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-   -   [REQ] no one wants a working stadimeter?... (https://www.subsim.com/radioroom/showthread.php?t=164727)

Maltro 03-13-10 02:46 PM

[REQ] no one wants a working stadimeter?...
 
Hi, I have find several interesting mods over here but none for a working stadimeter... In my opinion it is THE most important bug of the game wich force us to only use ruler to find all the distances...
I don't know how to mod unfortunatly, :wah: but It seems to be quite easy for this problem to make a fix isn't it? :D:hmmm:
"we" just have to correct the wrong value of every ships height doesn't it? :06:

Somebody intersting by?

TheDarkWraith 03-13-10 02:54 PM

Quote:

Originally Posted by Maltro (Post 1313323)
Hi, I have find several interesting mods over here but none for a working stadimeter... In my opinion it is THE most important bug of the game wich force us to only use ruler to find all the distances...
I don't know how to mod unfortunatly, :wah: but It seems to be quite easy for this problem to make a fix isn't it? :D:hmmm:
"we" just have to correct the wrong value of every ships height doesn't it? :06:

Somebody intersting by?


I'm working on bringing back the old-style SH3 notepad. This should solve the problem.

Maltro 03-13-10 03:05 PM

Note pad? I don't understand how does it works but I thank you! I am impatient to try your mod...:yeah:

FuddCS 03-13-10 06:07 PM

I too found the stadimeter bugged...always came up short on distance to target. A mate of mine did it 'wrong', he used top of funnel in stadimeter instead of mastheight and got correct distance every time.
Just tried it out and it works!

indycar 03-13-10 07:04 PM

mast or funnel at range of 9km it failed for 1.5km :(

Maltro 03-13-10 08:02 PM

there is actually no way to know where stop the stadimeter to have good result.

I made some experiences : Paused the game and picked up with the ruler the distance beetween me and my target (for example: 1050 meters).
Then I set stadimeter to find 1050 m and look at the ennemy ship to find a point of retrait... But there is no rule.
It depend of the ship: for Petrolier, valid point would be near the middle of the funnel, for Bulk Carrier it seems to be the top of funnel and other differents means for warships...

Ships heights looks rights in the file of the game, so what is the matter?...

:damn:

karamazovnew 03-13-10 09:41 PM

Well, it might be that ships now have draught based on the load. Empty ships sit higher in the water but not by much, as they're ballasted for added stability.
The devs should fix this.

Decoman 03-14-10 03:31 AM

I do not understand the stadimeter. Wouldn't it be more accurate to compare the bow/stern instead of waterline/masts?

Quick edit: Aaah, that wouldn't work that well unless the target is viewed at a straight angle of 90 degrees. :88)

gutted 03-14-10 03:37 AM

Quote:

Originally Posted by TheDarkWraith (Post 1313337)
I'm working on bringing back the old-style SH3 notepad. This should solve the problem.

ewwww....

DEATH TO THE NOTEPAD LOL!!!!!!! :rotfl2:

TheDarkWraith 03-14-10 05:15 AM

Quote:

Originally Posted by gutted (Post 1314405)
ewwww....

DEATH TO THE NOTEPAD LOL!!!!!!! :rotfl2:

why? It has it's purpose. I'm trying to bring it back to see if the SH3 version of the stadimeter will work or not. I also see that the SH4 style TDC is available so it could be possible to implement the SH4 style TDC into my UIs.

Maltro 03-14-10 06:07 AM

Quote:

Originally Posted by TheDarkWraith (Post 1314543)
why? It has it's purpose. I'm trying to bring it back to see if the SH3 version of the stadimeter will work or not. I also see that the SH4 style TDC is available so it could be possible to implement the SH4 style TDC into my UIs.

Good idea, even if devs would surely make a patch to correct this.

If you succed, you would have brought back all the SH4 interface... :hmmm: I love your mods but I have a question: Why are we playing at a buggy version of SH5 if we can play at a good version of SH4?... :D

:arrgh!:

gutted 03-14-10 06:08 AM

Quote:

Originally Posted by TheDarkWraith (Post 1314543)
why? It has it's purpose. I'm trying to bring it back to see if the SH3 version of the stadimeter will work or not. I also see that the SH4 style TDC is available so it could be possible to implement the SH4 style TDC into my UIs.

IMO, accessing the stadimeter more like this (at time 0:45-1:00):
http://www.youtube.com/watch?v=LY6PW...eature=related

Would be a million times better IMO. What would be even better, is if there was alittle faint stopwatch next to it as well. So you could access the course/speed estimation after two readings.

I dunno maybe it's just me.. but whats the point of the notepad? Other than being in the way (even if it WERE a sliedout)

What i hated about the notepad (especially the SHIV notepad, SH3's was slightly better) was that it forced you to enter everything. You couldn't just enter one thing and pass it onto the TDC. Maybe i dont want to compute a new AOB, or get a speed.. maybe i just want to get the range? I already have the convoy's AOB and speed set.. i just need to get the range to each ship. Notepad sucks for that.

Clacker 03-14-10 07:11 AM

OK, so just editing the "mast height" in the CFG files is not a temporary work around?

I was hoping a quick mod could be made based on the length/funnel height ratios for enemy ships.

Updated map contacts just doesn't seem right even when factoring in the Dev's fark ups.

ironkross 03-14-10 09:50 AM

Quote:

Originally Posted by Maltro (Post 1314603)
Good idea, even if devs would surely make a patch to correct this.

If you succed, you would have brought back all the SH4 interface... :hmmm: I love your mods but I have a question: Why are we playing at a buggy version of SH5 if we can play at a good version of SH4?... :D

:arrgh!:

For me it's simply Atlantic v Pacific. I like the new features in SH5, now. I didn't like them buggy before and I wouldn't be playing it but the mods here are making everything better. :rock::salute:

TheDarkWraith 03-14-10 12:07 PM

Quote:

Originally Posted by Maltro (Post 1314603)
Good idea, even if devs would surely make a patch to correct this.

If you succed, you would have brought back all the SH4 interface... :hmmm: I love your mods but I have a question: Why are we playing at a buggy version of SH5 if we can play at a good version of SH4?... :D

:arrgh!:

well I see it this way: by bringing back the SH3 interface we stay with the german sub theme. By bringing back some of the SH4 interface (the buttons on the new UI) we still stay with the german sub theme. If I were to bring back the TDC used in SH4 then we have strayed into an american sub theme and that's not realistic. The TDC used currently most accurately portrays the german sub.

mr chris 03-14-10 12:25 PM

Ah and i thought it was just me who kept getting a range of 2000m or 500m from the stadimeter.:88)

Shigawire 03-14-10 12:44 PM

Yeah I agree with the premise of this thread. There's something nutty with the stadimeter. Also I'm uncertain sometimes if I'm supposed to measure to the top of the ship flag, or slightly below that at the mast, or below that at the chimney.

Maltro 03-14-10 01:25 PM

I have done something, waiting for the patch (I hope there will be a fix for that! :06:)

I often see the same ships (petrolier Cimarron, Liberty ship...) so I have done on a paper a little drawing of each ship silhouette I have seen I have noticed the correct point to make my statement by comparing my stadimeter statements with the data I have found with the ruler on the map. Now I know where to move the stadimeter to have good results.

Waiting for better... :-?

TheDarkWraith 03-14-10 06:58 PM

okay found a dial that might help with this: DIAL_TGT_RANGE

Something I'm going to try: I'll see if I add this dial if it will tell me the exact range to the target. If it does then people can figure out how to use the stadimeter for each ship to see if it's really messed up or what's the problem.

TheDarkWraith 03-14-10 07:36 PM

first off apologies for such large screen shot but I needed you all to see details:

http://i228.photobucket.com/albums/e...rider/stad.jpg

I added another dial, DIAL_TGT_RANGE, which uses the SH4 style TDC dial. I measured the distance from my ship to the other ship using the ruler - distance was 700m. I clicked on the XOs use stadimeter - immediately it was saying distance was 500m.....I checked the new dial and it wasn't registering, yet. So I used the stadimeter - the top distance dial did not move while I was moving the stadimeter. The new distance dial moved in real time to show me the distance - and it was showing the incorrect distance. Once I aligned the images and clicked the mouse button the top distance showed around 500 (incorrect) and the bottom showed around 700m (correct - it snapped from around 500 to 700). I used the tallest mast for height on the ship (which was the very front one). I did not have manual control enabled when I did this (autoupdate was on)

SH3 style TDC distance dial:
[Dial13]
; will be changed by code
Name=Sol_Range
Type=26; DIAL_SOL_RANGE
Cmd=Set_TDC_target_range
Dial=0x3B0E00FF
CrtVal=0x3B0E0001
NewVal=0x0
DialVal=0,330
RealVal=300,10000; meters
CmdOnDrag=Yes
RelativeDrag=Yes
Circular=Yes
Logarithmic=30
SndStep=100
SndList=1,Menu.TDC.Range,10000


New dial added:
[Dial75]
; will be changed by code
Name=TorpedoSolution_Temporary_Range
Type=68; DIAL_TGT_RANGE
;Cmd=Set_tgt_sel_value;
Dial=0x3B1A0001
CrtVal=0x3B1A0003
NewVal=0x0
DialVal=10,0
RealVal=11000,220; range
Circular=Yes
;CmdOnDrag=Yes
Logarithmic=-0.98;51.0
;RelativeDrag=Yes
;SndStep=5
;SndList=1,Menu.TDC.AngleOnBow,360

now I wonder if because this is a 'Temporary range' if this is why? Maybe it has to be sent to TDC (like SH3/4 notepad)


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