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-   -   What duties did the uboat captain do ? (https://www.subsim.com/radioroom/showthread.php?t=155863)

THE_MASK 09-05-09 06:01 PM

What duties did the uboat captain do ?
 
What duties did the uboat captain do , daily tasks , routines etc ?

Annatar 09-05-09 07:22 PM

His "daily task" was to keep the boat and his men in one piece. So while he didn't load the eels, plot solutions, steer the boat, maintain the engines, or cook the food, it was his ultimate responsibility to make sure that all of these things happened. He decided when the boat dived, when it surfaced, when radio reports would be sent and when attacks were made.

THE_MASK 09-05-09 07:57 PM

So as a first person player in SH5 what duties should i be doing ?

Annatar 09-05-09 08:11 PM

Tasting the soup.

FIREWALL 09-05-09 08:15 PM

Your first duty will be ponying up $50.00 to $60.00 :haha:

LiveGoat 09-05-09 08:17 PM

What will we do?

--Stand around with our hands in our pockets during depth chargings and make wry jokes, maintaining our cool while everyone else loses theirs. And when one of them gets to far out of line? Pimpslap him with a Luger.

A true simulation of leadership. :arrgh!:

Kromus 09-05-09 08:22 PM

I just hope it won`t be 20 times a day running around a sub tapping everyone on the head what a great job are they doing to increase morale...

LiveGoat 09-05-09 08:55 PM

That was my initial fear as well. But I'm sure it'll be toggleable or adjustable. It better be, anyway. If we could make it like fatigue is handled in SH3 Commander (as an option) that would be cool. Dungeon Keeper in a sub would get old for me after awhile.


Quote:

Originally Posted by Kromus (Post 1167023)
I just hope it won`t be 20 times a day running around a sub tapping everyone on the head what a great job are they doing to increase morale...


Jimbuna 09-06-09 05:58 AM

Quote:

Originally Posted by Kromus (Post 1167023)
I just hope it won`t be 20 times a day running around a sub tapping everyone on the head what a great job are they doing to increase morale...

Should that be the end result your final action should be to disable it or use the option to go to your bunk :hmmm:

fireship4 09-06-09 06:08 AM

I like the idea of you sleeping... time skips forward until you wake up or are woken up by crew in a situation. That would be awesome.

Or combine that with the option to exit the game by sleeping.

Rilder 09-06-09 06:40 AM

Obviously tending to his flock of ladies that stay with him in the captains bunk. :rotfl:

JScones 09-06-09 07:39 AM

Quote:

Originally Posted by fireship4 (Post 1167129)
I like the idea of you sleeping... time skips forward until you wake up or are woken up by crew in a situation. That would be awesome.

Or combine that with the option to exit the game by sleeping.

Hey that's not a bad idea - kinda reminds me of Fable II, which lets you pass time by sleeping.

LiveGoat 09-06-09 09:03 AM

The sleep/time compression idea sounds cool. Maybe short dream sequences? About the war, loved ones, etc...

karamazovnew 09-06-09 09:39 AM

You're late :O:

Quote:

About that captain's bed....
It would be nice to limit the TC to a low value and only allow time skiping when you click on the captain's bed. Time would pass as fast as your processor can handle it and you'd be woken up if:
- a certain number of hours has passed
- the sub has travelled X miles / the sub has reached the next nav point
- sun rise/set or a certain hour
And during this time, the sub would follow a customisable procedure such as:
- travel 30 miles
- dive to 30 meters and listen for enemy
- surface to recharge batteries
- snorkel travel
- make reports at X hours
etc. And while you "sleep" you'd still be able to walk around the sub in a floaty hazy camera and see people doing stuff (2x or 3x faster than normal).
Quoted from my post here:
http://www.subsim.com/radioroom/show...1&postcount=20

LiveGoat 09-06-09 09:59 AM

Ah well, great minds think alike! :up:

Iron Budokan 09-06-09 11:19 AM

Quote:

Originally Posted by FIREWALL (Post 1167020)
Your first duty will be ponying up $50.00 to $60.00 :haha:

LOL! :rotfl:

Iron Budokan 09-06-09 11:22 AM

Quote:

Originally Posted by LiveGoat (Post 1167021)
What will we do?

And when one of them gets to far out of line?

Curious. I wonder if under a really pressing and horrific depth charging there isn't a game play feature available where you have a crew member freak out? Probably not, but if morale were low enough that might be a scenario you would expect to crop up, maybe? Dunno.

nattydread 09-06-09 03:07 PM

Choose course and basic patrol routing. They choose target intercept courses, depths and speed to run at.

They may or may not set-up for the shot by relaying target data to whomever is operating the U-boat equlivelent of the TDC(I forgot what its called, its been awhile since I did U-Boats...Im more familiar with US subs). They dictate target engagement.

The Captain and 1st Officer will plan ship and crew managment decisions based on the various reports gathered from the various station/department leads.

They determine promotions.

Platapus 09-06-09 04:30 PM

Quote:

Originally Posted by Kromus (Post 1167023)
I just hope it won`t be 20 times a day running around a sub tapping everyone on the head what a great job are they doing to increase morale...

That would totally suckify the game. :nope:

I hope that Ubi is not confusing simulation with role playing.

JU_88 09-06-09 05:03 PM

Quote:

Originally Posted by Kromus (Post 1167023)
I just hope it won`t be 20 times a day running around a sub tapping everyone on the head what a great job are they doing to increase morale...

Just hand out Bdu Radio messages to the crew...

'KEEP UP THE GOOD WORK' :up:


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