thread the information is more detailed now, but I was just passing it along.

FIREWALL 06-11-11 07:50 PM

I haven't yet figured it out. Are their planes and airports ?

Is it a better grafics FSX ?

I think the info has been bare at best.

Hell... Nobodys that interested here by the look of the replies.

Arclight 06-11-11 09:36 PM

Just skeptical. Stuff like "will bring a new perspective to the long-standing "Flight Simulator" franchise" and "it is an entirely new breed of virtual flight" is setting off alarm bells.

They keep saying they are focusing on PC development again, and yet in their pre-E3 conference 3/4 of their time was devoted to Kinect. Even the console-gamers don't want to hear about that damn thing, it's got about 2 or 3 titles that might be worth their cash.

They've already proven that they are completely out of touch with gaming in general (imho at least), let alone PC gaming, so personally I don't have high hopes for the future.

GSpector 07-10-11 10:54 PM

My problem with MS Flight, is that I enjoy FSX for its single flyer challenges but I have yet to see anything for MS Flight for me. Everything about it seems to be for those that enjoy flying with others.

It looks breath-taking but I will hold off and see if there is a single-flyer career mode.

FIREWALL 07-11-11 12:19 AM

Where is there any game info ? I have found nothing.

Just what is this thing ? What I've seen posted here tells me nobody else does either. :haha:

If their going to do an FS11 bring back the original team.

Don't do a Boobasoft.

edit: I found this and it's fairly new but not by much. http://www.microsoft.com/games/flight/#faq

GSpector 07-11-11 12:27 AM

Since it's for "Games for Windows - LIVE service","while connecting you to a global base of users". That implies web access during play. The only benifit to this is for flying with others (ie: global base of users), like an MMO.

FIREWALL 07-11-11 12:34 AM

Kinda like a Pay to Play GSpector ?

GSpector 07-11-11 12:35 AM

Limited info is still available from MS:

Q:
How does “Microsoft Flight” differ from “Flight Simulator?” Why the new name? What’s changed?
A:
With “Microsoft Flight” we’re approaching the virtual flight genre from the ground up, with the focus on the universal appeal of the experience of Flight. We believe the simplicity of “Microsoft Flight” perfectly captures that vision while welcoming the millions of existing Flight Simulator fans. The new “Microsoft Flight” retains the full fidelity simulation longtime fans have come to expect while offering all players a whole new look and feel, a wide range of new game play and challenges, persistent experiences and social connectivity.
Q:
How does Games for Windows – LIVE factor in?
A:
Games for Windows – LIVE introduces a new level of connectivity to virtual flight, enhancing both the social and game play experiences of the title. Content is updated virtually. You can fly solo or join an entire global flight community online. You can easily connect with and facilitate flight experiences with your friends. The addition of Games for Windows - LIVE creates an ubiquitous virtual world of flight that offers easy and engaging access to the magic of flight for all.


Source: http://www.microsoft.com/games/flight/#faq

GSpector 07-11-11 01:08 AM

Quote:

Originally Posted by FIREWALL (Post 1701743)
Kinda like a Pay to Play GSpector ?

I do not think (or hope it's not), a Pay to Play. I always end up disappointed in most games that focus on Multi-players, even when there is Single Player modes (Like Arma2 and Americas Army). I just want something that will allow me to enjoy a (Preferably Military) career-mode without the problem of competing with a bunch of kids online.

Any Sims you could suggest?

Arclight 07-11-11 01:16 AM

Think it's just smoke and mirrors in an attempt to attract people back that know FS but didn't find it interesting. From what they tell us, it's just FS with a higher focus on the "social" aspect.

Think pop-ups notifying what friends are doing, more stats that are tracked and that you can view (see what friends are up to/have been doing), stuff like that.

Problem is they are managing all that through GFWL, which is an absolutely horrible platform. For example, with GTA4, you couldn't even save your game unless you were logged in. No internet, no saving, basically. Not exactly the same, but it amounts to the same always-on nonsense Ubi tried to push (something they did come to regret I suspect). Can't say this Flight thing will have similar restrictions or not, but if it does, I think I'll pass.


Actually, think FS on Steam. Pop-ups with notifications, easy way to reach friends, easy way to join a game with friends, robably achievements, etc. My guess is that's what they're shooting for.

GSpector 07-11-11 01:25 AM

If that's what they are aiming for, I'll be missing it.

Shame, the graphics look great.

I keep looking for new info on it but they are not much for releasing details and real update.

FIREWALL 07-11-11 01:39 AM

Same link I just posted. I'm a thinkin I'll stick with my FSX \Acell heavily modded for the time being till this is out for awhile and has alot of outside reviews. :yep:


I thank you for your input. :salute:

Arclight 07-11-11 02:39 AM

Aye, wait and see for me as well. Might be completely off the mark of course, but I wonder...

Microsoft was spouting they are doubling down on PC gaming, and yet their E3 conference was mostly focused on Kinect. Something wrong with that picture imho, no high hopes here. :-?

FIREWALL 07-11-11 03:22 AM

I think I'll focus on CoD as my next FS but I understand it's all about Graphics "which I like" and has some problems and bugs to be worked out to make it what I hope it should be.

So again I'll stick with IL2 1946 Heavily modded.

Both FSX and IL2 1946 have FF which satisfy my needs for now. :yep:

Thx Arclight for you input. :salute:

Skybird 07-11-11 08:06 AM

I think Flight will be "social networking" meeting "VFR candy". And thus, It is no necessity for me, since flightsimming to me mostly means: system simulation, avionics, cockpit complexity. And for that I am better served with FS9, due to the immense frame reserves it now offers on modern hardware. What use is thewre in getting FSX or Flight - if you add a couple of modules for airport scenery and airliner, and immediately deal with stuttering frames again as long as you do not keep details to low limits? For the feeling of just flying/soaring, I prefer "Condor's" superior physics anyway. Flight simming in general to me means "the scvience of switchology". Because just getting from A to B while staring at a monitor - in itself is a relatikvely boring and dumb business, isn'T it?! Give me something to do, to learn, to study.

Arclight 07-11-11 08:16 AM

Quote:

Originally Posted by Skybird (Post 1701967)
Flight simming in general to me means "the scvience of switchology". Because just getting from A to B while staring at a monitor - in itself is a relatikvely boring and dumb business, isn'T it?! Give me something to do, to learn, to study.

And yet you knock DCS for it's AI? :doh:

The first part is understandable if you truly don't desire buying a new card now and then, but that last part really derails it. :hmmm:

Skybird 07-11-11 08:42 AM

In my iFly thread running parallel at the moment I have already said that I have u-turned on my former scepticism about A-10, and pre-ordered it. But I indeed expect it to be not to offer the fascination related to mission flying like for example F4 did, or SH3, or SBP, but to keep my interest exclusively through studying the manual and managing the bird to get it flying like I want, like in a module for FS9. Also, the looks just have caught me, the cockpit'S graphjics look phantastic.

I also run Black Shark over here - and mission flying just does not interest me in there. I just struggle to make the machine do what I want without crashing. :D

As far as I'm concerned, the DCS sims to me are very much like cockpit modules or exclusive platform simulators for FS9. I do not deal Black shark as a combatsim/game, and I probably will not do that with A-10 as well.

And just for the record, my past criticism of Eagle Dynamics was not so much the AI in their products, but the sterile world and lacking immersion said world is offering. Missions lack atmosphere and excitement, me thinks, the world just feels is lifeless, sterile, and cold. They just do not compare to what I have experienced in F4, Microprose sims, SBP, or SH3. Flanker 2 was superior in physics to Falcon 4, but what let it down was lacking atmosphere and Falcon'S superior avionics modelling. And since then, this basic deficit never changed with Eagle Dynamic's releases, me thinks. Their competence with the DCS releases obviously is focussed on the completeness of the platform simulation - not on world simulation and immersion going beyond the switchology. But, no doubt, this is also a question of personal preference. So feel free to disagree with me.

Having read the A-10 manual's first 100 pages, I think it will be easier to get into the A-10 than the Black Shark. More stuff and terminology in there that looks familiar from other sims. After all I just cannot think "Russian". :D

Arclight 07-11-11 09:16 AM

Right you are, had you confused with someone else. Still spot a bit of a contradiction though: immersion and atmosphere are transfered through sound and visuals. I'd argue that the step up in graphics from FS9 to FSX would improve it, same would apply in a FSX > MS Flight comparison, even if it costs a little performance.

To clarify, I don't mean to attack, it's just that when I spot something that strikes me as a contradiction it triggers a bit of skepticism. :-?

And yes, what draws me most to DCS, and actually any sim that goes into great (extreme) detail modeling a platform and all of it's (non-classified) components, is the actual platform. Flying and learning how the thing works is what it is about for me, tossing ordnance around is just a perk.

That said, they came a long way with the Warthog. AWACS feeding information, chatter from friendly flights (provided you tuned their frequency) regarding weapon launches and kills etc, signing in with a FAC for tasking, I feel much more involved in what is going on than with the Kamov.

Now if it just had a dynamic campaign...


Coming back to MS Flight... I guess actually that advancement in technology might sway me to consider it more fairly down the road. If the underlying simulation from the older titles is still in place, I guess one could ignore the other stuff they tacked on and just make it about flying again. Having something pretty to look at out the window wouldn't hurt.


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