![]() |
Possible to replace the droids with SH4 crew?
Ever since Sh3 came out there is one aspect of it I have found most annoying: The damned crew models, closer looking to a droid than to a real human. Some time ago, discussing with Racerboy he mentioned that possibly porting them over from SH4 could be possible. That would be IMHO one of the major improvements possible to SH3, but are there any takers? Can someone see if this is possible?
|
Hit man I think its possible.. But how much can you add before the game engine dies... That is trial and error. I know Tomi099 had issues with making highly detailed subs.. The engine just couldn't take it with the drainage holes.
Too much detail and ctds... Maybe its different for the NPCs? |
Quote:
How about Assemblages and Control of characters (in standard crew sockets ... it do by hardcode), Statemachine System, Graph Animation (animation), SkinMorph and so on ...? If RB has told ... it's possible ... let will tell as it to make ... :har: |
This would be first class... :yep:
|
Quote:
|
bump
|
I personally think the SH3 characters are better than SH4, there a bit chunky but if you could make them higher res then you could smooth out the bumps!:yep: Again though it means more memory, I can't run all the nice mods with XP, but hopefully in the near future Win 7 64 bit will be better, a little off topic but what is the max memory that SH and Win 7 64 can manage?:hmmm:
|
SH4 v1.5 OM German faces
|
A good idea!
I hope someone comes up with a mod soon, it's the last issue I have with the game; the grotty crew!:nope: KUrtz |
Well I must say that the OM faces are pretty good!:yep:
|
Quote:
|
I would rather see the best of the SH3 Graphics mods remade for SH4. It has better crew management, better water, better radio log (clipboard) and is much more stable. Overall the better platform if people would give it a chance.
|
I am convinced that SH3 (+GWX3+mods) remains the best U-boat sim ever made. Therefore deserves better crew models.
SH4 v1.5 OM is a great U-boat sim in aspect of graphics, crew managment and sea water environment. But there is no adequate U-boat boyancy and the rest of the environment (e.g. sunset) is quite excessive. I agree though that deserves more attention from the moders. Ps. I wonder SS, why there is only one Mega-mod for SH4 v1.5? :hmmm: |
This will be a great idea and in the past someone had made
the crewmembers but he strugled with the animations. Can`t find that post anymore. |
Quote:
Win 7 can handle up to 192GB ram depending on the version you have; While the maximum RAM limit for 32-bit Windows 7 editions is 4GB, when it comes to the 64-bit editions, the amount of memory that the OS can address depends on which edition you are running. Here are the upper RAM limits for the different editions of Windows 7:
Fubar2Niner |
@ Java
Not only that, but Tomi099 had a hard time making a high poly type 7. The game engine just couldn't handle it. The data folder is not the same in sh3. I get lost pretty much while trying to mod. I like SH4 data folder better. More simple, more modder friendly IMO. I would like to see the refinement of OM with type 2 and 7 High-Poly just like type 9 1.5(Tomi099 did the type 7.) rather than importing all to sh3. |
Quote:
SH4 is much more capable when it comes to adding mods like FM's new interiors, and IABL's merchant fleet could be cloned into individual nations with much less trouble than it is with SH3, possibly even into individual corporate stables. And I could guarantee that they got the correct names for all of those, if there was a ship-name application like SH3 Commander. That kind of fineness simply can't be done with SH3. So I'm biased. Quote:
|
I thought you were involved in a different SH4 v1.5 mega mod.:hmmm:
Ps. Especially sunset seems fake to me. I guess I m not a romantic...at all :oops: |
Quote:
It will handle higher poly 3D models. It's the excessive redundancy in SH3. SH4 suffers from some of the same redundancy. They just cut up the Campaign files to try and fix the load times. SH5 uses a much better approach to this problem. Still not optimized as much as it could be but much better. |
Quote:
Quote:
|
All times are GMT -5. The time now is 08:12 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.