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-   -   [REL] Salvo SpreadAngle-Dial for UZO & AttackPeri (https://www.subsim.com/radioroom/showthread.php?t=164186)

FLB Sale U 999 03-10-10 07:49 AM

[REL] Salvo SpreadAngle-Dial for UZO & AttackPeri
 
Hi all!

I like the new SH, even it`s a little bit buggy and the DRM thing isn`t the greatest invention of all time, but i really like the new Sim and i think here is big potential in this new Silent Hunter...just think of all those Modding Tools given to the hands of the community...i see big stuff comming up in the next couple of weeks and months....


Now back to topic.

Something i really miss is the abbility to set manually the Spread Angle of the Topredoesalve and this is something i can`t play without - so i just did a quick fix and put an old SalvoAngle Dial from an old Mod from my SH3 Times and it works nicely :) I know the Graphics aren`t that good and it`s not a nice dial at all but it is doing it`s job! And it does it very well.


So this mod is only for the "I-need-more-then-1-torpedoe-to-sink-a-damn-big-ship-guys" like me and for anybody else who think`s it could be usefull for him :)

http://img641.imageshack.us/img641/7...angledials.jpg

Easy 7 step installation and easy explained...

Download it directly here In the Subsim Downloads now.


!IMPORTANT!

I wrote that the numbers should be usually 170 in the UZO Block because that are the numbers which are in my Page UZO.ini, if someone has different numbers there, so just find the Block with the Compass part

[G28 IXXX] <---should be usually 170, if not then renumber the compass block to ur individual file!
Name=Compass
Type=1030;Static bmp
ItemID=0x28000004
ParentID=0x28000000
Pos=428,-202,169,16
Zone= 428 566 169 16 0 1 0x28000002 0.5 -0.4 0x28000004 -0.5 0 0 0
Color=0x66B26680
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/bearing.dds
MatFlags=0x1
TexFmt=0x0

and renumber the numbers accordingly to his own numbers in his own UZO.ini...

Sorry for that guys.

!IMPORTANT!


Have fun with that and keep up the good work in making this sim better and better because the potential is really big this time with all those Scripting- and Editingtools given us with the game! Wish i would have more time to play and mod again like in old times...:cry:

Cheers Sale :salute:

www.flottenbasis.de

charognard 03-10-10 07:57 AM

I love you !!! :up::up::up::up::up::up::up:

sergei 03-10-10 08:09 AM

First post, and a useful mod for us.
Good work and welcome aboard :up:

piri_reis 03-10-10 08:13 AM

Great you got this working :up:
But can please you upload again, rapidshare limit reached already.

@sergei: That looks like his first post for that username but FLB_Sale has had many mods for Sh3 before :yep:

Dragon81 03-10-10 08:16 AM

Very gooooood function. :yeah:

... but... is it possible to add this instrument into the grey torpedo-box?
It looks a little lost down there... :hmmm:

denison 03-10-10 08:21 AM

Error fail!!!!!!!!!!!!!!!!:timeout::timeout:

KarlKoch 03-10-10 08:33 AM

Try Mediafire. Most of the people here use it for their mods, no downloadlimit, as far as i can see.

Gammelpreusse 03-10-10 08:33 AM

yes!!

I waited for this! thanks a lot!

U-Bones 03-10-10 08:41 AM

Nice !

I am also interested in the lower right corner - the dials you have are over the multi use gauge/bar, and more importantly, the text box seems to be reolcated ( and out of the way of many other things that need that real estate ).

I also like the plain white text under the dials - for a red/green color blind person like me, it is far more readable than the orange on grey.

Could you share that as a mod, or point us to it if it is already out ?

U71-Firefox 03-10-10 08:54 AM

Here a Link to download the mod :salute:

sergei 03-10-10 09:26 AM

Quote:

Originally Posted by piri_reis (Post 1305931)
That looks like his first post for that username but FLB_Sale has had many mods for Sh3 before :yep:

Right, gotcha.:oops:
Sorry FLB Sale U 999. Post count made it look like you are a new guy.
Thanks for the mod :DL

Bilge_Rat 03-10-10 09:32 AM

mein gott!!!!

just what I wanted...:salute:

AOTD_Rhonen 03-10-10 09:38 AM

thanks for that mod :) but i dont get run it correctly... i send u a pm

EDIT: ok, now it works... something was wrong in the ini's ... ^^

AVGWarhawk 03-10-10 09:39 AM

Now that is a nice addition to the original TDC. Super work man! I was hoping someone would work with the SH5 UI!

Gato76 03-10-10 10:17 AM

Great job,now we need the stadimeter and aob dials :salute:

bert8for3 03-10-10 10:22 AM

Quote:

Originally Posted by Gato76 (Post 1306140)
Great job,now we need the stadimeter and aob dials :salute:

AOB, + bearing + speed, in short sh3-style dial TDC :yeah:

And great stuff FLB Sale on the salvo angle dial, many thanks.

FLB Sale U 999 03-10-10 11:26 AM

Nice that u like this small but usefull mod...

@U-Bones

I can`t upload a JSGM Ready .ini File for the relocation of the Messagesbar because there are already Mods out which wouldn`t combine with a modded ini...

BUT, to change the Position of this field is very easy and also the change of the Color of the Text what u mean is also an easy thing. I will explain it to u so u can do it by urself easily.

I repositioned my Messagesbar to te left bottom side of the 3 Dials which i used and tuned to my like from Old Style SH Controls (familiar 3 dials) for UI-Mod from TheDarkWraith (Cool Mod).

1. Save ur Page Default Hud.ini in ur data/menu/pages Folder

2. Find this block in the file:

[G0A I252]
Name=Messages
Type=1026;Menu group
ItemID=0xA2B0000
ParentID=0xA000000
Pos=705,-583,315,50
Zone= 705 185 315 50 0 1 0xA000000 1 -1 0xA2B0000 -1 1 -4 135

and now easily edit the position by changing the last 2 lines:

Example from my version so the Messagefield is at the bottom left of the 3 Dials like u can see in the picture below:

Pos=349,-718,315,50
Zone= 349 50 315 50 0 1 0xA000000 1 -1 0xA2B0000 -1 1 -360 0

http://img194.imageshack.us/img194/7...1003101200.jpg

Just copy and paste my 2 last line postet in the example and take a look if it fits in ur game, i mean the position of the messagefield. If not, u can easy change the last two numbers in the Zone= line

Example for Offset:
Zone= 349 50 315 50 0 1 0xA000000 1 -1 0xA2B0000 -1 1 -360 0

Just edit these two orange Numbers until the position ingame fits to u...
Or maybe my copied 2 lines are already good enough...


I hope i told that all right, if not so please correct me somebody, i am not really perfect with this Zone=Line...


That`s it.


The Second thing is the Font-Color of the Text under the 3 Dials.
1. Just save ur Page Layout.ini in the same folder: data/menu/pages.

2. Open it and go to this blocks and just delete the line in each of these blocks containing: Color=0xD26400FE

The Zone=line in my version may differ from yours, but u just look at those Color=lines and just delete them completely...

So the default color should be ingame FF (white).

[G3F I10]
Name=Knots val
Type=1029;Static text
ItemID=0x3F010014
ParentID=0x3F010000
Pos=45,-25,20,20
Zone= 732 33 20 20 0 1 0x3F010017 0.35 -0.581818 0x3F010014 -0.5 0.5 0 0
Font=4
Text=955
TextFlags=0x16


[G3F I9]
Name=Degrees
Type=1029;Static text
ItemID=0x3F010015
ParentID=0x3F010000
Pos=152,-25,22,20
Zone= 839 33 22 20 0 1 0x3F010018 0.275 -0.581818 0x3F010015 -0.5 0.5 0 0
Font=4
Text=955
TextFlags=0x16


[G3F I6]
Name=Meters val
Type=1029;Static text
ItemID=0x3F010013
ParentID=0x3F010000
Pos=267,-25,22,20
Zone= 954 33 22 20 0 1 0x3F010019 0.425 -0.581818 0x3F010013 -0.5 0.5 0 0
Font=4
Text=955
TextFlags=0x16



That are the 3 Blocks to edit. U can even change the Font=4 to Number 5 (Font=5) and u will get a little more bigger Font which is more easy to read ingame if u have a big screen and its too small....



Hope that all helps, if not then post it please.





@All

All Dials are gonna work this way, so u can built ur old TDC Pannel into the UZO or Peri like in the older SHs, that`s is what i have seen so far now while lurking through those new and old files...i already tried to implement the Bearing tool which u could use in the SHs before to set the Torpedoe running line u could see on the map, manually where ever u wanted. In SH5 is the problem that i could built it in, but it doesn`t work because the bearing of the Torpedoe is fixed or coupled to the view direction of ur Periscope. It rotates when u rotate the Periscope but u cannot manually put an course for the torpedoe if u know what i mean.

http://img684.imageshack.us/img684/4...benannt1rx.jpg

I mean this Bearing Dial here. It`s just the stand i am now what i know with a little bit testing...maybe theres a workaround to fix this. Needs maybe just time :) We will see. Otherwise nearly all old Dials are working in the new game...


So on, hope the small SpreadAngleDial will work properly...

Cheers

gimpy117 03-10-10 11:35 AM

way to bust in with a nice mod! :salute:

charognard 03-10-10 11:47 AM

well do u think u can make something like that :

Ps : i have forgot a range boutton :D ^^

http://www.rms26.fr/upload/TDC.jpg

Stormfly 03-10-10 01:22 PM

Thanks for that FLB Sale ! :DL


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