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[REL] stoianm crew abilities available mod compatible MO
stoianm crew abilities available mod compatible MO
This mod make that al crew abilities to cost 0 points... so you can upgrade your crew abilities at maximum since the bigining of the first campaign The mod it is only compatible witH Magnum Opus megamod. The mod is is not modify the looked abilities made by ''No magic skills'' or do not alter the torpedo speed fix... it is changing only the points needed for upgrades to cost nothing Install the mod via JGSME after the MO... anytime in patrol or in bunker CREDITS: AustAntinua WARNING: do not use after anny other mod soup that do not include Magnum Opus megamod because you can not use your saved games after! http://i1124.photobucket.com/albums/.../abilities.jpg I know that this mod is not realistic... and maybe Jwilliams, Stormfly, Zedi, etc will not aprouve this one... but cheats mods are good for making tests sometimes.. so this time i will not accept any critics related to this mod:D DOWNLOAD |
Also Donitz will not approve this :haha:
But hey.. seriously, no criticism at all. Im sure many people will like it and your right.. its also a great help mod for modders and testing purposes. I also appreciated very much your "no fog" fix :up: |
oh damn I no longer use MO. I went back to TDW and a few smaller addons.
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:timeout:
stoianm...:nope: Cheating Again. :nope: :03: :O: |
http://i886.photobucket.com/albums/a...leun_Mad-1.gif ...na warte Mann, der Klabautermann wird Dich genau im Auge behalten! http://i886.photobucket.com/albums/a..._Binocular.gif
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Originally Posted by stoianm http://www.subsim.com/radioroom/smartdark/viewpost.gif You can go to the link of the mod from where you downloaded... you copy the link and you past here... no need to upload on subsim:up: Here is the link supertripulacion mod http://www.megaupload.com/?d=3TGTTLUP :up: http://www.subsim.com/radioroom/smar...ser_online.gif http://www.subsim.com/radioroom/smartdark/report.gif http://www.subsim.com/radioroom/smartdark/progress.gif |
you were not aware of this mod until I post where to download it, or not? I think it is fair that you are awarded it, you're a great modder, you must not see his great mod Environmental, no need for it.
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you are hereby forgiven, is the greatness that we still have the Spanish sailors:salute:
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No man... it is not that mod... it is doing the same.. it is very easy to put points to zero in the upccfg files... if you install that mod you will scrap the MO... take the 2 mods and make a comparation... i made this mod after i inspired from there... but if you have problem with this tell me and i will erase the mod... to much care for for small things... :doh:
EDIT: And i see that you reported me also... like i am a big bandit... doh... i think this is last time when i will release a mod... wy i do not keep them for myself... you see... i am stupid somethimes... be sure that is my last mod for silent hunter 5 |
is the same file I gave you just adjust the Specialabilities, which is always good with MO, as I said on another occasion, do not give the greatest importance, I do not like is that some are taking advantage of others' work, just that, nothing else. as he said: to cease what else is cesar.por try not apologize, you do a great job for the community silent hunter, no need to copy the work of others and do not tell me that I modified, it is the file. but as I said Spanish sailors are gentlemen and we considered settled this question for the greater glory of the Spanish navy usted.Desde sincerely
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stoiam angry man, you are invited to a beer, you're a great person, I apologize if I offended you.
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is ok now? |
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Here are the param from your mod:
; Ability types (for crew men): - percentual ( if more then 1 active - get percentage ) ; ; TorpedoLoadingTime ; TorpedoMalfunctions ; TorpedoSpeed ; TorpedoDamage ; SurfaceSpeed ; SubmergedSpeed ; RepairSpeed ; PumpSpeed ; HealSpeed ; CanRepairDestroyedItems ; GunsAccuracy ; GunsReloadTime ; GunsDamage ; DiveSpeed ; BatteryConsume ; FuelConsume ; SonarRange ; RadarRange ; DarknessPenalty ; LookoutRange ; EnemyRadioDFAirstrikeChance ; ReceiveContactChance ; ReceiveContactRate ; PlayerRenown ; CrewExperience ; SonarContactsAsVisual ; ; CrewMoraleDegenerationRate ; AffectUpTime ; AffectCooldown ; AffectPassiveBonuses ; TorpedoRange ; MaxDiveDepth ; ; TorpedoLoadingTimeSimple ; BatteryRecharge ; EnginesNoiseSignature ; RudderAngle ; RudderSpeed ; ; GunsRange ; ShellDrag ; ShellSpeed ; CO2LevelIncreaseRate ; ; new ability type - additive ( if more then 1 active - cummulate results ) / on|off ; ; CrewMorale ; CrewMoralePool ; RevealEnemyConvoys ; ; HighlightSonarTargets ; HighlightRadarTargets ; HighlightVisualTargets ; RevealMinefields ; LocateResupplyShip ; RevealShallowWaters ; ManTheDeckGun ; ManTheFlakGun ; ; for player abilities - no implementation ( not working ) ; ; CallReconnaissanceAircraftsFromAirbaseLand ; CallReconnaissanceAircraftsFromCarrierSea ; CommandGermanAuxiliaryCruiser ; CommandGermanHeavyCruiser ; CommandJapaneseCruiserGroup ; CommandJapaneseTaskforce ; RunOnActivate - functions ; ; SpeedAheadFlank ; IfIsSurfaced ; IfIsSubmerged ; ; start base activities - used in special abilities ; [BaseActivity 1] NameDisplayable= BaseActivity-TorpedoLoadingTime-Name NameId= TorpedoLoadingTime Description= BaseActivity-Description-Default Category= BaseActivity-Torpedoes-Category DegradationSteps= 6 DegradationPercent= 10 PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive [BaseActivity 2] NameDisplayable= BaseActivity-TorpedoMalfunctions-Name NameId= TorpedoMalfunctions Description= BaseActivity-Description-Default Category= BaseActivity-Torpedoes-Category PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive [BaseActivity 3] NameDisplayable= BaseActivity-TorpedoSpeed-Name NameId= TorpedoSpeed Description= BaseActivity-Description-Default Category= BaseActivity-Torpedoes-Category [BaseActivity 4] NameDisplayable= BaseActivity-TorpedoDamage-Name NameId= TorpedoDamage Description= BaseActivity-Description-Default Category= BaseActivity-Torpedoes-Category [BaseActivity 5] NameDisplayable= BaseActivity-SurfaceSpeed-Name NameId= SurfaceSpeed Description= BaseActivity-Description-Default Category= BaseActivity-Diesel-Engine-Category [BaseActivity 6] NameDisplayable= BaseActivity-SubmergedSpeed-Name NameId= SubmergedSpeed Description= BaseActivity-Description-Default Category= BaseActivity-Diesel-Engine-Category [BaseActivity 7] NameDisplayable= BaseActivity-RepairSpeed-Name NameId= RepairSpeed Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 8] NameDisplayable= BaseActivity-PumpSpeed-Name NameId= PumpSpeed Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 9] NameDisplayable= BaseActivity-HealSpeed-Name NameId= HealSpeed Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 10] NameDisplayable= BaseActivity-CanRepairDestroyedItems-Name NameId= CanRepairDestroyedItems Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 11] NameDisplayable= BaseActivity-GunsAccuracy-Name NameId= GunsAccuracy Description= BaseActivity-Description-Default Category= BaseActivity-Guns-Category [BaseActivity 12] NameDisplayable= BaseActivity-GunsReloadTime-Name NameId= GunsReloadTime Description= BaseActivity-Description-Default Category= BaseActivity-Guns-Category PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive [BaseActivity 13] NameDisplayable= BaseActivity-GunsDamage-Name NameId= GunsDamage Description= BaseActivity-Description-Default Category= BaseActivity-Guns-Category [BaseActivity 14] NameDisplayable= BaseActivity-DiveSpeed-Name NameId= DiveSpeed Description= BaseActivity-Description-Default Category= BaseActivity-Navigation-Category [BaseActivity 15] NameDisplayable= BaseActivity-BatteryConsume-Name NameId= BatteryConsume Description= BaseActivity-Description-Default Category= BaseActivity-Diesel-Engine-Category PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive [BaseActivity 16] NameDisplayable= BaseActivity-FuelConsume-Name NameId= FuelConsume Description= BaseActivity-Description-Default Category= BaseActivity-Diesel-Engine-Category PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive [BaseActivity 17] NameDisplayable= BaseActivity-SonarRange-Name NameId= SonarRange Description= BaseActivity-Description-Default Category= BaseActivity-Sensors-Category [BaseActivity 18] NameDisplayable= BaseActivity-RadarRange-Name NameId= RadarRange Description= BaseActivity-Description-Default Category= BaseActivity-Communication-Category [BaseActivity 19] NameDisplayable= BaseActivity-DarknessPenalty-Name NameId= DarknessPenalty Description= BaseActivity-Description-Default Category= BaseActivity-Sensors-Category PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive [BaseActivity 20] NameDisplayable= BaseActivity-LookoutRange-Name NameId= LookoutRange Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 21] NameDisplayable= BaseActivity-EnemyRadioDFAirstrikeChance-Name NameId= EnemyRadioDFAirstrikeChance Description= BaseActivity-Description-Default Category= BaseActivity-Communication-Category PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive [BaseActivity 22] NameDisplayable= BaseActivity-ReceiveContactChance-Name NameId= ReceiveContactChance Description= BaseActivity-Description-Default Category= BaseActivity-Communication-Category [BaseActivity 23] NameDisplayable= BaseActivity-PlayerRenown-Name NameId= PlayerRenown Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 24] NameDisplayable= BaseActivity-CrewExperience-Name NameId= CrewExperience Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 25] NameDisplayable= BaseActivity-SonarContactsAsVisual-Name NameId= SonarContactsAsVisual Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 26] NameDisplayable= BaseActivity-CrewMorale-Name NameId= CrewMorale Description= BaseActivity-Description-Default Category= BaseActivity-Crew-Morale-Category [BaseActivity 27] NameDisplayable= BaseActivity-HighlightSonarTargets-Name NameId= HighlightSonarTargets Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 28] NameDisplayable= BaseActivity-HighlightRadarTargets-Name NameId= HighlightRadarTargets Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 29] NameDisplayable= BaseActivity-HighlightVisualTargets-Name NameId= HighlightVisualTargets Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 30] NameDisplayable= BaseActivity-LocateResupplyShip-Name NameId= LocateResupplyShip Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 31] NameDisplayable= BaseActivity-RevealShallowWaters-Name NameId= RevealShallowWaters Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 32] NameDisplayable= BaseActivity-CallReconnaissanceAircraftsFromAirbaseLand-Name NameId= CallReconnaissanceAircraftsFromAirbaseLand Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 33] NameDisplayable= BaseActivity-CallReconnaissanceAircraftsFromCarrierSea-Name NameId= CallReconnaissanceAircraftsFromCarrierSea Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 34] NameDisplayable= BaseActivity-CommandGermanAuxiliaryCruiser-Name NameId= CommandGermanAuxiliaryCruiser Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 35] NameDisplayable= BaseActivity-CommandGermanHeavyCruiser-Name NameId= CommandGermanHeavyCruiser Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 36] NameDisplayable= BaseActivity-CommandJapaneseCruiserGroup-Name NameId= CommandJapaneseCruiserGroup Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 37] NameDisplayable= BaseActivity-CommandJapaneseTaskforce-Name NameId= CommandJapaneseTaskforce Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 38] NameDisplayable= BaseActivity-AffectUpTime-Name NameId= AffectUpTime Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 39] NameDisplayable= BaseActivity-AffectCooldown-Name NameId= AffectCooldown Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 40] NameDisplayable= BaseActivity-AffectPassiveBonuses-Name NameId= AffectPassiveBonuses Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 41] NameDisplayable= BaseActivity-TorpedoRange-Name NameId= TorpedoRange Description= BaseActivity-Description-Default Category= BaseActivity-Torpedoes-Category [BaseActivity 42] NameDisplayable= BaseActivity-MaxDiveDepth-Name NameId= MaxDiveDepth Description= BaseActivity-Description-Default Category= BaseActivity-Navigation-Category [BaseActivity 43] NameDisplayable= BaseActivity-TorpedoLoadingTimeSimple-Name NameId= TorpedoLoadingTimeSimple Description= BaseActivity-Description-Default Category= BaseActivity-Torpedoes-Category PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive ;created new abilities according to design document [BaseActivity 44] NameDisplayable= BaseActivity-EnginesSpeedIncrease-Name NameId= EnginesSpeedIncrease Description= BaseActivity-Description-Default Category= BaseActivity-Diesel-Engine-Category [BaseActivity 45] NameDisplayable= BaseActivity-BatteryRecharge-Name NameId= BatteryRecharge Description= BaseActivity-Description-Default Category= BaseActivity-Diesel-Engine-Category PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive [BaseActivity 46] NameDisplayable= BaseActivity-EnginesNoiseSignature-Name NameId= EnginesNoiseSignature Description= BaseActivity-Description-Default Category= BaseActivity-Diesel-Engine-Category PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive [BaseActivity 47] NameDisplayable= BaseActivity-DivingSurfaceTime-Name NameId= DivingSurfaceTime Description= BaseActivity-Description-Default Category= BaseActivity-Navigation-Category [BaseActivity 48] NameDisplayable= BaseActivity-SubmarineTurningRate-Name NameId= SubmarineTurningRate Description= BaseActivity-Description-Default Category= BaseActivity-Navigation-Category [BaseActivity 49] NameDisplayable= BaseActivity-TorpedoDudChance-Name NameId= TorpedoDudChance Description= BaseActivity-Description-Default Category= BaseActivity-Torpedoes-Category [BaseActivity 50] NameDisplayable= BaseActivity-CrewMoraleDegenerationRate-Name NameId= CrewMoraleDegenerationRate Description= BaseActivity-Description-Default Category= BaseActivity-Crew-Efficiency-Category [BaseActivity 51] NameDisplayable= BaseActivity-O2Consumption-Name NameId= O2Consumption Description= BaseActivity-Description-Default Category= BaseActivity-Crew-Efficiency-Category [BaseActivity 52] NameDisplayable= BaseActivity-CrewMoralePool-Name NameId= CrewMoralePool Description= BaseActivity-Description-Default Category= BaseActivity-Crew-Morale-Category [BaseActivity 53] NameDisplayable= BaseActivity-BoostSonar-Name NameId= BoostSonar Description= BaseActivity-Description-Default Category= BaseActivity-Sensors-Category [BaseActivity 54] NameDisplayable= BaseActivity-BoostRadio-Name NameId= BoostRadio Description= BaseActivity-Description-Default Category= BaseActivity-Communication-Category [BaseActivity 55] NameDisplayable= BaseActivity-BoostRadar-Name NameId= BoostRadar Description= BaseActivity-Description-Default Category= BaseActivity-Communication-Category [BaseActivity 56] NameDisplayable= BaseActivity-BoostGuns-Name NameId= BoostGuns Description= BaseActivity-Description-Default Category= BaseActivity-Guns-Category [BaseActivity 57] NameDisplayable= BaseActivity-GunsReloadTime-Name NameId= GunsReloadTime Description= BaseActivity-Description-Default Category= BaseActivity-Guns-Category [BaseActivity 58] NameDisplayable= BaseActivity-RudderAngle-Name NameId= RudderAngle Description= BaseActivity-Description-Default Category= BaseActivity-Navigation-Category [BaseActivity 59] NameDisplayable= BaseActivity-RudderSpeed-Name NameId= RudderSpeed Description= BaseActivity-Description-Default Category= BaseActivity-Navigation-Category [BaseActivity 60] NameDisplayable= BaseActivity-ManTheDeckGun-Name NameId= ManTheDeckGun Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 61] NameDisplayable= BaseActivity-ManTheFlakGun-Name NameId= ManTheFlakGun Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 62] NameDisplayable= BaseActivity-CO2LevelIncreaseRate-Name NameId= CO2LevelIncreaseRate Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive [ActivitiesCategory 1] NameDisplayable= ActivitiesCategory-IncreaseSubmarineSpeed-Name Description= BaseActivity-Description-Default Category= BaseActivity-Diesel-Engine-Category Activities= SurfaceSpeed, SubmergedSpeed [ActivitiesCategory 2] NameDisplayable= ActivitiesCategory-BatteryRecharge-Name Description= BaseActivity-Description-Default Category= BaseActivity-Diesel-Engine-Category Activities= BatteryRecharge [ActivitiesCategory 3] NameDisplayable= ActivitiesCategory-ReduceEnginesNoise-Name Description= BaseActivity-Description-Default Category= BaseActivity-Diesel-Engine-Category Activities= EnginesNoiseSignature [ActivitiesCategory 4] NameDisplayable= ActivitiesCategory-DivingSurfaceTime-Name Description= BaseActivity-Description-Default Category= BaseActivity-Navigation-Category Activities= SurfaceSpeed, SubmergedSpeed [ActivitiesCategory 5] NameDisplayable= ActivitiesCategory-IncreaseMaxDivingDepth-Name Description= BaseActivity-Description-Default Category= BaseActivity-Navigation-Category Activities= MaxDiveDepth [ActivitiesCategory 6] NameDisplayable= ActivitiesCategory-SubmarineTurningRate-Name Description= BaseActivity-Description-Default Category= BaseActivity-Navigation-Category Activities= RudderAngle, RudderSpeed [ActivitiesCategory 7] NameDisplayable= ActivitiesCategory-IncreaseTorpedoSpeedDmg-Name Description= BaseActivity-Description-Default Category= BaseActivity-Torpedoes-Category Activities= TorpedoSpeed, TorpedoDamage [ActivitiesCategory 8] NameDisplayable= ActivitiesCategory-ReduceTorpedoLoadingTime-Name Description= BaseActivity-Description-Default Category= BaseActivity-Torpedoes-Category Activities= TorpedoLoadingTimeSimple, TorpedoLoadingTime [ActivitiesCategory 9] NameDisplayable= ActivitiesCategory-ReduceTorpedoDudChance-Name Description= BaseActivity-Description-Default Category= BaseActivity-Torpedoes-Category Activities= TorpedoMalfunctions [ActivitiesCategory 10] NameDisplayable= ActivitiesCategory-MoraleDecay-Name Description= BaseActivity-Description-Default Category= BaseActivity-Crew-Efficiency-Category Activities= CrewMoraleDegenerationRate [ActivitiesCategory 11] NameDisplayable= ActivitiesCategory-O2Consumption-Name Description= BaseActivity-Description-Default Category= BaseActivity-Crew-Efficiency-Category Activities= CO2LevelIncreaseRate [ActivitiesCategory 12] NameDisplayable= ActivitiesCategory-MaxMoraleValue-Name Description= BaseActivity-Description-Default Category= BaseActivity-Crew-Morale-Category Activities= CrewMoralePool [ActivitiesCategory 13] NameDisplayable= ActivitiesCategory-BoostSonar-Name Description= BaseActivity-Description-Default Category= BaseActivity-Sensors-Category Activities= SonarRange [ActivitiesCategory 14] NameDisplayable= ActivitiesCategory-Reduce Darkness-Name Description= BaseActivity-Description-Default Category= BaseActivity-Sensors-Category Activities= DarknessPenalty [ActivitiesCategory 15] NameDisplayable= ActivitiesCategory-BoostRadio-Name Description= BaseActivity-Description-Default Category= BaseActivity-Communication-Category Activities= NULL [ActivitiesCategory 16] NameDisplayable= ActivitiesCategory-BoostRadar-Name Description= BaseActivity-Description-Default Category= BaseActivity-Communication-Category Activities= RadarRange [ActivitiesCategory 17] NameDisplayable= ActivitiesCategory-BoostGuns-Name Description= BaseActivity-Description-Default Category= BaseActivity-Guns-Category Activities= GunsAccuracy, GunsDamage, GunsRange [ActivitiesCategory 18] NameDisplayable= ActivitiesCategory-GunsReloadTime-Name Description= BaseActivity-Description-Default Category= BaseActivity-Guns-Category Activities= GunsReloadTime [ActivitiesCategory 19] NameDisplayable= ActivitiesCategory-SuppressFire-Name Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category Activities= NULL ;SPECIAL ABILITIES ;CHIEF - Active abilities [SpecialAbility 1] ID=Ability-Active-Repair-Destroyed-Items NameDisplayable=Ability-Active-Repair-Destroyed-Items-Name Description=Ability-Active-Repair-Destroyed-Items-Description, Ability-Active-Repair-Destroyed-Items-Description, Ability-Active-Repair-Destroyed-Items-Description Levels= 1 AbilityType=CanRepairDestroyedItems ;repairs all destroyed items (nu-s sigur daca asta e abilitatea corecta) AbilityValue=1 PointsRequirement= 0 AbilityRequirements= 0 LevelUpTree= 0 MoraleCost= 0 ;it will consume all morale points available PointsCost= 0 AbylityActsIn= ALL Activation=OnDemand Duration=0 Cooldown=28800 [SpecialAbility 2] ID=Ability-Active-Increase-Repair-Rate NameDisplayable=Ability-Active-Increase-Repair-Rate-Name Description=Ability-Active-Increase-Repair-Rate-Description, Ability-Active-Increase-Repair-Rate-Description, Ability-Active-Increase-Repair-Rate-Description Levels= 1 AbilityType=RepairSpeed AbilityValue= 10 ; reduces repair time 10%, 20%, 30% PointsRequirement= 0 AbilityRequirements= 0 LevelUpTree= 0 MoraleCost= 0 PointsCost= 0 AbylityActsIn= ALL Activation=OnDemand Duration=600 Cooldown=4320 [SpecialAbility 3] ID=Ability-Active-Reduce-Flooding-Time NameDisplayable=Ability-Active-Reduce-Flooding-Time-Name Description=Ability-Active-Reduce-Flooding-Time-Description, Ability-Active-Reduce-Flooding-Time-Description, Ability-Active-Reduce-Flooding-Time-Description Levels= 1 AbilityType=PumpSpeed AbilityValue= 20 ;reduces flooding time 20%, 40%, 60% PointsRequirement= 0 AbilityRequirements= 0 LevelUpTree= 0 MoraleCost= 0 PointsCost= 0 AbylityActsIn= ALL Activation=OnDemand Duration=600 Cooldown=4320 ;EXECUTIVE OFFICER - Active abilities [SpecialAbility 4] ID=Ability-Active-Battle-Stations ;nu se stie inca ce va face abilitatea asta NameDisplayable=Ability-Active-Battle-Stations-Name Description=Ability-Active-Battle-Stations-Description, Ability-Active-Battle-Stations-Description, Ability-Active-Battle-Stations-Description Levels= 1 AbilityType=AffectUpTime, AffectPassiveBonuses AbilityValue=20, 30 PointsRequirement= 0 AbilityRequirements= 0 LevelUpTree= 0 MoraleCost= 0 PointsCost= 0 AbylityActsIn= ALL Activation=OnOff Duration=600 Cooldown=30 [SpecialAbility 5] ID=Ability-Active-Silent-Running NameDisplayable=Ability-Active-Silent-Running-Name Description=Ability-Active-Silent-Running-Description Levels= 1 AbilityType=SilentState ;nu cred ca avem abilitatea asta : given all the actions inside the submarine are stopped, the result should be a huge decrease in noise signature. While in silent running the submarine should be invisible for any sonar. AbilityValue= 1 RunOnActivate= IfIsSubmerged PointsRequirement= 0 AbilityRequirements= 0 LevelUpTree= 0 MoraleCost= 0 PointsCost= 0 AbylityActsIn= ALL Activation=OnOff Duration=1800 Cooldown=30 ;MOTOR OFFICER - Passive abilities [SpecialAbility 6] ID=Ability-Engines-Speed-Increase NameDisplayable=Ability-Engines-Speed-Increase-Name Description=Ability-Engines-Speed-Increase-Description, Ability-Engines-Speed-Increase-Description, Ability-Engines-Speed-Increase-Description, Ability-Engines-Speed-Increase-Description, Ability-Engines-Speed-Increase-Description Levels= 5 AbilityType=SurfaceSpeed, SubmergedSpeed ;increases engine speed (in percents) AbilityValue= 5, 5, 10, 10, 15, 15, 20, 20, 25, 25 AbilityInternalValue= 18.5, 17.25, 37, 34.5, 55.5, 51.75, 74, 69, 92.5, 86.25 ; factor1: 3.7, factor2: 3.45 PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Engines-Speed-Increase, 1, 1, Ability-Engines-Speed-Increase, 2, 1, Ability-Engines-Speed-Increase, 3, 1, Ability-Engines-Speed-Increase, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0, 0, 0, 0, 0 PointsCost= 0, 0, 0, 0, 0 AbylityActsIn= ALL Duration=0, 0, 0, 0, 0 Cooldown=0, 0, 0, 0, 0 [SpecialAbility 7] ID=Ability-Reduce-Battery-Recharge NameDisplayable=Ability-Reduce-Battery-Recharge-Name Description=Ability-Reduce-Battery-Recharge-Description, Ability-Reduce-Battery-Recharge-Description, Ability-Reduce-Battery-Recharge-Description, Ability-Reduce-Battery-Recharge-Description, Ability-Reduce-Battery-Recharge-Description Levels= 5 AbilityType=BatteryRecharge ;reduces battery recharge time (in percents) AbilityValue= -10, -20, -30, -40, -50 PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Reduce-Battery-Recharge, 1, 1, Ability-Reduce-Battery-Recharge, 2, 1, Ability-Reduce-Battery-Recharge, 3, 1, Ability-Reduce-Battery-Recharge, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0, 0, 0, 0, 0 PointsCost= 0, 0, 0, 0, 0 AbylityActsIn= ALL Duration=3600, 3600, 3600, 3600, 3600 Cooldown=86400, 86400, 86400, 86400, 86400 [SpecialAbility 8] ID=Ability-Reduce-Engines-Noise NameDisplayable=Ability-Reduce-Engines-Noise-Name Description=Ability-Reduce-Engines-Noise-Description, Ability-Reduce-Engines-Noise-Description, Ability-Reduce-Engines-Noise-Description, Ability-Reduce-Engines-Noise-Description, Ability-Reduce-Engines-Noise-Description Levels= 5 AbilityType=EnginesNoiseSignature ; reduces engine noise (in percents) AbilityValue= -5, -10, -15, -20, -25 PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Reduce-Engines-Noise, 1, 1, Ability-Reduce-Engines-Noise, 2, 1, Ability-Reduce-Engines-Noise, 3, 1, Ability-Reduce-Engines-Noise, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0, 0, 0, 0, 0 PointsCost= 0, 0, 0, 0, 0 AbylityActsIn= ALL Duration=3600, 3600, 3600, 3600, 3600 Cooldown=86400, 86400, 86400, 86400, 86400 ;MOTOR OFFICER - Active abilities [SpecialAbility 9] ID=Ability-Active-Overcharge-Diesel NameDisplayable=Ability-Active-Overcharge-Diesel-Name Description=Ability-Active-Overcharge-Diesel-Description, Ability-Active-Overcharge-Diesel-Description, Ability-Active-Overcharge-Diesel-Description Levels= 3 AbilityType=SurfaceSpeed, FuelConsume ;increases engine speed (in percents) but gives a higher fuel consumption (in percents) AbilityValue= 10, 20, 20, 30, 30, 50 AbilityInternalValue= 37, 20, 74, 30, 111, 50 ; factor1: 3.7, factor2: 1.0 RunOnActivate= IfIsSurfaced, SpeedAheadFlank PointsRequirement= 0, 0, 0 AbilityRequirements= 0, 1, Ability-Active-Overcharge-Diesel, 1, 1, Ability-Active-Overcharge-Diesel, 2 LevelUpTree= 2, 3, 0 MoraleCost= 1, 2, 3 PointsCost= 0, 0, 0 AbylityActsIn= ALL Activation=OnDemand Duration=600, 900, 1440 Cooldown=4320, 2880, 1440 [SpecialAbility 10] ID=Ability-Active-Overcharge-Electric NameDisplayable=Ability-Active-Overcharge-Electric-Name Description=Ability-Active-Overcharge-Electric-Description, Ability-Active-Overcharge-Electric-Description, Ability-Active-Overcharge-Electric-Description Levels= 3 AbilityType=SubmergedSpeed, BatteryConsume ;increases engine speed (in percents) but gives a higher battery consumption (in percents) AbilityValue= 10, 20, 20, 30, 30, 50 AbilityInternalValue= 34.5, 20, 69, 30, 103.5, 50 ; factor1: 3.45, factor2: 1.0 RunOnActivate= IfIsSubmerged, SpeedAheadFlank PointsRequirement= 0, 0, 0 AbilityRequirements= 0, 1, Ability-Active-Overcharge-Electric, 1, 1, Ability-Active-Overcharge-Electric, 2 LevelUpTree= 2, 3, 0 MoraleCost= 1, 2, 3 PointsCost= 0, 0, 0 AbylityActsIn= ALL Activation=OnDemand Duration=600, 900, 1440 Cooldown=4320, 2880, 1440 ;NAVIGATOR - Passive abilities [SpecialAbility 11] ID=Ability-Reduce-DivingSurface-Time NameDisplayable=Ability-Reduce-DivingSurface-Time-Name Description=Ability-Reduce-DivingSurface-Time-Description, Ability-Reduce-DivingSurface-Time-Description, Ability-Reduce-DivingSurface-Time-Description, Ability-Reduce-DivingSurface-Time-Description, Ability-Reduce-DivingSurface-Time-Description Levels= 5 AbilityType=SurfaceSpeed, SubmergedSpeed ;reduce diving time and the time to get to surface (in percents)(ability missing??) AbilityValue= 5, 5, 10, 10, 15, 15, 20, 20, 25, 25 AbilityInternalValue= 18.5, 17.25, 37, 34.5, 55.5, 51.75, 74, 69, 92.5, 86.25 ; factor1: 3.7, factor2: 3.45 PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Reduce-DivingSurface-Time, 1, 1, Ability-Reduce-DivingSurface-Time, 2, 1, Ability-Reduce-DivingSurface-Time, 3, 1, Ability-Reduce-DivingSurface-Time, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0, 0, 0, 0, 0 PointsCost= 0, 0, 0, 0, 0 AbylityActsIn= ALL Duration=0, 0, 0, 0, 0 Cooldown=0, 0, 0, 0, 0 [SpecialAbility 12] ID=Ability-Increase-Maximim-DivingDepth NameDisplayable=Ability-Increase-Maximim-DivingDepth-Name Description=Ability-Increase-Maximim-DivingDepth-Description, Ability-Increase-Maximim-DivingDepth-Description, Ability-Increase-Maximim-DivingDepth-Description, Ability-Increase-Maximim-DivingDepth-Description, Ability-Increase-Maximim-DivingDepth-Description Levels= 5 AbilityType=MaxDiveDepth ;increases maximum diving depth (in percents)(missing??) AbilityValue= 5, 10, 15, 20, 25 ; no need for AbilityInternalValue - this should work like this PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Increase-Maximim-DivingDepth, 1, 1, Ability-Increase-Maximim-DivingDepth, 2, 1, Ability-Increase-Maximim-DivingDepth, 3, 1, Ability-Increase-Maximim-DivingDepth, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0, 0, 0, 0, 0 PointsCost= 0, 0, 0, 0, 0 AbylityActsIn= ALL Duration=0, 0, 0, 0, 0 Cooldown=0, 0, 0, 0, 0 [SpecialAbility 13] ID=Ability-Increase-Submarine-TurningRate NameDisplayable=Ability-Increase-Submarine-TurningRate-Name Description=Ability-Increase-Submarine-TurningRate-Description, Ability-Increase-Submarine-TurningRate-Description, Ability-Increase-Submarine-TurningRate-Description, Ability-Increase-Submarine-TurningRate-Description, Ability-Increase-Submarine-TurningRate-Description Levels= 5 AbilityType=RudderAngle, RudderSpeed ;the submarine turns faster (in percents)(missing??) AbilityValue= 6, 6, 12, 12, 18, 18, 24, 24, 30, 30 PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Increase-Submarine-TurningRate, 1, 1, Ability-Increase-Submarine-TurningRate, 2, 1, Ability-Increase-Submarine-TurningRate, 3, 1, Ability-Increase-Submarine-TurningRate, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0, 0, 0, 0, 0 PointsCost= 0, 0, 0, 0, 0 AbylityActsIn= ALL Duration=0, 0, 0, 0, 0 Cooldown=0, 0, 0, 0, 0 ;NAVIGATOR - Active abilities [SpecialAbility 14] ID=Ability-Active-Set-Time-Compression NameDisplayable=Ability-Active-Set-Time-Compression-Name Description=Ability-Active-Set-Time-Compression-Description, Ability-Active-Set-Time-Compression-Description, Ability-Active-Set-Time-Compression-Description Levels= 3 AbilityType=NULL ;this ability will be able to offer a superior time compression value (fix value) AbilityValue= 1, 1, 1 PointsRequirement= 0, 0, 0 AbilityRequirements= 0, 1, Ability-Active-Set-Time-Compression, 1, 1, Ability-Active-Set-Time-Compression, 2 LevelUpTree= 2, 3, 0 MoraleCost= 5, 5, 5 PointsCost= 0, 0, 0 AbylityActsIn= ALL Activation=OnDemand Duration=0, 0, 0 Cooldown=28800, 28800, 28800 ;TORPEDOMAN - Passive abilities [SpecialAbility 15] ID=Ability-Increase-Torpedo-SpeedDamage NameDisplayable=Ability-Increase-Torpedo-SpeedDamage-Name Description=Ability-Increase-Torpedo-SpeedDamage-Description, Ability-Increase-Torpedo-SpeedDamage-Description, Ability-Increase-Torpedo-SpeedDamage-Description, Ability-Increase-Torpedo-SpeedDamage-Description, Ability-Increase-Torpedo-SpeedDamage-Description Levels= 5 AbilityType=TorpedoSpeed, TorpedoDamage ;increase in torpedo speed and damage (in percents) AbilityValue= 4, 4, 8, 8, 12, 12, 16, 16, 20, 20 PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Increase-Torpedo-SpeedDamage, 1, 1, Ability-Increase-Torpedo-SpeedDamage, 2, 1, Ability-Increase-Torpedo-SpeedDamage, 3, 1, Ability-Increase-Torpedo-SpeedDamage, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0, 0, 0, 0, 0 PointsCost= 0, 0, 0, 0, 0 AbylityActsIn= ALL Duration=0, 0, 0, 0, 0 Cooldown=28800, 28800, 28800. 28800. 28800 [SpecialAbility 16] ID=Ability-Reduce-Torpedo-Loading-Time NameDisplayable=Ability-Reduce-Torpedo-Loading-Time-Name Description=Ability-Reduce-Torpedo-Loading-Time-Description, Ability-Reduce-Torpedo-Loading-Time-Description, Ability-Reduce-Torpedo-Loading-Time-Description, Ability-Reduce-Torpedo-Loading-Time-Description, Ability-Reduce-Torpedo-Loading-Time-Description Levels= 5 AbilityType=TorpedoLoadingTimeSimple ;reduce torpedo loading time (in percents) AbilityValue= -6, -12, -18, -24, -30 PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Reduce-Torpedo-Loading-Time, 1, 1, Ability-Reduce-Torpedo-Loading-Time, 2, 1, Ability-Reduce-Torpedo-Loading-Time, 3, 1, Ability-Reduce-Torpedo-Loading-Time, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0, 0, 0, 0, 0 PointsCost= 0, 0, 0, 0, 0 AbylityActsIn= ALL Duration=0, 0, 0, 0, 0 Cooldown=28800, 28800, 28800, 28800, 28800 [SpecialAbility 17] ID=Ability-Reduce-Torpedo-DudChance NameDisplayable=Ability-Reduce-Torpedo-DudChance-Name Description=Ability-Reduce-Torpedo-DudChance-Description, Ability-Reduce-Torpedo-DudChance-Description, Ability-Reduce-Torpedo-DudChance-Description, Ability-Reduce-Torpedo-DudChance-Description, Ability-Reduce-Torpedo-DudChance-Description Levels= 5 AbilityType=TorpedoMalfunctions ;reduce torpedo dud chance (in percents) AbilityValue= -10, -20, -30, -40, -50 PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Reduce-Torpedo-DudChance, 1, 1, Ability-Reduce-Torpedo-DudChance, 2, 1, Ability-Reduce-Torpedo-DudChance, 3, 1, Ability-Reduce-Torpedo-DudChance, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0, 0, 0, 0, 0 PointsCost= 0, 0, 0, 0, 0 AbylityActsIn= ALL Duration=0, 0, 0, 0, 0 Cooldown=28800, 28800, 28800, 28800, 28800 ;TORPEDOMAN - Active abilities [SpecialAbility 18] ID=Ability-Active-Preheat-Torpedo NameDisplayable=Ability-Active-Preheat-Torpedo-Name Description=Ability-Active-Preheat-Torpedo-Description, Ability-Active-Preheat-Torpedo-Description, Ability-Active-Preheat-Torpedo-Description Levels= 3 AbilityType=TorpedoDamage, TorpedoSpeed ;increases torpedo damage but decreases torpedo speed (in percents) AbilityValue= 25, -10, 50, -20, 75, -30 PointsRequirement= 0, 0, 0 AbilityRequirements= 0, 1, Ability-Active-Preheat-Torpedo, 1, 1, Ability-Active-Preheat-Torpedo, 2 LevelUpTree= 2, 3, 0 MoraleCost= 1, 2, 3 PointsCost= 0, 0, 0 AbylityActsIn= ALL Activation=OnDemand Duration=600, 600, 600 Cooldown=4320, 2880, 1440 [SpecialAbility 19] ID=Ability-Active-Overcharge-Torpedo NameDisplayable=Ability-Active-Overcharge-Torpedo-Name Description=Ability-Active-Overcharge-Torpedo-Description, Ability-Active-Overcharge-Torpedo-Description, Ability-Active-Overcharge-Torpedo-Description Levels= 3 AbilityType=TorpedoRange, TorpedoMalfunctions ;increases torpedo range and increases torpedo dud chance (in percents) AbilityValue= 10, 5, 20, 4, 30, 2 PointsRequirement= 0, 0, 0 AbilityRequirements= 0, 1, Ability-Active-Overcharge-Torpedo, 1, 1, Ability-Active-Overcharge-Torpedo, 2 LevelUpTree= 2, 3, 0 MoraleCost= 1, 1, 1 PointsCost= 0, 0, 0 AbylityActsIn= ALL Activation=OnDemand Duration=600, 600, 600 Cooldown=4320, 2880, 1440 ;BOSUN - Passive abilities [SpecialAbility 20] ID=Ability-Reduce-Morale-Decay NameDisplayable=Ability-Reduce-Morale-Decay-Name Description=Ability-Reduce-Morale-Decay-Description, Ability-Reduce-Morale-Decay-Description, Ability-Reduce-Morale-Decay-Description, Ability-Reduce-Morale-Decay-Description, Ability-Reduce-Morale-Decay-Description Levels= 5 AbilityType=CrewMoraleDegenerationRate ;reduces morale decay (in percents) AbilityValue= 4, 8, 12, 16, 20 PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Reduce-Morale-Decay, 1, 1, Ability-Reduce-Morale-Decay, 2, 1, Ability-Reduce-Morale-Decay, 3, 1, Ability-Reduce-Morale-Decay, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0, 0, 0, 0, 0 PointsCost= 0, 0, 0, 0, 0 AbylityActsIn= ALL Duration=0, 0, 0, 0, 0 Cooldown=0, 0, 0, 0, 0 [SpecialAbility 21] ID=Ability-Reduce-O2-Consumption NameDisplayable=Ability-Reduce-O2-Consumption-Name Description=Ability-Reduce-O2-Consumption-Description, Ability-Reduce-O2-Consumption-Description, Ability-Reduce-O2-Consumption-Description, Ability-Reduce-O2-Consumption-Description, Ability-Reduce-O2-Consumption-Description Levels= 5 AbilityType=CO2LevelIncreaseRate ;reduces O2 consumption (in percents) --- decreases co2 accumulation AbilityValue= -10, -20, -30, -40, -50 PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Reduce-O2-Consumption, 1, 1, Ability-Reduce-O2-Consumption, 2, 1, Ability-Reduce-O2-Consumption, 3, 1, Ability-Reduce-O2-Consumption, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0, 0, 0, 0, 0 PointsCost= 0, 0, 0, 0, 0 AbylityActsIn= ALL Duration=0, 0, 0, 0, 0 Cooldown=0, 0, 0, 0, 0 ;BOSUN - Active abilities [SpecialAbility 22] ID=Ability-Active-Propaganda NameDisplayable=Ability-Active-Propaganda-Name Description=Ability-Active-Propaganda-Description, Ability-Active-Propaganda-Description, Ability-Active-Propaganda-Description Levels= 3 AbilityType=AffectUpTime, AffectCooldown ;increases up time but also increases the next cooldown of ability (in percents) AbilityValue= 10, 10, 20, 20, 30, 30 RunOnActivate= IfSilentRunningNotActive PointsRequirement= 0, 0, 0 AbilityRequirements= 0, 1, Ability-Active-Propaganda, 1, 1, Ability-Active-Propaganda, 2 LevelUpTree= 2, 3, 0 MoraleCost= 1, 1, 1 PointsCost= 0, 0, 0 AbylityActsIn= ALL Activation=OnDemand Duration=600, 600, 600 Cooldown=4320, 2880, 1440 [SpecialAbility 23] ID=Ability-Active-Riposte NameDisplayable=Ability-Active-Riposte-Name Description=Ability-Active-Riposte-Description, Ability-Active-Riposte-Description, Ability-Active-Riposte-Description Levels= 3 AbilityType=TorpedoLoadingTime ;reduces loading time for first tube with 100%, second with 90% and so on untill 6th tube with 40% AbilityValue= -80, -80, -80 PointsRequirement= 0, 0, 0 AbilityRequirements= 0, 1, Ability-Active-Riposte, 1, 1, Ability-Active-Riposte, 2 LevelUpTree= 2, 3, 0 MoraleCost= 1, 2, 3 PointsCost= 0, 0, 0 AbylityActsIn= ALL Activation=OnDemand Duration=1440, 1440, 1440 Cooldown=4320, 2880, 1440 ;COOK - Passive abilities [SpecialAbility 24] ID=Ability-Max-Morale-Value NameDisplayable=Ability-Max-Morale-Value-Name Description=Ability-Max-Morale-Value-Description, Ability-Max-Morale-Value-Description, Ability-Max-Morale-Value-Description, Ability-Max-Morale-Value-Description, Ability-Max-Morale-Value-Description Levels= 5 AbilityType=CrewMoralePool ;more morale pool?? in values AbilityValue= 1, 2, 3, 4, 5 PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Max-Morale-Value, 1, 1, Ability-Max-Morale-Value, 2, 1, Ability-Max-Morale-Value, 3, 1, Ability-Max-Morale-Value, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0, 0, 0, 0, 0 PointsCost= 0, 0, 0, 0, 0 AbylityActsIn= ALL Duration=0, 0, 0, 0, 0 Cooldown=0, 0, 0, 0, 0 ;COOK - Active abilities [SpecialAbility 25] ID=Ability-Active-Special-Meal NameDisplayable=Ability-Active-Special-Meal-Name Description=Ability-Active-Special-Meal-Description, Ability-Active-Special-Meal-Description, Ability-Active-Special-Meal-Description Levels= 3 AbilityType=CrewMorale, AffectPassiveBonuses ;restores morale (fixed value 1,2,3) but reduces all passive bonuses (in percents 5%, 10%, 15%) AbilityValue= 1, -5, 2, -10, 3, -15 PointsRequirement= 0, 0, 0 AbilityRequirements= 0, 1, Ability-Active-Special-Meal, 1, 1, Ability-Active-Special-Meal, 2 LevelUpTree= 2, 3, 0 MoraleCost= 0, 0, 0 PointsCost= 0, 0, 0 AbylityActsIn= ALL Activation=OnDemand Duration=600, 600, 600 Cooldown=43200, 20160, 8400 ;SOUNDMAN - Passive abilities [SpecialAbility 26] ID=Ability-Boost-Sonar NameDisplayable=Ability-Boost-Sonar-Name Description=Ability-Boost-Sonar-Description, Ability-Boost-Sonar-Description, Ability-Boost-Sonar-Description, Ability-Boost-Sonar-Description, Ability-Boost-Sonar-Description Levels= 5 AbilityType=SonarRange ;boosts sonar detection time and range (in percents)(nu-s sigur de ReceiveContactRate) AbilityValue= 5, 10, 15, 20, 25 PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Boost-Sonar, 1, 1, Ability-Boost-Sonar, 2, 1, Ability-Boost-Sonar, 3, 1, Ability-Boost-Sonar, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0, 0, 0, 0, 0 PointsCost= 0, 0, 0, 0, 0 AbylityActsIn= ALL Duration=0, 0, 0, 0, 0 Cooldown=0, 0, 0, 0, 0 [SpecialAbility 27] ID=Ability-Reduce-Darkness-Penalty NameDisplayable=Ability-Reduce-Darkness-Penalty-Name Description=Ability-Reduce-Darkness-Penalty-Description, Ability-Reduce-Darkness-Penalty-Description, Ability-Reduce-Darkness-Penalty-Description, Ability-Reduce-Darkness-Penalty-Description, Ability-Reduce-Darkness-Penalty-Description Levels= 5 AbilityType=DarknessPenalty ;reduces darkness penalty (in percents) AbilityValue= -5, -10, -15, -20, -25 PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Reduce-Darkness-Penalty, 1, 1, Ability-Reduce-Darkness-Penalty, 2, 1, Ability-Reduce-Darkness-Penalty, 3, 1, Ability-Reduce-Darkness-Penalty, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0, 0, 0, 0, 0 PointsCost= 0, 0, 0, 0, 0 AbylityActsIn= ALL Duration=0, 0, 0, 0, 0 Cooldown=0, 0, 0, 0, 0 ;SOUNDMAN - Active abilities [SpecialAbility 28] ID=Ability-Active-Reveal-Enemy-Convoys NameDisplayable=Ability-Active-Reveal-Enemy-Convoys-Name Description=Ability-Active-Reveal-Enemy-Convoys-Description, Ability-Active-Reveal-Enemy-Convoys-Description, Ability-Active-Reveal-Enemy-Convoys-Description Levels= 3 AbilityType=RevealEnemyConvoys, EnginesNoiseSignature ;reveals targets on map (in meters) and also increases engine noise (in percents) AbilityValue= 120000, 20, 180000, 50, 300000, 100 PointsRequirement= 0, 0, 0 AbilityRequirements= 0, 1, Ability-Active-Reveal-Enemy-Convoys, 1, 1, Ability-Active-Reveal-Enemy-Convoys, 2 LevelUpTree= 2, 3, 0 MoraleCost= 1, 2, 3 PointsCost= 0, 0, 0 AbylityActsIn= ALL Activation=OnDemand Duration=600, 600, 600 Cooldown=4320, 2880, 1440 [SpecialAbility 29] ID=Ability-Active-Visual-Targets NameDisplayable=Ability-Active-Visual-Targets-Name Description=Ability-Active-Visual-Targets-Description, Ability-Active-Visual-Targets-Description, Ability-Active-Visual-Targets-Description Levels= 3 AbilityType=SonarContactsAsVisual ;see sonar target as visual (in percents) AbilityValue= 1, 1, 1 PointsRequirement= 0, 0, 0 AbilityRequirements= 0, 1, Ability-Active-Visual-Targets, 1, 1, Ability-Active-Visual-Targets, 2 LevelUpTree= 2, 3, 0 MoraleCost= 1, 2, 3 PointsCost= 0, 0, 0 AbylityActsIn= ALL Activation=OnDemand Duration=21600, 43200, 86400 Cooldown=4320, 2880, 1440 ;RADIOMAN - Passive abilities [SpecialAbility 30] ID=Ability-Boost-Radio NameDisplayable=Ability-Boost-Radio-Name Description=Ability-Boost-Radio-Description, Ability-Boost-Radio-Description, Ability-Boost-Radio-Description, Ability-Boost-Radio-Description, Ability-Boost-Radio-Description Levels= 5 AbilityType=NULL ;boost radio detection time and range (in percents) AbilityValue= 4, 8, 12, 16, 20 PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Boost-Radio, 1, 1, Ability-Boost-Radio, 2, 1, Ability-Boost-Radio, 3, 1, Ability-Boost-Radio, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0, 0, 0, 0, 0 PointsCost= 0, 0, 0, 0, 0 AbylityActsIn= ALL Duration=0, 0, 0, 0, 0 Cooldown=0, 0, 0, 0, 0 [SpecialAbility 31] ID=Ability-Boost-Radar NameDisplayable=Ability-Boost-Radar-Name Description=Ability-Boost-Radar-Description, Ability-Boost-Radar-Description, Ability-Boost-Radar-Description, Ability-Boost-Radar-Description, Ability-Boost-Radar-Description Levels= 5 AbilityType=RadarRange ;boost radar detection time and range (in percents)(missing??) AbilityValue= 5, 10, 15, 20, 25 PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Boost-Radar, 1, 1, Ability-Boost-Radar, 2, 1, Ability-Boost-Radar, 3, 1, Ability-Boost-Radar, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0, 0, 0, 0, 0 PointsCost= 0, 0, 0, 0, 0 AbylityActsIn= ALL Duration=0, 0, 0, 0, 0 Cooldown=0, 0, 0, 0, 0 ;RADIOMAN - Active abilities [SpecialAbility 32] ID=Ability-Active-Safe-Communications NameDisplayable=Ability-Active-Safe-Communications-Name Description=Ability-Active-Safe-Communications-Description, Ability-Active-Safe-Communications-Description, Ability-Active-Safe-Communications-Description Levels= 3 AbilityType=EnemyRadioDFAirstrikeChance ;Lower chance of being DF-end and getting an aircraft popping on you when sending messages by (in percents) AbilityValue= -25, -50, -100 PointsRequirement= 0, 0, 0 AbilityRequirements= 0, 1, Ability-Active-Safe-Communications, 1, 1, Ability-Active-Safe-Communications, 2 LevelUpTree= 2, 3, 0 MoraleCost= 1, 2, 3 PointsCost= 0, 0, 0 AbylityActsIn= ALL Activation=OnDemand Duration=600, 600, 600 Cooldown=4320, 2880, 1440 ;GUNNER - Passive abilities [SpecialAbility 33] ID=Ability-Boost-Guns NameDisplayable=Ability-Boost-Guns-Name Description=Ability-Boost-Guns-Description, Ability-Boost-Guns-Description, Ability-Boost-Guns-Description, Ability-Boost-Guns-Description, Ability-Boost-Guns-Description Levels= 5 AbilityType=GunsAccuracy, GunsDamage, GunsRange, ShellDrag, ShellSpeed ;increase gun accuracy, damage and range (in percents) AbilityValue= 6, 6, 6, 6, 6, 12, 12, 12, 12, 12, 18, 18, 18, 18, 18, 24, 24, 24, 24, 24, 30, 30, 30, 30, 30 PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Boost-Guns, 1, 1, Ability-Boost-Guns, 2, 1, Ability-Boost-Guns, 3, 1, Ability-Boost-Guns, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0, 0, 0, 0, 0 PointsCost= 0, 0, 0, 0, 0 AbylityActsIn= ALL Duration=0, 0, 0, 0, 0 Cooldown=0, 0, 0, 0, 0 [SpecialAbility 34] ID=Ability-Reduce-Guns-Reload-Time NameDisplayable=Ability-Reduce-Guns-Reload-Time-Name Description=Ability-Reduce-Guns-Reload-Time-Description, Ability-Reduce-Guns-Reload-Time-Description, Ability-Reduce-Guns-Reload-Time-Description, Ability-Reduce-Guns-Reload-Time-Description, Ability-Reduce-Guns-Reload-Time-Description Levels= 5 AbilityType=GunsReloadTime ;reduce gun reload time (in percents) AbilityValue= -10, -20, -30, -40, -50 PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Reduce-Guns-Reload-Time, 1, 1, Ability-Reduce-Guns-Reload-Time, 2, 1, Ability-Reduce-Guns-Reload-Time, 3, 1, Ability-Reduce-Guns-Reload-Time, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0, 0, 0, 0, 0 PointsCost= 0, 0, 0, 0, 0 AbylityActsIn= ALL Duration=0, 0, 0, 0, 0 Cooldown=0, 0, 0, 0, 0 ;GUNNER - Active abilities [SpecialAbility 35] ID=Ability-Active-Suppress-Fire NameDisplayable=Ability-Active-Suppress-Fire-Name Description=Ability-Active-Suppress-Fire-Description, Ability-Active-Suppress-Fire-Description, Ability-Active-Suppress-Fire-Description Levels= 3 AbilityType=GunsReloadTime ;chance to kill enemy gunner per bullet and increases reload time (in percents)(missing??) AbilityValue= -5, -10, -15 PointsRequirement= 0, 0, 0 AbilityRequirements= 0, 1, Ability-Active-Suppress-Fire, 1, 1, Ability-Active-Suppress-Fire, 2 LevelUpTree= 2, 3, 0 MoraleCost= 1, 2, 3 PointsCost= 0, 0, 0 AbylityActsIn= ALL Activation=OnDemand Duration=600, 600, 600 Cooldown=4320, 2880, 1440 ;WATCH OFFICER - Active abilities [SpecialAbility 36] ID=Ability-Active-Man-Deck-Gun NameDisplayable=Ability-Active-Man-Deck-Gun-Name Description=Ability-Active-Man-Deck-Gun-Description Levels= 1 AbilityType=ManTheDeckGun AbilityValue= 1 PointsRequirement= 0 AbilityRequirements= 0 LevelUpTree= 0 MoraleCost= 1 PointsCost= 0 AbylityActsIn= ALL Activation=OnOff Duration=600 Cooldown=0 [SpecialAbility 37] ID=Ability-Active-Man-Flak-Gun NameDisplayable=Ability-Active-Man-Flak-Gun-Name Description=Ability-Active-Man-Flak-Gun-Description Levels= 1 AbilityType=ManTheFlakGun AbilityValue= 1 PointsRequirement= 0 AbilityRequirements= 0 LevelUpTree= 0 MoraleCost= 1 PointsCost= 0 AbylityActsIn= ALL Activation=OnOff Duration=600 Cooldown=0 ;Navigator- Active abilities [SpecialAbility 38] ID=Ability-Active-Time-Compression-Drop NameDisplayable=Ability-Active-Time-Compression-Drop-Name Description=Ability-Active-Time-Compression-Drop-Description Levels= 1 AbilityType=NULL AbilityValue= 1 PointsRequirement= 0 AbilityRequirements= 0 LevelUpTree= 0 MoraleCost= 1 PointsCost= 0 AbylityActsIn= ALL Activation=OnOff Duration=600 Cooldown=4320 [SpecialAbility 39] ID=Ability-Active-Auto-Dive NameDisplayable=Ability-Active-Auto-Dive-Name Description=Ability-Active-Auto-Dive-Description Levels= 1 AbilityType=NULL AbilityValue= 0 PointsRequirement= 0 AbilityRequirements= 0 LevelUpTree= 0 MoraleCost= 1 PointsCost= 0 AbylityActsIn= ALL Activation=OnOff Duration=600 Cooldown=4320 [SpecialAbility 40] ID=Ability-Active-Silence-Engines NameDisplayable=Ability-Active-Silence-Engines-Name Description=Ability-Active-Silence-Engines-Description, Ability-Active-Silence-Engines-Description, Ability-Active-Silence-Engines-Description Levels= 3 AbilityType=EnginesNoiseSignature AbilityValue= -10, -20, -30 RunOnActivate= IfIsSubmerged PointsRequirement= 0, 0, 0 AbilityRequirements= 0, 1, Ability-Active-Silence-Engines, 1, 1, Ability-Active-Silence-Engines, 2 LevelUpTree= 2, 3, 0 MoraleCost= 1, 2, 3 PointsCost= 0, 0, 0 AbylityActsIn= ALL Activation=OnDemand Duration=7200, 10800, 14400 Cooldown=259200, 172800, 86400 |
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