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Interior VII uboat walkthru posted by Neal 19/02/2010
http://www.youtube.com/watch?v=HscHJooBflc&hd=1
I noticed the cook wouldnt look you in the eye LOL . All Neals SH5 videos are stickied at the top of this forum . |
Wow. That is actually quite impressive.
One thing to get rid of though is the elecric motor sound, that roar even at flank is just not right. The whine is ok, but the other sounds is :down:. |
That guy standing by the sonarman...They have have to fix the expression on his face before I smack him! :03:
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I also saw a few that need the back of me... ahem I mean the Kplt's hand. :stare::yep:
:haha::rotfl2::rotfl2::rotfl2: |
Always the guy with the eye patch!
Did it look like there were 50+ men on the boat? Here's my count: 1: You 3: Fwd Torpedo Room 3: crew quarters 1: soundman 1: radioman 7: control room 5: crew quarters 1: galley 3: engine room 4: aft rorp/elec engine room 4 on bridge? 33 Total! About 20 men missing. Maybe they're in the head. |
In the beginning the Chief (I take it) said "shut down diesel engines" or something to that effect. Do we finally have independent port / stbd powerplant control and an option to run on electrics while surfaced?
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Looks pretty good, thanks Neal! and thanks for posting it here sober :up:
There are obvious issues for the purists and rivet counters but it's alot better then what we got out of the box in SH3 and SH4, visually at least. I still want that highlight glow removed when you mouse over something/someone clickable. That bugs the hell out of me. Looks to me like the cursor changes anyways so it is unnecessary, and besides with only one U-Boat type how long will it take to know all the clicky things. If you can't turn it off in options then hopefully it is moddable. For me the glow is damn near the SHV eqivalent of "the red triangle" :o |
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Also sources show that the Type VII had a crew between 42-46 men. It's the type IX that was more around 50. |
I went onto Uboataces.com and for the 4 class of uboats in SH5 in the details/Specs of each it list the crews as 44 for each.
I counted 26 , if the boat was on the surface 5/6 on watch 31/32 still at least 12 bodies missing. It no wonder I thought the boat looked very empty compared to what I seen in Das Boot the other week when it was on. I hope this is because it was the beta but I doubt it , I hope Im wrong. We need the Full crew to give that packed claustrophobic feeling. If what was in the video is the full crew, then for me the game has lost half of its appeal before its even been loaded onto my drive. Specs near bottom of page http://www.uboataces.com/uboat-type-vii.shtml |
Good stuff, i really wish i had some character animation skills to add crew to my interiors as thay make so much difference.
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The guy at 1.15 looks like Kimi Raikkonen! Thats what I call an easter egg.
Nice looking u-boat. |
Please don't tell me that there will be a radar scope in the radio room, regardless of whether or not there is a radar unit installed.
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That does look pretty darned good. Much better than way back when, when you had a 'ghost boat'. I hope the crew will be more vocal in the final version, they're a bit spooky quiet. Good spot about the radar, LukeFF. That's why it pays to be really unobservant like me, that way I don't spot mistakes and I'm in blissful ignorance. I did though click on the SH4 radar and wonder why it wasn't working :haha:.
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Problem with more crewmen could be the perfomance so I think around 30 people on the boat is fine with me. The silence is something I dont like at all, hope they change it in the final version otherwise it might be like a sailing in a G-Boat (Ghost-Boat). :P
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I counted 27, no problem for me if the 42-45 men are not there. Much more immersive than before. Wait 5-10 years to have the full crew.
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The submarine was at periscope depth so any crew on deck can hold their breath very well. I would hope that the devs researched how many crew they should have, how many of each rank, what posts there are, and sit down and model every single one separately. If Fritz gets strafed on deck by a Hurricane then he should be gone and someone take his post if he was mission critical (XO, Sonar, etc).
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--- Anyone notice that at (-:--) the () dialog shows "Secure from battle stations 1h19m"? Does that mean it takes 1h9m4s to secure from battle stations? Has the crew been at battle stations for 1h9m4s? What does this time mean? What is lvl1? Does the crew achieve lvl2 actions? How do you improve lvls? Morale, drilling, patrols? --- 1:38... why does the hatch closing sound like a wooden outhouse door and not a big steel clang hatch?! --- Good to see the planesmen are using the hydraulics buttons and not holding the manual wheels like they are driving a big Cadillac!:yeah::har: |
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Dev Q&A from 28.10 says about the control of starboard\port engines :
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Couldn't find anything about the "electric engines on surface" issue but I also remember that I read something about it.:hmmm: |
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