![]() |
XXI Autocannon mod
This is Evans82's mod. I am having problems with inserting the mod into my game. I have left a private message for Evans82 & would also like to know if anyone knows how to insert this mod into the game also. I am playing SH3 GWX3.0 with SH3 Commander in it. Please help if you can. Thank You
|
Hi Mike
I don't use this mod but after having looked in the Downloads section I have read this: Quote:
The Sim file can be found at: C:\Program Files\Ubisoft\GWX3.0\data\Library Be sure to back up your original before proceeding. |
how do I copy the. I can't even read the file. It's all computer language. The file does not copy & paste.
|
|
starting and ending dates of submarines
Can anyone tell me where the starting and ending dates are in the configurations for the submarines in the SH3 GWx game
|
What are you trying to adjust?
|
I am trying to get the XXI to start in the 10th flotilla in 1942. Also I am trying to get the mod "Spirit of Machines" by Einbecker to be JSGME ready.
|
I've got an XXI 1939 mod on MediaFire that you should be able to bastadise to give you what you're after. It makes the XXI available to all flotillas from the start of the war and you can cut and paste the dates into the 10th flotilla.
Try searching for ;WB in its files - I usually mark all the changes I make so I can track them. If not, let me know and I'll run you through the changes you need to make. |
Quote:
I'll discard your latest email now Mike :up: |
Quote:
Once he gives permission I'll release it on his behalf as JSGME ready. |
Nice to see that one of my thread is back to life!:D
EDIT: Thehiredgun, You have a PM. Buckup Your orginal "GUNS_SUB.sim" file from Library folder. You should backup only this one file. Then paste my "GUNS_SUB.sim" file into "Library" folder and also my four new files:"Shells XXI" DAT, "Shells XXI" ZON, "Shells XXI.dsd" and "Shells XXI.sim" This is all, but don't install this mod in "mid patrol". Is better to install this mod, like everything else, when You start a new career for best secure. |
I've JSGME'd evan82's mod and he's kindly given me permission to share it.
Find it at http://www.mediafire.com/?sharekey=f...1041a3fc51d567 |
Quote:
|
Quote:
|
I think It should work with SH3Commander without any problems:hmmm:.
Quote:
|
Looking at WB's post you will only see it in JSGME....you will need to activate it through that.
I haven't d/l from the link but you will probably/should install it into your MODS folder in your SH3 installation: C:\Program Files\Ubisoft\GWX3.0\MODS |
Usually I start my game with Sh3 Commander so I am out to sea when I start. I usually have to pick out the boat, flotilla & date on the Sh3 Commander screen & it does not offer the XXI after I install your mod with JSGME. I also checked the basic files in SH3 & it does not show your configurations. I am talking about WB's XXI 1939 mod
|
Quote:
|
Quote:
|
Now you're getting into the weeds!
You can try opening NSS_Uboat21.sim in S3ditor and change the max_speed value in E_propulsion. You'll find it under 15:unit_Submarine I'm not very good with those kind of files (I tend to just play about with .cfg) so either someone will be along soon to put me right or, if it works, please let me know:up: |
All times are GMT -5. The time now is 11:25 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.