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-   Silent Hunter 5 (https://www.subsim.com/radioroom/forumdisplay.php?f=244)
-   -   Meet the crew. (https://www.subsim.com/radioroom/showthread.php?t=161142)

oscar19681 02-01-10 02:10 PM

Meet the crew.
 
http://silent-hunter.uk.ubi.com/sile.../your-crew.php

I guess we cannot interact with the rest of the crew. However i find the crew ability,s interesting. Esspecially the cool but the XO seems to be his twin brother .

Task Force 02-01-10 02:16 PM

Or maby those are just the "main crew" with all the voice sound bytes. ya know, like the crew in 3, where you click on them and you get options.

oscar19681 02-01-10 02:17 PM

Yes most likely

razark 02-01-10 02:27 PM

So, does this mean that we get the same crew every time? Or are these just examples of what we might get?

I could have sworn the cook was named Marcus.

And some of these abilities listed seem just wrong.
Quote:

Crush depth - knowing how to handle the systems, the chief engineer, can increase the maximum depth for his boat.
Maneuvering - The submarine will turn faster either surfaced or submerged.
Reveal hidden enemies - Based on intuition and experience, the sound guy, can unveil hidden enemies where nothing seems to be.
Total revealing - An experienced sound guy is able to offer you more information about the hydrophone targets than usual. You will be able to see on your map all contacts as if are in visual range.
Warheads specialist - A veteran Torpedoman is able to adjust the torpedo systems in order to obtain a longer range and higher damage.
Pre-heat torpedo - Pre-heating the torpedo systems just before the firing, the torpedo damage and speed will be increased.

Letum 02-01-10 02:29 PM

...'special abilities'...'over charged torpedo warheads'...'increase crush depth'?
Just what every "simulation" needs.

Sailor Steve 02-01-10 02:33 PM

Yep, just like the 'Special Abilities' in SH4, or the 'Engine Upgrades' in SH3.

:nope::nope::nope::nope::nope:

TH0R 02-01-10 02:33 PM

Quote:

Originally Posted by Letum (Post 1254778)
...'special abilities'...'over charged torpedo warheads'?
Just what every simulation needs.

Lol, was just thinking the same.

Seems to me they are trying to make this a DnD game...

SteamWake 02-01-10 02:35 PM

Prehaps I'm mistaken but I believe the pre-heating was done to perk up the batteries on electric fish and had nothing to do with 'more damage'. :doh:

It really is starting to sound like combat sub simulator.

Iron Budokan 02-01-10 02:37 PM

Quote:

Originally Posted by TH0R (Post 1254783)
Lol, was just thinking the same.

Seems to me they are trying to make this a DnD game...

I swear, that's the first thing I thought of when I read them, too, and I posted it on another thread.

Hey. I'm guilty. I admit I've played thousands of hours of RPG and I swear this stuff reads just like what you'd see in a monster manual. :P

Randomizer 02-01-10 02:38 PM

No signs at all that this crew is organized like a historic U-Boat crew, 1WO, commander of the first watch, exec and responsible for surface torpedo firing, 2WO, commander of the second watch and responsible for supply, personel and gunnery, 3WO, commands the third watch and responsible for navigation.

This SH5 thing, the always online game of the movie of the novel Das Boot looks more vomit-inducing with every revelation.

Iron Budokan 02-01-10 02:38 PM

Quote:

Originally Posted by Letum (Post 1254778)
...'special abilities'...'over charged torpedo warheads'...'increase crush depth'?
Just what every "simulation" needs.

I must admit this is very worrisome. On top of everything else this is sounding more gamey and arcade all the time.

Battle of the Atlantic meets Dungeons and Dragons.

Egad. Someone please save us.... :o

Brag 02-01-10 02:39 PM

What? No Win 7 compatability?

Of course, full time internet

Sorry, no sale :nope:

razark 02-01-10 02:41 PM

Quote:

Originally Posted by Iron Budokan (Post 1254798)
Battle of the Atlantic meets Dungeons and Dragons.

Yay!

Now I can finally have my +5 Torpedos of Tanker Slaying!

Iron Budokan 02-01-10 02:41 PM

If we roll three natural 20s do we get an instant crit against a ship?

Letum 02-01-10 02:43 PM

Quote:

Originally Posted by SteamWake (Post 1254789)
Prehaps I'm mistaken but I believe the pre-heating was done to perk up the batteries on electric fish and had nothing to do with 'more damage'.

Yup, they only ran very slowly and for a km or so with cold batteries.
Pre-heating took at least 30 mins.
The aft tube on the VII boats did not usually have the equipment to
heat the fish so only steam torps where fired from the aft tube.

It certainly isn't a 'special ability' or optional. The idea that it would make
for a more explosive torp is ludicrous.

Tenner says that isn't quite how SH5 sees it. :shifty:

TH0R 02-01-10 02:44 PM

Quote:

Originally Posted by Iron Budokan (Post 1254804)
If we roll three natural 20s do we get an instant crit against a ship?

Only if you specialized in steam torpedoes... :D

Hitman 02-01-10 02:46 PM

Quote:

Exec: when Erich lost an eye during a training exercise at school, his naval career seemed over before it started.
This must be a joke, really :o

WTF???? Since when an IWO, who needs a special ability with depth perception in order to do the torpedo shooting and watch keeping (Range estimation) can have only one eye?? Couldn't they have chosen the cook if there had to be a guy with only one eye??

And BTW it's an ancient sailor superstition that you will run into bad luck when a one-eyed man looks at you :nope:

Also, why is he called executive officer? He is the FIRST watch officer, not the "exec" as in the US subs.


Quote:

WO: he always plays tricks on the crew, and often gets into trouble with the Bosun for it.
Ohh excellent ... now an officer can get into trouble with a bosun, and not inversely... right. :nope:

Cook: I never thought he would be the twin brother of the IWO and of the torpedo officer, but OK :hmmm:

Navigator: With glasses??? In an UBoat??? The physical requirements for joining the uboatwaffe were quite strict. A man with glasses would hardly have a chance to go there, let alone if he is old :nope:

The more I see, the more convinced I am that I won't miss SH5 :salute:

Iron Budokan 02-01-10 02:49 PM

Quote:

Originally Posted by razark (Post 1254803)
Yay!

Now I can finally have my +5 Torpedos of Tanker Slaying!

:rotfl2::rotfl2::rotfl2:

Sailor Steve 02-01-10 02:52 PM

Quote:

Originally Posted by Hitman (Post 1254815)
Also, why is he called executive officer? He is the FIRST watch officer, not the "exec" as in the US subs.

Well, to be fair they did mention that part.

After.

In small print.

But I agree, some of those are weird. I thought the Navigator was a junior officer who got that assignment, because any of the seniors could do it, and they checked up on him. Once again it sounds like they're trying to bring a lot of cool new stuff to the game, and not quite getting how it actually worked. My biggest complaint about SH3 and SH4 was the lack of research into the way orders are actually given and acknowledged. This old sailor cringes every time he hears "Yes, Sir!", both because nobody uses that term unless asked a question, and nobody says it or even "Aye aye, Sir" when given a command. I'm betting the Germans didn't say "Jawhol, Herr Kaleun!" every time the captain yelled "Hart Steuerbord!" either.

IanC 02-01-10 02:54 PM

Quote:

Originally Posted by Hitman (Post 1254815)
<snip>
Navigator: With glasses??? In an UBoat??? The physical requirements for joining the uboatwaffe were quite strict. A man with glasses would hardly have a chance to go there, let alone if he is old :nope:

The more I see, the more convinced I am that I won't miss SH5 :salute:

I always wondered about that. If no U-boat crew had glasses, that would be a major immersion killer for me.


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