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-   -   Mods (https://www.subsim.com/radioroom/showthread.php?t=155005)

u-168 08-17-09 02:08 PM

Mods
 
Eneyone wanna start thinking of mods to add to the new sh5??

U-168:D

FIREWALL 08-17-09 02:17 PM

Ya. Danceing Girls. :roll:

u-168 08-17-09 02:20 PM

Hi
 
Ya i dont mind that:D

U-168

Carotio 08-17-09 02:27 PM

Most likely, I'll try and see if my seafloor mod can work in SH5 or maybe convert it... will have to await the file system of SH5...

mookiemookie 08-17-09 02:45 PM

The "cut the mold off the bread" mini game mod.

[ISI]tshock9325 08-17-09 03:13 PM

I think a cold war mod would be insane, They started one for SH4 but never finished it, I think it would be awesome if it could be done in SH5

Armistead 08-17-09 03:52 PM

Brothels in port mod.....every good sub game should have that one. My lads get worked up being out to sea. We could have a seperate experience points rating system.

Subnuts 08-17-09 03:54 PM

We must not forget about zee sackratten!

icecold 08-17-09 04:13 PM

Well i have a feeling that they will use stock subs and no logos and emblems like usual. I think pople should work on that immediatly,

Also sound mods, i just finshed my sound mod for SH4, every sound is from recordings of real subs... i have even the recoding of "creeks" replaced with real sounds of a submarine being scuttled and sunk... you can hear the bulk head giving way before its ballest tanks and then presure hull pop lol.

Real sounds, real skins...

REAL REAL REAL!

Wulfmann 08-17-09 05:16 PM

Well, I am sure I am not alone in wondering why the Grey Wolves Team has not begun an update???:rotfl:

I am guessing they will make it better when they get their paws on it.

Well, history is indicative :salute:

Wulfmann

Brag 08-17-09 05:45 PM

What comes first, the mod or the chicken? :har:

Akula4745 08-17-09 09:59 PM

Quote:

Originally Posted by Armistead (Post 1152640)
Brothels in port mod.....every good sub game should have that one. My lads get worked up being out to sea. We could have a seperate experience points rating system.

I second that motion!

FIREWALL 08-17-09 11:27 PM

The FIRST thing I'm going to do is PLAY THE DAMN THING. :D

DigitalAura 08-17-09 11:55 PM

Quote:

Originally Posted by icecold (Post 1152656)
i just finshed my sound mod for sh4, every sound is from recordings of real subs... I have even the recoding of "creeks" replaced with real sounds of a submarine being scuttled and sunk... You can hear the bulk head giving way before its ballest tanks and then presure hull pop lol.

Real sounds, real skins...

Real real real!


where where where?

keltos01 08-18-09 12:06 AM

too bad they went back to an improved SH3/SH4 mix, I guess those 3d models really much cost a lot...

I would 've loved missiles, good AI and a cold war mod.

guess these guys rest on their laurels, only hope is the dynamic campaign :

maybe we can win this time !

keltos

icecold 08-18-09 01:17 AM

Quote:

Originally Posted by DigitalAura (Post 1152920)
where where where?

I have not publicly released this mod due to many of the sounds and textures coming from various other mods. Granted i have adjusted, added and mixed my own stuff... but... i will not release other peoples material.

I may however get permission to release the material. :)

h.sie 08-18-09 02:26 AM

I just started working on a wolfpack mod for SH5

Hakahura 08-18-09 03:03 AM

Play till '46 mod?

V1, V2 launches from the deck of a XXI?

I think I might just play it and give it a go from standard 1st!

Kapteeni Rantala 08-18-09 05:22 AM

I would personally love to see a "change vessel mod" so to speak, in which you would command a cruiser/battleship raiding the sea lanes.

u-168 08-18-09 07:34 AM

That would be good I would like to see if they add a mine layer in the game you can set mines just out of major ports and get points if a ship hits one would not be bad I think. strategic placment of them along shipping routs and make them thoe so you can see them in your navigation map but you can set your own mines off by hitting or going to close to them lol would be good.

U-168


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