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-   -   New GWX problem.. It freezes? (https://www.subsim.com/radioroom/showthread.php?t=174994)

reignofdeath 09-16-10 06:04 PM

New GWX problem.. It freezes?
 
Okay guys. so heres the situation I finally got GWX 3.0 installed. I didnt bother with the patch for SH3 Commander yet and did a test run with SH3 commander. It ran fine, until I went to jump into a mission, it loaded until about 20 to 15% was left and just froze.. So figuring it was SH3 Commander config file that was the problem, I just ran normal SH3 without going through commander, I go to start up a career and same thing :o

Im going to go through and disable the GWX mods one by one and see if I cant find which one was causing the problem. But any suggestions guys? I really want to play with this mod because it seems like the one to be playign with !:rock:

Weiss Pinguin 09-16-10 06:21 PM

How long did you give it to load? GWX takes far longer to load than stock, depending on your specs - I have 2 GB of RAM on my computer and it takes a good 15-20 minutes to load a patrol. I'd say start up GWX again and this time go watch some TV/go for a jog/bake a cake or something for about 20 minutes (depending on your computer) and see if it loads. If not, then something might be up :hmmm:

Edit: Also, you can try loading one of the training missions first to see if that works, and then try a career.

reignofdeath 09-16-10 06:28 PM

Youre right :rock: Im rockin GWX3.0 and SH3 Commander 3.2 now!!
:D All the headaches have paid off. now time to get destroyed by destroyers more often now!

Jimbuna 09-17-10 06:04 AM

Here is a link to the GWX3 CFG for SH3 Commander:

http://www.filefront.com/12815500/GW...Commanders.exe

danlisa 09-17-10 06:17 AM

Quote:

Originally Posted by Weiss Pinguin (Post 1495142)
How long did you give it to load? GWX takes far longer to load than stock, depending on your specs - I have 2 GB of RAM on my computer and it takes a good 15-20 minutes to load a patrol.

No way!:o Something else is causing it to take that long.

A system with only 1gb RAM takes about 3-4 mins, just long enough to brew a tea.

Have you defragged recently?

danlisa 09-17-10 06:18 AM

Quote:

Originally Posted by USNSRCaseySmith (Post 1495146)
....Now time to get destroyed by destroyers more often now!

See a plane = Crash Dive. ;) Seriously, do not battle it out.

sharkbit 09-17-10 07:04 AM

Quote:

Originally Posted by danlisa (Post 1495494)
A system with only 1gb RAM takes about 3-4 mins, just long enough to brew a tea.

Oh how I wish that were true on my computer. :wah:
It takes approximately 10-12 minutes to load on mine w/ 1gb RAM. I not only can make tea, but lunch as well and read the paper, and go potty before I see the blessed "Not So Long Ago...". :woot:

Regular defrags and registry cleanings help a little but not a big difference.

To OP: As Weiss Pinguin said above, GWX can take a long time to load compared to stock. There are a ton more ships to load.
If it loads fine with a training mission, it is working. The career takes a while. Patience young grasshopper.

:)

DaveU186 09-17-10 07:18 AM

I'm running an i7-860 with 4GB of ram and it still takes me a couple of minutes to load a mission up.

Of course if reloading a save you've still got that tense moment when 'not so long ago...' is up, waiting to see whether it crashes to desktop or not. :shifty:

Herr-Berbunch 09-17-10 07:53 AM

Quote:

Originally Posted by DaveU186 (Post 1495515)
Of course if reloading a save you've still got that tense moment when 'not so long ago...' is up, waiting to see whether it crashes to desktop or not. :shifty:

I know how you feel, and sometimes it's only on screen for two seconds, sometimes - the more worrying times - about five or six, and you think 'NOOOOOOOOOOOOOOOOO - phew!' :yep:

If you've just got the basic GWX running then maybe 1Gb of RAM does only take 3/4 mins, but if you're running a lot (not 'alot' :D) of GWXtras and some other system intense mods like MFM or some modded GUI/Environment then it will s l o w things down further. And then there are all the other programs on your system vying for memory use too! :nope:

reignofdeath 09-17-10 09:43 AM

thanks for all the help guys! a normal mission loads fine and I havent had to use the Config file yet for Commander so I assume the one I downloaded had it in it automatically? in either case Im gonna try and play today and see what all happens. :yeah:

reignofdeath 09-17-10 10:14 AM

I got the config file and now it seems like the game loads incredibly fast! but when I plot a course out of kiel it wants to run me into land oh well I guess I can just manually fix it. PS: I cant wait for a new graphics card because A I can then maybe run SH5 and b My water in this game isnt reflective :( or near transparent but it works fine. I have to say the harbour and the U boat look alot better now since I installed GWX. I get the feeling when Sailing out that there IS a Germany and people actually populate it with all the activity I saw!

Herr-Berbunch 09-17-10 10:26 AM

Quote:

Originally Posted by USNSRCaseySmith (Post 1495613)
when I plot a course out of kiel it wants to run me into land...

Are you plotting and forgetting to tell the Nav to follow the plot :hmmm:

No shame if you did, I did it this morning approaching Scotland in early '40, I carried on at about TC128 and thought, 'that should be turning by now!'. :o :nope:

CherryHarbey 09-17-10 10:53 AM

Quote:

Originally Posted by USNSRCaseySmith (Post 1495613)
I got the config file and now it seems like the game loads incredibly fast! but when I plot a course out of kiel it wants to run me into land oh well I guess I can just manually fix it.

The kiel canal only becomes visible when you zoom in, at very large scale maps it is no longer visible (but is still there).
That said, if you're going through the kiel canal I recommend adjusting the proximity to land max TC (default is x4 and will take ages to get through) using SH Commander.

Herr-Berbunch 09-17-10 10:58 AM

Quote:

Originally Posted by CherryHarbey (Post 1495666)
The kiel canal only becomes visible when you zoom in, at very large scale maps it is no longer visible (but is still there).
That said, if you're going through the kiel canal I recommend adjusting the proximity to land max TC (default is x4 and will take ages to get through) using SH Commander.

I hate the Kiel Canal, I always go through Kattegat or transfer to Wil until France is available.

There is a Nav mod, don't know if it's just GWX to auto-plot through canal but it just seems to take forever and when you've only got a short amount of time to sink something... :nope:

Jimbuna 09-17-10 11:10 AM

Quote:

Originally Posted by CherryHarbey (Post 1495666)
The kiel canal only becomes visible when you zoom in, at very large scale maps it is no longer visible (but is still there).
That said, if you're going through the kiel canal I recommend adjusting the proximity to land max TC (default is x4 and will take ages to get through) using SH Commander.

Quote:

Originally Posted by Herr-Berbunch (Post 1495671)
I hate the Kiel Canal, I always go through Kattegat or transfer to Wil until France is available.

There is a Nav mod, don't know if it's just GWX to auto-plot through canal but it just seems to take forever and when you've only got a short amount of time to sink something... :nope:

Then do as CheeryHarbey suggests :DL

reignofdeath 09-17-10 02:30 PM

No i had him follow course. he had me run into land inside the canal. like when i clicked on the navigator and told him to (Plot kiel canal outbound. it ran me into land. no joke the plots were like in the land I thought that it was a glitch and the canal was actually bigger than what the map suggested. I was wrong.. shortest career ever didnt even get out of the canal.. although I dont see how my men would ALL be dead, just the Uboat would be ruined :)

Herr-Berbunch 09-17-10 06:15 PM

I refer the right honourable gentleman to my previous comment...

I hate the Kiel Canal :wah:

My thoughts are with the relatives of the crew who couldn't paddle 20m to shore. And good luck in your next career :D

Jimbuna 09-18-10 01:21 AM

Quote:

Originally Posted by USNSRCaseySmith (Post 1495881)
No i had him follow course. he had me run into land inside the canal. like when i clicked on the navigator and told him to (Plot kiel canal outbound. it ran me into land. no joke the plots were like in the land I thought that it was a glitch and the canal was actually bigger than what the map suggested. I was wrong.. shortest career ever didnt even get out of the canal.. although I dont see how my men would ALL be dead, just the Uboat would be ruined :)

Do you have any mods other than those that came with GWX enabled? :hmmm:

reignofdeath 09-18-10 01:35 AM

Nope. But while were on the topic of other mods that go well with GWX. or GWX extra mods. what are some others you reccomend?? I particularily would like the Clothing mod that makes their clothing more realistic (sweaters and such) and uhm I fixed the problem with the Black skies, even though I had SH3 Commander on auto rollback, it was the fact I had mods enabled while the game was in the Program Files x86 folder, I took everything out and reinstalled to just base C:/ drive

But the kiel canal thing isnt a big deal for me. its not like I get attacked during it and later in war (incase planes show up over friendly airspace, I may just go around the long way. submerged :P Im off to play a patrol now and see what I can get :yeah:

CherryHarbey 09-18-10 02:01 AM

Quote:

Originally Posted by USNSRCaseySmith (Post 1495881)
No i had him follow course. he had me run into land inside the canal. like when i clicked on the navigator and told him to (Plot kiel canal outbound. it ran me into land. no joke the plots were like in the land I thought that it was a glitch and the canal was actually bigger than what the map suggested. I was wrong.. shortest career ever didnt even get out of the canal.. although I dont see how my men would ALL be dead, just the Uboat would be ruined :)

Using the Kiel outbound plot course has to be done before you move anywhere. it's great little tool but it's just a pre-programed series of turns, your nav is not smart if you're not at the exact start point it won't work correctly. if you use the kiel outbound before and follow up with the follow plotted course command you will be fine.

Coming back through is only slightly more tricky. there is a green spot with Kaiser Wilhem Kanal Einpunkt or something like that (it's been 20 years since I learnt German) near the western entrance. you need your last waypoint to be exactly on this spot before using the plot kiel inbound commnand.

do this and you should be fine, (land proximity considerations as before)


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