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-   -   Silent Wolf - Subsim (https://www.subsim.com/radioroom/showthread.php?t=156192)

Sung 09-14-09 04:29 AM

Silent Wolf - Subsim
 
http://i534.photobucket.com/albums/e...ugwelle_sw.jpg

Silent Wolf

I want to introduce our subsim project Silent Wolf.
You command a US Submarine in the pacific ocean during the ww2.
The game will not be to difficult to play. We plan to program the game mechanic a little bit like Silent Service.

I made a short video sequence for a first impression of the graphics of SW.
I hope it is not to bad :salute:

http://www.youtube.com/watch?v=A-b78P-VjLs

best regards
Sung

Deamon 09-14-09 09:05 AM

Sung, is this supposed to be a commercial venture ?

Dowly 09-14-09 09:40 AM

Looks nice! Definitely made me think of Silent Service when I watched that. :up:

Sung 09-14-09 09:41 AM

Hello Deamon, of course not.
With all that great commercial games outside, i hope that some gamer will play it.
:)

Sung 09-15-09 03:12 PM

Small Japanese Tanker
 
A new model leaving the dock :woot:

http://i534.photobucket.com/albums/e...nker_small.jpg

Small Japanese Tanker. Low Poly (850 vertics). Screenshot taken from Milkshape 3D Modeller.

Mikhayl 09-16-09 01:04 PM

Very cool, I love the look of your creations :)

IanC 09-17-09 04:37 AM

Hey this is great! I used to spent hours and hours on Silent Service, sometimes simpler is better!
If this can be a sort of Silent Service 3D remake I would be in heaven! :rock:

Sung 09-18-09 09:56 AM

Thanks alot :salute:
It goes further on.
A small website is online.

cya
Sung

FERdeBOER 09-18-09 02:21 PM

Continue with the good work!!
:yeah:

Sung 09-21-09 08:59 AM

the small tanker vessel.

http://i534.photobucket.com/albums/e...o/crossing.jpg

cya
sung :salute:

Bartolomeus 09-21-09 12:59 PM

Great start Sung! Looking forward to this project!

Marko

Chad 09-21-09 02:55 PM

Sung as I've been sayin for awhile, your work continues to impress me! Great work!

Xaron 09-22-09 03:48 AM

Good luck with this one, sung! :)

Sung 05-09-10 07:18 AM

We are working now on a sailing simulation (e.g. a game like ELITE on the water). It's called Pirates Empire.

http://www.blitzforum.de/upload/file.php?id=8509

You can trade, fight and build in a hughe area with a lot of islands and 30 harbours.

A small demo is coming out in the next hours.
:DL

Sung 05-10-10 01:30 PM

A small demo is out. You can sail around the islands and trade. :D

http://www.blitzforum.de/worklogs/344/

Sorry, we develop the game in german language. If you have some trouble in understanding i will try to help you. But it's not so difficult to understand.
:salute:

Sonarman 05-11-10 05:23 PM

Very nice Sung, can't wait to see how it develops!

Deamon 05-12-10 07:35 PM

Ok Sung, i gave it a try and i must say that i like it. The trading aspect is very interesting and somewhat addictive. I think the game concept have a pretty good potential if you elaborate it. Looks like you guys made a good start. I just hope it will not be one of the many projects that you have buried so quick. :D

Sung 05-13-10 03:43 AM

Thanks alot for the nice words.

I'm very hopfully to finish that project, because my teammate is very ambitious. The only problem for me is to have enough time to make all the gfx and sounds.

:arrgh!:

Sung 05-21-10 08:48 AM

A video is online :salute:
http://www.blitzforum.de/worklogs/344/

Ahoy
:arrgh!:

Deamon 05-21-10 11:01 AM

Very neat Sung!

I like the archipelagos type of world, kinda reminds me on carrier command and zeewolf, a world of islands. This is a very good design decission and the random generation adds to the replayability a big time. Adding variabiliy to port layouts was an obvious and neccesary improvement that will round up the environment perfectly.

Conquering archipelagos type of worlds is always outmost entertaining.

Here are some of my suggestion that i think would
add more dimensions to the game and make it very successfull:

Quote:

1. In a later upgrade I would suggest to add some small villages around or apart from the port. The size of the port and village could be an indicator for the economy development and business opportunities in this location.

2. Add some visible indicators about what goods the port or village provides. For example if a port provides crop, then there should be crop fields around the port and village. If a port provides suggar then there should be suggar fields around it and so forth.

If a village produces weapons then there could be a weapon smithy or when s city provides canons then there could be a iron foundry next to the port or village.

This would allow you to estimate roughly what goods a port provide or need, while you sail by it, sort of like in settlers.

Also, i think an important feature would be to add a log book for trading where, whenever you dock to a port the goods offers/needs and prices would be loged so that you can later look it up when you are in another port checking for business oportunities. But avoid magic log books that tells you everything in real time!

3. Another great improvement would be to split the map into climate zones, so that around the equator you would have deserts, savannahs, jungles and primeval forests, while in the moderate zones you have leave and some conifer forests and further north/south only conifer forrest and the landscape is covered in snow and the upper and lower boarder of the map could be covered in ice.

The climate zone could also have an impact to what goods a port provides( obviously crop couldn't grow in the tundra :) ). So the climate zone could be another clue to what goods are need where.
I am wondering how you want to tacle combat and piracy ?

When do you think will a save game feature be available ?

That i give you so much positive feedback means something cause you know how relentless i am when it comes down to judging games. :arrgh!:


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