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-   -   XXI Autocannon mod (https://www.subsim.com/radioroom/showthread.php?t=169329)

thehiredgun 05-11-10 04:26 PM

XXI Autocannon mod
 
This is Evans82's mod. I am having problems with inserting the mod into my game. I have left a private message for Evans82 & would also like to know if anyone knows how to insert this mod into the game also. I am playing SH3 GWX3.0 with SH3 Commander in it. Please help if you can. Thank You

Jimbuna 05-12-10 04:27 AM

Hi Mike

I don't use this mod but after having looked in the Downloads section I have read this:

Quote:

INSTALATION::timeout:
First, buckup Your orginal "GUNS_SUB.sim" file from Your Library folder.
Copy my files to Your Library game folder [only files, not folders].
This is all, but I sugest You to use this mod when
You start a new career. Otherwise, You may have troubles.

"GUNS_SUB.sim"file in this mod is from GWX 3!!!:ping:



The Sim file can be found at:

C:\Program Files\Ubisoft\GWX3.0\data\Library

Be sure to back up your original before proceeding.

thehiredgun 05-12-10 11:37 AM

how do I copy the. I can't even read the file. It's all computer language. The file does not copy & paste.

bigboywooly 05-12-10 12:04 PM

Here you go

http://www.filefront.com/16424807/ev...-Mod-GWX-3.7z/

JSGME ready

thehiredgun 05-12-10 01:07 PM

starting and ending dates of submarines
 
Can anyone tell me where the starting and ending dates are in the configurations for the submarines in the SH3 GWx game

Wreford-Brown 05-12-10 02:54 PM

What are you trying to adjust?

thehiredgun 05-12-10 03:11 PM

I am trying to get the XXI to start in the 10th flotilla in 1942. Also I am trying to get the mod "Spirit of Machines" by Einbecker to be JSGME ready.

Wreford-Brown 05-13-10 04:35 AM

I've got an XXI 1939 mod on MediaFire that you should be able to bastadise to give you what you're after. It makes the XXI available to all flotillas from the start of the war and you can cut and paste the dates into the 10th flotilla.

Try searching for ;WB in its files - I usually mark all the changes I make so I can track them. If not, let me know and I'll run you through the changes you need to make.

Jimbuna 05-13-10 04:45 AM

Quote:

Originally Posted by Wreford-Brown (Post 1390888)
I've got an XXI 1939 mod on MediaFire that you should be able to bastadise to give you what you're after. It makes the XXI available to all flotillas from the start of the war and you can cut and paste the dates into the 10th flotilla.

Try searching for ;WB in its files - I usually mark all the changes I make so I can track them. If not, let me know and I'll run you through the changes you need to make.

Mike....that's a great offer from WB, I'd advise you to PM him and inform him of your requirements because I know the bugga has a lot more spare time than me atm :O:

I'll discard your latest email now Mike :up:

Wreford-Brown 05-13-10 05:13 AM

Quote:

Originally Posted by thehiredgun (Post 1390339)
Also I am trying to get the mod "Spirit of Machines" by Einbecker to be JSGME ready.

If you give me a link I'll try and JSGME Einbecker's mod.
Once he gives permission I'll release it on his behalf as JSGME ready.

evan82 05-13-10 10:15 AM

Nice to see that one of my thread is back to life!:D
EDIT:
Thehiredgun, You have a PM. Buckup Your orginal "GUNS_SUB.sim" file from Library folder. You should backup only this one file. Then paste my "GUNS_SUB.sim" file into "Library" folder and also my four new files:"Shells XXI" DAT, "Shells XXI" ZON, "Shells XXI.dsd" and "Shells XXI.sim"

This is all, but don't install this mod in "mid patrol". Is better to install this mod, like everything else, when You start a new career for best secure.

Wreford-Brown 05-14-10 07:19 AM

I've JSGME'd evan82's mod and he's kindly given me permission to share it.

Find it at http://www.mediafire.com/?sharekey=f...1041a3fc51d567

evan82 05-14-10 08:01 AM

Quote:

Originally Posted by Wreford-Brown (Post 1392176)
I've JSGME'd evan82's mod and he's kindly given me permission to share it.

Find it at http://www.mediafire.com/?sharekey=f...1041a3fc51d567

Thanks Wreford. I decided to paste this link under the thread about my mods.:smug:

thehiredgun 05-14-10 08:09 AM

Quote:

Originally Posted by Wreford-Brown (Post 1390888)
I've got an XXI 1939 mod on MediaFire that you should be able to bastadise to give you what you're after. It makes the XXI available to all flotillas from the start of the war and you can cut and paste the dates into the 10th flotilla.

Try searching for ;WB in its files - I usually mark all the changes I make so I can track them. If not, let me know and I'll run you through the changes you need to make.

Does your XXI mod work with SH3 Commander? When I installed it , it did not show up on SH3 Commander.

evan82 05-14-10 08:22 AM

I think It should work with SH3Commander without any problems:hmmm:.
Quote:

Originally Posted by thehiredgun (Post 1392237)
When I installed it , it did not show up on SH3 Commander.

Could You be more precise. What is wrong? SH3Commander won't work, or game? Do You have these new shells in Your XXI guns?:hmmm:

Jimbuna 05-14-10 08:29 AM

Looking at WB's post you will only see it in JSGME....you will need to activate it through that.

I haven't d/l from the link but you will probably/should install it into your MODS folder in your SH3 installation:

C:\Program Files\Ubisoft\GWX3.0\MODS

thehiredgun 05-14-10 08:29 AM

Usually I start my game with Sh3 Commander so I am out to sea when I start. I usually have to pick out the boat, flotilla & date on the Sh3 Commander screen & it does not offer the XXI after I install your mod with JSGME. I also checked the basic files in SH3 & it does not show your configurations. I am talking about WB's XXI 1939 mod

Wreford-Brown 05-14-10 10:06 AM

Quote:

Originally Posted by thehiredgun (Post 1392237)
Does your XXI mod work with SH3 Commander? When I installed it , it did not show up on SH3 Commander.

Once you unpack the files, open the folder and you'll find two sub-folders. One of these is for SH3 and the other is for SH3 Commander.

thehiredgun 05-14-10 03:02 PM

Quote:

Originally Posted by Wreford-Brown (Post 1392392)
Once you unpack the files, open the folder and you'll find two sub-folders. One of these is for SH3 and the other is for SH3 Commander.

Is there anyway to up the speedboost for an XXI? I have done this successfully with all the other boats but in the XXI I can not get the surface speed increased !

Wreford-Brown 05-14-10 03:19 PM

Now you're getting into the weeds!

You can try opening NSS_Uboat21.sim in S3ditor and change the max_speed value in E_propulsion. You'll find it under 15:unit_Submarine

I'm not very good with those kind of files (I tend to just play about with .cfg) so either someone will be along soon to put me right or, if it works, please let me know:up:


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