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[REL] Flags Enlighten v1.0
From the readme:
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Nice work Rubini :yep::up:
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Great Work as always :yep:
Thanks a lot for that :up: |
Thank you so very much for this mod, Rubini!
This falls into the "Truly Useful Mods" category. I love that someone has made it easier to properly I.D. a ship and reduced my renown penalties for sinking neutrals and friendlies simply because spotting the flag is nearly impossible until you're at point-blank range when sailing at night or in foul weather. Now, if only someone would release the "hot French nurses sunbathing on deck" mod for the hospital ships, my desires for SH3 would be nearly fulfilled! :woot: |
One of the tricks I've used in the past is to check the position of the engineer. If he is standing with his back to the engine telegraph you do not have a target. When you have a legitimate target he moves to hover over the planesmen. However this does not work with the II class subs as he is always in this position. Also this technique is not foolproof when multiple ships are involved, eg in a convoy. Many times after sinking multiple ships in a convoy encounter I discovered later that one or more were neutral. ARGH. This mod should help me increase my tally-thanks very much gentlemen.
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Nice touch Rubini http://www.psionguild.org/forums/ima...s/thumbsup.gif
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Congratulations matey for developing this effective mod.
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Kudos to DivingDuck! He is the man behind this mod!:up:
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Then DD may consider himself deluged with showers of "kudoization"!
Thanks to both of you it shall be, then. All give three cheers for Rubini and Diving Duck! :yeah::yeah::yeah: |
Moin,
stop it! No need for "kudoization". If some one is mad enough to give an idea of mine a go, all the kudos shall go to him/her. Well done, Rubini. You have put too much emphasis on my involvement. It´s your mod. The work was/is yours, I myself just had nothing more than a "brain fart". LOL Regards, DD |
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Sorry, guys ... This idea is old as our World ... |
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Great stuff, tks much :yeah:
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For all of us with vision problems I thank you. Your thoughts, and mods, to make SHIII better is well appreciated. Thanks.
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Downloaded-installed-checked and founded this mod very useful:salute:
Thank You master Rubini:salute::up: |
I want to see screenshots !!
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This idea (flag) was tested by me in the beginning 2006 and (in my opinion) has no necessary effect... Also i used this idea in my early mods Hands_look_better, lit ships (Hospital "cosh with cross" and so on), selfilluminated dials on turm bridge (at night) and so on... But separated selfillumihated flag has not liked me (small efffected) ... If emissive (or selfillumination) effect to increase it is looked not really ... Conclusion. It's difficult to make something new after 4.5 years after game release ... Almost all modern mods (behind some exception) are variants of maded or tested earlier mods ... and consequently, it's necessary to be cautious in words and phrases ... :haha: |
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About the flags, IMO, this emission propertie (what I didn't knew about until now) really makes the trick on the above matter (very difficult/impossible identification at night into the game), "emulating" at a better degree others ways that real kaleuns had at their disposition at that time (radio interception, ships unique detail, etc), that we can't add to the game (until now). The idea behind this is that is better (again IMO) to use real magnifications&dark environments at night as a realism option than make them unrealistic (wrong magnifications or enlighten nights). It's good to have choices.:up: |
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Rubini, understand me correctly... I'm not against yours mod ... You have made that you wanted ... But it is strange to hear from the senior modder (as you) that you do not remember discussion and mods on this theme ... As i wrote above, flag (with real value of material emissive) all the same is badly visible on distances of ship identification and on averages (more ~800 m) and far distances of torpedo launch (it's my opinion and only) ... Therefore in the lit-ships (for example) i used little other trick for flag illumination (by projectors) ... ... And eventually my first reply not about it ... but it is always pleasant to talk with (to) the smart person... Good luck. |
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