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SH5 player review thread - post your opinions about the game here
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Why I like the new interface Hi everybody, curiosity and my love for submarines turned out to be stronger than my hate for DRM, so I eventually got a copy of SH5... and Iīm glad I did! Thereīs no doubt about many issues the stock version of SH5 has, but this has been the case with all SH releases, so letīs say the DEV Team just sticks to tradition. Some peolpe complain about the new interface. They say they do not know how to orientate. Well, I would like to have my dear compass back, too, donīt get me wrong here, but Iīm for one happy with the new interface. Itīs the first time I really seem to know where I am and where everyone else is, thanks to the small map that is always available and which shows me which direction I look. Thatīs a simple tool but it helps me a lot. To those who cry: "unrealistic!" - well, I disagree. The truth is, itīs unrealsitic to stare at a computer screen, using a mouse and keys to look around. In real life you have a totally different AWARENESS of where you are in relation to your ship and to other ships (I know what Iīm talking about, I do some sailing). You just turn your head and you instinctively KNOW where you want to go or what bearing you have got. If you really need to know degrees, use the UZO to do so. So what the new interface basically gives you is more awareness of the situation, which results in better orientation. The same goes for setting course. Just look into one direction and press "," you U-Boat will head the way you look. Seems too arcadish to you? Well, basically, this is what you would do in real life, too. And donīt forget, you are the captain, so no, you wouldnīt actually press any rudder buttons! (You can still do it using shift and arrow for full rudder). The new map layout is also way easier to use, plotting and editing courses is a walk in the park. I know a lot of people will disagree with me, I can understand them. But maybe those who hate the new interface are only disappointed because they are used to the good old one. I think if you give SH5 a fair chance, itīll pay off. Iīm sure all those great modders out there will turn SH5 into the best subsim ever. Stock SH5 offers a very promising basis for that! Now I have to go back, my IWO just told me he spotted a merchant! :salute: Cheers, AS |
The interface is not bad. A bit quirky but once you get familiar with the what buttons do what it is ok. Overall it gets the job done.
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I like the ideas behind the new interface. There is a lot of potential there. A lot of work is required to really follow through on the execution. Personally I'd like to see even more buttons taken off the "command picture frame" and given to 3D hotspots, crew conversations, etc.
Watching the vernier dial in the center of the compass repeater turn is quite a treat! Of course mine stopped working about 5 minutes into the experience but that's what bug fixes are for. The Num_. "turn to where I'm looking" command was in SH4 as well if you recall. It's the exact same code, just a new keystroke assignment. Old hat, not a new feature. Personally I want to tap the helmsman on the shoulder or whisper in a speaking tube "Make heading 0-9-1" instead of having to click a course arrow on a minimap. I'm really not a fan of the minimap as ubiquitous mind link. Situational awareness is built and it's more fun to have a little fog of war. The FOV for the view could be larger though. Feels like I have horse blinders on. I like how the new course plotting system doesn't always return you to "follow course" mode every time you as much as look at a point. However SH5's happiness to let you stay off the course mode is messed up by the lack of a "return to course" button. It says "double click to return to course" but it lies. Also laying down a route through the Canal and having the voice over shout NEW WAYPOINT COURSE 2-6-9 (in German) for 30 waypoints is a row gets old. |
The INTERFACE would be acceptable had the Devs actually finished the game and added all of the necessary dialouge options to your crewmen...
Such as Depth Under Keel...etc. Unfortunately without the Mandatory Hotkeys and No appriate Dialogue options you will find yourself frustrated at completeing the easiest of tasks... How easy would it be to command your Helmsman to to right 15 degree rudder for instance (and instead we have the missing rudder guage hotkey so were stuck hitting the right arrow key a rediciously amount). . |
I really like the idea of the new interface. It's really fast and presents most of the needed info quickly. The resizeable TAI map is fantastic. I just wish they had included a compass and put orders like Depth under Keel, Return to Course, Cease Fire, Target the waterline, etc. in the dialog boxes.
I'm considering digging into the files and trying to see if these can be done. I've written scripting languages for years but I don't really know the SH file structure and how it works really so it may be over my head. |
I like the new interface as well.. it's jut missing some things. Also a more accurate way of setting depth would have been nice. As it is right now holding control and trying to click that small scale is a crapshoot. It takes about 3 tries to get the intended depth.
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You know that if you hover your mouse over the depth gauge you get a tool tip with the exact depth you're going to order? It could still stand to be a bit more prescise though.
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No. Therefore you do not have more awareness of the situation. Q.E.D. |
Ah, but even the captain of a sub does not know the battery state or fuel level at a glance. In SH5 just touch one key ENTER and you have the info.
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Finally received my game in the mail and had a chance to sit down for a few hours last night and play around. I definitely like the interface better than I was expecting. Like others have said, there are some very important items missing, but we'll take care of that problem soon enough. I think the whole process of tracking and setting up a firing solution, even in auto mode, is a bit more cumbersome than the old ways, but there seems to be a bit more flexibility built in there.
That said, I'm really looking forward to a finished keyboard mod, something like ol' Set Keys where I can lay down the key associations I am more familiar with from years of habit. D for dive, S for surface, P for periscope depth, etc. |
Return to course is the Zero key on the Number Pad.
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I found out how to set speed in knots:up:, what depth I want:up:, only the course and heading is missing:down: or not found it, other than that starting to get use to it. Using one of the key mapping mods depth under keel:up:
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Such a pity!
The graphics and sea in this game are absolutely unbelievable. There is no other way to describe sailing along the sea while walking around the tower, it's amazing. But why did ubisoft not give the devs the time and resources to complete it and produce what could have been the definitive subsim. I know we belong to a niche market but do we really deserve to be sold a game in this state. Just because SH5 won't sell as much as the next halo game doesn't mean my Ģ30 is any different. I worked bloody hard for that Ģ30 and I certainly don't deserve any less of a product. I am self employed with my own business and if I had provided any less of a service to any of my customers, I would be embarassed to ask for the money. I don't blame the devs, I blame ubisoft for obviously publishing the game before it was completed. Last time I ever buy another ubisoft product, I PROMISE! They have even had to update the manual on their website indicating even the manual was rushed or not synced to the game release. |
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Lucky you but unfortunate for the present buyer.
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Yes i have to agree too!
At first i was furious about how many things were missing, but after I tried out the Mod that brings the SH4 UI into Sh5 (nice work btw, don't get me wrong), I noticed right away that I actually missed the slick and nice Vanilla UI. As the OP said, it does a very good job to bring you all the little tools you need to get a hang on whats going on around you. AND It isnt all over the screen like the sh4 UI. All I needed was the MOD that remaps the keys and brings you depth under keel back in the game(many many thanks CCIP I think heīs name is!). So after my first stuttering hours with the game, I now have high hopes that this will turn out to be a really good game after some more patches, and some more work by this BEAUTIFUL community here at SUBsim! You have my gratitudes! |
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My views on SH5 so far
There's loads of these floating around, so thought I might as well add mine.
I'll be honest, this isn't an accurate review of the game because I got the UK version - which wasn't released until Friday, as such I've already added a fair number of mods which solve some of the problems I see others complaining about. In simple terms I like Silent Hunter 5. I can only speak from my own experience so far, but I haven't had a single crash (not counting with the sea bed of course. :cool: ), the frame rate's been fine and I haven't run in to any major bugs, but maybe I'm just lucky. As for the whole DRM thing, I understand why a lot of people are annoyed at the idea of it as it's lacking in moral virtue and is a slap in the face to a lot of people without constant interent, but again - on the most basic gameplay level, and from my experience thus far - it hasn't been a problem for me, the only snag I've had so far is that it told me it lost connection once when I loaded a save yesterday evening and I had to reload the game, but other than that it's been clear sailing. As for the direction of the game, I like the first person aspect of it as I feel it makes it seem more like you're the Captain of a U-Boat, as opposed to a number of camera angles inside a 3D model, it helps add to the realism as far as I'm concerned. The lack of a usable TDC is abit annoying, although I like the way it's set up so that you're telling the Weapons Officer what you see in the scope and he sets it up himself, as I imagine a Captain might, equally it's quite annoying that you can't "use" the dials in the 3D environment, as that would increase the feeling that you're the Captain even more. I don't realy see where all the talk of it being an Arcade game comes from, as my experience thus far has been pretty much the same as with SH3 but with more emphasis on you being the Captain (i.e. a single person) as opposed to it being a recreation of all the different stations and jobs on a U-boat, again maybe this is because I never played stock SH5, as I type this I've had the game for about a day and already have 15 mods activated for it, some people would say that that is proof that the game is unfinished because the modders have to do everything for us, I partly agree with that, however I'm more one of those people that think that the fact that there are so many mods out already and more in development is a good thing. In closing, yes it needed more development time, no it isn't rubbish, no it isn't arcade and yes it can be much better than all the rest if the modders can do their magic. One thing I can't forgive them for, however, is the removal of the Brass Band and the Nurses. :nope: |
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