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RIP silent hunter series
i'm sorry chaps, i'm upset.
this game is really, really, and i mean really, bad. play sh3 and its a pleasure, makes sense and just works. sh5 is shockingly bad. I honestly think they released this halfway through the dev cycle. i thought i was disappointed with sh4 but this reaches a new low. i'm sorry to complain people but i had to get this off my chest. |
you just cant beat a good, constructive post such as the one above:hmmm:
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i think the bit about playing sh3 and then sh5 was supposed to be constructive. ie the difference.
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Tonyj, how did you get hold of your copy?
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General, i got mine from ShopTo before they ran out of stock a couple of days ago. Got it yesterday. apparently they have some more now.
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SH4 was terrible when released, but patches turned it into a decent game, and mods made it excel.
From what I have seen so far, SH5 is as half backed as SH4 or even more -given that content has been reduced so much- but I think final judgement should be reserved for the end-version, with all patches applied. It will depend on each player if the current bugs -and there are a lot- are a deal breaker or not, of course... |
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/raises a suspicious eyebrow. Quote:
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@Hitman, i hear what you're saying and your right eventually it will, fingers crossed be a good game.
I guess i was expecting them to learn they're lesson after sh4, about releasing a half baked game, but sadly this is in an even worse state, even after patch 1.1. I just got my hopes up that it would be a good release and sadly its not. |
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Please show you with your Silent hunter 5 DVD disk , or you with your PC and the game running otherwise your opinions are not Valid and very suspicious / |
i guess i should add that by RIP i mean that with each release since sh3 we are losing functionality and quality. To top it off its bascially the same engine as previous versions as modders are actually putting that missing funtionality back in!! how bonkers is that? just look at the number of threads where the kind souls are trying to explain to everyone else how this game works. madness.
like i said i'm upset. |
I still don't quite understand what you think it's missing. I would agree that some things are not working as advertised at the moment, and that there are several odd design decisions (mostly in the interface), but the more I look into the game the more I'm seeing what it's got that previous titles didn't, not the other way. A lot of it is still potential rather than fact, but hopefully some fixing-up will set it straight.
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CCIP, i refer to the fact that this game just doesn't work out of the box, that its in an even worse state than sh4 on release. Granted that you, yourself have been able to fix alot of problems, but you shouldn't have to be doing this should you? how many features of the previous versions have you put back in?
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The true potential of SH5 is higher modability. But without support fans/modders will do nothing. Wait for patches and mods. If game will be patched in higher degree than SH3 or SH4 (I hope) that is chance to create the best game of whole SH series.
:rock: |
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Give it time mate,
I mean SH3 never really started to realise it potential until nearly 2 years after release. Give it a year or so and im sure some sort of mega mod will be out or on the horizon. From what i have read from the members of this forum that own the game so far that it has lots of potential and should be easier to mod than previous releases in the series. That sounds good to me if you see what has been achieved with the older titles i would say the sky my be the limit with this one. You just need to give it time that's all. |
ok list of bugs then:
1) hydrophone operator only has 2 options - nothing about following targets or sweeping. CCIP you added that via keyboard. 2) surface next to a destroyer 3 times, didn't notice me. 3) rammed by destroyer - no damage 4) men, keep rotating when talking to them 5) sub doesn't sit on the bottom, floats abt 5m above it - atleast shadow does 6) no auto target - manual leading??!? even on auto 7) can't tell chaps to leave deck gun 8) can't find amount of ammo i have left in deck gun 9) have 2 types of map - tactical and main map - bit confusing 10) going up and down ladders not easy 11) conversations don't work properly - same conversation 12) moral set to zero when reloading 13) can't find out about weather 14) sub on rails to some extent 15) shadows clipping badly 16) slow explosions 17) bad explosions animations - sometimes very very slow (have 285 gtx) 18) depth charge leaves no effect on surface 19) gunfire very slow, doesn't animate properly 20) not enough guys in sub 21) clipping issues with men 22) no way to find out heading 23) no morale after save means at high TC you die as it never drops out and destroyers kill you 24) some guys have no options when talking to them other than leaving dialog (map guy) worst of all, the morale bug is crippling - equivalent of the 'A' CTD in sh4 as TC doesn't drop out and men refuse to do anything. |
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you may well be right, the SH series may be go down the toilet, but to be sayin that after a few days since its release is just daft. |
maybe it was a bit over the top but you have to wonder where its all going. point taken.
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Of course, they may be fixed with later patches... but I'll always remember how the community literally had to beg for patches for SH4 :down: |
Fair enough. From my perspective, none of these are yet game-killers, but as I said in another thread the clock is ticking. I was a little taken aback that at least most of these were not fixed in the first patch. I don't think it's fair to proclaim it to be the end of the series, that's all; I'm willing to give the devs a benefit of the doubt for now - if they can quickly address these, what we have on our hands is a game that, as of release, was no worse (and probably better) than SHIII, which was far from the end of the series and got fixed relatively quickly. It's more playable than out-of-the-box SHIII was, I would say.
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