SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   Q: Are we Focussing On The Right Things? (https://www.subsim.com/radioroom/showthread.php?t=181559)

Stevepine 03-19-11 10:32 PM

Q: Are we Focussing On The Right Things?
 
Would you agree about this list of priorities?


1) Fixing the crew management system.

2) Continuing to improve the A.I. ( IRAI has indeed helped but the game's AI is still often laughably bad)

3) Figuring a way for crew members to be killed in action. (still impossible?)

4) Crew members not reading a book when the boat is under depth charges lol



Recently a lot of mods have been making the game look better (which is fantastic) but it is mods that make it play better that are needed in my opinion.

My question is : what do you personally think should be the modding community's priority and main focus now?

THE_MASK 03-19-11 10:37 PM

Its all scripting as far as i can tell . Someone has to want to do it and know scripting .

Stevepine 03-19-11 10:41 PM

Quote:

Originally Posted by sober (Post 1623606)
Its all scripting as far as i can tell . Someone has to want to do it and know scripting .

Yes , I agree. we can only hope...

Zedi 03-20-11 03:56 AM

I strongly disagree with 2, IRAI is perfect and I never saw in any game such a tense and fierce AI vs AI battles as in SH5. AI is fixed. But if we are talking about thing like teh crew AI.. thats a complete different story.

oscar19681 03-20-11 08:50 AM

I agree IRAI fixed the enemy AI. I think the next logical step would be overhauling the crew mangament and everything that related to the crew.

Stevepine 03-20-11 11:59 AM

Quote:

Originally Posted by Zedi (Post 1623675)
I strongly disagree with 2, IRAI is perfect and I never saw in any game such a tense and fierce AI vs AI battles as in SH5. AI is fixed. But if we are talking about thing like teh crew AI.. thats a complete different story.

I dont know.... many many times I can sink a merchant or 2 or 3 and destroyers only 5000 m away dont even notice... or come to investigate.

I once entered the port of Beirut and sank every single ship in the whole port one by one...lol.. and the destroyers supposed to be guarding that port (within a few Kilometers) were not aware of anything wrong and didnt come to take a look. (while using IRAI 30.0)

ddrgn 03-20-11 05:10 PM

None of those things listed by the OP has ever bothered me... The AI was tweaked way back in the day by a few modders and was at.least playable for me until IRAI. I don't like micro managing my crew anymore with that RTS style system. I am glad its gone. As for reading books during attacks, well wouldn't know about that as I am always concentrated on solutions and diversion techniques.

THE_MASK 03-20-11 05:21 PM

If the campaign was highly modified with ports having the new subnets , mines . Ships that werent docked but active and placed as elite etc . Port defences , blockadeships . Patrolling planes , how diffrent would it be ?

jwilliams 03-20-11 06:04 PM

Quote:

Originally Posted by Stevepine (Post 1623605)
Would you agree about this list of priorities?


1) Fixing the crew management system.

2) Continuing to improve the A.I. ( IRAI has indeed helped but the game's AI is still often laughably bad)

3) Figuring a way for crew members to be killed in action. (still impossible?)

4) Crew members not reading a book when the boat is under depth charges lol



Recently a lot of mods have been making the game look better (which is fantastic) but it is mods that make it play better that are needed in my opinion.

My question is : what do you personally think should be the modding community's priority and main focus now?

1. Crew management is now automatic. I did like moving additional crew into compartment to repair and reduce flooding in SH3. But i guess thats not my job as a captain.

2. I haven't seen anything game-breaking from the AI, since installing IRAI. IRAI seams to have greatly improved the AI.

3. KIA. Yes this would add to the realism. And I would like this to be added. But is not a priority for me. I could also see problems from this, as the crew are part of a story and if one of them dies, then you could not progress through the story. I could happily play without the crew being able to die.

4. Not a major for me. I very rarely see this as I'm usually in the control room during depth charge attacks.

What you have listed..... in my opinion are minor problems.

The main focus should be :-

Getting additional Merchant ships into the game. I'm getting tired of sinking the same ships all the time.
I know modders are working on this, and I hope that they are successful.

Some other things that are needed, that I would place above your list, would be :-

wet weather gear for watch crew.
additional uboats.... (type II plz.)

I'm playing the game at 100% realism and have these mods installed :-

Generic Mod Enabler - v2.6.0.157
[D:\Games\Simulator\SH5\MODS]

Anti Lag
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Grossdeutscher Rundfunk
Menu - Das Boot Departure Theme
Rel_SH4_BBC_1939_to_1945
Capthelms Audio+SV Touch Ups
SteelViking's Sky Banding Mod
Enhanced FunelSmoke_by HanSolo78
sobers realistic hydrophone operator SH5
Unterseeboot II SFX
U-Boat Propulsion SFX
German U-Boat Hydrophone SFX
Magnum_Opus_v0_0_1PlusPatch1
Magnum_Opus_v0_0_1Patch2
Speech fixes and additions (german version)
Lite Campaign LC 1.2
Open_Horizons
NewUIs_TDC_6_4_0_ByTheDarkWraith
NewUIs_TDC_6_4_0_Real_Navigation
IO_StrategicMap_2_2_for_TDW_6_0_0
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX_Update_0_0_15_ByTheDarkWraith
FX_Update_0_0_15_BARF_1_3_Full_Fix
FX_Update_0_0_15_UHS_Fix
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
:salute:

mobucks 03-20-11 06:17 PM

Quote:

Originally Posted by sober (Post 1624201)
If the campaign was highly modified with ports having the new subnets , mines . Ships that werent docked but active and placed as elite etc . Port defences , blockadeships . Patrolling planes , how diffrent would it be ?


Extremely different, extremely awesome, extremely a lot of work. I opened a campaign once in the editor: hats off to anyone attempting this.:salute:

Gammelpreusse 03-20-11 06:45 PM

Quote:

Originally Posted by sober (Post 1624201)
If the campaign was highly modified with ports having the new subnets , mines . Ships that werent docked but active and placed as elite etc . Port defences , blockadeships . Patrolling planes , how diffrent would it be ?

This, pretty much. I recently reinstalled SH5 and gave it another try with all the new mods that have come out by now (btw, thanks so much guys, i am seriously grateful for all that modding effort, spent life time got so much more value added thanks to you. If you all one day decide to work together and create a supermod of some kind, I'd so be willing to pay hard cash for that). Added to that new merchants, the Type II and (!)IX(!) and this game would play in a different league altogether.

Obelix 03-20-11 08:35 PM

Quote:

Originally Posted by jwilliams (Post 1624227)
...
I'm playing the game at 100% realism and have these mods installed :-

...
NewUIs_TDC_6_4_0_ByTheDarkWraith
NewUIs_TDC_6_4_0_Real_Navigation
IO_StrategicMap_2_2_for_TDW_6_0_0
...

If you use 6.4.0, you need update IO version 2.2 to 4.1!:up: Otherwise you will lose a large number of functions included in 6.4.0 :yep:

jwilliams 03-20-11 09:18 PM

Quote:

Originally Posted by Obelix (Post 1624355)
If you use 6.4.0, you need update IO version 2.2 to 4.1!:up: Otherwise you will lose a large number of functions included in 6.4.0 :yep:

Thanks.... yep just noticed while playing that things where not quite what they should have been.

updating now.

:salute:

Magic1111 03-21-11 04:47 AM

Quote:

Originally Posted by jwilliams (Post 1624227)
The main focus should be :-

Getting additional Merchant ships into the game. I'm getting tired of sinking the same ships all the time.
I know modders are working on this, and I hope that they are successful.

Some other things that are needed, that I would place above your list, would be :-

wet weather gear for watch crew.

additional uboats.... (type II plz.)

:salute:

Yes, I agree with this ! More and different merchant ships are for me most important, then comes the other above things in this order !

Best regards,
Magic

oscar19681 03-21-11 09:12 AM

Quote:

Originally Posted by ddrgn (Post 1624191)
None of those things listed by the OP has ever bothered me... The AI was tweaked way back in the day by a few modders and was at.least playable for me until IRAI. I don't like micro managing my crew anymore with that RTS style system. I am glad its gone. As for reading books during attacks, well wouldn't know about that as I am always concentrated on solutions and diversion techniques.

I disagree. I thought the Crew managements in SH-4 was exellent. There was no need for micro managment becuase it was autmated , but haveing the option to move crew to certain shifts and certain teams to increase aficciancy was great. Also i miss giving my crew medals and promotions when back in port or even take a fresh crewman aboard. in sh-5 i can only give the same single medal to my officers. the crew managment Is also unrealistic in the sense that my officers never sleep and they cant even die.

Feuer Frei! 03-21-11 09:25 AM

Maybe this should be a case of "Players vs Modders views",
obviously all the modders play the game, but i would think that the modders would have differing opinions to persons like myself who only play the game and enjoy the great work that the modders have thus far served us with.
Me personally, i'm spoilt with all the mods i have been able to receive from these talented people.
I enjoy SH 5 just the way it is atm, the graphics, the AI, the polish and sheen is all adding to me enjoying this game.
If, and if i stress there was anything that i would like to ask for for SH 5 in the near future it would be like a few of you have mentioned:
Crew management.
But, i can do without that.
It's not interfering with my enjoyment of this game, packed full of modder goodness.

Bilge_Rat 03-22-11 08:22 AM

The game is actually shaping up pretty good now with all the mods. In terms of what I think would need to be adressed:

1. reworked 1939-43 campaign, along the line of RSRDC in sh4 with historical quantity and type of ships. I understand Magnum was interested, but this requires a whole team.

2. additional ships. I understand Privateer, Iambecomelife and others are working on that.

3. dud torpedoes: early war german torpedoes (39-42) had many of the same issues as american ones, but none of that is modeled in the game;

4. wet weather gear for deck crew. Not essential, but would be nice;

5. Crew management is actually not bad in the campaign with the "no magic skills" mod, now that the morale issue has been fixed, although there are still issues (ranks, skills) that need to be addressed;

oscar19681 03-22-11 08:31 AM

Yes offcourse the current crew managment isent making the game unplayable. But i miss the sh-4 style crew managment which gave it a human factor. Also when i,m back in base there is nothing to do. Walk around a bit load torpedo,s slecht a mission thats about it. I miss the captians office where i would take my time to sort out the crew , promotions , and medals and see how crewmembers evolved from a bunch of rookies to a hard-core submarine crew. In sh-5 not having that just took a chunk out of the immersion regarding the crew. I dont like having the same crew all my career and i was quite immersive in sh-4 to have to replace crew members becuase some of them died in an attack.

Rilder 03-22-11 08:38 AM

For now I just kinda wish there were more "All-Encompassing" mods since a new player coming into SH5 could easily be like "Wtf am I supposed to install?"

Of course there are the two Mega mods but they aren't complete yet so its still kinda "Ehh Is everything installed right? no I need to download this other mod to fix this thing?"

Maybe just a sticked thread to suggest what mods to download after the game is installed.

stoianm 03-22-11 08:39 AM

Quote:

Originally Posted by Rilder (Post 1625334)
For now I just kinda wish there was bigger "All-Encompassing" mod since a new player coming into SH5 could easily be like "Wtf am I supposed to install?"

what means "All-Encompassing"?:hmmm:


All times are GMT -5. The time now is 05:53 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.