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-   -   [REQ] Possible to stabilize only the UZO ? (https://www.subsim.com/radioroom/showthread.php?t=180823)

Magic1111 02-28-11 04:28 PM

[REQ] Possible to stabilize only the UZO ?
 
Hi Folks !

Is it possible, to stabilize ONLY the UZO in game ?

And I mean NOT the option in the "Game-Option-Menu" before start the game. In the "Game-Option-Menu" Iīve set to "non-stabilize" (set the hook), because I want that ONLY the two scopes are non-stabilize ! And I want the UZO-View stabilize !

I think it must be an setting in the file "cameras.cam" ?! :hmmm:

Can anybody help me please ?

Best regards,
Magic:salute:

Sepp von Ch. 02-28-11 04:38 PM

Why Magic1111? The only reason there were problems by stormy sea with finding of mast height, but in the new TDWīs UI version you can choose "send mast height to TDC":03:


http://s2.postimage.org/2bst1a7ac/us...1298924718.jpg

Magic1111 02-28-11 05:20 PM

Quote:

Originally Posted by Josef von Posorschitz (Post 1608962)
Why Magic1111? The only reason there were problems by stormy sea with finding of mast height, but in the new TDWīs UI version you can choose "send mast height to TDC":03:


http://s2.postimage.org/2bst1a7ac/us...1298924718.jpg


Itīs historically correct, because the UZO is mounted generally cushioned and has as compared to the two periscopes the advantage of rolling and pitching of the boat is far less impact heavily on visibility. :know:

Best regards,
Magic:salute:

Trevally. 02-28-11 05:51 PM

Quote:

Originally Posted by Josef von Posorschitz (Post 1608962)
but in the new TDWīs UI version you can choose "send mast height to TDC":03:


http://s2.postimage.org/2bst1a7ac/us...1298924718.jpg

This still requires an angle from water to mast:06:

TheDarkWraith 02-28-11 05:53 PM

Quote:

Originally Posted by Trevally. (Post 1609032)
This still requires an angle from water to mast:06:

Yes it does. All that clicking send mast height to TDC does in SOAN is set the mast height for the game. You don't have to have a unit selected in the rec manual anymore to set mast height with this.
If you don't have a unit selected then clicking the use stadimeter in the XO TDC dialog box will do nothing. You have to use the mast height button above the TDC range dial.

Trevally. 02-28-11 05:57 PM

Quote:

Originally Posted by TheDarkWraith (Post 1609033)
Yes it does. All that clicking send mast height to TDC does in SOAN is set the mast height for the game. You don't have to have a unit selected in the rec manual anymore to set mast height with this.
If you don't have a unit selected then clicking the use stadimeter in the XO TDC dialog box will do nothing. You have to use the mast height button above the TDC range dial.

Thanks TDW, thats what I though:up:

Madox58 02-28-11 06:19 PM

Not everyone uses TDW's mod.
And Magic1111 did not specify if he is useing any Mods.

Sledgehammer427 02-28-11 06:24 PM

actually, all you need to do is mod out the realism percentage docked when you choose to have the stabilization on.

if memory serves me right, the periscopes were stabilized, and if you were on a boat, that was pitching and rolling in the ocean, you would naturally stabilize the UZO yourself

Sailor Steve 02-28-11 10:51 PM

Quote:

Originally Posted by Magic1111 (Post 1608999)
Itīs historically correct, because the UZO is mounted generally cushioned and has as compared to the two periscopes the advantage of rolling and pitching of the boat is far less impact heavily on visibility. :know:

Can you show any documentations for that? Unless it's gyro-stabilized (which it isn't), cushioning shouldn't make any difference, except to dampen vibrations.

Quote:

Originally Posted by Sledgehammer427
if memory serves me right, the periscopes were stabilized,

How? The very reason they have the split-image rangefinder is because they couldn't be stabilized.

Quote:

and if you were on a boat, that was pitching and rolling in the ocean, you would naturally stabilize the UZO yourself
Again, how? Binoculars you hold in your hands. The UZO is locked into a bracket which is mounted to a stand, otherwise it couldn't send bearing information to the TDC.

Rongel 03-01-11 02:39 AM

How about the deck gun then? Was it stabilized? Because now it's fixed on the horizon and no wind speed or rolling or pitching can affect it. So can we un-stabilize it somehow? (I made a rant about this in the deck gun thread too, sorry for doubles!).

Sailor Steve 03-01-11 09:54 AM

Quote:

Originally Posted by Rongel (Post 1609397)
How about the deck gun then? Was it stabilized? Because now it's fixed on the horizon and no wind speed or rolling or pitching can affect it. So can we un-stabilize it somehow? (I made a rant about this in the deck gun thread too, sorry for doubles!).

No, no naval guns in WW2 were stabilized. Battleships had what was called a "Stable element", which used a gyroscope to delay firing until the ship was perfectly level, but no smaller vessels had this. The gunner had to fire "on the roll", just as they did in the days of sailing ships.

Magic1111 03-02-11 06:53 AM

Quote:

Originally Posted by Sailor Steve (Post 1609296)
Can you show any documentations for that?

I read this in many Literature about U-Boats and the description of an attack to an convoy in bad weather for example !

I read since more than 20 years U-Boat-Books...;)

Has nobody an idea ?:-? In SH3 itīs so simple....! :sunny:

Best regards,
Magic:salute:

Sailor Steve 03-02-11 10:13 AM

Quote:

Originally Posted by Magic1111 (Post 1610258)
Has nobody an idea ?:-? In SH3 itīs so simple....! :sunny:

In SH3 you have to use the 'Stabilized Periscopes' function, since there is no split-prism view that lets you move the two ship images until they touch. Either that or let the Weapons Officer do the work for you.

SH4 added the split-prism view, so it works as it did in real life. I would assume SH5 does the same.

Bilge_Rat 03-02-11 10:51 AM

It looks like the UZO was only stabilized for fore-and-aft motion, but not for side-to-side motion. I also question how effective it would be in very heavy seas since it is the crewman who has to keep the thing level:


http://img23.imageshack.us/img23/9543/uzo001.jpg
By captain_joch at 2011-03-02

http://img146.imageshack.us/img146/6133/uzo002.jpg
By captain_joch at 2011-03-02

http://img263.imageshack.us/img263/1347/uzo003.jpg
By captain_joch at 2011-03-02

Magic1111 03-02-11 02:25 PM

Quote:

Originally Posted by Sailor Steve (Post 1610378)
In SH3 you have to use the 'Stabilized Periscopes' function, since there is no split-prism view that lets you move the two ship images until they touch. Either that or let the Weapons Officer do the work for you.

SH4 added the split-prism view, so it works as it did in real life. I would assume SH5 does the same.

In SH3 there is a simple way to stabilize ONLY the UZO (by setting non-stabilize in menu-option):

Iīve open the file "cameras.dat" with S3D and go to Node "Dummy_Cam_UZO" and then to the child-node RestrictedRotation. On the right side I go to "Tight" and then Iīve the choice between "False" (non-stable) and "True" (stable) by setting the Hook !

Look:

http://img52.imageshack.us/img52/7731/bild001rz.jpg

The Result is, that the UZO is stable and the two scopes not !

I would like to make this in a similar way in SH5 and I need help, whether this possible in SH5 is too ?!

Best regards,
Magic

Sailor Steve 03-02-11 02:31 PM

Quote:

Originally Posted by Magic1111 (Post 1610535)
In SH3 there is a simple way to stabilize ONLY the UZO

But why would you want to? I can understand the desire for a gamer to want to make it easier, but, as I said, I see no way that this could have been done in real life.

Rongel 03-02-11 02:40 PM

Quote:

In SH3 there is a simple way to stabilize ONLY the UZO (by setting non-stabilize in menu-option):
I think I saw same parameters in data/library/cameras.GR2 using Goblin editor. I'm pretty sure you can change the same value, just like in your screenshot, but not sure if it works in game. Have to try this when I have some time. My goal is to unstabilize the deck gun! :D

Magic1111 03-03-11 06:51 AM

Quote:

Originally Posted by Rongel (Post 1610544)
I think I saw same parameters in data/library/cameras.GR2 using Goblin editor. I'm pretty sure you can change the same value, just like in your screenshot

Mmmmh, thatīs the point, I doesnīt found an similar entry as in SH3 (cameras.dat) in the SH5 File "camera.cam" ! :hmmm:

Has nobody an idea ? Is in SH5 the file "camera.cam" the right file to search ?

Best regards,
Magic:salute:

Magic1111 03-03-11 06:57 AM

Quote:

Originally Posted by Sailor Steve (Post 1610538)
But why would you want to? I can understand the desire for a gamer to want to make it easier, but, as I said, I see no way that this could have been done in real life.

Please let us not discuss about itīs real or not....!;) I think furthermore my description about the UZO here: http://174.123.69.202/~subsimc/radio...99&postcount=3 is historically correct and I want this in game too ! Thatīs all ! :up:

And now I need help to adjust this in SH5 (as I do this very easy via S3D in SH3) !

Best regards,
Magic:salute:

Bilge_Rat 03-03-11 08:37 AM

Quote:

Originally Posted by Magic1111 (Post 1611071)
Please let us not discuss about itīs real or not....!;) I think furthermore my description about the UZO here: http://174.123.69.202/~subsimc/radio...99&postcount=3 is historically correct and I want this in game too ! Thatīs all ! :up:

And now I need help to adjust this in SH5 (as I do this very easy via S3D in SH3) !

Best regards,
Magic:salute:

you can of course choose to mod your own game any way you wish, but no, it is not historically correct.


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