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Why having to talk to crew to do things sucks...
Anyone else find it kinda funny how you could be up in the conning tower...you fire your load of torpedos at a convoy, then have to run down the ladder and sprint into the next room to tell that guy to use the Riposte ability so you can load the torpedo's faster?
You then run all the way back and up the ladder to the attack scope and hope a DD is not about to drill you /w depth charges. Sure you could get around it by doing the hokey pokey before you are ready to fire, but stil... |
:o Are you suggesting that there are parts of the game that are poorly
thought through, poorly implemented, unfinished and/or error ridden? That's some controversial stuff. /lowest form of wit. |
I don't mind talking to people, it adds a bit of immersion to the game. What I do mind is feeling like I have to do it to raise their morale. Not to mention that it's buggy (I hate it when you talk to people and their speech bubble doesn't go away, or when I talk to someone and their morale decreases).
Nothing mods can't fix, I guess. |
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Uth oh there on to us... dive deep! Silent running... oh wait I got to get out of my chair and climb this ladder first :doh: |
I think that morale decrease is intentional. Making him talk about his violin's strings being cut is painful and reminds him of bad things.
Riposte I think is one of those abilities where you quietly take the crew member aside and whisper the secret plan to improve patriotic zeal. I don't think it was intended to be used tactically to improve reload times during the heat of battle. Not exactly something you shout during an attack "COMMENCE PROPAGANDA!" Long term "crew maintenance" options are fine to require you to leg it around the sub like the soup. The other tactical orders like silent running should be able to be commanded remotely by telephone or mouth chain. |
Yeah, it's a decent system on the surface, but it suffers from several faults:
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Can you turn the moral off like in SH3 (FATIGUE_COEF)?:hmmm:
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Brush your teeth, Herr Kaleun! |
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Some of them aren't that citical, and walking over to talk to him aint so bad,
But man.. some of these really need hotkeys (some do have them), or a way to access them without running over to the guy. |
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Found this in the Menu\Gui\Layout. http://img22.imageshack.us/img22/6659/voicepipe.jpg Hud animations comunicator.dds |
Add me to the "annoyed" list with this missing feature.
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I should be able to control my boat from wherever I am. |
Those would be realy cool to implement somehow. Is that something the guys here could do or is it just another pipe dream.
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I saw what you did there... :rotfl2: |
Well any who, I SWEAR!!!!!!! I have seen those pipes in the photo above somewhere else. I remember them being shown as prt of some new game that was coming out a long time from now. This was probably three or four years ago.
They were for an actual voice command system. You click on the tube for the engine room and say " Ahead full ". The sub would take off at ahead full. Say "all stop"...ect. Torp commands were the same "ready tube1" "Fire "...ect. I just can not remember where I saw them, or I'd link it. Maybe it was a magizine preview of some sort. But I absolutely swear I've seen them, and they were supposed to be implemented with the "Newly Invented" voice command feature that was sweaping the world. |
Voice commands are in the game actually, I saw things in the code pointing in that direction. I'm really willing to forgive and forget everything bad about this game if the devs answer me just one thing:
Is Ubisoft going to allow them to patch the game with all these missing features? Ship surrendering, wolfpacks, voice commands, centralized interface with voice pipes... the next thing would be to find out a spherical mesh of the world and a sextant buried in that code :har: |
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