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My Torpedos Get Stuck
I've been having a problem (no duds: I have duds disabled) with about 1/4 of my torpedos when fired.
They go out of the tube to about 200 feet and then just stop. They don't sink or detonate.. they just keep screws turning, bubbles rising.. just stuck in the water about the place where they are supposed to turn and change course for their attack run. Oh.. also some of them are pre-detonating (that isn't supposed to happen with duds turned off... right?) |
Huh I have never had a premie in sh5.
Could it be mod related? |
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NewUIs_TDC_1_1_0_ByTheDarkWraith Nauticalwolf's Interior Mod V1.0 Simple_Fixes_While_Waiting_for_next_patch_v1.0_SH5 _115 No Umark MightyFine Crew Mod 1.2.1 Alt w beards impurity blue Environment MOD_1.1 Reduced Mission Tonnage v02 Electric torp wake removal - wamphyri DiveDepthFix_by_coasterdigi Critical hits 1.1 Torpedos Church's SHV 1.01 Keyboard Commands v1.1 Adjusted Running - Walking Speeds v1.0 Edit: Perhaps it could be the Electric torp wake removal - wamphyri ? ? |
I'm gonna guess its a mod issue or conflict. Thats quite a roster you have there.
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I was like wtf... why haven't they hit yet. Pulled up the TAI map and they are just sitting there like 10 feet in front of my nose. I even had one circle runner so far. Scared the crap out of me. |
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But if you must, from your list... only two i use: Impurity Blue Darkwraith UI (SH5 Enhanced). |
Mac:
You're having FAR too many problems! You need to stop using so many mods OBVIOUSLY! Secondly, it won't be long before the new patch starts downloading automatically. You don't want that to happen with active mods (just WHY, I don't know, but, it's SOP!) I've NEVER had a torpedo hang! I've had some duds, some, "premature detonations" whilst attacking ships resembling Selma Hayak... |
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No Umark MightyFine Crew Mod 1.2.1 Alt w beards Electric torp wake removal - wamphyri DiveDepthFix_by_coasterdigi Critical hits 1.1 Torpedos So my remaining mods will be much smaller: NewUIs_TDC_1_1_0_ByTheDarkWraith Nauticalwolf's Interior Mod V1.0 Simple_Fixes_While_Waiting_for_next_patch_v1.0_SH5 _115 impurity blue Environment MOD_1.1 Reduced Mission Tonnage v02 Church's SHV 1.01 Keyboard Commands v1.1 Adjusted Running - Walking Speeds v1.0 I'll give that a whirl now. :) |
The only time I saw my torp freeze occurred before I had installed any mods other than ship smoke and improved clouds.
I fired at periscope depth and then about twenty seconds later dove. The torpedo halted right about the time my extended scope went under. Ever get stuck coming up to the bridge in rough weather because the hatch slams on your chest? You're frozen in place until you can manage to click the hatch open again. At this point I'm guessing it is something similar to that - some program glitch triggered by changing depth or crossing the surface plane, because I have not again tried diving until after my torps hit (or miss :shifty:) and I have not had it occur again. At least not yet. |
You didn't happen to tell your torpedo man to go ahead with his idea of torpedo mines, have you?
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I've had a few "stuck", but only when firing quickly. I've had quite a few premature detonations though.
That said, I do have duds turned on and am using far more mods. :) |
when I ran into the two enemy subs, they had tried to fire torps at me , and they had this problem happen to them. ( single player "task force" of two enemy subs) would never have known but when I went to see if I had in fact sunk the first sub after chasing down the second using the external camera, I found 4 torps just hanging in the water that had been fired towards where I first made contact with the other subs. Fortune favors the fool I guess. ;)
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What is weird is even with Duds turned on, I have only ever had 1 fail on me. Anyone else have them switched on and seen many duds?
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I'm having this and also a new problem of torpedos reloaded into tubes take off like a bat out of hell because I presume the tube previously had a T1 in high speed. T2 takes off like a a high speed passing the target well in front. this is using snap shot tageting with the numbers. Had the threes supperimposed and it wasn't even close.
Rip |
It could be a coincidence, but since I have stopped using preheat torps and the range one which I can't remember the name for, my stuck torpedos have stopped... or maybe its just a coincidence and they will strike again next time I get a juicy target as was always happening?
has anyone else noticed this or shared this observation? |
i have had same thing happen.... it seems semi random and also times with trying to shoot while changing time comp, but once damage dun have to reload the game i find
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well, just disproved my own theory about it being todo with the pre-heat etc ability, back to square one then with my theories. Although if I get one, I've noticed about 90% of my torps will be useless, though some reason some of them still work... usually after having given up on a target in frustration! but then, as soon as refit back in dock for more and then no problems, very strange isolated bug thats going to be hard to nail down and fix
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