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Keltos,
I didn't really have to do anything, the torps work in game, just need to change to homing if you want them. But the game does have a bug, the material node on the torpedo uses Torpedo.tga and the texture Torpedo.dds is the pic used for the dials to fire a Salvo, so the torpedo.dat file is using the wrong .tga/.dds. Peabody |
If I may add my two cents here. I've noticed that in 1.4 the air dropped torpedo has the correct texture, however in 1.5 you get what you see in the screen shot here. Might be a place to start to get the texture correct.
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Peabody |
what we'd need is a clone of a torpedo bomber, use that one sparingly in the campaign, starting in 1944 as in RL, and let that one carry the homing torpedoes.
They usually patrolled in pairs, not single planes. I love it ! next we'll have MAD equipped IJN planes hunting down Fleetboats :arrgh!: keltos Quote:
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http://en.wikipedia.org/wiki/Mark_24_Mine |
New Homing Torpedo Dropping Avenger Plane
http://img268.imageshack.us/img268/2...irhomingus.jpg
original torpedoair http://img175.imageshack.us/img175/2484/homingair.jpg Homing torpedoair : mk27 model, fixed screw and detonator animation according to new model I never made a new plane for the game before.. : - I cloned the ATB Avenger like I would a sub's files. - I set it in the american roster : [UnitClass] ClassName=USTorpedoBomberhoming UnitType=303 AppearanceDate=19390101 DisappearanceDate=19480101 DisplayName=US TB Torpedo Homing [Texture 1] TextureName=data/Air/ATB_USTorpedoBomber_homing/ATB_USTorpedoBomber_homing_T01.tga StartDate=19000101 EndDate=19991231 Frequency=1 - I cloned the airtorpedo : Torpedo_Air_US_homing I set the torpedo .sim and .zon to the spec of the real torpedo I imported the mk27model I fixed the propeller's animation I added an animation to the detonator : it now spins :) - I made new textures : Torpedoairhoming what am I missing to have it ingame ??? keltos |
I think I was going to ask yesterday if this will work with 1.4 and RFB? dam old age......:damn: Peabody where did you get all those japaknes subs etc....
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Planes taking of carriers, air dropped homing torpedoes (possibility for MAD equipped IJN planes hunting down Fleetboats), Radar Range Unit [WIP], Narwhal... SH4 is turning into a whole new sim! I'll take it over SH5 any day. :)
Some great stuff you guys are working on here. :up: |
Just wish we could get all these things working in career mode with the supermods....
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that's the plan :yep:
we start with stand alone mods that we integrate later in our larger mod, like I did for the jap subs, this is meant for the IJN campaign Climb Mount Niitaka. But I could never do a quarter of the stuff I do without Peabody. Keltos @clayp : this is for the IJN side player.. the IJN had no homing torpedoes, but if it works it could well be done for the other side ;) the IJN had MAD though, and DC to go along : they would screen in front of convoys and could spot a sub at ? 100 feet deep 100 m on either side of the plane, I think some US subs were attacked that way, but as always too little too late |
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I don't have a separate install of 1.4 so I can't test or even make a version for it. But right now we are still testing to see if they will actually work correctly. Most of the stuff we are using is from the US stuff so it would probably work ok, but I don't know about RFB, don't know what files are changed. I would have to look at it. Keltos built the Japanese Subs for our Japanese Campaign which is way behind schedule due to some Real Life problems on my part. He had some subs and I was writing a Campaign and decided on Japanese since there was TMO, RSRD, RFB and OM so Japanese was the only thing left and he needed a place to put his subs, so we teamed up. Someday maybe I can get my part done. Peabody |
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RGR bud...:up:
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yep, i am looking forward to the day we have MAD equipped planes in SH that works with TMO RFB etc.Will be wondering how planes are nailing us at 250 or 300 feet lol good stuff.
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Is this a die marker or what? :)
You probably know this already, but I'll post it anyway. MAD related: http://ibiblio.org/hyperwar/AAF/USSBS/IJO/IJO-48.html Q. Describe by diagram the employment of MAD planes in convoy coverage? http://ibiblio.org/hyperwar/AAF/USSB...plate_48-1.jpg Q. What was the procedure when your MAD discovered a submarine? http://ibiblio.org/hyperwar/AAF/USSB...plate_48-2.jpg |
Now for the bad news, it doesn't work.
For some reason on the initial testing I had a line of stationary ship in a north/south line. There were also two carriers steaming at 20 knot east to west. The planes in the mission toward the North/south line of ships and dropped the torpedoes and the torpedoes hit the Carriers traveling east west about 1500 yards north of where the torps were dropped. This happened twice in two different test. But apparently it was a fluck, I do not know why the torps turned and headed for the carriers but I have been unable to reproduce the event. In fact I can not even get a 'homing torpedo' on a plane. What happened in the test is still a mystery. Peabody |
If I remember correctly there is a huge difference in the manner in which air dropped torpedoes work in 1.4 and 1.5. I believe in 1.4 when the torpedo was dropped it behaved like you would expect. However in 1.5 when the torpedo is released it immediately begins traveling quickly in the opposite direction of the dropping aircraft. I'll set up a mission to test this out to see if my memory serves me right and post the results here. This could help with your testing.
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So it appears to go backwards. In other words it doesn't come off the plane like its should, traveling at the same speed as the plane. But maybe what you have experienced is different, I appreciate any information you have. It is a mystery why the torps hit the carriers. They were US planes and US carriers so they should not have been attacked. But any testing data you have would be appreciated. Peabody |
In the test pictures I showed at the beginning of the thread, the torpedo dropped backwards, hit the water, then moved backwards and down deep (I followed it all the way) then started moving forward again, went up to torpedo depth (5 feet I believe) and went straight to the target.
in a pm, lurker_hlb3 told us : Quote:
keltos |
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Peabody |
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