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TSWSM Patrol Report **LARGE PICS**
HMS Vanity
-V&W Class Destoryer Patroling off the Philiapines. Ran into a Japanese Task Force, engaged 3 DDs at long range. Took damage, forced to retreat. Attacked by search planes. Shot down one of them. Returned to port. Patrol ended. Ships sunk: 0 Planes shot down: 1 Crew Lost: 1 PICS!: http://i194.photobucket.com/albums/z...3405_421-1.jpg http://i194.photobucket.com/albums/z...3541_390-1.jpg http://i194.photobucket.com/albums/z...043552_468.jpg http://i194.photobucket.com/albums/z...043659_453.jpg http://i194.photobucket.com/albums/z...043955_015.jpg http://i194.photobucket.com/albums/z...044801_234.jpg |
Looks very good, looks like the surface mod team has came along way.:up:
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Very cool. :rock:
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Thanks! We are working hard
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yes, youall have. taken a sub sim, and made a surface sim of it.:up:
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Well that is the plan!:D
We have a flower class ready as well, but that is it so far |
so when is the first edition of TSWSM gonna be avalable.:up:
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In due time, in due time:DL
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..... when its ready*:har: *Copyright the Grey Wolves eXpansion team |
The damage control room looks... perfect!
1. Did you test your model in multi game as sub vs DD (damage from sub torpedo hits)? 2. What is reason to leave depth measure on contral taskbar? 3. Two ASDIC systems on radio room? 4. Pump as bridge engine? |
for #2, we are working on seeing if we can make this something else, but as of yet, we are putting the bulk of our work into the Models and making them playable
#3, there is the crew manned scope, and there is the transmitter located on the outer hull, thats why there is two. Also, Ivank, I did similar in the test mission, the one versus 4 japanese destroyers? they walloped me good, but I sunk them all, and my poor V&W was flooded to the anchor on the bow, and the upper gun deck on the stern, imagine the drydock crews faces :D |
Keep 'em coming Ivank, would love it if you showcased some German warships next time (if that's yet possible). :D
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As far as I know, only the Admiral Graf Spee/Scheer are ready for that.
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Oooooooh im getting excited lol:oops:
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Good!
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Glad to see folk are liking the look of the damage model..... if only you knew (and some do) how much work it takes to do that ... it's not jsut about making the compartments and equipment / bulkhead names appear in the damage screen ... it's about stopping things working when they're damaged and making the ship sink realistically.
Believe it or not each ship in the TSWSM thus far has taken between 40 and 80 hours of work to damage model :o I am open to suggestions about laying out the compartments etc. differently ... there isn't much variation in the way I do it ...suspect there could be more focus on variation to reflect the relative sruvivability and improved damage control of the later war ships (especially US BB's). |
Antar - to answer one of your questions ... the bridge engine should actually say bridge engine telegraph ... in other words the bridge engine controls ... unfortunately I could NOT get the game to stop responding to throttle controls when this was destroyed ... so it's a minute peice of detail I added which doesn't do much ... apart from making the list of equipment in the bridge / wheelhouse look complete.
On my PC it shows the full text .... I didn't even think to test at different resolutions..... no I'm lying .... I did think about it and decided that I had nowhere near enough time to do that type of granular testing. |
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Shammer ... reckon that given how much we still have to do we ought to come up with our own line ... like "when it's almost ready" or to be more specific .... when polyfiller can get the poxy AI Bismark to actually sink right :cry: |
I'd like to know 1 thing. Is it possible to alter the speed of your ship by say setting the speed to 12 knots (or whatever) rather than setting it to full\2 3rds speed etc?
That feature lack in Destroyer Command drove me nuts. |
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