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-   -   [REL] M.E.P v2.1 (ManosEnvironmentPro-version 2.1) (https://www.subsim.com/radioroom/showthread.php?t=156259)

makman94 09-15-09 07:19 PM

[REL] M.E.P v2.1 (ManosEnvironmentPro-version 2.1)
 




link to final version of mod:
www.subsim.com/radioroom/showthread.php?t=204929





Commander Gizmo 09-15-09 10:25 PM

I've been watching for this to get released! Thanks for the work. I'll try it out right away.

Hitman 09-16-09 12:54 AM

:yeah:

Will test it and report later :up:

Lopo 09-16-09 03:46 AM

Download and test it, your work is great!:rock:
Thank you Makman94! :salute:

http://www.subsim.com/radioroom/%3Ca...re1copieej.jpg http://img12.imageshack.us/img12/834...re1copieej.jpg

U2222 09-16-09 04:44 AM

Were there any known mod conflicts with the earlier version that could exist with this upgrade?

makman94 09-16-09 06:54 AM

Quote:

Originally Posted by Commander Gizmo (Post 1172926)
I've been watching for this to get released! Thanks for the work. I'll try it out right away.

:up:

Quote:

Originally Posted by Hitman (Post 1172968)
:yeah:

Will test it and report later :up:

Hitman,i have read all your comments about the waves (at the develoment thread) and i agree with you. 15m/sec is not a scary situation in real life(in RL there are waves that can get over all the ship or waves that the ship is travelling exactly ON them) but i think sh3(i wish to be wrong here) will never have ''real'' waves at heavy seas....sh3's engine limitations.
ubisoft is showing (comparing with the work of other companies) an incapability to create a proper water.looking at the pics of the incoming sh5 i am afraid that the water will not be much different from sh4 (i am the first that wishes to be wrong now).it also didn't seemed to me that it is using...directx10.BUT....better wait and see

Quote:

Originally Posted by Lopo (Post 1172994)
Download and test it, your work is great!:rock:
Thank you Makman94! :salute:

:up:

Quote:

Originally Posted by U2222 (Post 1173005)
Were there any known mod conflicts with the earlier version that could exist with this upgrade?

sorry...i didn't understand you,can you express your question with other words?

coronas 09-16-09 07:05 AM

Downloading! Nice mod! Thanks!:salute:

makman94 09-16-09 07:27 AM

Quote:

Originally Posted by coronas (Post 1173057)
Downloading! Nice mod! Thanks!:salute:

thank you Coronas ! tell me your impressions

U2222 09-16-09 07:58 AM

Sorry.
Your quote:
it is the sequel of M.E.P V1.1 which was based on OLCE2.
if you run M.E.P v2 just make sure that its files are NOT conflicted with files of other mods


Has anybody ever reported problems with M.E.P. V1.1 conflicting with other mods?
Are there other mods that you know to be a problem?
If there are, then I will make sure they are not loaded when I try out M.E.P. V2.0
Regards,
U2222

makman94 09-16-09 08:10 AM

Quote:

Originally Posted by U2222 (Post 1173084)
Sorry.
Your quote:
it is the sequel of M.E.P V1.1 which was based on OLCE2.
if you run M.E.P v2 just make sure that its files are NOT conflicted with files of other mods


Has anybody ever reported problems with M.E.P. V1.1 conflicting with other mods?
Are there other mods that you know to be a problem?
If there are, then I will make sure they are not loaded when I try out M.E.P. V2.0
Regards,
U2222

ok ,i got you ! if you run M.E.P at the end of your mod list there will be no problem (even if the jsgme is warning you about conflictings) becuase M.E.P will overwrite them.BUT if you run a mod AFTER the M.E.P and jsgme is warning you then this is what i am telling not to do !(none of the files of M.E.P must be overwritten)

sharkbit 09-16-09 08:10 AM

I'm assuming that GWX's 20km or 16km mod(depending on which is running) will have to be disabled?

:)

makman94 09-16-09 08:25 AM

Quote:

Originally Posted by sharkbit (Post 1173096)
I'm assuming that GWX's 20km or 16km mod(depending on which is running) will have to be disabled?

:)

read the previous post . if you run M.E.P there is no need to run at the same time other environment mods (this is value for every stand alone environment mod, not only for M.E.P)

U2222 09-16-09 08:28 AM

Thank you Makman94 for expaining this.
Regards,
U2222

sharkbit 09-16-09 08:32 AM

Thanks! :DL

I'm looking forward to trying this out.

:)

bojan811 09-16-09 10:00 AM

Donwnloaded ...tested and I`m elated.

This is great job.
Keep up the good work man.:rock:

Seeadler 09-16-09 10:43 AM

I like the water colors of this mod but If I activate it, I get every few meters on the water surface a hard poly edge. (see screenshot)
http://s4.directupload.net/images/09...p/ynmllk34.png
I do not have this edge when I activate only OLC gold.

In addition it would be nice if this mod integrate the flat-sun-fix (GWX or OLC gold) in the EnvColors dat's because in actual version, the sun is still flat when using GWX as underlying mod.

makman94 09-16-09 11:59 AM

Quote:

Originally Posted by Seeadler (Post 1173195)
I like the water colors of this mod but If I activate it, I get every few meters on the water surface a hard poly edge. (see screenshot)
http://s4.directupload.net/images/09...p/ynmllk34.png
I do not have this edge when I activate only OLC gold.

In addition it would be nice if this mod integrate the flat-sun-fix (GWX or OLC gold) in the EnvColors dat's because in actual version, the sun is still flat when using GWX as underlying mod.

hello Seeadler,

about the line you describe ,yes i know her existance (it is there from M.E.P v1.1).but if i want to eliminate this line ...i must change some parameters that are effecting also the look of the water so i am afraid that it will stay there.
now , if you adjust your video card (AA...etc) this line is less noticable.look:
http://i545.photobucket.com/albums/h...kman94/1-5.jpg

and if the camera is getting higher this line is reducing also.here:
http://i545.photobucket.com/albums/h...kman94/2-5.jpg

about the sun halo missing this have to do propably with video cards and not with M.E.P .i can't 'fix' something that is not happening at my pc!if you miss the sun halo you must 'play' with your video card settings and if this doesn't work look here:[REL] Man0s Environment Pro
(at post 22)
all pics are with M.E.P v2 running on GWX3
M.E.P V2's sun halo on gwx3:
http://i545.photobucket.com/albums/h...kman94/3-5.jpg

nikbear 09-16-09 05:56 PM

Really looking forward to trying this out when I finish my current patrol:salute::salute::salute: Thank you!

rik007 09-16-09 11:05 PM

Downloaded it and ready in JSGME Will use it after finishing current patrol.

robbythesub 09-17-09 03:15 AM

MEP v2
 
Hi Makman

Downloaded and it works a treat well done!

Even mid patrol in GWX it can be uploaded (no need to go to port).

My frame rate took a slight hit in bad weather, probably due to improved graphics, but effects very good indeed, and only time polygons are evident is when viewed from higher angles.

Great!! :yeah:


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