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-   -   MTDC (https://www.subsim.com/radioroom/showthread.php?t=161323)

codmander 02-04-10 07:28 PM

MTDC
 
Anyone see the mtdc in sh5?

oscar19681 02-04-10 07:39 PM

Whats an mtdc?

GoldenRivet 02-04-10 07:48 PM

Manual Torpedo Data Computer would be my assumption

capthelm 02-04-10 10:49 PM

yea its in..

GoldenRivet 02-04-10 11:04 PM

Quote:

Originally Posted by capthelm (Post 1258909)
yea its in..

source? ;)

slowworm 02-05-10 08:37 AM

Quote:

Originally Posted by GoldenRivet (Post 1258917)
source? ;)

Screenshots? ;)

codmander 02-06-10 09:37 PM

I havnt seen any type of mtdc screen:oops: anywhere in sh5

Nickolas 02-06-10 10:41 PM

maybe you are suposed to talk to the floating head on the scope and tell him stuff like... target spead, AOB and distance so that he can play with the knobs on the TDC?

that could be good.

Frederf 02-06-10 11:50 PM

Quote:

Originally Posted by Nickolas (Post 1260545)
maybe you are suposed to talk to the floating head on the scope and tell him stuff like... target spead, AOB and distance so that he can play with the knobs on the TDC?

that could be good.

Modeling the "sight taker--map plotter--TDC data entry" chain would be the most awesome. Even better if it worked with voice recognition. Of course this level of thinking is beyond the developer's talents or wishes.

I would have loved in SH3/SH4 to have simply shouted out a series of "range X-X-X-X, mark!" and then come back to the map and seen that my friendly AI crew member had placed map marks (with time!) for each one of those sightings. He even was so good as to fit a least-squares fit to the data and have calculated an average speed and course.

Nickolas 02-07-10 12:41 AM

Quote:

Originally Posted by Frederf (Post 1260588)
Modeling the "sight taker--map plotter--TDC data entry" chain would be the most awesome. Even better if it worked with voice recognition. Of course this level of thinking is beyond the developer's talents or wishes.

I would have loved in SH3/SH4 to have simply shouted out a series of "range X-X-X-X, mark!" and then come back to the map and seen that my friendly AI crew member had placed map marks (with time!) for each one of those sightings. He even was so good as to fit a least-squares fit to the data and have calculated an average speed and course.

now that's something to look forward 5 years from now :rotfl2:
if that was released i'd pee and cry right in my game chair and wet my bed for the following week.
it would be awesome without voice recognition too of course.

Frederf 02-07-10 06:41 PM

The funny part is how absolutely straightforward that it is programmatically (the AI-assisted plotting, not the voice-activation). AI tactics, AI sensor usage, weather algorithms... these are all much harder for a programmer to make work.

AVGWarhawk 02-07-10 07:18 PM

I would venture to guess it is in there. The current videos show the nice yellow triangle for auto. Both SH3/4 had manual torp settings. No reason to drop that part of the game.

PL_Andrev 02-08-10 02:59 AM

DEV team told that the game is not only for new players but for fans too.
No TDC - game not to SH fans.

Hartmann 02-08-10 07:56 AM

The new TDC screen ... fully auto or randomly hit ratio depending of the realism options or "powers" ( i hate this new word)

For the new market target it needs to be easy and quick . With the new philosophy i guess that battle stations in the submarine are a secondary thing and it rely all to the crew



http://static2.cdn.ubi.com/gamesites...crew/erich.png

Brag 02-08-10 08:26 AM

First mod needed: No eye patch :D

martes86 02-08-10 08:36 AM

Quote:

Originally Posted by GoldenRivet (Post 1258917)
source? ;)

Dan and a bunch of us Subsimmers trying to figure out what each dial represented on a real TVR (TDC for non-german boats) when we were at Laboe back on September 2009. :DL

Hartmann 02-08-10 08:58 AM

Quote:

Originally Posted by Brag (Post 1261658)
First mod needed: No eye patch :D

and a "glass eye" mod :haha:

slowworm 02-08-10 07:33 PM

Quote:

Originally Posted by martes86 (Post 1261670)
Dan and a bunch of us Subsimmers trying to figure out what each dial represented on a real TVR (TDC for non-german boats) when we were at Laboe back on September 2009. :DL

So? I have hundreds of hours of research and modeling work that didn't make it into the product release I'm working on that should ship end of this month.

Beside which Septermber is late in the cycle to be looking at this. The MTDC is pretty core functionality. This is the kind of work that should be done at the start of the development cycle before the first lines of code are cut.

While absence of evidence is not evidence of absence it sure as heck isn't looking good right now.

rascal101 02-08-10 09:34 PM

There wasn’t much reason to drop many other aspects of the game but they did
 
There wasn’t much reason to drop many other aspects of the game, not least as it was easy to see what the most popular aspect or features of the Silent Hunter series might be - But guess what - they just went ahead and dropped just about the lot – S

So I really wouldn’t be surprised if there is no Manual targeting - don’t forget the new game is directed for mass appeal, not for accuracy or realism so why would they leave one of the more complex or challenging aspects of the other game in the next installment

I have not seen anything to even hint it might be in there so I for one doubt its in

R
Quote:

Originally Posted by AVGWarhawk (Post 1261308)
I would venture to guess it is in there. The current videos show the nice yellow triangle for auto. Both SH3/4 had manual torp settings. No reason to drop that part of the game.


Nickolas 02-08-10 10:05 PM

Quote:

Originally Posted by AVGWarhawk (Post 1261308)
I would venture to guess it is in there. The current videos show the nice yellow triangle for auto. Both SH3/4 had manual torp settings. No reason to drop that part of the game.

Both SH3/4 had a campaign that went from 39 to 45. No reason to drop that part of the.... :rotfl2:


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