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IM New website just changed. Crew abilities.Twins gone?
Hello
have just been reading rants about crew abilities and the twins when i went to the website Gone ? |
Yep... all the fancy abilities and the twins where gone. Wonder why? :woot:
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Thank God! At least something, although this isn't a reassurance we won't see it in the game...
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They had rushed to open the site early due to an outcry from the community for information.
hence, there were numerous spelling and graphical errors because the site was rushed open about 3-5 days too early. they are slowly getting around to correcting these problems. now instead of using the same picture for multiple crew, the pictures have been corrected for example. |
At least they havent left the building ?
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Hehe
They must be watching us. :cool: |
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Good to see they have a ear turned this way. I just hope it has been
removed from the game as well. At least with the realism options on. Quote:
Four weeks before release is hardly early. |
Hope the guy who put it on the website did not
take it from the manual :oops: |
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Even this looks more realistic than what the crew abilities are ...... were? in SH5.
http://www.youtube.com/watch?v=VI2RIB0xtFg Mud |
1st (Erich von Dobenecker) and 2nd (Dieter Epp) Watch officer duties were added, what about 3rd...?
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i think it will be a pleasant surprise to learn that some was lost in the translation.
active special abilities for the chief: silence electric motors. all this might turn out to be is setting RPM to 50 revolutions. no magic involved there ;) |
Setting the RPM to 50 is no more of an "ability" than setting it to 49,51,82,etc.
Why would that be listed as an "ability"? |
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i'll explain
remember in SH3 when GWX was released and all the N00|3s cried about how you set "silent running" and the speed drops to 2 or 3 knots and it goes ahead slow but the destroyers can still hear me wha wha wha? and then the GWX crew says "well in real life the chief would have had the option to set the electric motors to 50 RPM ahead to achieve maximum stealth" yadda yadda yadda recall that? I'm thinking this is Ubi's version of that little "tweak". what i think was "lost in translation"... ...is that it was called an "active ability" or "special ability" for lack of a better phrase that the casual gamer would associate with. call it what you will... i assume this is what the order achieves. of course until it is released or we get definitive proof from the devs... its pure speculation, but i think it is REASONABLE speculation. I mean... what else is the chief going to do? run back there and put all the pillows and bedding around the motors? and how about the "ability" to "push the diesel beyond its factory limits" field engineers CAN do this in real life. factory limits are a "manufacturers recommended limitation" in aircraft engines for example... there are certain tweaks and field modifications you can do to a light aircraft engine which will add an extra 150 - 200 RPM thereby gaining 10 to 15 extra horsepower. (of course this requires documentation and approval from the FAA but still... possible to do it) is it too "outer limits / twilight zone ./ sci-fi fantasy" to assume that our diesel mechanic is at least smart enough to perform some similar task in the field and boost engine performance even if it only achieves an extra 2 knots??? seriously? i certainly think its not THAT outlandish. perhaps the choice of "special ability" was a poor choice of words. but you surely follow my logic. |
we need to get this MW/50 or GM-1 thing in, that system with "laughing gas" that they used in the 109s and 190s... injected into the engine, it will boost the air fuel mixture...
but dont break the system, because then the crew :har:wont be able to do any:haha: silent running any more for the rest of the cruise:haha::har: |
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