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Q: Are we Focussing On The Right Things?
Would you agree about this list of priorities?
1) Fixing the crew management system. 2) Continuing to improve the A.I. ( IRAI has indeed helped but the game's AI is still often laughably bad) 3) Figuring a way for crew members to be killed in action. (still impossible?) 4) Crew members not reading a book when the boat is under depth charges lol Recently a lot of mods have been making the game look better (which is fantastic) but it is mods that make it play better that are needed in my opinion. My question is : what do you personally think should be the modding community's priority and main focus now? |
Its all scripting as far as i can tell . Someone has to want to do it and know scripting .
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I strongly disagree with 2, IRAI is perfect and I never saw in any game such a tense and fierce AI vs AI battles as in SH5. AI is fixed. But if we are talking about thing like teh crew AI.. thats a complete different story.
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I agree IRAI fixed the enemy AI. I think the next logical step would be overhauling the crew mangament and everything that related to the crew.
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I once entered the port of Beirut and sank every single ship in the whole port one by one...lol.. and the destroyers supposed to be guarding that port (within a few Kilometers) were not aware of anything wrong and didnt come to take a look. (while using IRAI 30.0) |
None of those things listed by the OP has ever bothered me... The AI was tweaked way back in the day by a few modders and was at.least playable for me until IRAI. I don't like micro managing my crew anymore with that RTS style system. I am glad its gone. As for reading books during attacks, well wouldn't know about that as I am always concentrated on solutions and diversion techniques.
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If the campaign was highly modified with ports having the new subnets , mines . Ships that werent docked but active and placed as elite etc . Port defences , blockadeships . Patrolling planes , how diffrent would it be ?
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2. I haven't seen anything game-breaking from the AI, since installing IRAI. IRAI seams to have greatly improved the AI. 3. KIA. Yes this would add to the realism. And I would like this to be added. But is not a priority for me. I could also see problems from this, as the crew are part of a story and if one of them dies, then you could not progress through the story. I could happily play without the crew being able to die. 4. Not a major for me. I very rarely see this as I'm usually in the control room during depth charge attacks. What you have listed..... in my opinion are minor problems. The main focus should be :- Getting additional Merchant ships into the game. I'm getting tired of sinking the same ships all the time. I know modders are working on this, and I hope that they are successful. Some other things that are needed, that I would place above your list, would be :- wet weather gear for watch crew. additional uboats.... (type II plz.) I'm playing the game at 100% realism and have these mods installed :- Generic Mod Enabler - v2.6.0.157 [D:\Games\Simulator\SH5\MODS] Anti Lag A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) Grossdeutscher Rundfunk Menu - Das Boot Departure Theme Rel_SH4_BBC_1939_to_1945 Capthelms Audio+SV Touch Ups SteelViking's Sky Banding Mod Enhanced FunelSmoke_by HanSolo78 sobers realistic hydrophone operator SH5 Unterseeboot II SFX U-Boat Propulsion SFX German U-Boat Hydrophone SFX Magnum_Opus_v0_0_1PlusPatch1 Magnum_Opus_v0_0_1Patch2 Speech fixes and additions (german version) Lite Campaign LC 1.2 Open_Horizons NewUIs_TDC_6_4_0_ByTheDarkWraith NewUIs_TDC_6_4_0_Real_Navigation IO_StrategicMap_2_2_for_TDW_6_0_0 IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting FX_Update_0_0_15_ByTheDarkWraith FX_Update_0_0_15_BARF_1_3_Full_Fix FX_Update_0_0_15_UHS_Fix Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 :salute: |
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Extremely different, extremely awesome, extremely a lot of work. I opened a campaign once in the editor: hats off to anyone attempting this.:salute: |
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updating now. :salute: |
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Best regards, Magic |
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Maybe this should be a case of "Players vs Modders views",
obviously all the modders play the game, but i would think that the modders would have differing opinions to persons like myself who only play the game and enjoy the great work that the modders have thus far served us with. Me personally, i'm spoilt with all the mods i have been able to receive from these talented people. I enjoy SH 5 just the way it is atm, the graphics, the AI, the polish and sheen is all adding to me enjoying this game. If, and if i stress there was anything that i would like to ask for for SH 5 in the near future it would be like a few of you have mentioned: Crew management. But, i can do without that. It's not interfering with my enjoyment of this game, packed full of modder goodness. |
The game is actually shaping up pretty good now with all the mods. In terms of what I think would need to be adressed:
1. reworked 1939-43 campaign, along the line of RSRDC in sh4 with historical quantity and type of ships. I understand Magnum was interested, but this requires a whole team. 2. additional ships. I understand Privateer, Iambecomelife and others are working on that. 3. dud torpedoes: early war german torpedoes (39-42) had many of the same issues as american ones, but none of that is modeled in the game; 4. wet weather gear for deck crew. Not essential, but would be nice; 5. Crew management is actually not bad in the campaign with the "no magic skills" mod, now that the morale issue has been fixed, although there are still issues (ranks, skills) that need to be addressed; |
Yes offcourse the current crew managment isent making the game unplayable. But i miss the sh-4 style crew managment which gave it a human factor. Also when i,m back in base there is nothing to do. Walk around a bit load torpedo,s slecht a mission thats about it. I miss the captians office where i would take my time to sort out the crew , promotions , and medals and see how crewmembers evolved from a bunch of rookies to a hard-core submarine crew. In sh-5 not having that just took a chunk out of the immersion regarding the crew. I dont like having the same crew all my career and i was quite immersive in sh-4 to have to replace crew members becuase some of them died in an attack.
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For now I just kinda wish there were more "All-Encompassing" mods since a new player coming into SH5 could easily be like "Wtf am I supposed to install?"
Of course there are the two Mega mods but they aren't complete yet so its still kinda "Ehh Is everything installed right? no I need to download this other mod to fix this thing?" Maybe just a sticked thread to suggest what mods to download after the game is installed. |
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