SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   what SH5 needs (https://www.subsim.com/radioroom/showthread.php?t=178478)

GoldenRivet 12-28-10 09:00 PM

what SH5 needs
 
this is an opinion piece keep in mind:


What i think SH5 needs is

1. a truly dynamic campaign spanning the entire war. Truly dynamic in the sense that you are not ordered out to the sprawling Atlantic ocean with instructions to sink an exact/specific ship or exact specific type of ship by a specific date. spanning the entire war as in a) realistic August 1939 sailing dates through May 1945.

2. More believable crew. no 50+ year old navigators. No eye patched men. none of that BS. (i know, i know, there is an eye patch removal mod.)

3. More realistic interiors: in other words, detail, immersion, and not leaving important parts of the boat out. give us the dinner table, give us the crapper, load the boat up with food that dissipates over time.

what else does everyone else wish SH5 had?

TheDarkWraith 12-28-10 09:03 PM

Quote:

Originally Posted by GoldenRivet (Post 1562231)
load the boat up with food that dissipates over time.

As the StateMachine class no longer works like it did in SH3/4 this will be very hard, if not impossible, to do :nope: Losing that class has put a big hamper on what neat and exciting things can be done with SH5 :damn:

GoldenRivet 12-28-10 09:04 PM

Quote:

Originally Posted by TheDarkWraith (Post 1562233)
As the StateMachine class no longer works like it did in SH3/4 this will be very hard, if not impossible, to do :nope: Losing that class has put a big hamper on what neat and exciting things can be done with SH5 :damn:

and they told us it would be the most moddable version in Silent hunter history. :haha:

THE_MASK 12-28-10 09:08 PM

Subnets
Mines
Blockade ships
enemy coastal defences
useable enigma
radio messages
ability to add more ship types
chimneys with smoke
crew animations with injuries / crew goes to bunk when injured
ability to call in support / with acknowledged radio message

THE_MASK 12-28-10 09:18 PM

Quote:

Originally Posted by GoldenRivet (Post 1562231)
this is an opinion piece keep in mind:


What i think SH5 needs is

1. a truly dynamic campaign spanning the entire war. Truly dynamic in the sense that you are not ordered out to the sprawling Atlantic ocean with instructions to sink an exact/specific ship or exact specific type of ship by a specific date. spanning the entire war as in a) realistic August 1939 sailing dates through May 1945.

2. More believable crew. no 50+ year old navigators. No eye patched men. none of that BS. (i know, i know, there is an eye patch removal mod.)

3. More realistic interiors: in other words, detail, immersion, and not leaving important parts of the boat out. give us the dinner table, give us the crapper, load the boat up with food that dissipates over time.

what else does everyone else wish SH5 had?

Last time i looked , i could choose not to accept a specific mission and just go anywhere .

GoldenRivet 12-28-10 09:23 PM

Quote:

Originally Posted by sober (Post 1562246)
Last time i looked , i could choose not to accept a specific mission and just go anywhere .

yes but had you looked a bit harder you would notice the increase in ASW patrols as a result of your "failure" to bend to the will of ubi's mission orders

Harmsway! 12-28-10 09:26 PM

Quote:

Originally Posted by sober (Post 1562246)
Last time i looked , i could choose not to accept a specific mission and just go anywhere .

The one time I tried that, going on patrol without a mission, there were no ships in the port. If there aren't ships there are there any out at sea? I didn't have the patients to look. So I started over again with a mission.

Zedi 12-29-10 03:13 AM

Quote:

Originally Posted by GoldenRivet (Post 1562231)
...

1. a truly dynamic campaign spanning the entire war. Truly dynamic in the sense that you are not ordered out to the sprawling Atlantic ocean with instructions to sink an exact/specific ship or exact specific type of ship by a specific date. spanning the entire war as in a) realistic August 1939 sailing dates through May 1945.

...

If there is something worked out/finished in SH5, thats the dynamic campaign engine. And its working great, at least after 43 its just amazing, I experienced this at full working on the extended campaign. You can play the whole SH5 campaign without accepting any mission and still have loads of fun.

tonschk 12-29-10 04:00 AM

Quote:

Originally Posted by GoldenRivet (Post 1562231)

2. More believable crew. no 50+ year old navigators. No eye patched men. none of that BS. (i know, i know, there is an eye patch removal mod.)

The one I REALLY REALLY want to keep on my U-Boot is the one with the eye patch :rock:Well done UBISOFT to include the crew with the eye patch :up:

GoldenRivet 12-29-10 04:05 AM

Quote:

Originally Posted by tonschk (Post 1562413)
The one I REALLY REALLY want to keep on my U-Boot is the one with the eye patch :rock:Well done UBISOFT to include the crew with the eye patch :up:

there's historical accuracy for ya :shifty:

BigBANGtheory 12-29-10 04:06 AM

I think SH5 needs to be re-evaluated as things have moved on quite a bit from v1.2 and there seems to be a lot of misinformation floating about.

The megamod release would seem the most logical time to do that, with the following objectives:

1. Overall rating of SH5 v1.2 + MegaMod
2. What is still considered broken?
3. What is still considered to be a weakness or poor implementation requiring improvement?

mobucks 12-29-10 08:15 AM

Where is the dining room on the boot? AFAIK We already have it, its just folded away and now being used as a bunk/chart table.

spike12 12-29-10 09:35 AM

Type ix u-boats,don"t forget those!:)

SteelViking 12-29-10 11:17 AM

As far as adding detail, and changing things to be more historically accurate for the interior, you can try my interior mod V1.2. It does not add any missing parts of the boat, but it does a lot of other stuff.

mookiemookie 12-29-10 01:09 PM

The only thing keeping me from playing is the lack of merchant ship variety.

Zedi 12-29-10 01:16 PM

Quote:

Originally Posted by mookiemookie (Post 1562674)
The only thing keeping me from playing is the lack of merchant ship variety.

Then try http://www.subsim.com/radioroom/showthread.php?t=174342. Or start moding for SH5 :P I would love to see you aboard, you did so many cool mods for SH3 so far.

mookiemookie 12-29-10 01:20 PM

Quote:

Originally Posted by Magnum (Post 1562677)
Then try http://www.subsim.com/radioroom/showthread.php?t=174342. Or start moding for SH5 :P I would love to see you aboard, you did so many cool mods for SH3 so far.

Not me! I only put together a few portraits for SH3 commander. :oops:

Zedi 12-29-10 02:13 PM

/facepalm .. confused you with Makman, sorry :oops:
Anyway, hope the link helped.

Rongel 01-01-11 09:49 AM

Hi and happy new year Subsim!

First time poster, but long time reader here. Awesome site and awesome modders! I've been playing SH 5 for a few weeks now and I'm absolutely hooked with it. I think it's now totally different game than the one I bought. Crucial things have been fixed and now you can start to enjoy the gaming.

There are still few things that really annoy me :damn:. And they are all audio related! Here comes:

1. Watch crew should automaticly call out contacts in a loud voice! TC should drop to 1 and there should be clear info about the situation. Now I'm sailing days with TC x 1024 and when there is a contact, only thing that happens is time drop to 8. I have to ask for a report to see what is going on. Seems a bit un-dramatic! Same thing when I'm submerged. (I'm playing with no map contacts on.)

2. Alaaarm!! Somebody else was also asking about this. When I command my crew to battle stations, the only effect is a small icon and a "CLICK!" sound! There needs to be some action! Shouting, footsteps etc.

3. Wasserbomb! I think it's crucial that the sonar man tells that there is depth charge coming this way. Also I would love to feel the shakes of dc even if it doesn't hit my sub.

I really hope that it's possible to fix these things. These are small issues but really add excitement and tension to the game. I have a bunch of mods (also audio) but these issues still stay the same. Here's a list of the mods:


U-boat Historical Specifications 1.4
U-Boat Watch Crew Routine SFX
Critical hits 1.1 Torpedos
MightyFine Crew Mod 1.2.1 Stock faces
DBSM_Music_1_0_4
MCCD_1.04_MFCM_1.2.1_compatible
German U-Boat Internal Routine SFX
Shadow Improvement ModLR
Environment 5.0 MOD
Lite Campaign LC 1.2
lightfog
Accurate German Flags
Grossdeutscher Rundfunk
SteelViking's Interior Mod V1.2
German U-Boat Hydrophone SFX
FX_Update_0_0_11_ByTheDarkWraith
FX_Update_0_0_11_BARF_1_3_Full_Fix
FX_Update_0_0_11_UHS_Fix
NewUIs_TDC_5_7_2_ByTheDarkWraith
IRAI_0_0_29_ByTheDarkWraith
No Surface Hydrophone v2
SubFlags_0_0_6_byTheDarkWraith
Speech fixes and additions (german version)

If somebody knows that there is a fix for these things i mentioned I'd love to hear it!

TheDarkWraith 01-01-11 09:52 AM

Current UIs version is v6.1.1. I would recommend upgrading as the newest version includes radio messages which really adds to the immersion of the game :yep:


All times are GMT -5. The time now is 05:15 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.