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-   -   [Req] Flak Damage (https://www.subsim.com/radioroom/showthread.php?t=152476)

Warhawk 06-05-09 03:37 PM

[Req] Flak Damage
 
Ok, I searched and looked..but couldn't find an answer anywhere

I have a VII/B early '42 w/ dual zwelling 20mm mounts...on air attacks my guys light up the incoming aircraft, 8-10 hits easy..but the planes keep coming...

I am sorry..if you hit a plane with a few 20mm AA rounds..that sucker is coming out of the sky, ok I will even go so far as giving it barely survivable chances with 3-4 (I'm talking direct engine hits, not wing or fuselage hits)

Is there any way to increase the damage done by the flak guns to aircraft?

And a 20mm AA gun within 1000 yards on a standard cookie cutter cargo ship during WWII it would be a floating gazebo (standard construction steel was approx 1/4" thick and wasn't hardened)..well for a little while anyway.

Thanks in advance

Jimbuna 06-05-09 03:44 PM

You'd be suprised how much damage a plane could sustain.

What version of the game are you playing?

If it's GWX, then yes, the planes are a little tougher to 'down' due to popular demand....but they are definitely not invincible.

Be advised:

If you tweak the hitting power of a given calibre you also do so for the same calibre throughout the game, regardless of which side/unit uses it.

Warhawk 06-05-09 03:55 PM

SHIII GWX3.0

I have an ultra crap puter...Sempron 3600, Gig of RAM, Nvidia 5700 (it loads but takes 7 min!!)

Yah most WWII planes could sustain a ton of damage from smaller caliber rounds..the .303 and .50 cal rounds would really tear em up but they would keep on flying..but it wasn't till they started putting the 20mm guns on them did the damage start.

I'm watching the planes dive in...I can count and hear the rounds plink plink plinking off the front of the aircraft but nothing..no smoke..no damage...and the KABOOM "were taking damage" (all the while I am turning circles at flank speed {the tricks I learned from the forums})

I mean if a plane with a .50 can hole up and damage the almost 1" thick pressure hull of a sub..don't you think a 20mm would turn a .023 thick aluminum plane into Swiss cheese..especially if a round went thru one of the jugs on their radial engines?

Is there a .cfg or .txt file I can edit to double or triple the damage by the AA guns...just to see the effect.

And tweaking the damage is understandable...I would be very afraid of a fighter coming in with a 20mm gun in its nose as it would turn my sub into Swiss cheese like it would do the same to a cargo ship from my boat.

(and/or) make the daggum planes a bit weaker like in 2.1, these things ain't flying tanks ya know

Jimbuna 06-05-09 04:21 PM

Quote:

Originally Posted by Warhawk (Post 1112937)
Is there a .cfg or .txt file I can edit to double or triple the damage by the AA guns...just to see the effect.

Not that I'm aware of....the only way I know of is to do what I suggested above, with the resultant consequences.

Task Force 06-05-09 05:11 PM

couldnt he lower the aircrafts hit points.:hmmm:

Warhawk 06-05-09 05:12 PM

Quote:

Originally Posted by Task Force (Post 1112985)
couldnt he lower the aircrafts hps.:hmmm:

K where are the aircraft HP files...oh wait..under campaign right?

Jimbuna 06-05-09 06:01 PM

Quote:

Originally Posted by Task Force (Post 1112985)
couldnt he lower the aircrafts hit points.:hmmm:

Quote:

Originally Posted by Warhawk (Post 1112987)
K where are the aircraft HP files...oh wait..under campaign right?

Task Force should sort you out from here :up:

Madox58 06-05-09 06:27 PM

The hit points are in the .zon file

Warhawk 06-05-09 10:13 PM

Yikes..in HEX..don't think I am going to be modifying that...yikes!

Madox58 06-05-09 10:16 PM

I'm not sure if S3D addresses that area yet.
But TimeTravellers Mini tweaker will.
It's a very easy adjustment.
Even in HEX.

Bronzewing 06-06-09 12:22 AM

Main thing that bugs me is when you hit and damage an airplane and it just buzzes around you, on fire, outside flack range radioing your loacation to the Royal navy. IRL if an airplane was on fire it was doomed. Either you cut fuel and put the fire out, or you bailed out. I once had a burning aircraft circling me for over half an hour. Would there be some way to make fire's effects more realistic?

melnibonian 06-06-09 03:40 AM

Have a look at this http://www.subsim.com/radioroom/show...0&postcount=22. The issue has been discussed in the past. I do recommend you read through the whole thread as there are some interesting points you might find interesting to you.

Bronzewing 06-07-09 11:30 AM

What I find interesting about that link is the declaration that most aircraft of the ww2 period were "wood or fabric" Oh really? Funny, I've seen quite a few in museums and most of them are made from Sheet Aluminium over light alloy frames. The only fabric covered airplanes in SH3 are the Swordfish and the Wellington. and both those had steel frames not wood. IRL aircraft were hard to hit due to their small frontal cross section and high speed. but they were very easily damaged. The only armour in a Hurricane for example was the back of the pilot's seat and the front of the cockpit glass. 20mm rounds were perfectly capable of punching clean through the wings of aircraft if they hit directly.
http://www.100thbg.com/mainmenus/349...s01/1_03_1.jpg

melnibonian 06-07-09 02:37 PM

Quote:

Originally Posted by Bronzewing (Post 1113789)
What I find interesting about that link is the declaration that most aircraft of the ww2 period were "wood or fabric" Oh really? Funny, I've seen quite a few in museums and most of them are made from Sheet Aluminium over light alloy frames. The only fabric covered airplanes in SH3 are the Swordfish and the Wellington. and both those had steel frames not wood. IRL aircraft were hard to hit due to their small frontal cross section and high speed. but they were very easily damaged. The only armour in a Hurricane for example was the back of the pilot's seat and the front of the cockpit glass. 20mm rounds were perfectly capable of punching clean through the wings of aircraft if they hit directly.

If you read the entire thread carefully you will see that the statement about fabric or wood was made with regards to the Swordfish and the Wellington.

Refarding damages on planes one must remember that a plane falls off the sky when the pilot dies or when a vital part is hit. In (most) WWII planes all the vital parts were located around the engine and the pilot. Therefore holes on the fuselage were not enough to bring the plane down unless the bullets hit cables or other instruments. Taking into consideration that most of the fuselage was empty on those planes a few holes did not cause so much of a problem.

Bronzewing 06-07-09 10:08 PM

You specifically said "Most of the airplanes of the time were made out of wood or fabric." That is a direct quote.

Dowly 06-08-09 01:49 AM

While I agree that the planes in GWX shouldnt be able to take that much of an punishment (IIRC, 2-3 30mm rounds was the average for downing an 4-engined bomber, so 20mm should be able to take out an fighter with just about the same amount of ammo), I do agree with which I think was one of the reasons the planes were made as tough as they are; you arent supposed to duel it out with them and they were deadly IRL, either they sank you or radioed your position back home and if you were unlucky, there just might've been enem ASW group close enough to rush there and throw a few DC's at you.

Jimbuna 06-08-09 05:22 AM

Dowly is correct....the aircraft were beefed up because it was too easy to shoot them down in stock.

It is still possible to shoot them down after 2-3 passes in GWX but the potential resultant damage to your boat is a consequence you now have to consider, as was the case in RL.

At one point the U-boats were given standard orders to remain on the surface and fight it out when spotted by aircraft. They had their AA armament beefed up and some boats were even equipped as specialist U-flacks but the catastrophic consequences soon led to that order being rescinded.

We at GWX are always mindful that one size will never fit all but strive to accommodate as many users as possible.

Quite simply, we built it to suit our tastes and preferences....and hopefully to a level acceptable to as many others as possible.

As Melnibonian has correctly pointed out, this topic has been aired on several occasions in the past and as such is open to individual opinions and conclusions.

Warhawk 06-09-09 12:51 AM

Quote:

Originally Posted by privateer (Post 1113151)
I'm not sure if S3D addresses that area yet.
But TimeTravellers Mini tweaker will.
It's a very easy adjustment.
Even in HEX.

Negative...I got the mini tweaker and it does not recognize the "HP" of the aircraft in the .zon file.

Warhawk 06-09-09 01:18 AM

Ok, I think I found them...the HP are under ColisionableObject correct?

I am going to build a "practice" mod under the JSGME to test and see if it helps much.

I will set them for 60% of their original strengths to test.

A6Intruder 06-09-09 03:47 AM

Quote:

Originally Posted by Warhawk (Post 1114600)
Ok, I think I found them...the HP are under ColisionableObject correct?

I am going to build a "practice" mod under the JSGME to test and see if it helps much.

I will set them for 60% of their original strengths to test.

Interesting work. If it will work i think a lot of people would like to see your mod released.
I do not know the difference between Vanilla SH3 and GWX aircraft strength but i think the middle would be right.:up:
Best regards


PS: @dowly: Something new out of your factory?


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