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Restarting my 95% realism carreer in GWX SH3
I cant let go of my external camera (i love the screenshots).
U 53 (VIIB) . Lets see how this goes. The first one ended in 1940, minefield out of Hegoland returning from a mission of 50k tons... Sometimes i wish i teleported myself back home - a common practice amongst real Uboat commanders in the 1940's:shifty: |
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Best of luck and good hunting! |
Good hunting! :yep:
And watch out for explosive floaty things. |
You can tweak a CFG file and have up to 99% realism whilst having as much or little enabled as you want.
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That's why I have it at 99%, and still not all the options checked. Play the game your way! wooo
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What file in CFG and what values do you change to get 99% without having everything checked?
Gameplay settings?? |
Yep. There you can change [realism percentage]. You've got to make sure though that the values still add up to a 100%.
This is how I set it: [RealismPercentage] LimitedBatteriesRealismPercentage=0 LimitedCompressedAirRealismPercentage=0 LimitedO2RealismPercentage=0 LimitedFuelRealismPercentage=0 RealisticVulnerabilityRealismPercentage=0 RealisticRepairTimeRealismPercentage=0 RealisticShipSinkingTimeRealismPercentage=0 ManualTargetingSystemRealismPercentage=99 NoMapUpdateRealismPercentage=0 RealisticSensorsRealismPercentage=0 DudTorpedoesRealismPercentage=0 RealisticReloadRealismPercentage=0 NoEventCameraRealismPercentage=0 NoExternalViewRealismPercentage=1 NoStabilizeViewRealismPercentage=0 NoNoiseMeterRealismPercentage=0 NoWeaponOfficerAssistRealismPercentage=0 I always leave the External Camera on (because I want to enjoy the graphics of the game too). This way my realism is 99% and I can still teleport back to base when I don't feel like making a long boring trip when I'm out of torpedoes. |
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Not that there's anything wrong with teleporting, but how is that some folks are willing to sacrifice realism here but then turn around and criticize those who choose to sacrifice it elsewhere? I totally get the avoid boredom aspect, but what about avoiding the 'reality' of possibly getting strafed or running out of fuel on the way home? As I said earlier, teleporting doesn't bother me provided people aren't preaching realism at the same time. And just so we're clear, I'm not accusing anyone here of doing that. Just wondering out loud in a general sense. :hmmm: |
I guess you answered it yourself Fish in the water; no one is preaching realism here to my knowledge. I think every single one here is in favor of the 'play the way you like it'.
For me personally, I do use the teleport function because I just don't always have the time to travel all the way back. Although I do make sure I have enough fuel left to make the hypothetical return trip. Otherwise it just doesn't really feel right to me. |
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Whatever floats your boat! :yep: |
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Fish, I will always say to play the game your way, as it has no affect on us.
But, that being said, there is a general consensus that there should be about a minimum level of realism. And it's not much, jsut a few options up from stock is all that people want to see. Fuel, Batteries, Air, are probably the minimum people want others to use. Any more and it becomes nit picking. But when people start changing the game so it performs outside of realistic expectations, ie 300 knots submerged, changing sound files so destroyers can't hear you, etc, That's when most people start turning the cold shoulder. |
Realism means different things to different people. In regards to SH3 being an experience that accurately portrays reality then I'd have to say (with no offence intended to anyone) that even with the best mods it falls way short. It's just a videogame, play it the way you want.
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:yep:
"Realism" is a 19th-century art term meaning "reflecting reality". It can never be real, and ultimately the realism is all in your head. |
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:rotfl2: I've been accused of pushing "realism" too much, but my reality is that I don't object to people playing on low difficulty levels, just the ones who brag about huge tonnage scores while playing at low levels. They really should have labelled them "difficulty levels" rather than "realism levels". I've related the story before of how, in Sid Meier's Pirates! I turned the entire Spanish Main into the English Main. On level 3. Level 4 killed me every time. :dead: |
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