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-   -   The Kriegsmarine add on for OM. (https://www.subsim.com/radioroom/showthread.php?t=181851)

drakkhen20 03-28-11 10:12 AM

The Kriegsmarine add on for OM.
 
Ok theres been some lurking around the forums and some people feel that there should be more to Operation Monsun. Due to the respects of the forum and the aurther not being around there most likely will never be another Operation Monsun. So a team is being put together to make an "Add-on" mod for OM. OM will be the basis for this mod and each mod made will be at best compatible as possible for OM. We do need some modders for some areas so if your intrested and would like the challenge to improve upon OM please pm me. We need modelers and script/campaign modders and someone that works with GUIs and someone with a vast knowledge of Environment files. I've gotten various permissions from some big modders to use their mods and we are using them. These projects were not fully developed due to the release of sh5, but i feel that this mod add-on would be great and most would benefit from it being that some can not run sh5 or choose not to. if i don't get anymore support than what i have i'll keep posting until i do:D as i can be persistant. this mod should start to take off after the end of march as some of us are not organized just yet. we are still collecting names and mod suggestions from this forum. screenshots will be posted periodicly to show the community progress and hopefully opinions. This addon is aimed towards adding more of a Kriegsmarine feel to the game and as one said in a forum we would like to add "grittiness" to it. so come one come all and support.

Regards,
drakkhen20

nemo7 03-28-11 11:22 AM

Operation Monsun ANABIOSIS
 
All the best matey..:yep:

drakkhen20 03-28-11 11:11 PM

thanks, hopefully theres still life in the old girl.:03:

Diablo2 03-29-11 12:03 AM

Wish ya luck :salute: Hope this can lure some ato fans to sh4 and give it a chance.

drakkhen20 03-29-11 12:32 AM

Thanks.

drakkhen20 03-29-11 07:51 PM

Come on seriously guys. I need support on this. I got one taker and a possible. We need more.

Sledgehammer427 03-29-11 10:15 PM

I'd offer my help, but as I'm working on the Surface Warfare Mod, I really shouldn't offer to extend help when I may not be able to.

MaddogK 03-29-11 11:00 PM

I think to begin with, we need to understand what we're going to add to. The current patched OM, or OM with OMEGU ? It makes a BIG difference when trying to integrate items into the existing campaign files.

etheberge 03-30-11 01:28 AM

Quote:

Originally Posted by MaddogK (Post 1631080)
I think to begin with, we need to understand what we're going to add to. The current patched OM, or OM with OMEGU ? It makes a BIG difference when trying to integrate items into the existing campaign files.

I can't see how it could be anything other than OM+OMEGU as a base. OMEGU adds important stuff like environment, the KiUB mod by Karamazov, more icons on the command bar, etc.

Also Drakkhen, assuming you guys have a list of specific things that you intend to change you should consider posting it. This way people could easily see if there's something specific they could do to contribute.

Just my two cents.

Sailor Steve 03-30-11 02:10 AM

Quote:

Originally Posted by etheberge (Post 1631131)
I can't see how it could be anything other than OM+OMEGU as a base. OMEGU adds important stuff like environment, the KiUB mod by Karamazov, more icons on the command bar, etc.

There you will immediately run into a problem for those of us who don't like the KIUB mod.

etheberge 03-30-11 04:28 AM

Quote:

Originally Posted by Sailor Steve (Post 1631146)
There you will immediately run into a problem for those of us who don't like the KIUB mod.

Ah, I see, to each his own:salute:.

Honestly I don't even remember playing without it cause it's been so long. The only thing that bugs me a little with it is that the locked target ship's name isn't displayed anywhere except on the attack scope.

Out of curiosity what don't you like about KIUB?

drakkhen20 03-30-11 05:39 AM

ok this would seem to be a good idea to post what we are offering...so...
being that i have no one that has any experience in gampeplay files such as scripts and campaigns at the moment i cant say anything about that, but this is basicly a mod thats going to be a bunch of little mods put together and made sure they are compatible with om to addon. some are adding new stuff. i have to make a list but off the top of my head theres going to be the sound mod which incorperates the GWX speech files and a mix of sh5 and 3 wav files. hitman is offering his improved background for scopes. um maddogk is working on some improvements and fixes to the subs them selves. now as far as ideas that i would like to see in here that have been discussed in other posts is wet suits for bad weather, bigger compasses, more radio traffic, and a big one everyone is wanting is wolfpacks in the sense of either your given these mission orders to join a wolfpack in a designated area or you are on patrol and get a radio message directing you to a certain area, also more frequantly bad weather. being that i'm the one stirring all this up it becomes overwhelming at times as i cant do jack except texturing and some file swappage here and there. therefore i posted this as a cry for help based on a thread that was posted here and i feel that this could be a great thing, a single grain of rice can tip the scale kinda thing. im not doing this for myself. i'm doing this to get modders in this community to band back together and do something awsome for sh4 ato. if you have a v8 in your garage that never ran right because of some bad heads you don't scrap the whole engine, you take it apart and find out what you can do to make it better. please modders come and give your support. geeze i got all worked up.:har: seriously though. we are not organized because i feel that we don't have enough modders and i havent sat down yet to make a list of everything. but its coming.....

Regards,
drakkhen20

drakkhen20 03-30-11 10:33 AM

ok peoples. i got the regular internet. its on. let the modding begin. mmuuuhahahahahaha.

MaddogK 03-30-11 12:13 PM

Quote:

Originally Posted by etheberge (Post 1631131)
I can't see how it could be anything other than OM+OMEGU as a base. OMEGU adds important stuff like environment, the KiUB mod by Karamazov, more icons on the command bar, etc.

Also Drakkhen, assuming you guys have a list of specific things that you intend to change you should consider posting it. This way people could easily see if there's something specific they could do to contribute.

Just my two cents.

Good idea, we should know what were going to address, and what mod set this mod will apply to. We're likely going to need to compile 2 different mods- 1 for OM and a second for OM+OMEGU.

Sailor Steve 03-30-11 12:38 PM

Quote:

Originally Posted by etheberge (Post 1631193)
Out of curiosity what don't you like about KIUB?

Nothing about the mod itself. I'm just a fan of having as little on the screen as possible, and I'm awful at manual targetting even with all possible help. It's really just a question of taste. Nobody's fault I don't have any. :D

etheberge 03-30-11 06:11 PM

Quote:

Originally Posted by Sailor Steve (Post 1631471)
Nothing about the mod itself. I'm just a fan of having as little on the screen as possible, and I'm awful at manual targetting even with all possible help. It's really just a question of taste. Nobody's fault I don't have any. :D

Haha, I see. I suck at manual targeting too (just use fast 90 most of the time) BUT I like having the extra dials on screen for the eye candy, even if I'm not 100% sure what a third of them do :)

etheberge 03-30-11 07:37 PM

Quote:

Originally Posted by MaddogK (Post 1631521)
I've been thinking about this wolfpack idea and radio chatter. Radio chatter prolly wouldn't be that difficult but I'd think we need to run a campaign, stop it every couple of game days, and pick a couple of locations where ships are located (as well as the historical position of a reporting u-boat) and write a radio report that will be broadcast. (quite time consuming)

Or just compile a file with random position reports and let those be reported by the game (basically fill the airwaves with mounds of BS)

Or force the game to run any unselected sub as an AI unit that can report actual convoy traffic generated by the game. (talk about massive overhead)

How are the current map updates/contact reports generated ?

Thoughts ?


I'm working on adding radio chatter based on the BdU KTBs (available here: http://www.uboatarchive.net/BDUKTB.htm) but it's time consuming and I'm only up to December 1939.

I'm picking and choosing stuff from the logs that makes sense game wise to add more ambiance and make it so you don't feel so alone at sea anymore. However all the messages are just fluff, they don't relate to anything in game. For ex if BdU is sending boats to investigate a specific area because it thinks it's full of ships, if you the user actually goes there it will of course be empty.

I you want to see the type of messages I have so far: http://www.box.net/shared/qvcvttifse

In the file my stuff begins after

############################
BEGIN ADDITIONS BY ETHEBERGE
############################


I was also toying with the idea of associating these new text messages with a new radio station (Combat Frequency?) that would contain either

a) actual morse code versions of the message that would be received at the same time as the text message, perhaps even encrypted with the Enigma cipher. That would be cool to listen too I think.

or

b) to save time just reuse a few dozens generic radio messages that would play randomly whenever a text transmission is received.


Razark did something very similar for the Pacific side http://www.subsim.com/radioroom/down...o=file&id=3078 and I think it's a great idea.

This radio station could be integrated easily in other stations that the user already has or just used on its own.

Anyway this is the sort of stuff that could easily be delegated to a couple different people, it's basically just assigning each other different years/months and following the same format.

drakkhen20 03-30-11 11:13 PM

ok tell me what you all think. my opinion i tried but it looks alittle cheesy.


http://img687.imageshack.us/img687/5643/thekm.png
By drakkhen20 at 2011-03-30

Hitman 04-01-11 11:13 AM


:hmmm:
















You need a graphics artist in the team
;)

I'm goin' down 04-01-11 04:01 PM

I have been trying to hit a target using the Kiub mod. It is really tough. I am not sure where the problem is. The torpedo angle is leading the target by a few or several degrees. Also, if you set a solution and activate the TC, and then change one component such as speed, you must reenter the other components (i.e. Aob and range). Arrggh.:hmmm:

Waves at Hitman


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