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Meet the crew.
http://silent-hunter.uk.ubi.com/sile.../your-crew.php
I guess we cannot interact with the rest of the crew. However i find the crew ability,s interesting. Esspecially the cool but the XO seems to be his twin brother . |
Or maby those are just the "main crew" with all the voice sound bytes. ya know, like the crew in 3, where you click on them and you get options.
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Yes most likely
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So, does this mean that we get the same crew every time? Or are these just examples of what we might get?
I could have sworn the cook was named Marcus. And some of these abilities listed seem just wrong. Quote:
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...'special abilities'...'over charged torpedo warheads'...'increase crush depth'?
Just what every "simulation" needs. |
Yep, just like the 'Special Abilities' in SH4, or the 'Engine Upgrades' in SH3.
:nope::nope::nope::nope::nope: |
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Seems to me they are trying to make this a DnD game... |
Prehaps I'm mistaken but I believe the pre-heating was done to perk up the batteries on electric fish and had nothing to do with 'more damage'. :doh:
It really is starting to sound like combat sub simulator. |
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Hey. I'm guilty. I admit I've played thousands of hours of RPG and I swear this stuff reads just like what you'd see in a monster manual. :P |
No signs at all that this crew is organized like a historic U-Boat crew, 1WO, commander of the first watch, exec and responsible for surface torpedo firing, 2WO, commander of the second watch and responsible for supply, personel and gunnery, 3WO, commands the third watch and responsible for navigation.
This SH5 thing, the always online game of the movie of the novel Das Boot looks more vomit-inducing with every revelation. |
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Battle of the Atlantic meets Dungeons and Dragons. Egad. Someone please save us.... :o |
What? No Win 7 compatability?
Of course, full time internet Sorry, no sale :nope: |
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Now I can finally have my +5 Torpedos of Tanker Slaying! |
If we roll three natural 20s do we get an instant crit against a ship?
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Pre-heating took at least 30 mins. The aft tube on the VII boats did not usually have the equipment to heat the fish so only steam torps where fired from the aft tube. It certainly isn't a 'special ability' or optional. The idea that it would make for a more explosive torp is ludicrous. Tenner says that isn't quite how SH5 sees it. :shifty: |
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WTF???? Since when an IWO, who needs a special ability with depth perception in order to do the torpedo shooting and watch keeping (Range estimation) can have only one eye?? Couldn't they have chosen the cook if there had to be a guy with only one eye?? And BTW it's an ancient sailor superstition that you will run into bad luck when a one-eyed man looks at you :nope: Also, why is he called executive officer? He is the FIRST watch officer, not the "exec" as in the US subs. Quote:
Cook: I never thought he would be the twin brother of the IWO and of the torpedo officer, but OK :hmmm: Navigator: With glasses??? In an UBoat??? The physical requirements for joining the uboatwaffe were quite strict. A man with glasses would hardly have a chance to go there, let alone if he is old :nope: The more I see, the more convinced I am that I won't miss SH5 :salute: |
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After. In small print. But I agree, some of those are weird. I thought the Navigator was a junior officer who got that assignment, because any of the seniors could do it, and they checked up on him. Once again it sounds like they're trying to bring a lot of cool new stuff to the game, and not quite getting how it actually worked. My biggest complaint about SH3 and SH4 was the lack of research into the way orders are actually given and acknowledged. This old sailor cringes every time he hears "Yes, Sir!", both because nobody uses that term unless asked a question, and nobody says it or even "Aye aye, Sir" when given a command. I'm betting the Germans didn't say "Jawhol, Herr Kaleun!" every time the captain yelled "Hart Steuerbord!" either. |
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