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-   -   Q-ship mod (https://www.subsim.com/radioroom/showthread.php?t=172951)

maillemaker 07-28-10 04:51 PM

Q-ship mod
 
So what do the q-ships in the q-ship mod look like? Can you tell they are armed, or do the packing crates on the deck just start shooting at you?

http://www.subsim.com/radioroom/down...o=file&id=1424

Steve

timmy41 07-28-10 05:41 PM

Quote:

Originally Posted by maillemaker (Post 1455153)
or do the packing crates on the deck just start shooting at you?

the image of that just made me laugh

frau kaleun 07-28-10 09:51 PM

Maybe I don't pay enough attention to what should be obvious details, but I never know they're armed until I surface and they start shooting at me. And at that point all I know for sure is that I'm dealing with an armed target that may or may not be a merchant. I find out for sure they were Q-ships when they're listed as such in my patrol log, provided I sink them.

But I think in real life their weapons were disguised or hidden in some way, otherwise what would be the point? Since IIRC they were intended to lure u-boats in for what looked like an attack on an unarmed merchant and then turn the tables on them. It wouldn't be much of a trap if their armament was clearly visible to an approaching enemy.

Capt. Morgan 07-29-10 02:57 AM

Quote:

Originally Posted by maillemaker (Post 1455153)
So what do the q-ships in the q-ship mod look like?

They look like small unarmed steamers - too small to waste a torpedo on.

In my only encounter with a Q-ship, I was too busy crash-diving to notice if its guns were visible when firing - it killed my deck-gun crew.

Jimbuna 07-29-10 06:01 AM

IIRC I may have put a picture or two in the readme.

sergei 07-29-10 06:09 AM

Quote:

Originally Posted by jimbuna (Post 1455473)
IIRC I may have put a picture or two in the readme.

Yep you did :yep:

And no Maillemaker, you can't tell they're armed just by eyeballing them.
Trust me - when you meet one you'll realise soon enough :03:

maillemaker 07-29-10 11:52 AM

OK, so they just look like small freighters. Where are the guns? Inside the cargo boxes? Do they open up to reveal the guns or does gunfire just erupt out of the boxes?

I always eyeball my targets before approaching with the guns.

Steve

HW3 07-29-10 12:23 PM

Inside the cargo boxes, and gunfire just erupts out of the boxes.

maillemaker 07-29-10 01:35 PM

This is cool. Can't wait to get back to port so I can install it.

Steve

Jimbuna 07-30-10 03:58 PM

Quote:

Originally Posted by maillemaker (Post 1455803)
This is cool. Can't wait to get back to port so I can install it.

Steve

Have a spare pair of skiddies nearby :DL

frau kaleun 07-30-10 08:18 PM

Quote:

Originally Posted by jimbuna (Post 1456510)
Have a spare pair of skiddies nearby :DL

Hee, I can't wait to see how cool he thinks it is when they start shelling the bejaysus out of him! :D

P.S. It is actually pretty cool in that "OMGWTFBBQ ALAAAAAAARM!!!!11!" kinda way.

OuNiS 07-31-10 01:49 AM

Hey maillemaker!

They hunt for you...
Wacht out!

Jimbuna 07-31-10 03:58 PM

Quote:

Originally Posted by frau kaleun (Post 1456676)
Hee, I can't wait to see how cool he thinks it is when they start shelling the bejaysus out of him! :D

P.S. It is actually pretty cool in that "OMGWTFBBQ ALAAAAAAARM!!!!11!" kinda way.

LMAO :har:

maillemaker 08-01-10 12:59 PM

I have installed the mod.

Steve

Jimbuna 08-01-10 01:08 PM

Be very careful of what vessels you approach on the surface http://www.psionguild.org/forums/ima...es/whistle.gif

Beware of the http://www.psionguild.org/forums/ima...psclothing.gif

maillemaker 08-01-10 11:59 PM

First trip out with the q-ship mod and I ran across one on the east cost of Britain.

I have external cam on for now since I just installed a new skin and wanted to see what it looks like. Kinda blew the surprise because I external-cammed the ship and in fact you can see the guns hidden in the q-ship crates if you look carefully.

Sucker shot at me and damaged me even though I was submerged! They saw my scope.

Steve

Jimbuna 08-02-10 06:28 AM

The experience is a little more dramatic when you have no external cam enabled and come across one whilst on the surface :yep:

frau kaleun 08-02-10 08:02 AM

It's especially fun when you approach one submerged and undetected, put an eel into what seems to be an ordinary merch, and then (as I am wont to do early in the war) surface to finish her off with your guns only to start taking damage from her guns before you can even get up to the bridge.

Fortunately they all seem to be smallish vessels and IME one well-placed eel is usually enough to sink them.

Sailor Steve 08-02-10 09:38 AM

In the First World War the Q-ships became an art form. They carried extra crew whose sole job was to make a good show of abandoning ship. They would take to the lifeboats and everything. Then, when the unsuspecting u-boat would close in to board and lay scuttling charges...

Of course the Brits cried foul when the Germans started torpedoing them from underwater, but what's a poor u-boatman to do?

frau kaleun 08-02-10 10:44 AM

Quote:

Originally Posted by Sailor Steve (Post 1458147)
Of course the Brits cried foul when the Germans started torpedoing them from underwater, but what's a poor u-boatman to do?

First they don't like it when we give them a couple warning shots with the deck gun and then sink their ship after they've abandoned it.

Then they don't like it when we torpedo them from underwater.

Then they don't like it when we wait 'til after dark and torpedo them on the surface.

*heavy sigh*

There is just no pleasing some people.


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