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Compatibilities, Compatibilities, Compatibilities..
Folks, I wonder when will the individual modders would stop pulling the string each to his side and would start cooperating to solve the problems of incompatibilities between mods ? I understand the mind of modder - each one struggles to make something better than one made it already previously. But seeing let's say ~5 versions of mods that slightly changes the look of one and only stuff is ridiculous. Or when one mod already includes partial already existing feature from another mod is also bad. Freedom of choice works without issues when you actually can choose without being forced to use one or another mod that does not make CTDs or weird behavour/looks of modded stuff.
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You say that you understand the mind of the modder, but the rest of your post indicates that you do not.
Most modders start out as regular players who either see something they thing could be better or have an idea they would like to see implemented. They know nothing of how things work, but they go at it and they learn how to do the things they want done. This means that they make the mods they want, not the ones we want. Some of them just like to mod, and do offer to try to do what people request, but the only criterion is their own desire to do something that appeals to them. This also means that criticizing the lack of diversity you think you see might make them less responsive, not more. The best reply I can think of is, why don't you decide what you want to see done and start learning how to do it, instead of insisting that creative people do things your way? |
Are you always like that tattling around and missing the point ? All I ever stated about was incompatibilities between mods! Not a word from me as if I don't like the way moders make their mods or somethin. Problem is that if you find two good mods but they are not compatible between each other then it is a big sucker cuz you are forced to choose one of them. To be outspoken in one's critisism about a lack of cooperation between some moders to narrow quantity of incomatibilities is not a bad thing to talk about as you're probably keen to interpret this your own way. And no I don;t want to start becoming modder myself because I will deffinetly lose the excitement of play.
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Maybe it's a misunderstanding because of language problems. If so, I apologize.
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If the modders were working together as a team, then they would have testers whose sole job was to point out conflicts and problems. But they're not. They work alone on what they want to work on. In my opinion what you should have done was ask if anyone could make 'X' mod work with 'Y' mod, "please". You might have gotten a better response that way. |
I'll also add that with JSGME activating and then deactivating mods is a breeze. So it's not really hard to choose the mods that work together.
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If your not willing to fix compatability problems on your own then how can you blame the modders for not doing it? When i started adding Mods to SH4 i saw things i liked in several mods so i asked questions and worked out the issues myself instead of asking modders to do it for me. Why should they be bothered to make the game the way i wanted it when they have already worked so hard to create their version and freely make it available to all of us?
Basicly, if you want things to work together that were not designed to then its up to you to make it yourself. This is a great community here at subsim and most modders will offer advice and help if asked. However being confrontational about how YOU think things should be will get you nowhere around here. |
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I think you have a misunderstanding on how mods are coded. There is not a compatible way and an incompatible way. Any mod will be incompatible with another if it overwrites the same file as the other mod. There is no way to plan for this unless the mods are made with each other in mind.
For example if one mod changes the HUD color while another changes the HUD commands the two will be incompatible unless the two modders share each others work. You can't expect dozen of coders to know what dozen of others are doing. Truth is though there is a lot of collaboration going on. I for one am very appreciative for that. Without the foreknowledge of what other coders might be doing the only way to write code that has a chance of being compatible when touching the same file is if you can append the code to the file leaving the preexisting code untouched. This normally is not done because it requires special installers to be written for the user. And there is still the chance that one append could be in conflict with another. Such as both mods wanting to change the HUD color. One has to win over the other or crash. |
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