![]() |
How can i change the Sea handling Qualities of a Ship? (solved)
Hi!
I really enjoy the Fubuki Destroyer, but she doesnt really move in high Waves. So i looked at other Ships and their Values (with the Silent 3ditor) an try to change some, to get a better Movement. Unfortunately, i really dont know which Value does in influence which Movement. Can somebody help me to find the needed Adjustment? Seems o.k.: http://www.abload.de/img/seegang3ptkh.jpg To deep in the Water with the Stern: http://www.abload.de/img/seegang4zri8.jpg Thx, and please excuse my poor english. :ahoy: Edit: Fist try Vickers Mod before change anything: http://www.subsim.com/radioroom/down...o=file&id=1433 He makes some Changes to reach the better SH3 Physics. Than comes the vernier Adjustment. :salute: |
:hmmm: how does she float in calm sea?
If she balance fine there, I'm afraid there's not much you can do... but if her behind is heavy (which I actually can't see is the case in the above picture), you can trim her balance through unit_ship.obj_hydro.debug.fr_ratio :D |
Thanks, i will test it.
In Calm Sea everything is fine. It seems to be a Problem between the Ship Movement and the Wave Movement. The Bow moves up (Stern down) and than comes the Wave. The high Bow avoid the Movement of the Stern and the Wave overrun the Ship from the Middle. This happens only at a certain Wave Height. She moves to slow in the Waves, like a Battleship. I try to lower the Weight, but i cannot see any Effect of this. Here a Video on Youtube, but with smaller Waves (Flak Mission): http://www.youtube.com/watch?v=U5N_yJ9xxuE Better than bevor, but not optimal. :88) Hope that is readable. |
:hmmm: I think she floats and acts rather well in that video... nice one btw.! and great looking little ship! :up:
http://upload.wikimedia.org/wikipedi...buki-class.jpg You're running in what? 20 ft. waves? and with heavy weights in both ends compared to her tonnage, you will occational get that oscillating effect. Looks convincing from here... Silhoutte indicates a freeboard of some 2.2 to 2.5 meter along most of her hull, so you will get loads of "decks-awash" too... If you want to alter her handling, there are values like drag up/down and weight/displacement to play with. Please keep us updated - and welcome to the World of Modding! :D /edit: found a (for me unknown) link with some nice stuff: http://www.friesian.com/destroy.htm |
Quote:
I will start a new try from Stock (my Uranami sunk in the Morning without Enemy contact :lost:, to much Gravity i think :D) and test the Values systematically. |
Ooookay, here she comes... :D
You need the S3D - Silent 3ditor from skwasjer to change anything: The Fubuki.sim is in /playable DD Fubuki.../Data/submarine/NDD_Fubuki/ http://www.abload.de/img/silent3ditor1uuec.jpg I changes the Mass of the Ship from 1680 -> 1730, this prevent the to long lasting Dive in High Waves. (i try the Mass of 500, she sinks like a Stone :D) GC height from 2,8 -> 3,8, to let her more roll fr ratio from 0,5 -> 0,4, prevent that the Stern ist to long under the Water Drag: LR: 0,25 UD: 0,05 Thats for the better Movement in the Waves. Make a copy of the Fubuki.sim and rename it to Fubuki_old.sim bevor you change anything (its really better :D) After every Change you must deactivate and activate the Fubuki Mod in JSGME, otherwise you see no Change. Thanks to Xantrokoles for these fine Ship. :salute: Video on Youtube: http://www.youtube.com/watch?v=o4rWRXeaBEA its not final, but much more better than before. I think i can lower the Mass a little bit... Edit: Now: Mass 1720 fr ratio 0,43 UD 0,04 LR 0,27 At High Waves be carefully with Max Speed, this causes green Water on Deck (i dived 10m, but i could save her and our Lives :D). Thats o.k., during my Navy Time at a german FPB we had the same Problem in the Bay of Biscay, at 18Knots. Similar High Rudder during Max Speed, only 10° was allowed at the FPB. You can try more, but without warranty of the Shipyards. See also http://en.wikipedia.org/wiki/Tomozuru_Incident Last Changes: Mass 1721 fr ratio 0,41 UD 0,03 LR 0,35 gc Height 3,5 Now its o.k. i think. :) |
@LtzS_Petersen |
fr ratio is the Center of Gravity over the length of the Ship, 0,5 is the Middle, 1 is the Bow. If her Stern is to often under Water i reduced it a little bit. Its like shes hanging on a Hook.
UD- Up-Down drag Coeffizient, if it is smaller, the Ship moved easier. LR- Left- Right, the same. But this is more for a later finishing or a single Ship. I found here (anywhere, dont know where, i think i was from Keltos) this, thats more global: ^^ Quote:
Surface displacement= if its 0, the Mass will taken, if the Draught= 0, the Position of the Ship (if i remember right, above Water) will taken. The Mass of the Ship regulates the Draught. As i wrote before, with a Mass of 500 she sunk like a Stone. Acceleration, Deceleration and turning looks for me like before. But the Acceleration was unrealistic Phew, many english Words. :D I will make new Trials with the Asashio DD from peabody, if i find bad Weather Conditions. |
Thanks for the reply. |
Footnote:
It's a bad idea to change the values in sim.cfg as this "ruins" the environment mod settings. There may also be some unwanted sideeffects like sinking ships in harbours, convoys etc. Footnote over. Carry on! :D |
I couldnt believe that less Mass let sink her. :D I think it is more likely the Counter Force thats the Water needed to hold the Ship.
@Jan Kyster: Thats why i used the sim.cfg from the Mod. Any Change is restorable. Edit: Here is the Link of this Mod from Vickers: http://www.subsim.com/radioroom/down...o=file&id=1433 Hehe, i think he made already some Mods for Destroyer Command. You can try the normal Mod first, it changes a lot. Edit2: Asashio Mod DD from peabody: http://www.youtube.com/watch?v=7v0TacrrJ-U only changed a little bit, she was better than the Fubuki. Mass=2365 gc height=the same fr ratio=0,45 LR=0,55 UD=0,18 |
It looks good. |
Mmmh, the Typ IX D2 needs 150m from flank to stop (with reverse flank), i think this is quite good, a Destroyer at 30kt needs 250m in real. In Ports there are the Mooring Lines needed, to take any Movement out of the Ship. Unfortunately we have not any. :dead: So a little Movement left.
http://www.abload.de/img/weihnachtsinselnerpg.jpg Christmas Islands :D You can try the Submerged drag, but i have never test any Changes there. So write down all Changes. ;) |
Quote:
|
So, now LtzS_Petersen is in trouble! http://i189.photobucket.com/albums/z...nching_out.gif
|
Haha. :D'
No, i take the first authentic source for comparison and it seems o.k.: http://www.hs-bremen.de/internet/hsb..._bierwirth.pdf See Page 23. A display of A N Cockcroft, A Guide to the Collision Avoidance Rules, 2004, S 233, by the Author At Emergency full Reverse. |
This is where I find myself constantly drawn back to SH3.I feel like the waves and the way the boat handles in the water are better than SH4.When I blow ballast in SH4 the boat comes to surface and then rides a bit underwater sometimes causing me below deck again.In SH3 the boat rockets out of the water and then crashes down with this huge wake(never see a huge bow crash in Sh4/5)) that nearly comes over the bridge and is accompanied by what seems better bow wave crash sounds.Example is below which shows how good SH3 was(is) and begs the question....wtf happened?Can we,as Petersen is trying,just move all the water/wave parameters and ship parameters over?
http://www.youtube.com/watch?v=ggcP3...eature=related EDIT.....just reinstalled RFB and it now has bow wave crash and huge spray over the boat.I have no idea why it works sometimes and not others.Great mod either way!! |
The Mod is from Vickers, it change the Movement of the Ships like in SH3 was.
I'm only make a little Adjustment, for more Movement in the Sea. http://www.youtube.com/watch?v=7v0TacrrJ-U Typ IX D2, with the Mod, small Changes. Medium Sea (Flak Testmission for the Walther Uboat): http://www.youtube.com/watch?v=dXnJIowM8v4 isnt the Optimum, but better than before. Vickers Mod is linked on the first Page. B.t.w. Nice Vid, really good Effect. |
Hope you guys like playing with the unrealistic auto targeting game play.
Changing the "specific_ship.sim" settings (mass, dispalcement etc.) will throw out any chance of using manual targeting for getting a stadimeter range reading. Not that it was great before but, unless you check and correct the height measurements you won't have a chance in using the stadimeter for range finding. |
A good Point. Which value is incorrect if i change the Mass of the Ship?
And yes, i like the auto targeting. I have not enough time and will to play at 100%. I'm more interested in Seamanship and Navigation. :ahoy: |
All times are GMT -5. The time now is 10:32 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.