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-   -   do sound files affect hydrophone/sonar (https://www.subsim.com/radioroom/showthread.php?t=181320)

KM Bismarck 03-13-11 09:43 AM

do sound files affect hydrophone/sonar
 
do the files in Sh3.sdl affect the game`s sonar and hydrophone

drakkhen20 03-13-11 10:16 AM

yes all sounds can be found in the sounds file under the data folder in your main directory where sh3 is installed.

frau kaleun 03-13-11 07:46 PM

Quote:

Originally Posted by KM Bismarck (Post 1618562)
do the files in Sh3.sdl affect the game`s sonar and hydrophone

I'm not sure but I think the game's sonar and 'phones are "controlled" by the sensors.dat file, not the .sdl file.

At any rate I use a modified Sh3.sdl file and it hasn't caused any problems, of course it may be that the modified version doesn't touch something that would.

KM Bismarck 03-13-11 10:19 PM

what about destroyer sonar do the sound files affect this

frau kaleun 03-14-11 11:23 AM

Quote:

Originally Posted by KM Bismarck (Post 1618973)
what about destroyer sonar do the sound files affect this

I don't think they affect how it works, again I think there's a .dat file for AI sensors that controls it.

What you actually hear in terms of sounds generated (pings, etc.) may be affected by the .sdl file, but I'm not sure.

Not sure which thing you're asking about, actually. Are you having a particular issue, or wanting to change something and wondering how to do it?

KM Bismarck 03-17-11 06:20 AM

the uber sonar (very annoying)

ediko 03-17-11 06:23 AM

Mind if I ask something hydrophone/sonar related as well?

Does the gramophone affect the sound of the sub? Does it create noise that destroyers can hear? I think it did in real life, don't know about sh3.

KM Bismarck 03-17-11 06:41 AM

well if the gramophone does affect the sonar/hydrophone then my question will be answered

frau kaleun 03-17-11 07:34 AM

IIRC in the game you can play your gramophone whenever and wherever, it doesn't factor into gameplay (except for your own entertainment and sense of immersion).

Enemy AI will not hear it or react to it.

Quote:

Originally Posted by KM Bismarck
the uber sonar (very annoying)

Sorry, I'm still not sure what you're referring to. :06:

KM Bismarck 03-22-11 07:34 AM

you want to know why. imagine a sub at silent running undetected at first periscope down engine down all dead. then magically detected by passive sonar and then sudden pings happen then boom i knew it was sonar because they detected me at sonar range wierd right.

Gargamel 03-22-11 08:01 AM

Your boat sill makes noise even though you are totally 'silent'. It's just a function of the game engine. Elite crew maybe. Rare, but it happens.

I'm not sure how this pertains to your OP though. The actual sound you hear probably has nothing to do with how the game crunches it's numbers. All it knows is that if X happens, it is to play Y sound file.

Example, if you tell the engines to run at full speed, the game knows to play (making this file up) engspd_full.snd file. If you replace the sound file with the 1812 overture, you could have Tchaikovsky playing each time you sprint the boat. The destroyers won't hear it though. They'll still only hear the percentages and 1's and 0's the game engine throws at their detection sub routines.

KM Bismarck 03-22-11 08:30 AM

even while not moving its been known for a u boat to go under a destroyer without triggering it

Gargamel 03-22-11 12:05 PM

Quote:

Originally Posted by KM Bismarck (Post 1625327)
even while not moving its been known for a u boat to go under a destroyer without triggering it


Then again, it's also known for a destroyer passing over a U-boat to see it too.

The game deals in %'s. Everything in real life has to be broken down in to a probability so the engine can understand it. And just like in life, nothing (except death) is guaranteed. So if you are within the possible detection range, the game will never assign you a 100% stealth rating, it will always leave some minuscule % chance that an event can happen. And I guess in your case variance reared up and smacked you around a bit.

maillemaker 03-22-11 02:18 PM

My understanding is that there are a few things that you can do that the enemy can't actually hear. For example, they say the echo sounder is not detectable by the enemy in-game.

Snestorm 03-22-11 08:08 PM

Quote:

Originally Posted by KM Bismarck (Post 1625327)
even while not moving its been known for a u boat to go under a destroyer without triggering it

You presented your broadside to the DD.

All SH3 knows is "That's a great active sonar target".
And it acts on it. P I N G .

It's better (and more realistic) to keep moving and never present your broadside to a close ASW asset, than it is to park broadside.

Time for some new tactics.
(It's an unending process for all of us).

KM Bismarck 03-23-11 12:07 AM

i triend modding sonar it seemed to fix it (i altered depth) but his time im not visible to active sonar (i wasnt broadside that time) (my problem is i want to be visible to active sonar but not to passive sonar in full silence)

Snestorm 03-24-11 03:33 PM

Quote:

Originally Posted by KM Bismarck (Post 1625902)
i triend modding sonar it seemed to fix it (i altered depth) but his time im not visible to active sonar (i wasnt broadside that time) (my problem is i want to be visible to active sonar but not to passive sonar in full silence)

OK. Here is what happenned to you.

The AI can only use one sensor at any given time.
It will automaticaly use whichever sensor best fits the situation at hand.

By being totaly silent you negated his use of passive sonar / Hydrophones.
So, by parking, it was your action that triggered his use of active sonar.

(Trying to hold depth, or especialy trim, while parked isn't a very realistic aproach.
You tryed to unfairly exploit SH3, and it backfired when SH3 unfairly exploited you).

Gargamel 03-24-11 06:44 PM

Quote:

Originally Posted by Snestorm (Post 1627054)
You tryed to unfairly exploit SH3, and it backfired when SH3 unfairly exploited you).

Then he tried to unfairly exploit SH3 again by modding the game. :rolleyes:

Snestorm 03-26-11 10:48 PM

Quote:

Originally Posted by Gargamel (Post 1627206)
Then he tried to unfairly exploit SH3 again by modding the game. :rolleyes:

I like that.
Realy got a good laugh out of me, you did.

KM Bismarck 04-09-11 06:04 AM

there were no pings i just suddenly became vissible first time totally silent though but never heard any pings until it turned for me also the stealth meter slowly changed from green to red though in sonar range but without pings (also i tried what you said but it didnt work)


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