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-   -   [REL] stoianm crew abilities available mod compatible MO (https://www.subsim.com/radioroom/showthread.php?t=183304)

stoianm 05-05-11 03:34 AM

[REL] stoianm crew abilities available mod compatible MO
 
stoianm crew abilities available mod compatible MO


This mod make that al crew abilities to cost 0 points... so you can upgrade your crew abilities at maximum since the bigining of the first campaign

The mod it is only compatible witH Magnum Opus megamod.

The mod is is not modify the looked abilities made by ''No magic skills'' or do not alter the torpedo speed fix... it is changing only the points needed
for upgrades to cost nothing

Install the mod via JGSME after the MO... anytime in patrol or in bunker


CREDITS: AustAntinua

WARNING: do not use after anny other mod soup that do not include Magnum Opus megamod because you can not use your saved games after!

http://i1124.photobucket.com/albums/.../abilities.jpg


I know that this mod is not realistic... and maybe Jwilliams, Stormfly, Zedi, etc will not aprouve this one... but cheats mods are good for making tests sometimes.. so this time i will not accept any critics related to this mod:D


DOWNLOAD

Zedi 05-05-11 03:51 AM

Also Donitz will not approve this :haha:

But hey.. seriously, no criticism at all. Im sure many people will like it and your right.. its also a great help mod for modders and testing purposes. I also appreciated very much your "no fog" fix :up:

kiwi_2005 05-05-11 04:22 AM

oh damn I no longer use MO. I went back to TDW and a few smaller addons.

stoianm 05-05-11 04:25 AM

Quote:

Originally Posted by kiwi_2005 (Post 1657166)
oh damn I no longer use MO. I went back to TDW and a few smaller addons.

No big problem right now.... but when new MO will be disponible i think that all people around here will use it:D.... and then you can use this cheat... untill then you must to ''work hard'' to won your crew points:03:

kiwi_2005 05-05-11 04:38 AM

Quote:

Originally Posted by stoianm (Post 1657168)
No big problem right now.... but when new MO will be disponible i think that all people around here will use it:D.... and then you can use this cheat... untill then you must to ''work hard'' to won your crew points:03:

haha yeah. I just want to try out the new update for TDW 6.5.0 for a while maybe later I'll go back to MO and will add your crew mod with it.

stoianm 05-05-11 04:41 AM

Quote:

Originally Posted by Zedi (Post 1657152)
Also Donitz will not approve this :haha:

But hey.. seriously, no criticism at all. Im sure many people will like it and your right.. its also a great help mod for modders and testing purposes. I also appreciated very much your "no fog" fix :up:

I made a little cheat for stormfly sound mod also... if he will not want to put like an optional mod in his pack maybe i will distribute this cheat on the black market only in PM requests:D:hmmm:

jwilliams 05-05-11 05:27 AM

:timeout:

stoianm...:nope:

Cheating Again. :nope:

:03:
:O:

Stormfly 05-05-11 08:46 AM

http://i886.photobucket.com/albums/a...leun_Mad-1.gif ...na warte Mann, der Klabautermann wird Dich genau im Auge behalten! http://i886.photobucket.com/albums/a..._Binocular.gif

stoianm 05-05-11 08:49 AM

Quote:

Originally Posted by Stormfly (Post 1657350)
http://i886.photobucket.com/albums/a...leun_Mad-1.gif ...na warte Mann, der Klabautermann wird Dich genau im Auge behalten! http://i886.photobucket.com/albums/a..._Binocular.gif

Again another indescifrable german old proverb... this time i have somebody that will pay you a visit... a good friend of mine... stay relaxed... do not move... everything will be ok... relax:D

chun 05-05-11 11:04 AM

Quote:

Originally Posted by stoianm (Post 1657147)
stoianm crew abilities available mod compatible MO


This mod make that al crew abilities to cost 0 points... so you can upgrade your crew abilities at maximum since the bigining of the first campaign

The mod it is only compatible witH Magnum Opus megamod.

The mod is is not modify the looked abilities made by ''No magic skills'' or do not alter the torpedo speed fix... it is changing only the points needed
for upgrades to cost nothing

Install the mod via JGSME after the MO... anytime in patrol or in bunker

WARNING: do not use after anny other mod soup that do not include Magnum Opus megamod because you can not use your saved games after!

http://i1124.photobucket.com/albums/.../abilities.jpg


I know that this mod is not realistic... and maybe Jwilliams, Stormfly, Zedi, etc will not aprouve this one... but cheats mods are good for making tests sometimes.. so this time i will not accept any critics related to this mod:D


DOWNLOAD

Stoiam this is the mod that I gave at least could have named the source and the credits, this mode is done by a modder forum Spanish fleet of 24, you has appropriated and published it here, I think it well, but at least mention it came from, is not it?:hmmm:

chun 05-05-11 11:07 AM

Quote:
Originally Posted by stoianm http://www.subsim.com/radioroom/smartdark/viewpost.gif
You can go to the link of the mod from where you downloaded... you copy the link and you past here... no need to upload on subsim:up:

Here is the link supertripulacion mod
http://www.megaupload.com/?d=3TGTTLUP
:up:
http://www.subsim.com/radioroom/smar...ser_online.gif http://www.subsim.com/radioroom/smartdark/report.gif http://www.subsim.com/radioroom/smartdark/progress.gif

chun 05-05-11 11:12 AM

you were not aware of this mod until I post where to download it, or not? I think it is fair that you are awarded it, you're a great modder, you must not see his great mod Environmental, no need for it.

chun 05-05-11 11:16 AM

you are hereby forgiven, is the greatness that we still have the Spanish sailors:salute:

stoianm 05-05-11 11:19 AM

No man... it is not that mod... it is doing the same.. it is very easy to put points to zero in the upccfg files... if you install that mod you will scrap the MO... take the 2 mods and make a comparation... i made this mod after i inspired from there... but if you have problem with this tell me and i will erase the mod... to much care for for small things... :doh:

EDIT: And i see that you reported me also... like i am a big bandit... doh... i think this is last time when i will release a mod... wy i do not keep them for myself... you see... i am stupid somethimes... be sure that is my last mod for silent hunter 5

chun 05-05-11 11:31 AM

is the same file I gave you just adjust the Specialabilities, which is always good with MO, as I said on another occasion, do not give the greatest importance, I do not like is that some are taking advantage of others' work, just that, nothing else. as he said: to cease what else is cesar.por try not apologize, you do a great job for the community silent hunter, no need to copy the work of others and do not tell me that I modified, it is the file. but as I said Spanish sailors are gentlemen and we considered settled this question for the greater glory of the Spanish navy usted.Desde sincerely

chun 05-05-11 11:35 AM

stoiam angry man, you are invited to a beer, you're a great person, I apologize if I offended you.

stoianm 05-05-11 11:35 AM

Quote:

Originally Posted by chun (Post 1657452)
is the same file I gave you just adjust the Specialabilities, which is always good with MO, as I said on another occasion, do not give the greatest importance, I do not like is that some are taking advantage of others' work, just that, nothing else. as he said: to cease what else is cesar.por try not apologize, you do a great job for the community silent hunter, no need to copy the work of others and do not tell me that I modified, it is the file. but as I said Spanish sailors are gentlemen and we considered settled this question for the greater glory of the Spanish navy usted.Desde sincerely

Man... the file are very, very diferents... this file from my mod is a compilation of 3 importants mods made by TDW in MO: no magic skills, torpedo speed ability fix and another one... i tooked the file from MO and i changed the parameters with points from 1 to 0... compare the 2 files and you will see the diference... my misteake was that i did not give credit for the guy who made your mod from where i saw that he put 0 insted of 1 in that file... like i told you before the mods are completly diferents... and yes... i am a very big teaf:yep:

stoianm 05-05-11 11:41 AM

Quote:

Originally Posted by chun (Post 1657453)
stoiam angry man, you are invited to a beer, you're a great person, I apologize if I offended you.

I stop drinking 5 years ago... maybe a cola:D... se here: http://www.subsim.com/radioroom/show...47&postcount=1

is ok now?

chun 05-05-11 11:49 AM

Quote:

Originally Posted by stoianm (Post 1657459)
I stop drinking 5 years ago... maybe a cola:D... se here: http://www.subsim.com/radioroom/show...47&postcount=1

is ok now?

is a bit too good, I just want to make peace with you and invite you to a drink , http://www.24flotilla.com/foro/images/smilies/guin.gif calm down and keep working for the community is a great tipo.y usteds deserves my respect

stoianm 05-05-11 11:53 AM

Here are the param from your mod:


; Ability types (for crew men): - percentual ( if more then 1 active - get percentage )
;
; TorpedoLoadingTime
; TorpedoMalfunctions
; TorpedoSpeed
; TorpedoDamage
; SurfaceSpeed
; SubmergedSpeed
; RepairSpeed
; PumpSpeed
; HealSpeed
; CanRepairDestroyedItems
; GunsAccuracy
; GunsReloadTime
; GunsDamage
; DiveSpeed
; BatteryConsume
; FuelConsume
; SonarRange
; RadarRange
; DarknessPenalty
; LookoutRange
; EnemyRadioDFAirstrikeChance
; ReceiveContactChance
; ReceiveContactRate
; PlayerRenown
; CrewExperience
; SonarContactsAsVisual
;
; CrewMoraleDegenerationRate
; AffectUpTime
; AffectCooldown
; AffectPassiveBonuses
; TorpedoRange
; MaxDiveDepth
;
; TorpedoLoadingTimeSimple
; BatteryRecharge
; EnginesNoiseSignature
; RudderAngle
; RudderSpeed
;
; GunsRange
; ShellDrag
; ShellSpeed
; CO2LevelIncreaseRate
;
; new ability type - additive ( if more then 1 active - cummulate results ) / on|off
;
; CrewMorale
; CrewMoralePool
; RevealEnemyConvoys
;
; HighlightSonarTargets
; HighlightRadarTargets
; HighlightVisualTargets
; RevealMinefields
; LocateResupplyShip
; RevealShallowWaters
; ManTheDeckGun
; ManTheFlakGun
;
; for player abilities - no implementation ( not working )
;
; CallReconnaissanceAircraftsFromAirbaseLand
; CallReconnaissanceAircraftsFromCarrierSea
; CommandGermanAuxiliaryCruiser
; CommandGermanHeavyCruiser
; CommandJapaneseCruiserGroup
; CommandJapaneseTaskforce
; RunOnActivate - functions
;
; SpeedAheadFlank
; IfIsSurfaced
; IfIsSubmerged
;
; start base activities - used in special abilities
;
[BaseActivity 1]
NameDisplayable= BaseActivity-TorpedoLoadingTime-Name
NameId= TorpedoLoadingTime
Description= BaseActivity-Description-Default
Category= BaseActivity-Torpedoes-Category
DegradationSteps= 6
DegradationPercent= 10
PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive
[BaseActivity 2]
NameDisplayable= BaseActivity-TorpedoMalfunctions-Name
NameId= TorpedoMalfunctions
Description= BaseActivity-Description-Default
Category= BaseActivity-Torpedoes-Category
PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive
[BaseActivity 3]
NameDisplayable= BaseActivity-TorpedoSpeed-Name
NameId= TorpedoSpeed
Description= BaseActivity-Description-Default
Category= BaseActivity-Torpedoes-Category
[BaseActivity 4]
NameDisplayable= BaseActivity-TorpedoDamage-Name
NameId= TorpedoDamage
Description= BaseActivity-Description-Default
Category= BaseActivity-Torpedoes-Category
[BaseActivity 5]
NameDisplayable= BaseActivity-SurfaceSpeed-Name
NameId= SurfaceSpeed
Description= BaseActivity-Description-Default
Category= BaseActivity-Diesel-Engine-Category
[BaseActivity 6]
NameDisplayable= BaseActivity-SubmergedSpeed-Name
NameId= SubmergedSpeed
Description= BaseActivity-Description-Default
Category= BaseActivity-Diesel-Engine-Category
[BaseActivity 7]
NameDisplayable= BaseActivity-RepairSpeed-Name
NameId= RepairSpeed
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 8]
NameDisplayable= BaseActivity-PumpSpeed-Name
NameId= PumpSpeed
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 9]
NameDisplayable= BaseActivity-HealSpeed-Name
NameId= HealSpeed
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 10]
NameDisplayable= BaseActivity-CanRepairDestroyedItems-Name
NameId= CanRepairDestroyedItems
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 11]
NameDisplayable= BaseActivity-GunsAccuracy-Name
NameId= GunsAccuracy
Description= BaseActivity-Description-Default
Category= BaseActivity-Guns-Category
[BaseActivity 12]
NameDisplayable= BaseActivity-GunsReloadTime-Name
NameId= GunsReloadTime
Description= BaseActivity-Description-Default
Category= BaseActivity-Guns-Category
PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive
[BaseActivity 13]
NameDisplayable= BaseActivity-GunsDamage-Name
NameId= GunsDamage
Description= BaseActivity-Description-Default
Category= BaseActivity-Guns-Category
[BaseActivity 14]
NameDisplayable= BaseActivity-DiveSpeed-Name
NameId= DiveSpeed
Description= BaseActivity-Description-Default
Category= BaseActivity-Navigation-Category
[BaseActivity 15]
NameDisplayable= BaseActivity-BatteryConsume-Name
NameId= BatteryConsume
Description= BaseActivity-Description-Default
Category= BaseActivity-Diesel-Engine-Category
PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive
[BaseActivity 16]
NameDisplayable= BaseActivity-FuelConsume-Name
NameId= FuelConsume
Description= BaseActivity-Description-Default
Category= BaseActivity-Diesel-Engine-Category
PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive
[BaseActivity 17]
NameDisplayable= BaseActivity-SonarRange-Name
NameId= SonarRange
Description= BaseActivity-Description-Default
Category= BaseActivity-Sensors-Category
[BaseActivity 18]
NameDisplayable= BaseActivity-RadarRange-Name
NameId= RadarRange
Description= BaseActivity-Description-Default
Category= BaseActivity-Communication-Category
[BaseActivity 19]
NameDisplayable= BaseActivity-DarknessPenalty-Name
NameId= DarknessPenalty
Description= BaseActivity-Description-Default
Category= BaseActivity-Sensors-Category
PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive
[BaseActivity 20]
NameDisplayable= BaseActivity-LookoutRange-Name
NameId= LookoutRange
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 21]
NameDisplayable= BaseActivity-EnemyRadioDFAirstrikeChance-Name
NameId= EnemyRadioDFAirstrikeChance
Description= BaseActivity-Description-Default
Category= BaseActivity-Communication-Category
PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive
[BaseActivity 22]
NameDisplayable= BaseActivity-ReceiveContactChance-Name
NameId= ReceiveContactChance
Description= BaseActivity-Description-Default
Category= BaseActivity-Communication-Category
[BaseActivity 23]
NameDisplayable= BaseActivity-PlayerRenown-Name
NameId= PlayerRenown
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 24]
NameDisplayable= BaseActivity-CrewExperience-Name
NameId= CrewExperience
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 25]
NameDisplayable= BaseActivity-SonarContactsAsVisual-Name
NameId= SonarContactsAsVisual
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 26]
NameDisplayable= BaseActivity-CrewMorale-Name
NameId= CrewMorale
Description= BaseActivity-Description-Default
Category= BaseActivity-Crew-Morale-Category
[BaseActivity 27]
NameDisplayable= BaseActivity-HighlightSonarTargets-Name
NameId= HighlightSonarTargets
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 28]
NameDisplayable= BaseActivity-HighlightRadarTargets-Name
NameId= HighlightRadarTargets
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 29]
NameDisplayable= BaseActivity-HighlightVisualTargets-Name
NameId= HighlightVisualTargets
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 30]
NameDisplayable= BaseActivity-LocateResupplyShip-Name
NameId= LocateResupplyShip
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 31]
NameDisplayable= BaseActivity-RevealShallowWaters-Name
NameId= RevealShallowWaters
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 32]
NameDisplayable= BaseActivity-CallReconnaissanceAircraftsFromAirbaseLand-Name
NameId= CallReconnaissanceAircraftsFromAirbaseLand
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 33]
NameDisplayable= BaseActivity-CallReconnaissanceAircraftsFromCarrierSea-Name
NameId= CallReconnaissanceAircraftsFromCarrierSea
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 34]
NameDisplayable= BaseActivity-CommandGermanAuxiliaryCruiser-Name
NameId= CommandGermanAuxiliaryCruiser
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 35]
NameDisplayable= BaseActivity-CommandGermanHeavyCruiser-Name
NameId= CommandGermanHeavyCruiser
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 36]
NameDisplayable= BaseActivity-CommandJapaneseCruiserGroup-Name
NameId= CommandJapaneseCruiserGroup
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 37]
NameDisplayable= BaseActivity-CommandJapaneseTaskforce-Name
NameId= CommandJapaneseTaskforce
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 38]
NameDisplayable= BaseActivity-AffectUpTime-Name
NameId= AffectUpTime
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 39]
NameDisplayable= BaseActivity-AffectCooldown-Name
NameId= AffectCooldown
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 40]
NameDisplayable= BaseActivity-AffectPassiveBonuses-Name
NameId= AffectPassiveBonuses
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 41]
NameDisplayable= BaseActivity-TorpedoRange-Name
NameId= TorpedoRange
Description= BaseActivity-Description-Default
Category= BaseActivity-Torpedoes-Category
[BaseActivity 42]
NameDisplayable= BaseActivity-MaxDiveDepth-Name
NameId= MaxDiveDepth
Description= BaseActivity-Description-Default
Category= BaseActivity-Navigation-Category
[BaseActivity 43]
NameDisplayable= BaseActivity-TorpedoLoadingTimeSimple-Name
NameId= TorpedoLoadingTimeSimple
Description= BaseActivity-Description-Default
Category= BaseActivity-Torpedoes-Category
PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive
;created new abilities according to design document
[BaseActivity 44]
NameDisplayable= BaseActivity-EnginesSpeedIncrease-Name
NameId= EnginesSpeedIncrease
Description= BaseActivity-Description-Default
Category= BaseActivity-Diesel-Engine-Category
[BaseActivity 45]
NameDisplayable= BaseActivity-BatteryRecharge-Name
NameId= BatteryRecharge
Description= BaseActivity-Description-Default
Category= BaseActivity-Diesel-Engine-Category
PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive
[BaseActivity 46]
NameDisplayable= BaseActivity-EnginesNoiseSignature-Name
NameId= EnginesNoiseSignature
Description= BaseActivity-Description-Default
Category= BaseActivity-Diesel-Engine-Category
PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive
[BaseActivity 47]
NameDisplayable= BaseActivity-DivingSurfaceTime-Name
NameId= DivingSurfaceTime
Description= BaseActivity-Description-Default
Category= BaseActivity-Navigation-Category
[BaseActivity 48]
NameDisplayable= BaseActivity-SubmarineTurningRate-Name
NameId= SubmarineTurningRate
Description= BaseActivity-Description-Default
Category= BaseActivity-Navigation-Category
[BaseActivity 49]
NameDisplayable= BaseActivity-TorpedoDudChance-Name
NameId= TorpedoDudChance
Description= BaseActivity-Description-Default
Category= BaseActivity-Torpedoes-Category
[BaseActivity 50]
NameDisplayable= BaseActivity-CrewMoraleDegenerationRate-Name
NameId= CrewMoraleDegenerationRate
Description= BaseActivity-Description-Default
Category= BaseActivity-Crew-Efficiency-Category
[BaseActivity 51]
NameDisplayable= BaseActivity-O2Consumption-Name
NameId= O2Consumption
Description= BaseActivity-Description-Default
Category= BaseActivity-Crew-Efficiency-Category
[BaseActivity 52]
NameDisplayable= BaseActivity-CrewMoralePool-Name
NameId= CrewMoralePool
Description= BaseActivity-Description-Default
Category= BaseActivity-Crew-Morale-Category
[BaseActivity 53]
NameDisplayable= BaseActivity-BoostSonar-Name
NameId= BoostSonar
Description= BaseActivity-Description-Default
Category= BaseActivity-Sensors-Category
[BaseActivity 54]
NameDisplayable= BaseActivity-BoostRadio-Name
NameId= BoostRadio
Description= BaseActivity-Description-Default
Category= BaseActivity-Communication-Category
[BaseActivity 55]
NameDisplayable= BaseActivity-BoostRadar-Name
NameId= BoostRadar
Description= BaseActivity-Description-Default
Category= BaseActivity-Communication-Category
[BaseActivity 56]
NameDisplayable= BaseActivity-BoostGuns-Name
NameId= BoostGuns
Description= BaseActivity-Description-Default
Category= BaseActivity-Guns-Category
[BaseActivity 57]
NameDisplayable= BaseActivity-GunsReloadTime-Name
NameId= GunsReloadTime
Description= BaseActivity-Description-Default
Category= BaseActivity-Guns-Category
[BaseActivity 58]
NameDisplayable= BaseActivity-RudderAngle-Name
NameId= RudderAngle
Description= BaseActivity-Description-Default
Category= BaseActivity-Navigation-Category
[BaseActivity 59]
NameDisplayable= BaseActivity-RudderSpeed-Name
NameId= RudderSpeed
Description= BaseActivity-Description-Default
Category= BaseActivity-Navigation-Category
[BaseActivity 60]
NameDisplayable= BaseActivity-ManTheDeckGun-Name
NameId= ManTheDeckGun
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 61]
NameDisplayable= BaseActivity-ManTheFlakGun-Name
NameId= ManTheFlakGun
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 62]
NameDisplayable= BaseActivity-CO2LevelIncreaseRate-Name
NameId= CO2LevelIncreaseRate
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive
[ActivitiesCategory 1]
NameDisplayable= ActivitiesCategory-IncreaseSubmarineSpeed-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Diesel-Engine-Category
Activities= SurfaceSpeed, SubmergedSpeed
[ActivitiesCategory 2]
NameDisplayable= ActivitiesCategory-BatteryRecharge-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Diesel-Engine-Category
Activities= BatteryRecharge
[ActivitiesCategory 3]
NameDisplayable= ActivitiesCategory-ReduceEnginesNoise-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Diesel-Engine-Category
Activities= EnginesNoiseSignature
[ActivitiesCategory 4]
NameDisplayable= ActivitiesCategory-DivingSurfaceTime-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Navigation-Category
Activities= SurfaceSpeed, SubmergedSpeed
[ActivitiesCategory 5]
NameDisplayable= ActivitiesCategory-IncreaseMaxDivingDepth-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Navigation-Category
Activities= MaxDiveDepth
[ActivitiesCategory 6]
NameDisplayable= ActivitiesCategory-SubmarineTurningRate-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Navigation-Category
Activities= RudderAngle, RudderSpeed
[ActivitiesCategory 7]
NameDisplayable= ActivitiesCategory-IncreaseTorpedoSpeedDmg-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Torpedoes-Category
Activities= TorpedoSpeed, TorpedoDamage
[ActivitiesCategory 8]
NameDisplayable= ActivitiesCategory-ReduceTorpedoLoadingTime-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Torpedoes-Category
Activities= TorpedoLoadingTimeSimple, TorpedoLoadingTime
[ActivitiesCategory 9]
NameDisplayable= ActivitiesCategory-ReduceTorpedoDudChance-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Torpedoes-Category
Activities= TorpedoMalfunctions
[ActivitiesCategory 10]
NameDisplayable= ActivitiesCategory-MoraleDecay-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Crew-Efficiency-Category
Activities= CrewMoraleDegenerationRate
[ActivitiesCategory 11]
NameDisplayable= ActivitiesCategory-O2Consumption-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Crew-Efficiency-Category
Activities= CO2LevelIncreaseRate
[ActivitiesCategory 12]
NameDisplayable= ActivitiesCategory-MaxMoraleValue-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Crew-Morale-Category
Activities= CrewMoralePool
[ActivitiesCategory 13]
NameDisplayable= ActivitiesCategory-BoostSonar-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Sensors-Category
Activities= SonarRange
[ActivitiesCategory 14]
NameDisplayable= ActivitiesCategory-Reduce Darkness-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Sensors-Category
Activities= DarknessPenalty
[ActivitiesCategory 15]
NameDisplayable= ActivitiesCategory-BoostRadio-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Communication-Category
Activities= NULL
[ActivitiesCategory 16]
NameDisplayable= ActivitiesCategory-BoostRadar-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Communication-Category
Activities= RadarRange
[ActivitiesCategory 17]
NameDisplayable= ActivitiesCategory-BoostGuns-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Guns-Category
Activities= GunsAccuracy, GunsDamage, GunsRange
[ActivitiesCategory 18]
NameDisplayable= ActivitiesCategory-GunsReloadTime-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Guns-Category
Activities= GunsReloadTime
[ActivitiesCategory 19]
NameDisplayable= ActivitiesCategory-SuppressFire-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
Activities= NULL
;SPECIAL ABILITIES
;CHIEF - Active abilities
[SpecialAbility 1]
ID=Ability-Active-Repair-Destroyed-Items
NameDisplayable=Ability-Active-Repair-Destroyed-Items-Name
Description=Ability-Active-Repair-Destroyed-Items-Description, Ability-Active-Repair-Destroyed-Items-Description, Ability-Active-Repair-Destroyed-Items-Description
Levels= 1
AbilityType=CanRepairDestroyedItems ;repairs all destroyed items (nu-s sigur daca asta e abilitatea corecta)
AbilityValue=1
PointsRequirement= 0
AbilityRequirements= 0
LevelUpTree= 0
MoraleCost= 0 ;it will consume all morale points available
PointsCost= 0
AbylityActsIn= ALL
Activation=OnDemand
Duration=0
Cooldown=28800

[SpecialAbility 2]
ID=Ability-Active-Increase-Repair-Rate
NameDisplayable=Ability-Active-Increase-Repair-Rate-Name
Description=Ability-Active-Increase-Repair-Rate-Description, Ability-Active-Increase-Repair-Rate-Description, Ability-Active-Increase-Repair-Rate-Description
Levels= 1
AbilityType=RepairSpeed
AbilityValue= 10 ; reduces repair time 10%, 20%, 30%
PointsRequirement= 0
AbilityRequirements= 0
LevelUpTree= 0
MoraleCost= 0
PointsCost= 0
AbylityActsIn= ALL
Activation=OnDemand
Duration=600
Cooldown=4320

[SpecialAbility 3]
ID=Ability-Active-Reduce-Flooding-Time
NameDisplayable=Ability-Active-Reduce-Flooding-Time-Name
Description=Ability-Active-Reduce-Flooding-Time-Description, Ability-Active-Reduce-Flooding-Time-Description, Ability-Active-Reduce-Flooding-Time-Description
Levels= 1
AbilityType=PumpSpeed
AbilityValue= 20 ;reduces flooding time 20%, 40%, 60%
PointsRequirement= 0
AbilityRequirements= 0
LevelUpTree= 0
MoraleCost= 0
PointsCost= 0
AbylityActsIn= ALL
Activation=OnDemand
Duration=600
Cooldown=4320

;EXECUTIVE OFFICER - Active abilities
[SpecialAbility 4]
ID=Ability-Active-Battle-Stations ;nu se stie inca ce va face abilitatea asta
NameDisplayable=Ability-Active-Battle-Stations-Name
Description=Ability-Active-Battle-Stations-Description, Ability-Active-Battle-Stations-Description, Ability-Active-Battle-Stations-Description
Levels= 1
AbilityType=AffectUpTime, AffectPassiveBonuses
AbilityValue=20, 30
PointsRequirement= 0
AbilityRequirements= 0
LevelUpTree= 0
MoraleCost= 0
PointsCost= 0
AbylityActsIn= ALL
Activation=OnOff
Duration=600
Cooldown=30

[SpecialAbility 5]
ID=Ability-Active-Silent-Running
NameDisplayable=Ability-Active-Silent-Running-Name
Description=Ability-Active-Silent-Running-Description
Levels= 1
AbilityType=SilentState ;nu cred ca avem abilitatea asta : given all the actions inside the submarine are stopped, the result should be a huge decrease in noise signature. While in silent running the submarine should be invisible for any sonar.
AbilityValue= 1
RunOnActivate= IfIsSubmerged
PointsRequirement= 0
AbilityRequirements= 0
LevelUpTree= 0
MoraleCost= 0
PointsCost= 0
AbylityActsIn= ALL
Activation=OnOff
Duration=1800
Cooldown=30

;MOTOR OFFICER - Passive abilities
[SpecialAbility 6]
ID=Ability-Engines-Speed-Increase
NameDisplayable=Ability-Engines-Speed-Increase-Name
Description=Ability-Engines-Speed-Increase-Description, Ability-Engines-Speed-Increase-Description, Ability-Engines-Speed-Increase-Description, Ability-Engines-Speed-Increase-Description, Ability-Engines-Speed-Increase-Description
Levels= 5
AbilityType=SurfaceSpeed, SubmergedSpeed ;increases engine speed (in percents)
AbilityValue= 5, 5, 10, 10, 15, 15, 20, 20, 25, 25
AbilityInternalValue= 18.5, 17.25, 37, 34.5, 55.5, 51.75, 74, 69, 92.5, 86.25 ; factor1: 3.7, factor2: 3.45
PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Engines-Speed-Increase, 1, 1, Ability-Engines-Speed-Increase, 2, 1, Ability-Engines-Speed-Increase, 3, 1, Ability-Engines-Speed-Increase, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 0, 0, 0, 0, 0
AbylityActsIn= ALL
Duration=0, 0, 0, 0, 0
Cooldown=0, 0, 0, 0, 0

[SpecialAbility 7]
ID=Ability-Reduce-Battery-Recharge
NameDisplayable=Ability-Reduce-Battery-Recharge-Name
Description=Ability-Reduce-Battery-Recharge-Description, Ability-Reduce-Battery-Recharge-Description, Ability-Reduce-Battery-Recharge-Description, Ability-Reduce-Battery-Recharge-Description, Ability-Reduce-Battery-Recharge-Description
Levels= 5
AbilityType=BatteryRecharge ;reduces battery recharge time (in percents)
AbilityValue= -10, -20, -30, -40, -50
PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Reduce-Battery-Recharge, 1, 1, Ability-Reduce-Battery-Recharge, 2, 1, Ability-Reduce-Battery-Recharge, 3, 1, Ability-Reduce-Battery-Recharge, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 0, 0, 0, 0, 0
AbylityActsIn= ALL
Duration=3600, 3600, 3600, 3600, 3600
Cooldown=86400, 86400, 86400, 86400, 86400

[SpecialAbility 8]
ID=Ability-Reduce-Engines-Noise
NameDisplayable=Ability-Reduce-Engines-Noise-Name
Description=Ability-Reduce-Engines-Noise-Description, Ability-Reduce-Engines-Noise-Description, Ability-Reduce-Engines-Noise-Description, Ability-Reduce-Engines-Noise-Description, Ability-Reduce-Engines-Noise-Description
Levels= 5
AbilityType=EnginesNoiseSignature ; reduces engine noise (in percents)
AbilityValue= -5, -10, -15, -20, -25
PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Reduce-Engines-Noise, 1, 1, Ability-Reduce-Engines-Noise, 2, 1, Ability-Reduce-Engines-Noise, 3, 1, Ability-Reduce-Engines-Noise, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 0, 0, 0, 0, 0
AbylityActsIn= ALL
Duration=3600, 3600, 3600, 3600, 3600
Cooldown=86400, 86400, 86400, 86400, 86400

;MOTOR OFFICER - Active abilities
[SpecialAbility 9]
ID=Ability-Active-Overcharge-Diesel
NameDisplayable=Ability-Active-Overcharge-Diesel-Name
Description=Ability-Active-Overcharge-Diesel-Description, Ability-Active-Overcharge-Diesel-Description, Ability-Active-Overcharge-Diesel-Description
Levels= 3
AbilityType=SurfaceSpeed, FuelConsume ;increases engine speed (in percents) but gives a higher fuel consumption (in percents)
AbilityValue= 10, 20, 20, 30, 30, 50
AbilityInternalValue= 37, 20, 74, 30, 111, 50 ; factor1: 3.7, factor2: 1.0
RunOnActivate= IfIsSurfaced, SpeedAheadFlank
PointsRequirement= 0, 0, 0
AbilityRequirements= 0, 1, Ability-Active-Overcharge-Diesel, 1, 1, Ability-Active-Overcharge-Diesel, 2
LevelUpTree= 2, 3, 0
MoraleCost= 1, 2, 3
PointsCost= 0, 0, 0
AbylityActsIn= ALL
Activation=OnDemand
Duration=600, 900, 1440
Cooldown=4320, 2880, 1440

[SpecialAbility 10]
ID=Ability-Active-Overcharge-Electric
NameDisplayable=Ability-Active-Overcharge-Electric-Name
Description=Ability-Active-Overcharge-Electric-Description, Ability-Active-Overcharge-Electric-Description, Ability-Active-Overcharge-Electric-Description
Levels= 3
AbilityType=SubmergedSpeed, BatteryConsume ;increases engine speed (in percents) but gives a higher battery consumption (in percents)
AbilityValue= 10, 20, 20, 30, 30, 50
AbilityInternalValue= 34.5, 20, 69, 30, 103.5, 50 ; factor1: 3.45, factor2: 1.0
RunOnActivate= IfIsSubmerged, SpeedAheadFlank
PointsRequirement= 0, 0, 0
AbilityRequirements= 0, 1, Ability-Active-Overcharge-Electric, 1, 1, Ability-Active-Overcharge-Electric, 2
LevelUpTree= 2, 3, 0
MoraleCost= 1, 2, 3
PointsCost= 0, 0, 0
AbylityActsIn= ALL
Activation=OnDemand
Duration=600, 900, 1440
Cooldown=4320, 2880, 1440

;NAVIGATOR - Passive abilities
[SpecialAbility 11]
ID=Ability-Reduce-DivingSurface-Time
NameDisplayable=Ability-Reduce-DivingSurface-Time-Name
Description=Ability-Reduce-DivingSurface-Time-Description, Ability-Reduce-DivingSurface-Time-Description, Ability-Reduce-DivingSurface-Time-Description, Ability-Reduce-DivingSurface-Time-Description, Ability-Reduce-DivingSurface-Time-Description
Levels= 5
AbilityType=SurfaceSpeed, SubmergedSpeed ;reduce diving time and the time to get to surface (in percents)(ability missing??)
AbilityValue= 5, 5, 10, 10, 15, 15, 20, 20, 25, 25
AbilityInternalValue= 18.5, 17.25, 37, 34.5, 55.5, 51.75, 74, 69, 92.5, 86.25 ; factor1: 3.7, factor2: 3.45
PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Reduce-DivingSurface-Time, 1, 1, Ability-Reduce-DivingSurface-Time, 2, 1, Ability-Reduce-DivingSurface-Time, 3, 1, Ability-Reduce-DivingSurface-Time, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 0, 0, 0, 0, 0
AbylityActsIn= ALL
Duration=0, 0, 0, 0, 0
Cooldown=0, 0, 0, 0, 0

[SpecialAbility 12]
ID=Ability-Increase-Maximim-DivingDepth
NameDisplayable=Ability-Increase-Maximim-DivingDepth-Name
Description=Ability-Increase-Maximim-DivingDepth-Description, Ability-Increase-Maximim-DivingDepth-Description, Ability-Increase-Maximim-DivingDepth-Description, Ability-Increase-Maximim-DivingDepth-Description, Ability-Increase-Maximim-DivingDepth-Description
Levels= 5
AbilityType=MaxDiveDepth ;increases maximum diving depth (in percents)(missing??)
AbilityValue= 5, 10, 15, 20, 25 ; no need for AbilityInternalValue - this should work like this
PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Increase-Maximim-DivingDepth, 1, 1, Ability-Increase-Maximim-DivingDepth, 2, 1, Ability-Increase-Maximim-DivingDepth, 3, 1, Ability-Increase-Maximim-DivingDepth, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 0, 0, 0, 0, 0
AbylityActsIn= ALL
Duration=0, 0, 0, 0, 0
Cooldown=0, 0, 0, 0, 0

[SpecialAbility 13]
ID=Ability-Increase-Submarine-TurningRate
NameDisplayable=Ability-Increase-Submarine-TurningRate-Name
Description=Ability-Increase-Submarine-TurningRate-Description, Ability-Increase-Submarine-TurningRate-Description, Ability-Increase-Submarine-TurningRate-Description, Ability-Increase-Submarine-TurningRate-Description, Ability-Increase-Submarine-TurningRate-Description
Levels= 5
AbilityType=RudderAngle, RudderSpeed ;the submarine turns faster (in percents)(missing??)
AbilityValue= 6, 6, 12, 12, 18, 18, 24, 24, 30, 30
PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Increase-Submarine-TurningRate, 1, 1, Ability-Increase-Submarine-TurningRate, 2, 1, Ability-Increase-Submarine-TurningRate, 3, 1, Ability-Increase-Submarine-TurningRate, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 0, 0, 0, 0, 0
AbylityActsIn= ALL
Duration=0, 0, 0, 0, 0
Cooldown=0, 0, 0, 0, 0

;NAVIGATOR - Active abilities
[SpecialAbility 14]
ID=Ability-Active-Set-Time-Compression
NameDisplayable=Ability-Active-Set-Time-Compression-Name
Description=Ability-Active-Set-Time-Compression-Description, Ability-Active-Set-Time-Compression-Description, Ability-Active-Set-Time-Compression-Description
Levels= 3
AbilityType=NULL ;this ability will be able to offer a superior time compression value (fix value)
AbilityValue= 1, 1, 1
PointsRequirement= 0, 0, 0
AbilityRequirements= 0, 1, Ability-Active-Set-Time-Compression, 1, 1, Ability-Active-Set-Time-Compression, 2
LevelUpTree= 2, 3, 0
MoraleCost= 5, 5, 5
PointsCost= 0, 0, 0
AbylityActsIn= ALL
Activation=OnDemand
Duration=0, 0, 0
Cooldown=28800, 28800, 28800

;TORPEDOMAN - Passive abilities
[SpecialAbility 15]
ID=Ability-Increase-Torpedo-SpeedDamage
NameDisplayable=Ability-Increase-Torpedo-SpeedDamage-Name
Description=Ability-Increase-Torpedo-SpeedDamage-Description, Ability-Increase-Torpedo-SpeedDamage-Description, Ability-Increase-Torpedo-SpeedDamage-Description, Ability-Increase-Torpedo-SpeedDamage-Description, Ability-Increase-Torpedo-SpeedDamage-Description
Levels= 5
AbilityType=TorpedoSpeed, TorpedoDamage ;increase in torpedo speed and damage (in percents)
AbilityValue= 4, 4, 8, 8, 12, 12, 16, 16, 20, 20
PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Increase-Torpedo-SpeedDamage, 1, 1, Ability-Increase-Torpedo-SpeedDamage, 2, 1, Ability-Increase-Torpedo-SpeedDamage, 3, 1, Ability-Increase-Torpedo-SpeedDamage, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 0, 0, 0, 0, 0
AbylityActsIn= ALL
Duration=0, 0, 0, 0, 0
Cooldown=28800, 28800, 28800. 28800. 28800

[SpecialAbility 16]
ID=Ability-Reduce-Torpedo-Loading-Time
NameDisplayable=Ability-Reduce-Torpedo-Loading-Time-Name
Description=Ability-Reduce-Torpedo-Loading-Time-Description, Ability-Reduce-Torpedo-Loading-Time-Description, Ability-Reduce-Torpedo-Loading-Time-Description, Ability-Reduce-Torpedo-Loading-Time-Description, Ability-Reduce-Torpedo-Loading-Time-Description
Levels= 5
AbilityType=TorpedoLoadingTimeSimple ;reduce torpedo loading time (in percents)
AbilityValue= -6, -12, -18, -24, -30
PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Reduce-Torpedo-Loading-Time, 1, 1, Ability-Reduce-Torpedo-Loading-Time, 2, 1, Ability-Reduce-Torpedo-Loading-Time, 3, 1, Ability-Reduce-Torpedo-Loading-Time, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 0, 0, 0, 0, 0
AbylityActsIn= ALL
Duration=0, 0, 0, 0, 0
Cooldown=28800, 28800, 28800, 28800, 28800

[SpecialAbility 17]
ID=Ability-Reduce-Torpedo-DudChance
NameDisplayable=Ability-Reduce-Torpedo-DudChance-Name
Description=Ability-Reduce-Torpedo-DudChance-Description, Ability-Reduce-Torpedo-DudChance-Description, Ability-Reduce-Torpedo-DudChance-Description, Ability-Reduce-Torpedo-DudChance-Description, Ability-Reduce-Torpedo-DudChance-Description
Levels= 5
AbilityType=TorpedoMalfunctions ;reduce torpedo dud chance (in percents)
AbilityValue= -10, -20, -30, -40, -50
PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Reduce-Torpedo-DudChance, 1, 1, Ability-Reduce-Torpedo-DudChance, 2, 1, Ability-Reduce-Torpedo-DudChance, 3, 1, Ability-Reduce-Torpedo-DudChance, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 0, 0, 0, 0, 0
AbylityActsIn= ALL
Duration=0, 0, 0, 0, 0
Cooldown=28800, 28800, 28800, 28800, 28800

;TORPEDOMAN - Active abilities
[SpecialAbility 18]
ID=Ability-Active-Preheat-Torpedo
NameDisplayable=Ability-Active-Preheat-Torpedo-Name
Description=Ability-Active-Preheat-Torpedo-Description, Ability-Active-Preheat-Torpedo-Description, Ability-Active-Preheat-Torpedo-Description
Levels= 3
AbilityType=TorpedoDamage, TorpedoSpeed ;increases torpedo damage but decreases torpedo speed (in percents)
AbilityValue= 25, -10, 50, -20, 75, -30
PointsRequirement= 0, 0, 0
AbilityRequirements= 0, 1, Ability-Active-Preheat-Torpedo, 1, 1, Ability-Active-Preheat-Torpedo, 2
LevelUpTree= 2, 3, 0
MoraleCost= 1, 2, 3
PointsCost= 0, 0, 0
AbylityActsIn= ALL
Activation=OnDemand
Duration=600, 600, 600
Cooldown=4320, 2880, 1440

[SpecialAbility 19]
ID=Ability-Active-Overcharge-Torpedo
NameDisplayable=Ability-Active-Overcharge-Torpedo-Name
Description=Ability-Active-Overcharge-Torpedo-Description, Ability-Active-Overcharge-Torpedo-Description, Ability-Active-Overcharge-Torpedo-Description
Levels= 3
AbilityType=TorpedoRange, TorpedoMalfunctions ;increases torpedo range and increases torpedo dud chance (in percents)
AbilityValue= 10, 5, 20, 4, 30, 2
PointsRequirement= 0, 0, 0
AbilityRequirements= 0, 1, Ability-Active-Overcharge-Torpedo, 1, 1, Ability-Active-Overcharge-Torpedo, 2
LevelUpTree= 2, 3, 0
MoraleCost= 1, 1, 1
PointsCost= 0, 0, 0
AbylityActsIn= ALL
Activation=OnDemand
Duration=600, 600, 600
Cooldown=4320, 2880, 1440

;BOSUN - Passive abilities
[SpecialAbility 20]
ID=Ability-Reduce-Morale-Decay
NameDisplayable=Ability-Reduce-Morale-Decay-Name
Description=Ability-Reduce-Morale-Decay-Description, Ability-Reduce-Morale-Decay-Description, Ability-Reduce-Morale-Decay-Description, Ability-Reduce-Morale-Decay-Description, Ability-Reduce-Morale-Decay-Description
Levels= 5
AbilityType=CrewMoraleDegenerationRate ;reduces morale decay (in percents)
AbilityValue= 4, 8, 12, 16, 20
PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Reduce-Morale-Decay, 1, 1, Ability-Reduce-Morale-Decay, 2, 1, Ability-Reduce-Morale-Decay, 3, 1, Ability-Reduce-Morale-Decay, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 0, 0, 0, 0, 0
AbylityActsIn= ALL
Duration=0, 0, 0, 0, 0
Cooldown=0, 0, 0, 0, 0

[SpecialAbility 21]
ID=Ability-Reduce-O2-Consumption
NameDisplayable=Ability-Reduce-O2-Consumption-Name
Description=Ability-Reduce-O2-Consumption-Description, Ability-Reduce-O2-Consumption-Description, Ability-Reduce-O2-Consumption-Description, Ability-Reduce-O2-Consumption-Description, Ability-Reduce-O2-Consumption-Description
Levels= 5
AbilityType=CO2LevelIncreaseRate ;reduces O2 consumption (in percents) --- decreases co2 accumulation
AbilityValue= -10, -20, -30, -40, -50
PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Reduce-O2-Consumption, 1, 1, Ability-Reduce-O2-Consumption, 2, 1, Ability-Reduce-O2-Consumption, 3, 1, Ability-Reduce-O2-Consumption, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 0, 0, 0, 0, 0
AbylityActsIn= ALL
Duration=0, 0, 0, 0, 0
Cooldown=0, 0, 0, 0, 0

;BOSUN - Active abilities
[SpecialAbility 22]
ID=Ability-Active-Propaganda
NameDisplayable=Ability-Active-Propaganda-Name
Description=Ability-Active-Propaganda-Description, Ability-Active-Propaganda-Description, Ability-Active-Propaganda-Description
Levels= 3
AbilityType=AffectUpTime, AffectCooldown ;increases up time but also increases the next cooldown of ability (in percents)
AbilityValue= 10, 10, 20, 20, 30, 30
RunOnActivate= IfSilentRunningNotActive
PointsRequirement= 0, 0, 0
AbilityRequirements= 0, 1, Ability-Active-Propaganda, 1, 1, Ability-Active-Propaganda, 2
LevelUpTree= 2, 3, 0
MoraleCost= 1, 1, 1
PointsCost= 0, 0, 0
AbylityActsIn= ALL
Activation=OnDemand
Duration=600, 600, 600
Cooldown=4320, 2880, 1440

[SpecialAbility 23]
ID=Ability-Active-Riposte
NameDisplayable=Ability-Active-Riposte-Name
Description=Ability-Active-Riposte-Description, Ability-Active-Riposte-Description, Ability-Active-Riposte-Description
Levels= 3
AbilityType=TorpedoLoadingTime ;reduces loading time for first tube with 100%, second with 90% and so on untill 6th tube with 40%
AbilityValue= -80, -80, -80
PointsRequirement= 0, 0, 0
AbilityRequirements= 0, 1, Ability-Active-Riposte, 1, 1, Ability-Active-Riposte, 2
LevelUpTree= 2, 3, 0
MoraleCost= 1, 2, 3
PointsCost= 0, 0, 0
AbylityActsIn= ALL
Activation=OnDemand
Duration=1440, 1440, 1440
Cooldown=4320, 2880, 1440

;COOK - Passive abilities
[SpecialAbility 24]
ID=Ability-Max-Morale-Value
NameDisplayable=Ability-Max-Morale-Value-Name
Description=Ability-Max-Morale-Value-Description, Ability-Max-Morale-Value-Description, Ability-Max-Morale-Value-Description, Ability-Max-Morale-Value-Description, Ability-Max-Morale-Value-Description
Levels= 5
AbilityType=CrewMoralePool ;more morale pool?? in values
AbilityValue= 1, 2, 3, 4, 5
PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Max-Morale-Value, 1, 1, Ability-Max-Morale-Value, 2, 1, Ability-Max-Morale-Value, 3, 1, Ability-Max-Morale-Value, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 0, 0, 0, 0, 0
AbylityActsIn= ALL
Duration=0, 0, 0, 0, 0
Cooldown=0, 0, 0, 0, 0

;COOK - Active abilities
[SpecialAbility 25]
ID=Ability-Active-Special-Meal
NameDisplayable=Ability-Active-Special-Meal-Name
Description=Ability-Active-Special-Meal-Description, Ability-Active-Special-Meal-Description, Ability-Active-Special-Meal-Description
Levels= 3
AbilityType=CrewMorale, AffectPassiveBonuses ;restores morale (fixed value 1,2,3) but reduces all passive bonuses (in percents 5%, 10%, 15%)
AbilityValue= 1, -5, 2, -10, 3, -15
PointsRequirement= 0, 0, 0
AbilityRequirements= 0, 1, Ability-Active-Special-Meal, 1, 1, Ability-Active-Special-Meal, 2
LevelUpTree= 2, 3, 0
MoraleCost= 0, 0, 0
PointsCost= 0, 0, 0
AbylityActsIn= ALL
Activation=OnDemand
Duration=600, 600, 600
Cooldown=43200, 20160, 8400

;SOUNDMAN - Passive abilities
[SpecialAbility 26]
ID=Ability-Boost-Sonar
NameDisplayable=Ability-Boost-Sonar-Name
Description=Ability-Boost-Sonar-Description, Ability-Boost-Sonar-Description, Ability-Boost-Sonar-Description, Ability-Boost-Sonar-Description, Ability-Boost-Sonar-Description
Levels= 5
AbilityType=SonarRange ;boosts sonar detection time and range (in percents)(nu-s sigur de ReceiveContactRate)
AbilityValue= 5, 10, 15, 20, 25
PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Boost-Sonar, 1, 1, Ability-Boost-Sonar, 2, 1, Ability-Boost-Sonar, 3, 1, Ability-Boost-Sonar, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 0, 0, 0, 0, 0
AbylityActsIn= ALL
Duration=0, 0, 0, 0, 0
Cooldown=0, 0, 0, 0, 0

[SpecialAbility 27]
ID=Ability-Reduce-Darkness-Penalty
NameDisplayable=Ability-Reduce-Darkness-Penalty-Name
Description=Ability-Reduce-Darkness-Penalty-Description, Ability-Reduce-Darkness-Penalty-Description, Ability-Reduce-Darkness-Penalty-Description, Ability-Reduce-Darkness-Penalty-Description, Ability-Reduce-Darkness-Penalty-Description
Levels= 5
AbilityType=DarknessPenalty ;reduces darkness penalty (in percents)
AbilityValue= -5, -10, -15, -20, -25
PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Reduce-Darkness-Penalty, 1, 1, Ability-Reduce-Darkness-Penalty, 2, 1, Ability-Reduce-Darkness-Penalty, 3, 1, Ability-Reduce-Darkness-Penalty, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 0, 0, 0, 0, 0
AbylityActsIn= ALL
Duration=0, 0, 0, 0, 0
Cooldown=0, 0, 0, 0, 0

;SOUNDMAN - Active abilities
[SpecialAbility 28]
ID=Ability-Active-Reveal-Enemy-Convoys
NameDisplayable=Ability-Active-Reveal-Enemy-Convoys-Name
Description=Ability-Active-Reveal-Enemy-Convoys-Description, Ability-Active-Reveal-Enemy-Convoys-Description, Ability-Active-Reveal-Enemy-Convoys-Description
Levels= 3
AbilityType=RevealEnemyConvoys, EnginesNoiseSignature ;reveals targets on map (in meters) and also increases engine noise (in percents)
AbilityValue= 120000, 20, 180000, 50, 300000, 100
PointsRequirement= 0, 0, 0
AbilityRequirements= 0, 1, Ability-Active-Reveal-Enemy-Convoys, 1, 1, Ability-Active-Reveal-Enemy-Convoys, 2
LevelUpTree= 2, 3, 0
MoraleCost= 1, 2, 3
PointsCost= 0, 0, 0
AbylityActsIn= ALL
Activation=OnDemand
Duration=600, 600, 600
Cooldown=4320, 2880, 1440

[SpecialAbility 29]
ID=Ability-Active-Visual-Targets
NameDisplayable=Ability-Active-Visual-Targets-Name
Description=Ability-Active-Visual-Targets-Description, Ability-Active-Visual-Targets-Description, Ability-Active-Visual-Targets-Description
Levels= 3
AbilityType=SonarContactsAsVisual ;see sonar target as visual (in percents)
AbilityValue= 1, 1, 1
PointsRequirement= 0, 0, 0
AbilityRequirements= 0, 1, Ability-Active-Visual-Targets, 1, 1, Ability-Active-Visual-Targets, 2
LevelUpTree= 2, 3, 0
MoraleCost= 1, 2, 3
PointsCost= 0, 0, 0
AbylityActsIn= ALL
Activation=OnDemand
Duration=21600, 43200, 86400
Cooldown=4320, 2880, 1440

;RADIOMAN - Passive abilities
[SpecialAbility 30]
ID=Ability-Boost-Radio
NameDisplayable=Ability-Boost-Radio-Name
Description=Ability-Boost-Radio-Description, Ability-Boost-Radio-Description, Ability-Boost-Radio-Description, Ability-Boost-Radio-Description, Ability-Boost-Radio-Description
Levels= 5
AbilityType=NULL ;boost radio detection time and range (in percents)
AbilityValue= 4, 8, 12, 16, 20
PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Boost-Radio, 1, 1, Ability-Boost-Radio, 2, 1, Ability-Boost-Radio, 3, 1, Ability-Boost-Radio, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 0, 0, 0, 0, 0
AbylityActsIn= ALL
Duration=0, 0, 0, 0, 0
Cooldown=0, 0, 0, 0, 0

[SpecialAbility 31]
ID=Ability-Boost-Radar
NameDisplayable=Ability-Boost-Radar-Name
Description=Ability-Boost-Radar-Description, Ability-Boost-Radar-Description, Ability-Boost-Radar-Description, Ability-Boost-Radar-Description, Ability-Boost-Radar-Description
Levels= 5
AbilityType=RadarRange ;boost radar detection time and range (in percents)(missing??)
AbilityValue= 5, 10, 15, 20, 25
PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Boost-Radar, 1, 1, Ability-Boost-Radar, 2, 1, Ability-Boost-Radar, 3, 1, Ability-Boost-Radar, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 0, 0, 0, 0, 0
AbylityActsIn= ALL
Duration=0, 0, 0, 0, 0
Cooldown=0, 0, 0, 0, 0

;RADIOMAN - Active abilities
[SpecialAbility 32]
ID=Ability-Active-Safe-Communications
NameDisplayable=Ability-Active-Safe-Communications-Name
Description=Ability-Active-Safe-Communications-Description, Ability-Active-Safe-Communications-Description, Ability-Active-Safe-Communications-Description
Levels= 3
AbilityType=EnemyRadioDFAirstrikeChance ;Lower chance of being DF-end and getting an aircraft popping on you when sending messages by (in percents)
AbilityValue= -25, -50, -100
PointsRequirement= 0, 0, 0
AbilityRequirements= 0, 1, Ability-Active-Safe-Communications, 1, 1, Ability-Active-Safe-Communications, 2
LevelUpTree= 2, 3, 0
MoraleCost= 1, 2, 3
PointsCost= 0, 0, 0
AbylityActsIn= ALL
Activation=OnDemand
Duration=600, 600, 600
Cooldown=4320, 2880, 1440

;GUNNER - Passive abilities
[SpecialAbility 33]
ID=Ability-Boost-Guns
NameDisplayable=Ability-Boost-Guns-Name
Description=Ability-Boost-Guns-Description, Ability-Boost-Guns-Description, Ability-Boost-Guns-Description, Ability-Boost-Guns-Description, Ability-Boost-Guns-Description
Levels= 5
AbilityType=GunsAccuracy, GunsDamage, GunsRange, ShellDrag, ShellSpeed ;increase gun accuracy, damage and range (in percents)
AbilityValue= 6, 6, 6, 6, 6, 12, 12, 12, 12, 12, 18, 18, 18, 18, 18, 24, 24, 24, 24, 24, 30, 30, 30, 30, 30
PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Boost-Guns, 1, 1, Ability-Boost-Guns, 2, 1, Ability-Boost-Guns, 3, 1, Ability-Boost-Guns, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 0, 0, 0, 0, 0
AbylityActsIn= ALL
Duration=0, 0, 0, 0, 0
Cooldown=0, 0, 0, 0, 0

[SpecialAbility 34]
ID=Ability-Reduce-Guns-Reload-Time
NameDisplayable=Ability-Reduce-Guns-Reload-Time-Name
Description=Ability-Reduce-Guns-Reload-Time-Description, Ability-Reduce-Guns-Reload-Time-Description, Ability-Reduce-Guns-Reload-Time-Description, Ability-Reduce-Guns-Reload-Time-Description, Ability-Reduce-Guns-Reload-Time-Description
Levels= 5
AbilityType=GunsReloadTime ;reduce gun reload time (in percents)
AbilityValue= -10, -20, -30, -40, -50
PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Reduce-Guns-Reload-Time, 1, 1, Ability-Reduce-Guns-Reload-Time, 2, 1, Ability-Reduce-Guns-Reload-Time, 3, 1, Ability-Reduce-Guns-Reload-Time, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 0, 0, 0, 0, 0
AbylityActsIn= ALL
Duration=0, 0, 0, 0, 0
Cooldown=0, 0, 0, 0, 0

;GUNNER - Active abilities
[SpecialAbility 35]
ID=Ability-Active-Suppress-Fire
NameDisplayable=Ability-Active-Suppress-Fire-Name
Description=Ability-Active-Suppress-Fire-Description, Ability-Active-Suppress-Fire-Description, Ability-Active-Suppress-Fire-Description
Levels= 3
AbilityType=GunsReloadTime ;chance to kill enemy gunner per bullet and increases reload time (in percents)(missing??)
AbilityValue= -5, -10, -15
PointsRequirement= 0, 0, 0
AbilityRequirements= 0, 1, Ability-Active-Suppress-Fire, 1, 1, Ability-Active-Suppress-Fire, 2
LevelUpTree= 2, 3, 0
MoraleCost= 1, 2, 3
PointsCost= 0, 0, 0
AbylityActsIn= ALL
Activation=OnDemand
Duration=600, 600, 600
Cooldown=4320, 2880, 1440

;WATCH OFFICER - Active abilities
[SpecialAbility 36]
ID=Ability-Active-Man-Deck-Gun
NameDisplayable=Ability-Active-Man-Deck-Gun-Name
Description=Ability-Active-Man-Deck-Gun-Description
Levels= 1
AbilityType=ManTheDeckGun
AbilityValue= 1
PointsRequirement= 0
AbilityRequirements= 0
LevelUpTree= 0
MoraleCost= 1
PointsCost= 0
AbylityActsIn= ALL
Activation=OnOff
Duration=600
Cooldown=0

[SpecialAbility 37]
ID=Ability-Active-Man-Flak-Gun
NameDisplayable=Ability-Active-Man-Flak-Gun-Name
Description=Ability-Active-Man-Flak-Gun-Description
Levels= 1
AbilityType=ManTheFlakGun
AbilityValue= 1
PointsRequirement= 0
AbilityRequirements= 0
LevelUpTree= 0
MoraleCost= 1
PointsCost= 0
AbylityActsIn= ALL
Activation=OnOff
Duration=600
Cooldown=0

;Navigator- Active abilities
[SpecialAbility 38]
ID=Ability-Active-Time-Compression-Drop
NameDisplayable=Ability-Active-Time-Compression-Drop-Name
Description=Ability-Active-Time-Compression-Drop-Description
Levels= 1
AbilityType=NULL
AbilityValue= 1
PointsRequirement= 0
AbilityRequirements= 0
LevelUpTree= 0
MoraleCost= 1
PointsCost= 0
AbylityActsIn= ALL
Activation=OnOff
Duration=600
Cooldown=4320

[SpecialAbility 39]
ID=Ability-Active-Auto-Dive
NameDisplayable=Ability-Active-Auto-Dive-Name
Description=Ability-Active-Auto-Dive-Description
Levels= 1
AbilityType=NULL
AbilityValue= 0
PointsRequirement= 0
AbilityRequirements= 0
LevelUpTree= 0
MoraleCost= 1
PointsCost= 0
AbylityActsIn= ALL
Activation=OnOff
Duration=600
Cooldown=4320

[SpecialAbility 40]
ID=Ability-Active-Silence-Engines
NameDisplayable=Ability-Active-Silence-Engines-Name
Description=Ability-Active-Silence-Engines-Description, Ability-Active-Silence-Engines-Description, Ability-Active-Silence-Engines-Description
Levels= 3
AbilityType=EnginesNoiseSignature
AbilityValue= -10, -20, -30
RunOnActivate= IfIsSubmerged
PointsRequirement= 0, 0, 0
AbilityRequirements= 0, 1, Ability-Active-Silence-Engines, 1, 1, Ability-Active-Silence-Engines, 2
LevelUpTree= 2, 3, 0
MoraleCost= 1, 2, 3
PointsCost= 0, 0, 0
AbylityActsIn= ALL
Activation=OnDemand
Duration=7200, 10800, 14400
Cooldown=259200, 172800, 86400


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