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-   -   subs on rails , again! (https://www.subsim.com/radioroom/showthread.php?t=162645)

oscar19681 02-28-10 04:55 PM

subs on rails , again!
 
Check the 3rd video on the website.

http://www.marinesims.de/wbb2/thread...a79a4f04a5431b

Why did they keep the horrific subs on rails again! I,m pretty positive about sh-5 but this is something that has GOT to go! I mean why is it so hard to get this right. The community did for sh-4 ! Well guess yet another task for the modders!

Platapus 02-28-10 04:58 PM

What do you mean by "subs on rails"? I am not familiar with that term

TH0R 02-28-10 04:58 PM

It is the same game engine as in previous two titles. So nothing to be surprised about.

Actually I find the sub movement in rough seas the most realistic so far, be it on rails or not.

Dowly 02-28-10 04:59 PM

They are rushing the games. They should take their time, get a new engine out or give the existing one a huge overhaul. Tho, I imagine the suits at Ubi have their hands on this and keeping the pressure on the devs to keep pumping out the games if they want publish via them. :hmmm:

Dowly 02-28-10 05:00 PM

Quote:

Originally Posted by Platapus (Post 1284454)
What do you mean by "subs on rails"? I am not familiar with that term

The boat goes through the waves, instead of riding them.

oscar19681 02-28-10 05:03 PM

Quote:

Originally Posted by TH0R (Post 1284456)
It is the same game engine as in previous two titles. So nothing to be surprised about.

Actually I find the sub movement in rough seas the most realistic so far, be it on rails or not.

Actually sh-3 did not have subs on rails. It was first introduced with sh-4 . Think of it a boat alsway rides the waves depended on the size and weight. A u-boat is relativly light for a boat and isnt that big either. There for it should ride the waves insted ot going throught them. And it the video it doing exacly not that. I mean seriouslt dont tell me you havent seen das boot?

TH0R 02-28-10 05:20 PM

Quote:

Originally Posted by oscar19681 (Post 1284466)
Actually sh-3 did not have subs on rails. It was first introduced with sh-4 . Think of it a boat alsway rides the waves depended on the size and weight. A u-boat is relativly light for a boat and isnt that big either. There for it should ride the waves insted ot going throught them. And it the video it doing exacly not that. I mean seriouslt dont tell me you havent seen das boot?

Don't use the Das Boot reference, please. :D The model they used there was 6m long - scene shot in a real ocean. What I saw looked more like Das Boot. ;)

oscar19681 02-28-10 05:27 PM

Quote:

Originally Posted by TH0R (Post 1284495)
Don't use the Das Boot reference, please. :D The model they used there was 6m long - scene shot in a real ocean. What I saw looked more like Das Boot. ;)

I have to do disagree. Even thought the model from das boot was only 6 meters long it still ride the waves. The footage in sh-5 keeps the boat almost horizontal when it takes a wave. You can also find some real footage on youtube to see how a u-boat reacts on heavier seas .

TH0R 02-28-10 05:30 PM

Quote:

Originally Posted by oscar19681 (Post 1284514)
I have to do disagree. Even thought the model from das boot was only 6 meters long it still ride the waves. The footage in sh-5 keeps the boat almost vertical when it takes a wave. You can also find some real footage on youtube to see how a u-boat reacts on heavier seas .

I miss understood you. You should have clarified that the horizontal-axial tilting isn't representing the proper sub motion in big waves. :)

On that I have to agree. The 'rails issue' from SH4 and now obviously SH5 is probably related to the 3D waves (wakes) IMO. But I might be wrong...

Sailor Steve 02-28-10 05:31 PM

Quote:

Originally Posted by oscar19681 (Post 1284514)
I have to do disagree. Even thought the model from das boot was only 6 meters long it still ride the waves.

I think that was his point. That model rode so well because it was so small.

Quote:

The footage in sh-5 keeps the boat almost vertical when it takes a wave. You can also find some real footage on youtube to see how a u-boat reacts on heavier seas .
I think you mean horizontal. Vertical would be standing on end. On the other hand I haven't seen a video with the boat completely out of the water, a la SH4. The video boat seems to be surging quite a bit (straight up and down), but not enough pitch.

Hopefully that's another thing they made easily adjustable.

Steeltrap 02-28-10 05:34 PM

Quote:

Originally Posted by TH0R (Post 1284523)
I miss understood you. You should have clarified that the horizontal-axial tilting isn't representing the proper sub motion in big waves. :)

On that I have to agree. The 'rails issue' from SH4 and now obviously SH5 is probably related to the 3D waves (wakes) IMO. But I might be wrong...

The most obvious example is the way the sub remains horizontal while breasting a wave then covering the trough. It ends up with large parts of the hull all bbut entirely out of the water as though maintaining a horizontal plane while the water rises and falls around it, instead of being part of/subject to the wave motion.

Looked terrible in SH4.....

THE_MASK 02-28-10 05:38 PM

The sub should ride the waves like in my sigature movie .
I noticed that the large waves are slightly too big and the crew goes under in one of the videos i seen . Easily fixed by adjusting wave height i reckon . I also noticed that the wave peak is non existant . The sub on rails is the biggest immersion killer along with the yellow outline on the clickable objects .

oscar19681 02-28-10 05:43 PM

Quote:

Originally Posted by Steeltrap (Post 1284535)
The most obvious example is the way the sub remains horizontal while breasting a wave then covering the trough. It ends up with large parts of the hull all bbut entirely out of the water as though maintaining a horizontal plane while the water rises and falls around it, instead of being part of/subject to the wave motion.

Looked terrible in SH4.....

So it does in sh-5. I was pretty confident the devs did not overlooked this problem. But it seems i am wrong on this one.

Decoman 02-28-10 05:44 PM

A little bit of particle splash as the ocean wave reach the upper part of the conning tower would be nice :yep:

THE_MASK 02-28-10 05:54 PM

W_CLEAR to the rescue .........up up and away .
http://www.youtube.com/watch?v=0kTWwJ9NQbY this explains it perfectly .

V.C. Sniper 02-28-10 06:08 PM

OMFG NOOOOOOOOOOO!!!

FFFFFFUUUUUUUUUUUUUUUUU!!!!!!!!

subs on rails is the most immerisve killing crap in the sh series!!!

shows that you can't trust the devs with their words anymore when the ubi suits are a few feet behind them ("we are just tuning the buoyancy mechanics now" my ass).

this is the keel shot for me, no matter how awesome (and immersive) the fp view and completely modeled sub is, subs on rails COMPLETELY negates that (wtf this is not rreal water, this is just fake water with crappy unrealistic properties) , i'm definately not buying this crap.

oscar19681 02-28-10 06:11 PM

Quote:

Originally Posted by V.C. Sniper (Post 1284600)
OMFG NOOOOOOOOOOO!!!

FFFFFFUUUUUUUUUUUUUUUUU!!!!!!!!

subs on rails is the most immerisve killing crap in the sh series!!!

shows that you can't trust the devs with their words anymore when the ubi suits are a few feet behind them ("we are just tuning the buoyancy mechanics now" my ass).

this is the keel shot for me, no matter how awesome (and immersive) the fp view and completely modeled sub is, subs on rails COMPLETELY negates that (wtf this is not rreal water, this is just fake water with crappy unrealistic properties) , i'm definately not buying this crap.

I,m dissapointed about this to . But i have faith in the community.

cherbert 02-28-10 06:21 PM

Yeah!

We have had to put up with this crap since Silent Service.

http://www.abandonware-paradise.fr/G...service_01.png

Paajtor 02-28-10 06:23 PM

Quote:

Originally Posted by sober (Post 1284544)
The sub should ride the waves like in my sigature movie .

Correct.

Webster 02-28-10 07:12 PM

i figured it would have issues when i saw the sinking ships stand up like buildings before sinking, forget gravity and the laws of physics and the ships look like they are going down a drain pipe. because it is pushed down by its own weight you shouldnt see more then 1/4 of a ship sticking out the water before it breaks from its own weight.

hopefully something in those talked about modding tools we will have but i see no mention of them yet and i expect the game to be troubled so the mod tools are my favorite subject im waiting to hear about


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