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[WIP] Playable Cachalot class submarine
... because I have a WIP project :D:D:D
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Mikhayl has an excellent tutorial for doing this, and he takes you step by step to clone an existing sub. It should be in the sticky section. Peabody |
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TEASERS: :D:D
http://img519.imageshack.us/img519/9153/wip1m.jpg http://img87.imageshack.us/img87/2540/wip2c.jpg http://img693.imageshack.us/img693/9954/wip3z.jpg HINT: It's American, saw service in WW2's early years until retired, and only two of its class were ever built. And it's much smaller than a Narwhal ;) |
Cachalot class submarine?
http://www.uboat.net/allies/warships...0_cachalot.jpg |
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tuto last part :
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send it to me, I'll make your a Narwhal clone for this one will remake the tutorial tomorrow or thursday keltos |
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Since you are familiar with some of this I will try a condensed version. Set up a folder to make a MOD with Data folder inside. And I will list the files you need. 1. Find a sub that is similar in number of tubes, guns etc so it will be that much easier to do. I'll use Porpoise, you can follow the directions using any other sub. Create the same folder structure as where the files come from. 2. Data/Submarine/NSS_Porpoise....copy the entire folder. 3. Data/Roster/American/Submarine/SSPorpoise.cfg 4, Data/Menu/Data/SubmarineClasses/P_Class_01.dds 5. Data/UPCData/UPCUnitsData/Unitparts2Porpoise.upc 6. Data/Objects/Conning_P_01.dat, .sim, .val, .cam, .zon That should do it for copying files. Now editing: One major thing to remember is the classname must match in each file they are in. Start with Data/Roster/American/Submarine/SSPorpoise.cfg change the filename to SSCachalot.cfg [UnitClass] ClassName=SSCachalot Very Important UnitType=200 200=submarine, leave it AppearanceDate=19350815 change if necessary DisappearanceDate=19451115 DisplayName=US Cachalot Change [Texture 1] TextureName=data/Submarine/NSS_Cachalot/NSS_Cachalotclass_T01.tga LightmapTextureName=data/Submarine/NSS_Cachalot/NSS_Cachalot_O01.tga StartDate=19350815 EndDate=19430512 Frequency=1 Change the info in green and continue if there is a second texture, reset dates as needed. Below this is the names used for the subs in that class, you can have one or as many as you want. [Unit 1] Name=USS MYboat DOC=19350815 DOD=19451115 [Unit 2] Name=USS Pike DOC=19351202 DOD=19451115 ************************************************** ******* I have to leave for a while, will complete when I return ************************************************** *** Ok, let's go to the Data/Menu/Data/SubmarineClasses/P_Class_01.dds Change to Cachalot_Class_01.dds Later you can change the actual .dds image. ************************************************** ****** Next: Data/UPCData/UPCUnitsData/Unitparts2Porpoise.upc change to Unitparts8Cachalot.upc You not only have to change the name you also have to change the number to the next number in line. Since the stock game has 7 I am using 8. NOTE: if you have other subs in there and get to high, 1 and 10 will conflict with each other so one sub will not have a tower. Open the Unitparts8Cachalot.upc with notepad: [UnitPart 1] ID=CachalotClassConningEarlyWar Type= CachalotClassConningTower NameDisplayable= Start of war Conning Tower UnitPartInterval=NULL, NULL ExternalLinkName3D= data/objects/Conning_Cachalot_01 HullTextureNameOverride=data/Submarine/NSS_Cachalot/NSS_Cachalotclass_T01.tga HullLightmapTextureNameOverride=data/Submarine/NSS_Cachalot/NSS_Cachalotclass_O01.tga HullNormalmapTextureNameOverride= NULL MenuSilhouetteTextureNameOverride= Cachalot_Class_01.tga change the Porpoise and P to Cachalot. Below that will be Compartments, you can rename the compartments ID using Cachalot instead of Porpoise [UnitPart 1.Compartment 1] CompartmentType= 1 StatusActive= Yes ID= CachalotConnWatch This file may contain more than one tower, which the Porpoise does. If your tower will not change then delete the other towers which will be [UnitPart 2] etc. ************************************************** ************* Now Data/Objects/Conning_P_01.dat, .sim, .val, .cam, .zon change filenames as before, replace the P with Cachalot for each file. Now you need S3D. 1. Open the Conning_Cachalot_01.dat 2. Using the button at the top open the .sim, .val, .cam .zon on top of each other. 3. If we don't change the IDs of these entries they could conflict with others so we will remap them. 4. Go to the Menu/Tools/RemapIDs a window opens. 5. Click the "Random" button....only this one time DO NOT CLICK THE RANDOM BUTTON AGAIN. 6. Click OK 7. File SAVE 8. File Close 9. Now the .zon file will close and you are at another window. 10. Select Tools/RemapIDs DO NOT CLICK RANDOM. 11. Click OK 12 File Save 14 File close repeat for each of the windows then close S3D. Remember ONLY CLICK RANDOM ON THE FIRST WINDOW. ************************************************** **************** Now to Data/Submarine/NSS_Porpoise Change the folder name. Then go inside and change the filenames. Now since you just did it for the tower, we will do the .dat, .sim, .zon, .val, .cam, .dsd. Notice there is one more here the .dsd. It contains the sounds so you do not need it in the tower also. Open .dat then use the buttons at the top right and open all of them. 1. Tools/RemapIds 2. Click Random 3 Click OK 4. File Save 5. File Close 6. Tools/RemapIDs 7. Do NOT click Random 8. Click OK 9. File Save 10. File close Rinse and Repeat....Remembering to only click random the first time. When you are done, close S3D. Open the NSS_Cachalot.cfg. [Unit] ClassName=SSCachalot 3DModelFileName=data/Submarine/NSS_Cachalot/NSS_Cachalot HumanPlayable=YES Interior=data/Interior/NSS_Porpoise/NSS_Porpoise UnitType=200 MaxSpeed=19 MaxSpeedSubmerged=8 Length=91.7448 Width=7.601 RenownAwarded=130 Do not change the Interior since there is no Cachalot interior. Change any necessary data. As you go down you will find data such as Surface depth and others. Remember that is in there since it will be in the Cachalot.sim file also, so they should match. Save Open the NSS_Cachalot.upc with notepad. [UserPlayerUnit 1] ID=Porpoise NameDisplayable=Porpoise UnitName= USS Porpoise Type=Porpoise UpgradeClass=1 UnitInterval= 1935-08-15, 1945-11-15 ExternalClassName=SSPorpoise Nationality=American CrewRanks=12 Evolution= Normal Damage= 0 TextureName=data/Submarine/NSS_Porpoise/NSS_Pclass_T01.tga LightmapTextureName=data/Submarine/NSS_Porpoise/NSS_Pclass_O01.tga NormalmapTextureName= NULL MenuSilhouetteTextureName= P_Class_01.tga [UserPlayerUnit 1.UnitPartSlot 1] ID=PorpoiseConningSlot NameDisplayable=Conning Tower Slot Type=NULL AcceptedTypes=PClassConningTower IDLinkUnitPartIntervalDefault1= NULL, 1942-07-31, PClassConningEarlyWar IDLinkUnitPartIntervalDefault2= 1942-08-01, 1943-05-31, PClassConningHalfCut IDLinkUnitPartIntervalDefault3= 1943-06-01, NULL, PClassConningLateWar ExternalNodeName3D= Z01 Again change the names of Porpoise and P to Cachalot. Notice the UnitPartSlot 1 is the tower and there are three listed with dates. If your sub only has one then delete the other two or put semicolons ; in front of the line so the computer will ignore them. (marked in yellow above) Now you can continue down to the "Compartments" and change the IDs like you did in the tower. [UserPlayerUnit 1.Compartment 1] CompartmentType= 1 StatusActive= Yes ID= CachalotSternTorpedo Now if I didn't mess something up, you should have a working sub. Then you can go to the subs .dat file and put in your 3D model, and make other changes that may be necessary. Before doing any more changes though, enable the MOD and see if it works at least in a single mission. The info Keltos gave above shows how to add it to the Campaign. Peabody |
Thanks for the help. The Porpoise would indeed be the best one to clone, as it had the same number of torpedo tubes, type or armament, etc, and I also have used her hull and conning tower as a base for the Cachalot.
If one you guys can do a quick clone of Porpoise for chachalot class that would be great. Then it will be a matter of replacing the hull, conning tower and textures with the new ones, as well as movinga round everything to match the new positions (The Cachalot is some 10 metres smaller than a Porpoise, so I scaled down everything). The main help i will need is with retexturing the new model. Keltos, will your progam do that easily, providing textures like those from Narwhal I skinned? |
[QUOTE=Hitman;1331452]Thanks for the help. The Porpoise would indeed be the best one to clone, as it had the same number of torpedo tubes, type or armament, etc, and I also have used her hull and conning tower as a base for the Cachalot.
ok If one you guys can do a quick clone of Porpoise for chachalot class that would be great. will do Then it will be a matter of replacing the hull, conning tower and textures with the new ones, as well as movinga round everything to match the new positions (The Cachalot is some 10 metres smaller than a Porpoise, so I scaled down everything). The main help i will need is with retexturing the new model:har: who would've thought ! ;) . Keltos, will your progam do that easily, providing textures like those from Narwhal I skinned? yeah I can try that, we did the Narwhal, remember ? ;) keltos |
NSS Cachalot v 1.1
NSS Cachalot v 1.1
http://img710.imageshack.us/img710/5199/cachalot.jpg loadout : http://img718.imageshack.us/img718/8365/loadout.jpg http://img31.imageshack.us/img31/9996/cachalot2.jpg at sea : http://img682.imageshack.us/img682/2302/cachalot1.jpg Characteristics of the Class adjusted in the Cachalot.cfg and NSS_Cachalot.sim to RL specifications ! she needs two .30 caliber machine guns at the start of the war ! I need Peabody to implement the .50 MG, I couldn't... awaiting .obj model of real Cachalot hull and tower Hitman ! :yep: Pmed to Hitman regards, keltos |
Excellent keltos :yeah:
you got PM :up: The model was quite easy because it is very similar to the Porpoise class, just resizing, adding the ammo containers and reworking the stern did the trick. The good news is that in those earlier boats like Dolphin and Cachalots there are no external tube doors to add, just the small circular doors, so it should be much easier than the headache they gave you with Narwhal :yeah: |
We got some real sub makers here! :yeah:
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Agreed. I'm actually anxious to give this a try! :yeah:
I'm starting a V-boats forever chant, anyone with me? (both from wikipedia) "War came to Cachalot as she lay in Pearl Harbor Navy Yard in overhaul. In the Japanese attack on Pearl Harbor of 7 December 1941, one of her men was wounded, but the submarine suffered no damage. Yard work on her was completed at a furious pace, and on 12 January 1942 she sailed on her first war patrol. (Like her sisters, her MAN engines, license-built in the U.S., caused constant headaches, and she was eventually re-engined). After fueling at Midway Island, she conducted a reconnaissance of Wake Island, Eniwetok, Ponape, Truk, Namonuito, and Hall Island, returning to Pearl Harbor on 18 March with vitally needed intelligence of Japanese bases. Her second war patrol, for which she cleared from Midway on 9 June, was conducted off the Japanese home islands, where she damaged an enemy tanker. Returning to Pearl Harbor on 26 July, she cleared on her final war patrol on 23 September penetrating the frigid waters of the Bering Sea in support of the Aleutian Islands operations." "After returning to Pearl Harbor, Cuttlefish put to sea on her first war patrol on 29 January 1942. On 13 February, she performed a reconnaissance of Marcus Island, gaining valuable information, and after patrolling in the Bonin Islands, returned to Midway Island on 24 March. She refitted there and at Pearl Harbor, and on 2 May cleared Midway for her second war patrol. From 18-24 May, she reconnoitered Saipan and the northern part of the Mariana Islands. On 19 May, she attacked a patrol ship, and while maneuvering for a second attack, was detected. She was forced deep to endure four hours of severe depth charging, more of which came her way on 24 May when she challenged three enemy destroyers. The next day an alert enemy plane caught her on the surface and dropped two bombs as she went under, both of them misses. As it became obvious the Japanese Fleet was out in strength, Cuttlefish was ordered to patrol about 700 nautical miles west of Midway, remaining on station during the Battle of Midway from 4-6 June 1942. She returned to Pearl Harbor on 15 June, and there and at Midway prepared for her third war patrol, for which she sailed on 29 July under the command of Lieutenant Commander Elliot E. Marshall. Patrolling off the Japanese homeland, she attacked a destroyer on 18 August, and received a punishing depth charge attack. Three days later, she launched a spread of torpedoes, three of which hit a freighter and one of which hit an escort. Explosions were seen, but the sinking could not be confirmed. On 5 September, she attacked a tanker which, it is believed, she sunk." even though their use in war was short-lived, I would like to see a custom campaign set up for these boats, harbor recon more than war patrols, should be easy to mix-and-match patrol objectives in the patrolobjectives.upc, which, this coming week, I'll be glad to work on! (Keltos, Hitman, is it just me or are we becoming some kinda team? :D ) |
Good stuff Team Cachalot.
More subs = always good. :up: |
There's always one thing in the V Boats that had a certain appeal to me: The classic fleet boat concept, which reached its WW2 pinacle with the Tench class was in fact the end of a long evolution with many failiures on the way. But in any case, the end-result was something way different to the german submarines, which were mainly short or medium ranged and sized. The only german submarine comparable to a fleet boat is a IXD/2 U-Cruiser, but not a type VII or even a normal Type XB.
However, the cachalot class was a brief attempt at making a smaller and shorter range submarine, something much more comparable to a Type VII. For those that had interest in seeing how a smaller sub could do in the Pacific, this Cachalot class is a good chance to put it to a test. The maneuverability and dive times should be close to a Type IX, because it wasn't much bigger (769 tons a VIIC, 1050 a IXB, 1120 a IXC, 1120 tons a Cachalot) Quote:
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Cachalot Early War Version :
http://img444.imageshack.us/img444/2302/cachalot1.jpg tower : http://img51.imageshack.us/img51/2302/cachalot1.jpg Cachalot Late War Version : can't get the tower to show up although it's ready ! :damn: coming.. all AO maps done all animations (tubes, planes..) done keltos |
You guys really are amazing...
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Peabody |
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