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Dwarf Fortress
Anyone else here play Dwarf Fortress? For those who haven't hear of it, it's an incredibly deep game focusing on content and realism rather than graphics. People say the original Silent Hunter is way better than III-5, because even though it lacked good graphics, it was filled to the brim with content. Dwarf Fortress, the work of a single man who's worked on it for seven years thus far, takes this philosophy to the extreme. It uses only square BMP tiles for graphics, and the default tileset is comprised of colour-coded ASCII characters (ya rly). What it delivers, in the place of visuals, is content and, above all, depth.
The game is comprised of three parts -- a realistic world generator that handles such things as politics, erosion and road-building, a Rogue-like RPG mode where you walk around in the world, and the titular Dwarf Fortress Mode, where you pick a site in the world and travel there with a team of seven dwarves and a wagon and build a fortress. You'll mine, "terraform", trade, hunt and fish, fend off goblin sieges, and build "mega-projects" -- huge prestige projects that take skill and time to accomplish, but which look great when finished. Examples of how deep this game is:
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YES! I love Dwarf Fortress. Isn't there supposed to be a rather large update coming soon?
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Dwarf Fortress is indeed the best game in the world. AND ITS DONATIONWARE.
I mean it when I say its the best, its better then EVERY SINGLE MAINSTREAM GAME IN THE WORLD. Don't let its graphics fool you, its better. Oh and not to mention, Tarn Adams, the developer has such an awesome free game that he quit his job to live off the donations. |
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http://yfrog.com/2omatrixfortressj |
I can't find the download link on that site i see one but its 2008 is that the latest?
I see on his page the donations hes getting :o Man im in the wrong job. February Donations: $1452.57 January Donations: $2291.50 December Donations: $4762.98 November Donations: $5122.29 October Donations: $1759.27 |
As for the download... here you go, should have linked to the site itself right away.
Soooo true:rotfl2:! Quote:
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If there's one feature I really like (other than the incredibly kind of black humour you develop from the game's brutality and the crazy things it does because of its alpha state), it's the fact that the game, and its residents, keep track of history. There's a mode called "Legends" which lists every notable event and person in the game, but more intriguing is the engraving system. You can smooth natural walls to make them more attractive and increase room value, generating happy thoughts, but you can also engrave them -- and dwarves engrave walls the same way humans did 3000 years ago: they tell stories. Sure, there's random images of mountains and mushrooms and lizards and whatnot (though even these are based on the engraver's experiences, and likes/dislikes), but predominately, engravings are used to record events before and during the fortress' existence. Click on one wall portion and it'll say something like "This is an image of a dwarf and dwarves. The image represents the dwarf [name here]'s rise to power in the civilization [name] in the year 102". Your dwarves have a big fight with goblin invaders? Expect engravings of dwarves and goblins fighting. This way, you can actually, if you want to, download another player's fortress save and get a rough sense of what it's been through by looking at its walls. Just a pity there isn't a visualizer that actually lets you walk around in the fortress, with decent graphics. Nothing wrong with Stonesense and VisualFortress (or for that matter being able to visit your own fortress as an adventurer in the "roguelike mode"), but just hovering through the place with a magic camera isn't as immersing as actually "being there". |
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thanks guys will try this out.
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Oh, and do make use of the tutorial. Although it comes packaged with an earlier version of DF with a slightly different approach to certain things (mostly UI and hot key-wise, as far as I can tell), it's an indispensable resource for newcomers as the alpha stage UI of Dwarf Fortress is about as transparent as a clear glass window (/Dwarf Fortress inside joke).
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Thanks, I didn't know of this game. Looks very interesting! :DL
I'm currently reading the Boatmurdered AAR. |
http://df.magmawiki.com/index.php/Main_Page
Great for tutorials and info, though it does contain spoilers you could say (it does warn though in advance) |
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Sankis the Beardless's descent into madness was just epic.
http://img691.imageshack.us/img691/9...atmurdered.jpg |
There were some hilarious parts in the AAR. :haha:
Update 16 by StarkRavingMad is quite funny, especially about the engravings in the new dining room. "Engraved on the wall is a superiourly designed image of a elephant by 'Torret Doge' Regunib. The elephant is in a fetal position." "Engraved on the wall is a finely-designed image of a dwarf by 'Torret Doge' Regunib. The dwarf is dead." :har: |
Yeah, Boatmurdered, product of the Something Awful forums, is famous for its humour. I think StarkRavingMad's introduction sums it up nicely:
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I can feel the magma flooding through the fort tonight, It burns.
And I've been waiting to pull this lever for all my life, It burns. Can you feel the magma flooding through the fort tonight, It burns, It burns. Well if you told me the fort was flooding, I would not save the nobles. I've seen your ears before, you elf, but I don't know if I want your cloth Well I was there and I saw what you demand, I saw it with my beard and axe. So you can wipe off that vomit, I know your an elf. It's all been a river of carp And I can feel the magma flooding through the fort tonight, It burns. And I've been waiting to pull this lever for all my life, It burns. And I can feel the magma flooding through the fort tonight, It burns. And I've been waiting to pull this lever for all my life, It burns. Well I remember, I remember, don't worry, how could I ever forget It's the first time, the last time you gave us a mandate, But I know the reason why you keep your fey mood up, oh no you don't fool me Well the Adamantine don't show, but the fort still grows It's no Hidden-fun-stuff to you and me I can feel the magma flooding through the fort tonight, It burns. Well I've been waiting to pull this lever for all my life, It burns. I can feel the magma flooding through the fort tonight, It burns. Well I've been waiting to pull this lever for all my life, It burns. I can feel the magma flooding through the fort tonight, It burns. Well I've been waiting to pull this lever for all my life, It burns. I can feel the magma flooding through the fort tonight, It burns. Well I've been waiting to pull this lever for all my life, It burns. I can feel the magma in the fort tonight, It burns, It burns, It burns, It burns, And I've been waiting to pull this lever for all my life, It burns, It burns, It burns, And I can feel the magma flooding through the fort tonight, It burns. And I've been waiting to pull this lever for all my life, It burns, It burns Quote:
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Yay!
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Edit: I have just decided that the feature I want the most from Dwarf Fortress 2010 is burrows, the ability to designate specific areas for specific dwarves and tell them to stay there. I just came back from a Dig Deeper* fortress that I had gotten to 45 dwarves through several oversized migrant waves. I have four soldiers, who have only leather armour as I don't expect any large-scale attacks and haven't been able to get my hands on better armour anyhow. I'm new to Dig Deeper and don't expect large-scale attacks until I have 60-80 dwarves or so. Then, all of a sudden, out of nowhere come orcs. I'm relieved to find it's only a single squad, comprised of only ten of the monsters, but having heard horrific tales of orcs from other DD players, I'm still anxious. I get my four soldiers prepared for battle and draft a couple more, namely my miners (who have gained plenty strength from mining with picks) and my axe-wielding woodcutters, and order everyone but civilians inside. I mass my military just inside the front doors, so that the orcs will have to come at my combined force with a limited number of units at a time. I also order the catapult at the end of the hallway to be manned. My makeshift army is butchered. I don't know if a single orc is slain. Ahead of them lie a three tiles wide hallway and a deadly catapult, probably more than capable of ripping them all to shreds. Occupying the hallway... is a small army of civilians and animals, milling about and refusing to stay in the safety of the depths:damn:. First the catapult can't fire because it'd hit friendlies*, then when the civilians are all dead, no one dares go near it because of fast approaching orcs. Result: http://i147.photobucket.com/albums/r...er/Burrows.jpgInline note: yes, the oversized two-legged cows with the huge boobs and glowing laser eyes -- or perhaps it's red sunglasses -- are the orcs. I'm using an... otherwise more than decent custom tileset:-?. Fortress population went first from 45 or so to 15, as the orcs cleared the entrance floor. Then about half a dozen, as I tried to arm and rally the few survivors downstairs and get a "last-ditch" catapult at the end of another "catapult hallway" manned. Then, after a very brief last battle (no one got around to man the catapult until it was too late -- a single orc came running down the hallway ahead of the others and caused the civvie manning the weapon to flee in fear:damn:), one; a bedridden hunter with a wounded leg, who lay in his chambers with a crossbow, awaiting the inevitable as a horse ran around in the hallways outside, maiming two orcs and breaking the leg of another before finally succumbing when about a dozen orcs joined the three that had gone down first. As a side note (and speck of light in the tragedy:nope:), I love how the persistent world you generate keeps going after you're killed, so that you can do things like explore the ruins of your fortress in adventure mode or even do a "Reclaim", which to you outsiders means showing up at the gates of the fortress with an army and trying to kick the invaders out and start anew. *For those who don't know, Dig Deeper is a kind of "GWX for DF", a mod that adds lots of stuff and even some features I didn't know were already in DF, such as enemies emptying cages and pulling levers. It also adds plenty to difficulty -- no regular enemy in DF can kill its own weight in dwarves. **I don't know how this inconsistency came about, but catapults currently can't hurt friendlies, and as such the rock would just have stopped and been shattered when it hit the first dwarf or animal. Had it been a ballista, I think I would've fired it out of desperation. Stupid civilians were gonna die anyway. Also of interest is the Dig Deeper mod that sometimes makes whole squads unable to arm themselves. They'll walk over to their desired weapon, try to pick it up, decide that they for some reason cannot, walk two tiles away, and repeat endlessly until the weapon is forbidden. Especially Fun when coupled with the fact that DD is chock-full of mean hostiles. |
...aaaaand the next version is out!
Not an Aprils fool, by the way:O:. Playing it right now, and I must say I love the new features. So much new to get into. |
Hmm, seems more difficult to start farming underground in the new version. Muddy floor is needed. :hmmm:
I have a brook just nearby but it is 1 z-level below my planned farming area. I guess I'll have to build some pumps to flood that area to make it muddy. A mini-project: A short aqueduct, 2 waterwheels, 2 pumps, channels to power the waterwheels. I have a nice little hill just on the other side of the brook that will serve as a pump station. |
Hmm? does digging just into sand or soil not work any more? That is what I use to do early game for the first winter. I am hoping that the farm fields now need to be flooded semi regularly to keep working. The flood once and work forever principle I never much cared for.
Why don't you just make a short term farm and bucket brigade it until your main waterworks is running? That or 2 pump, a intermediate cistern, and dwarf power (or windmills as it sounds above ground) I just hope he did something about the 2 things that drive me the most nuts in the old version, ****ing mud, and ****ing tower caps growing under my water floodgates and blocking them off. The game always picking the one dwarf early on for a mood where I don't have a workshop for, and then demands all kinds of stuff I do not have and can't easily get is my other major source of irritation. I have almost gotten use to their mindless stupidity and utter inefficiency though ;) Anyhow, I assume we need to generate new worlds for the new version right? Not going to like that one bit, took me forever to find good sites on the map I usually play with. But my sources of "fun" usually involve carefully designing and building an impregnable fortress that can survive forever while locked down, has every possible feature and comfort, and can easily deal with any invasion force. For example my current 40d fort has a massive 3 story entryway fort (like ~30x50 tiles) that floods by back pressured pumps to drown all invaders, and if they can swim. I have 4 max quality ballistas in a offset row behind fortifications covering the 4 tile wide passage to perforate those who won't drown. Plus archers can occupy the walls in the flood area to pick off swimmers. my "secret" entrance is designed to look like a lake that drains, it is also similarly guarded. |
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