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-   -   2nd big bug in as many days (https://www.subsim.com/radioroom/showthread.php?t=167982)

navymmss 04-18-10 08:55 AM

2nd big bug in as many days
 
First it was the co2 now when i load the game the minute i press the w key to move around the game crashes. I have never seen a game with this many bugs. what the hell is going on with ubi they need to get their act together and make a decent game and give the developers time to iron the game out b4 release.

McBeck 04-18-10 08:59 AM

Quote:

Originally Posted by navymmss (Post 1364196)
First it was the co2 now when i load the game the minute i press the w key to move around the game crashes. I have never seen a game with this many bugs. what the hell is going on with ubi they need to get their act together and make a decent game and give the developers time to iron the game out b4 release.

Hopefully the patch release in 2 days will fix your issues :)

walsh2509 04-18-10 09:34 AM

On Co2 , how long should it take to go from 0 to 10 ?

Kapitanleutnant 04-18-10 10:59 AM

Quote:

Originally Posted by navymmss (Post 1364196)
what the hell is going on with ubi they need to get their act together and make a decent game and give the developers time to iron the game out b4 release.

When Ubi Romania were given the task of making Silent Hunter 5 they would have been given a budget and a projected release date. The fact that the game has been released in a buggy and unfinished state is not the fault of the publisher, but the devs in Ubisoft Romania.
They knew in advance when the game needed to be out the door by, if they couldn't fully implement all of their desired features in a stable product (and they evidently couldn't) they should have exercised some self control and cut superfluous crap in favour of getting a polished product out of the door. They didn't. The developers are at fault, not the publishers.

kylania 04-18-10 11:47 AM

Quote:

Originally Posted by walsh2509 (Post 1364230)
On Co2 , how long should it take to go from 0 to 10 ?

It's generally pretty quick, especially if you haven't raised the "Make the men breathe less" ability of the Bosun. That said, you can go up till 99% without any adverse effects.

McBeck 04-18-10 12:03 PM

Quote:

Originally Posted by Kapitanleutnant (Post 1364302)
When Ubi Romania were given the task of making Silent Hunter 5 they would have been given a budget and a projected release date. The fact that the game has been released in a buggy and unfinished state is not the fault of the publisher, but the devs in Ubisoft Romania.
They knew in advance when the game needed to be out the door by, if they couldn't fully implement all of their desired features in a stable product (and they evidently couldn't) they should have exercised some self control and cut superfluous crap in favour of getting a polished product out of the door. They didn't. The developers are at fault, not the publishers.

Thats a bold opinion - how do you want to back it up?

LIONPRIDE 04-18-10 12:36 PM

Quote:

Originally Posted by McBeck (Post 1364352)
Thats a bold opinion - how do you want to back it up?


.

That's a pretty accurate business model for many developers lately sir ...

probably not too far off the mark.


.

kylania 04-18-10 12:44 PM

Quote:

Originally Posted by LIONPRIDE (Post 1364372)
business model

http://strategicdc.com/blog/wp-conte...onceivable.jpg

:DL

Kapitanleutnant 04-18-10 12:53 PM

Quote:

Originally Posted by McBeck (Post 1364352)
Thats a bold opinion - how do you want to back it up?

It's not "bold", it's how pulishing works, dip****. The publisher forwards x amount of money to seed the development, and a contract is drawn up stating that further funds will be made available when certain development milestones are reached, culminating with the release date.
The developers would have been well aware of the development milestones and agreed upon release date before active development started. The fact that SH5 is a buggy mess rests entirely on their shoulders.

McBeck 04-18-10 12:53 PM

Quote:

Originally Posted by LIONPRIDE (Post 1364372)
.

That's a pretty accurate business model for many developers lately sir ...

probably not too far off the mark.


.

You may be right about that in general - but Kapitanleutnant post it like its a fact. My point is merely that if you post it like a fact in the particular care, you need to back it up.

Onkel Neal 04-18-10 05:31 PM

Quote:

Originally Posted by Kapitanleutnant (Post 1364387)
It's not "bold", it's how pulishing works, dip****. The publisher forwards x amount of money to seed the development, and a contract is drawn up stating that further funds will be made available when certain development milestones are reached, culminating with the release date.
The developers would have been well aware of the development milestones and agreed upon release date before active development started. The fact that SH5 is a buggy mess rests entirely on their shoulders.

Hey, what's with the namecalling? You know that's not how this forum works. :nope:

dberladyn 04-18-10 06:26 PM

I'm in construction and in some way's things work exactly as you describe. Often times the suits get all ornary about their "schedules", as if that is more important than actually building a building properly. There's a choice to be made, cut corners slap together a job to stick to a deadline or come to terms with reality... things usually take longer than some pencil pushing teet allowed for when drawing up a schedule.

Who knows what happened. Maybe Romania slacked off and didn't focus on this project because they were busy with personal lives or coding other games, or perhaps they worked really hard, full of passion burning out 3/4 of the way through the project.

Either way, both parties were in this together, they both are equally responsible. Who knows, maybe we'll see five patches in the life time of this product giving us what the creators envisioned in the beginning.

dberladyn

Reaves 04-18-10 07:29 PM

Quote:

Originally Posted by Kapitanleutnant (Post 1364387)
It's not "bold", it's how pulishing works, dip****. The publisher forwards x amount of money to seed the development, and a contract is drawn up stating that further funds will be made available when certain development milestones are reached, culminating with the release date.
The developers would have been well aware of the development milestones and agreed upon release date before active development started. The fact that SH5 is a buggy mess rests entirely on their shoulders.


You couldn't hit the nail much harder on the head.

Zedi 04-19-10 02:28 AM

I also start to believe this is the dev team fault. I don't play any other Ubi game, but I know a LOT of people who play AC2 and they have no complaints. Actually, all have said that AC2 si just a great game. The difference between AC and SH is .. the dev team. Not to mention that every SH release is the same story, filled with bugs, patched up later & fixed by moders. Maybe it's time for a change...

Pandion 04-19-10 02:51 AM

You can't compare AC2 with SH5, because anyone would realize Ubi would have invested a lot more heavily into AC2.

Arclight 04-19-10 05:35 AM

Not too mention AC2 has a replay value of about 0, while SH5 (with the proper support it needs after release) will still be played 5 years from now.

Zedi 04-19-10 06:44 AM

Quote:

Originally Posted by Arclight (Post 1365122)
Not too mention AC2 has a replay value of about 0, while SH5 (with the proper support it needs after release) will still be played 5 years from now.

So.. this is some kind of excuse to make an unfinished game as there is plenty of time to fix it?
And ofc there was more investement in AC. I think there is more work to do in building up cities in details than build up one submarine.

Anyway, I don't really care about details, if is the devs or the publisher fault.. Ubi is one company and they just fail to develop a finished SH product. Maybe they should hire some moders from here to develop SH6.. if there will be any further release.

Arclight 04-19-10 06:52 AM

Where the heck did you get that from? :huh:

Just saying you can't compare AC2 to SH5. :-?

msxyz 04-19-10 06:56 AM

While setting dates and budget constrains is part of the publisher job (and thus, the blame falls on Ubisoft) I think the developers have their part of guilt. The new interface layout and look have been heavily criticized and there's no doubt it was an internal design decision.

I'm pretty sure that if SH5 were just like SH4+UBM with improved graphics (and maybe the ability to move around the sub freely), except for a few individuals, the community here would have welcomed it with open arms.

I'm not saying there wouldn't have been any criticism, maybe centered around the lack of innovation, but at least it would have been a solid base from which start modding.

Darkbluesky 04-19-10 07:37 AM

Quote:

Originally Posted by Reaves (Post 1364773)
You couldn't hit the nail much harder on the head.

From the point of publisher, yes. But that's single part of the movie, and if you ask me the picture is much, much bigger.


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