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CaptainMattJ. 09-13-09 01:43 PM

Goooo Modmen!
 
Alright now that i have your attention modmen (if not GO AWAY!) naw jk.I may not be a modder myself. I dont know how mods are made nor do i want to know. ill leave that up to you. Now ive seen every mod this site has offer. and frankly, i dont trust other sites w/ mods. and i think it woud be great if we could get some reaaal good mods in here.I know theres those supermods, but some people dont like some of those i deas or dont want to install a huge supermod into the game. some people want to pick and choose their mods like me :).I have a few suggestions for you modders out there and since im not a modder i dont know if its possible to make these but if you can, that would be awesome.

1. For you Supermodders out there, why not try making a mod that puts real dmage onto those playable ships we all love. All the playble Bb ive played never die. never. thats not realistic, since the graf spree was sunk by cruisers for god sakes. the only time ive died is when ive ran into my own torpedo :rotfl2: and rammed onto the beach. thats it. ive faced the yamato at literally point blank (our hulls were TOUCHING) and opened up on each other and niether of us had any dmg done. waaaaaaaay unrealistic so if you can do it cool.

2.Ive come down with GRAMO-PHOBIAAA. please modders cure this dreded sickness with a giant load of sailor songs. like dgrayson and yooperback grammy mods, but with LOTs o sailor tunes and stuff :DL. oh and a radio mod w/ Popeye the sailor!:DL. please Cure this deases or i might perish :dead:

3. i THINK i dont know if this already exists (so dont pester me saying THAT EXISTS!) but can you mod the sound files for the crew back in? like ive Yet to hear the words "shes going down sir" or "clear the bridge" or other quotes of the crew like ive sen people say in many posts. i ve seen the sound file mods but uhhhhhh im not sure if it puts ALL files back in. ALL

4. ok. i have the ship physics and Natural sinking mech mods. but i CANT put them in the game together or itll screw it up. Could you make it compatible with each other (if its possible) if not then thats ok...

5.Yo! this is a SUBMARINE game! You command your sub. cool. BUT THERES NO ENEMY subs. NONE. 0. NADA.the only way to battle other subs is in MUTIPLAYer. what about in campaign. is it possible for you modders to pUt like a few subs in the game to attack you. like uhhhhhhh you could use the dd ai behavior but tweak it a littlle so thatthe sub dives and surfaces and fires torpedoes. im pretty sure this will be a VERy hard task so im just kinda putting it out there ya know.

6.another big mod im just throwing out there is the posibility of FIRE dmage. Like You get hit by a dc a lot of subs have fires onboard which damage the sub. and the surface ships ugh. the fires on them are amazing. yet they could have 3 huge blazes and not go down. not realistic. if its possible ya know that would be wonderful.

7.again this might be a pretty big project (or not) but uhhhhavent you ever been really damaged and your flooding badly, but you reapir everything, but you die from flooding. so, cant there be like a button that like lets you put something over the hull. like uhhh say you welded a patch over the hull. to stop the intense flooding. im talking about this idea to like last like say 15 minutes or more. itll reapir the bulkhead a little (if its destroyed) and that allows you a small amount of time to repair a little bit. there was a submarine that survived by doing that. i cant remember the name though.

Those are My suggestions. I know alot of these may be VERY tough and im just throwing it out there to you modders. If you think that these things are stupid, or impossible,that fine. tis just suggestions. if you DO think you could do this. Ty. that:rock:.

DarkFish 09-13-09 02:36 PM

Quote:

Originally Posted by CaptainMattJ. (Post 1171282)
why not try making a mod that puts real dmage onto those playable ships we all love. All the playble Bb ive played never die. never. thats not realistic, since the graf spree was sunk by cruisers for god sakes.

We of TSWSM (The Surface Warfare Super Mod) are working on that. When our supermod is released you'll be able to sail lots of surface ships.
One part we're working on is realistic damage. Our very own damage guru Polyfiller is literally testing any imaginable engagement and tweaking the values to archieve historical results.

Quote:

Originally Posted by CaptainMattJ.
is it possible for you modders to pUt like a few subs in the game to attack you.

This is another thing we (I) are working on. I've already made the basics but the AI sub still needs lots of tweaking. There should be a thread about it somewhere in the FBM workshop.
TSWSM will also include ASW/Escort missions where you have to protect a convoy from U-Boot attacks.

Quote:

Originally Posted by CaptainMattJ.
havent you ever been really damaged and your flooding badly, but you reapir everything, but you die from flooding. so, cant there be like a button that like lets you put something over the hull. like uhhh say you welded a patch over the hull. to stop the intense flooding. im talking about this idea to like last like say 15 minutes or more. itll reapir the bulkhead a little (if its destroyed) and that allows you a small amount of time to repair a little bit. there was a submarine that survived by doing that. i cant remember the name though.

and I'm sure there were a lot more that died trying. Dying from flooding is pretty historical if you ask me.

Rockin Robbins 09-13-09 03:25 PM

Don't ask my opinion and leave the option available if you don't want to hear it!:har:

Sorry, you need a lot more experience in order to formulate relevant requests.

CaptainMattJ. 09-13-09 06:08 PM

cool. so this supermod wlill include lots of stuff. good to know.

CaptainMattJ. 09-13-09 06:13 PM

btw im sorry about grammar errors i just have time right this moment to fix it.

donut 09-13-09 06:42 PM

Double RR, CaptainMattJ, & DarkFish, Mates
 
Please read my requests also. Because I have been Playing the Pacific war Silent Hunter for 11 Yrs. SH4 is the most detailed simulation to date. That is not to say that modding is done, there is room for the crew to do more.

The command; "Open all outer doors", would be helpful, you think?
Now I want to fire fish at any depth, on the shallow depth Gage. Reason; Historical correct. Perhaps not in an "S" boat ?

I also want,& this is just TMO related. Arming distance needs to be kept to 500Yds. as in SH1 Why; because of inertia in surface craft.
Explain; Mass+speed= inertia
#1, because of a subs slower speed,she can turn tighter than surface craft. this is not the way it is in SH4/TMO,the speed has been increased, but the turning radius has not. A sub should be able to turn inside a DD,as in SH1. For real.

When a super mod gets around to it. I want to pick up my new boat at Groton, come down the coast,thru canal zone to Pacific bases. Hunting Kraut boots along the way, because we are at war. I have played SH3, it is not in my blood. DOD, (dear-ol-dad) would flip!:dead:

polyfiller 09-13-09 06:48 PM

Just to comment on the flooding after repair issue .... it's on my list of things to try and work out the root cause and then fix. It may be a hardcoded damage zone issue .... not sure at present.

As Darkfish says, the realistic damage scenario is one of the biggest priorities for the TSWSM. Here's a list of functionality we've built up in terms of damage, it may not seem that spectacular - but it takes a lot of work to get all this working for playable surface ships;

1) Weapons which stop working when damaged / destroyed (big issue for German units).

2) Creating a Magazine which will really take your ship down if destroyed.

3) Radar which stops working when damaged / destroyed.

4) Engines which slow and stop in proportion to damage.

5) Damageable torpedo launches (where the ships had them).

6) Damage which makes the ship list, but not sink (you get a kind of limp home mode).

7) Damageable (with leaks) fuel tanks.

8) A compartment & armour layout which looks like a surface ship and not a submarine.

9) AI Warships which sink when absolutely batterred by surface fire (some stock damage models will only take a ship down when hit by a torp below the water line) ... this is a biggy and is taking hours.

10) Preventing AI warships from saying they're destroyed before they actually sink.

11) Preventing many AI ship from taking damage in the rough seas environment we've created/ R using - all ships actually look like they are having a rough ride in extreme weather.

12) Almost forgot ... all damage shows up in the damage control screen.... so you can see whats really going to kill you :03:

CaptainMattJ. 09-13-09 09:14 PM

actually. that was an error. i meant to say that you flood to death, not you repair EvERything including bulkheads and still flood. i mean the plates should buy you SOME time to repair bulkhead. and uhh poly why dont ya unclude FIRE dmage for ALL ships including your own submarine. and, if possible, a more DEtailed damage system that TElls you pretty much everything thats going wrong like the percent of the compartment is flooded and if you put fire as a damaging factor the intesity of the fire and what its doing to you. also, if your engines are damaged, and you push it to flank for too long, it should damage your engines even more. like in jaws, the boats engines were water logged, and hee pushed it to Full and it blew out eventually. i mean if your going to make this huge damage system, just go all out man.

Sledgehammer427 09-13-09 09:37 PM

if you hover your mouse over the flooding compartment you should get a percentage or at least an estimate of the flooding

as for fire damage, most fires are taken care of shortly after they start, especially on capital ships and other various types of warships. needless to say, if a fire did get to burning heavily, there were safegaurds in place that made sure the fire did not do extensive damage (the bismarck's wooden decking had 5 cm armor plate under it, so fire wouldn't seep to the lower parts of the ship and cause all sorts of hell)

Believe me, we are doing everything we can to give you a realistic damage model with the Surface Warfare Super-Mod

peabody 09-13-09 09:43 PM

Quote:

Originally Posted by CaptainMattJ. (Post 1171282)
and the surface ships ugh. the fires on them are amazing. yet they could have 3 huge blazes and not go down. not realistic.

Why would it be unrealistic? Unless there is a hole in the hull or the fire reaches an ammo bunker or fuel tanks, why would a fire sink a ship? If it is a fire on deck eventually it will run out of fuel and burn itself out. It if gets below decks it may be a problem.

Peabody

Rockin Robbins 09-14-09 11:06 AM

Quote:

Originally Posted by CaptainMattJ. (Post 1171566)
actually. that was an error. i meant to say that you flood to death, not you repair EvERything including bulkheads and still flood. i mean the plates should buy you SOME time to repair bulkhead. and uhh poly why dont ya unclude FIRE dmage for ALL ships including your own submarine. and, if possible, a more DEtailed damage system that TElls you pretty much everything thats going wrong like the percent of the compartment is flooded and if you put fire as a damaging factor the intesity of the fire and what its doing to you. also, if your engines are damaged, and you push it to flank for too long, it should damage your engines even more. like in jaws, the boats engines were water logged, and hee pushed it to Full and it blew out eventually. i mean if your going to make this huge damage system, just go all out man.

Cap, you're asking for a god mode. Real captains sure didn't know the extent of damage to their subs. There were no gauges in the control room showing percentage of damage to the boat as a whole or to each compartment.

A single hole in the pressure hull was fatal. No repairs were possible at sea and no submerging would take place after that unless you weren't interested in surfacing ever again. There was no "welding a plate over the hole."

I suggest you research the incident involving USS Bergall on December 13, 1944.

There is a lot going on here at Subsim that someone new to the scene might not appreciate, like a dedicated group of modders and players with over two years' experience who have researched what is and what is not realistic to a degree that you can't begin to comprehend.

I suggest you transition into learning mode and begin asking questions rather than making what you will understand later are impudent demands. When you see something that doesn't seem right, begin by asking why instead of demanding why not.

And people will respect you if you first show some respect for them.

Sailor Steve 09-14-09 03:43 PM

Quote:

Originally Posted by CaptainMattJ. (Post 1171282)
1. For you Supermodders out there, why not try making a mod that puts real dmage onto those playable ships we all love. All the playble Bb ive played never die. never. thats not realistic, since the graf spree was sunk by cruisers for god sakes.

No, Graf Spee was not sunk by the cruisers. In fact, her damage was fairly minor, but it was enough to force her into a neutral port for enough repairs to make it home. It was a great British propaganda campaign that convinced her captain to scuttle his ship.

Quote:

the only time ive died is when ive ran into my own torpedo :rotfl2: and rammed onto the beach. thats it. ive faced the yamato at literally point blank (our hulls were TOUCHING) and opened up on each other and niether of us had any dmg done. waaaaaaaay unrealistic so if you can do it cool.
That's certainly true, as no battleship was impervious to another battleship's shells at close range. But that needs to be taken up with the people who actually make those mods.

Quote:

2.Ive come down with GRAMO-PHOBIAAA. please modders cure this dreded sickness with a giant load of sailor songs. like dgrayson and yooperback grammy mods, but with LOTs o sailor tunes and stuff :DL. oh and a radio mod w/ Popeye the sailor!:DL. please Cure this deases or i might perish :dead:
There are many radio and gramaphone add-ons available. If you specifically want naval music I might suggest Google - most anything can be found that way.

Quote:

5.Yo! this is a SUBMARINE game! You command your sub. cool. BUT THERES NO ENEMY subs. NONE. 0. NADA.the only way to battle other subs is in MUTIPLAYer. what about in campaign. is it possible for you modders to pUt like a few subs in the game to attack you. like uhhhhhhh you could use the dd ai behavior but tweak it a littlle so thatthe sub dives and surfaces and fires torpedoes. im pretty sure this will be a VERy hard task so im just kinda putting it out there ya know.
There were almost no sub-to-sub battles during the war. There were some intercepts, mostly by the Allies, so the only realistic way you're going to play that kind of battle is if you are ambushed by an enemy sub and find out about it when the game tells you you just died. Your idea of fun? Not mine.

Quote:

6.another big mod im just throwing out there is the posibility of FIRE dmage. Like You get hit by a dc a lot of subs have fires onboard which damage the sub. and the surface ships ugh. the fires on them are amazing. yet they could have 3 huge blazes and not go down. not realistic. if its possible ya know that would be wonderful.
"Lots of subs"? Which ones? please give actual accounts or don't say things like that. I'm sure the ocassional fire did indeed break out, but a major fire would be the end of a submarine.

As was said before, fires on surface ships could indeed sink the ship, but you wouldn't see that fire at all - it's down in the bilges. Deck fires are ugly, but usually don't lead to a sinking unless it's a tanker, and even then not always.

It's fine to have requests and suggestions, but not demands. You said you had no interest in learning modding. Every one of the modders here started from scratch and had to learn. I'm sure there are some who agree with you on many subjects, but please don't demand that people do what you're not interested in doing yourself.

SteamWake 09-14-09 04:18 PM

Quote:

Originally Posted by Rockin Robbins (Post 1171852)
who have researched what is and what is not realistic to a degree that you can't begin to comprehend.

That would be an understatement :haha:

I remember multiple 12 page threads on the rate of fire of a deck gun ;)

keltos01 09-14-09 04:32 PM

Quote:

Originally Posted by polyfiller (Post 1171469)
Just to comment on the flooding after repair issue .... it's on my list of things to try and work out the root cause and then fix. It may be a hardcoded damage zone issue .... not sure at present.

:03:

how do you tweak the repair coeficient ?

how do you set how easily the room gets damaged ?

keltos

polyfiller 09-14-09 05:23 PM

I reckon the higher the repair coefficient, the faster a repair is complete ... but I need to test....

and damage - I thought you already knew this - it's the armour value for the zone id which corresponds to the zonied of the main bulkhead for a compartment in the .upc file. Simple hu ?

What' slightly more difficult is how the damage plays out - I think you know about critical floatation - it's a number betwen 0 and 1 which determins at what % of the total hitpoints being destroyed does floading start.... so a vlaue of 0.6 for a zone with 100 hitpoints, then flooding would start to occur after 60 hitpoints had been received in the zone.

The hitpoints=whatever in the equipment.upc or ship.upc file don't really have any impact - other than causing the damage screen to show the amount of damage proportional to the zone .... the thing that affects how durable zone is is the hitpoints assigned to it in zones.cfg

For a human playable unit damage model, ignore the critical=yes stuff - it has no effect.... whereas what the cargo is, does (cargo type of ammo or fuel can produce unpredictable results - like instant death).

CaptainMattJ. 09-14-09 06:03 PM

well, the crew at the time of graf spree sure thought they were gonna sink if they went back out. so it wass kinda the idea of the cruisers sinking the graf spree, not so much the cruisers. in real life they were the only Britsh ships thre however they called on reinforcements but the graf spree didnt know that and commited suicide because they didnt know. however the graf spree was damaged quite a bit. she wasnt REAlly bad but she wasnt in good shape. thats why the crew asked to stay longer they needed time to repair. and her smokestack funnel was destroyed making raw fuel not an option anymore and leaving her with not enough fuel to sail home. and fire damage could do quite a bit to a ship on the deck. not as much as it would inside but the fires can damage things to an extent. and Yes Dc charges have indeed made subs catch on fire. and no the submarine owuldnt crush at periscope depth! DUhhhhhhh I OBVIOUSLY DIDNT MEAN 80M BELOW THE SURFACE!!!! if you Had enough damage done you couldnt MAKE IT TO DEPTHS ANY LOWER! im talking you need to stay submerged or your dead without question. a human doesnt Crush at periscope depth. . in the kovie the abyss, it was VERY unrealistic bbecause they were like 1500 ft below and when they hit the wall with thebreached pressure, EVERYONE WOULD IMPLODE, OR BLOW UP! i know my thoughts werent ALL that well played out but niether are yours to Some extent. i agree with some and i disagree with the other aspects of what your trying to say.

Rockin Robbins 09-14-09 06:51 PM

USS Bergall. December 13, 1944.:D I never saw the kovie the abyss.

ETR3(SS) 09-14-09 07:08 PM

Your views of fire onboard a submarine are a little stretched. Because of the danger imposed by a fire, it is usually dealt with first and swiftly. First something has to catch on fire. A fire has to have a source of fuel. If it's hydraulic oil, diesel, or lube oil there's a way to secure the leak and therefore stop the fire. If it's electrical, go open the breaker...fire's out.

Now for your ideas of flooding. What are you going to weld over this hole in your hull? Your underwear? Submarines and even surface ships don't carry around big plates of metal to weld over holes in the hull. Not to mention you try holding a steel plate over a hull opening that is gushing in water at 100psi. If you get a hole in your hull you're done. Go home if you can, abandon ship if you can't. Flooding is most likely to come from piping inside the submarine.

Armistead 09-14-09 08:03 PM

Fred has several music files you can add to your gramophone..1000's of songs. Also lot's of radio stations.

There are several sound mods that put original crew voices back in or add other sounds and voices. Webster has several, Row 9 and many others that add custom sounds.

You can sink German subs in TMO.

Not sure why you don't want to load a supermod. A supermod is basically many smaller mods put together, tweaked and tested so they're no conflicts. I run several smaller mods over TMO, but you have to know what files can cause trouble or you'll get mod soup. Why you can run lot's of small mods you risk a danger of getting conflicts that screw up sensor settings, ect. It's easier to load a supermod and know all the smaller combined mods have been throughly tested to work together.

It is a sub game, most of the surface ships are just for fun.

CaptainMattJ. 09-14-09 08:41 PM

Well, yes it would be hard with 100 psi to weld it. and obviously you arent gonna carry a giant metal plate, its not the Concept im trying to get across, its the effect. i have personally been flooded to death 8 times becausei Had no time to repair my stuff be4 it flooded me. And Fires arent as easy to put out as you implied on your post. wildfires burn millions of acres with sticks and trees as fuel. on a submarine u got extra strength trees All around you. not to mention the CO2 that emmits from a fire inside an eclosed space. and merely the shockwave of a dc can rupture something like a fuel line and spark a fire. and they didnt have as effective chemical extinguishers back then. if you got an oil fire, water wont work. and it doesnt HAVE to be plates of metal for the Main idea im trying to get acrss. it could be PUMPS or something. pumps will do what the plates do. BUY YOU TIME! obviously you cant survive on pumps if your flooding underwater. and youreally should see the abyss. its a good movie. its about a Nuclear submarine (USS montana or Somehthing i cant remember) that encountered something...not right. an object that went to 130 knots..... it knocked out the nuke subs power but when the power was restored they crashed into a rock wall. the story is mainly about an underwater oil rig that was sent to recover it, as a hurricane prevented the Navy from reaching it in time. great movie.


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