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What would you like the crew to perform?
Ok, i really hope that the devs will read this and find some very good ideas and add it to the game.
I know the crew will load torpedoes in front of you, which is very cool, but what else? Personally, i hope we will see a real crash dive! I mean i hope we will see the crew ''slide along'' the ladder and rush to the bow. (not sure if the ''slide along'' term is correct) I know you want them to make soup. :03: Seriously, i'm asking the question, what else should the crew be able to perfom? |
I'd like to see them actually get in/out of the sub and man/unman the guns.
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I want them to sing along to the gramaphone when I pipe it through the ship...
Tipperary song if you please :D |
I hope there's some smokers aboard
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How about their jobs?
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I want them to act like in the flight sim: B17 The mighty Eight..
They where doing their job.. but would move around if ordered to another position |
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Just doing routines, perfroming jobs, following orders, and get on combat stations when requested.
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I want them to poke there nose and :ping: and :rotfl2:
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Maybe they could put up the nice dance show in the torpedo room like they did in das boot the uncut version.
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Another thing, i wonder if we're gonna see the complete operation of external torpedo reload.
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http://www.youtube.com/watch?v=_KIl8-GADyE |
I want the crew to automatically draw the plots but only based on my observations.
If I make a crappy observation, well I may not know about it until it is too late. One of the things I did not like about SH3 was that we were forced to choose one of two extreme alternatives. 1. GPS god's eye view where everything is plotted accurately - unrealistic 2. Totally manual plotting where the player has to do everything - unrealistic (especially when you can't plot when paused) A happy medium can be reached where the player is responsible for the data acquisition and the computer can handle the graphical plots using player entered information. Just like in real life where the Kaluen had crew members to help plot but they were blind and totally dependent on the skill of the Kaluen to make the observations. The computer, in this case, would simulate the crew in that it would be highly skilled and fast at plotting mechanics but restricted to what the player (Kaluen) told it. |
Oh and I think that before every single attack, the player must walk through the boat and manually ask each crew member how they liked the soup! :D
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