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-   -   [REL]Manos Optics-Final (https://www.subsim.com/radioroom/showthread.php?t=151912)

makman94 05-17-09 08:00 PM

[REL]Manos Optics-Final
 
UPDATED 10/6/09
-----------------

minor change to 'MANOS OPTICS-ADD ON'
----------------------------------------

i have put the compass at a higher place at attack peri becuase it was a little annoying when using the stadimeter.
get it from my filefront page,instruction are in the readme
the attack peri with the compass higher:
http://i545.photobucket.com/albums/h...ri-compass.jpg


UPDATED 21/5/09
-----------------

MANOS OPTICS-add on
----------------------

this is an add-on to ''MANOS OPTICS''

The idea of the reversed uzo is now for use at attack peri too.meaning...place the horizontal line at the top mast of the ship and read the mark that waterline is showing at scale
and some other tiny things that all described in the incuded readme

this add-on is for both ''MANOS OPTICS (reversed uzo)-x6'' and ''MANOS OPTICS (reversed uzo)-x15''

pics:

http://i545.photobucket.com/albums/h...man94/peri.jpg

http://i545.photobucket.com/albums/h...n94/u-jagd.jpg

UPDATED 20/5/09
-----------------

for those who have download my mod before 20/5/09 : you will find from today(20/5/09) at my filefront page and at subsim's download section the ''MANOS OPTICS (reversed uzo)'' which containes the reversed range finder scale at uzo
I am thanking Pisces for his wonderfull idea to change (reverse) the position of the range finder scale
WARNING: DON'T REPLACE the older uzo image with the new one! disable the ''MANOS OPTICS'' and enable the ''MANOS OPTICS (reversed uzo)''

''MANOS OPTICS'' is the final version of my previous mod ''new optics+stadimeter-set x15'' and ''new optics+stadimeter-set x6''
(only for use with olc's gui 127)

from the read me

changes
-------
1.new images for attack periscope and observation periscope (sh4-look)
2.all cameras at optics devices (attack and obs peri and uzo) are now fuctional when game is paused.so...take your measurments.... drinking coffee ;-)
3.new image for the uzo.i have used parts of the wac and olc's gui uzo images in order to create this one.i am thanking both of HANSOLO and ONELIFECRISIS for their images

UZO
---
the new uzo is basically designed for use at night

you will notice a new vertical scale (red colour).the use of this scale is:place the ABOVE RED HORIZONTAL LINE to the top mast of the ship and read the mark that the waterline is showing on scale and then :

10x(mark)x(mast)=range

it is jsgme ready , can be found here: http://hosted.filefront.com/makman94
and at subsim's download section


The new look of uzo (with the reversed range finder scale) :

http://i545.photobucket.com/albums/h...zo-nyxta-1.jpg

Platapus 05-18-09 01:04 PM

Wow. Gonna check this one out. Looks nice! :salute:

Pisces 05-18-09 01:24 PM

I was wondering. Can you raise that line and flip the red scale downwards? The line on the mast-end and the scalemark on the waterline would seem to work easier. But a caveat here: I haven't used such a scale before in earnest.

makman94 05-18-09 01:58 PM

Quote:

Originally Posted by Platapus (Post 1103252)
Wow. Gonna check this one out. Looks nice! :salute:

:up:

Quote:

Originally Posted by Pisces (Post 1103265)
I was wondering. Can you raise that line and flip the red scale downwards? The line on the mast-end and the scalemark on the waterline would seem to work easier. But a caveat here: I haven't used such a scale before in earnest.

i a not sure that i understand exactly what you mean Pisces,but the scale can be put ANYWHERE you want (and the same goes for horizontal line too---i did it this way becuase we all are used to work with the horizontal line)
but remember:when you want to use the scale (and you had put it somewhere else ) you must 'put' the waterline at the base of the scale

edit: i got your point Pisces,you see my english are betrating me! yes it is possible to be done.the horizontal line up and it will need a reverse og the scale.very nice idea !! lets see it in action,i will try it.thank you

NGT 05-18-09 04:17 PM

Cool. . .
 
Impressive work!

I am so impressed, I think about manual targeting now, after 3,5 years with SH3 (and only SH3).

Thank you Macman94. You opened new horizons in Onelifecrisis work. . .

. . . with the WAC version :rock::yeah::()1:



makman94 05-18-09 04:36 PM

Quote:

Originally Posted by NGT (Post 1103354)
Impressive work!

I am so impressed, I think about manual targeting now, after 3,5 years with SH3 (and only SH3).

Thank you Macman94. You opened new horizons in Onelifecrisis work. . .

. . . with the WAC version :rock::yeah::()1:



@NGT: thank you very much but hold on a second! the idea of the scale belongs to olc (so credits to him).i am only made a more acurate and fuctional scale (and a 'new' uzo look ....but this has to do with everyones tastes)
wac's version is already...ready! but Pisces gave me a very good idea and i will change the uzo's scale.when it will be ready it will be released

@Pisces : you meant something like this right ? ( the horizontal line that sh3's engine produce is impossible to go up there) :

http://i545.photobucket.com/albums/h...ZOREVERSED.jpg

Hitman 05-19-09 08:18 AM

Quote:

10x(mark)x(mast)=range
Why not simply add a zero to the numbers in the scale, and then multiply scale x mast? :hmmm:

makman94 05-19-09 10:35 AM

Quote:

Originally Posted by Hitman (Post 1103572)
Why not simply add a zero to the numbers in the scale, and then multiply scale x mast? :hmmm:

hello Hitman,
yes i had thought this but i left it becuase then 60=600 ,50=500 ....and the scale would be ''full'' of numbers (only the dots at 3,5 and 4,5 would be the earn).the fact that this scale is not equal devided means that the more marks you add ...the better.i wanted ,if it was possible to have no numbers at all but this seems impossible
here is how the uzo will look with Pisces idea(it will be released asap):

http://i545.photobucket.com/albums/h...zo-nyxta-1.jpg

Pisces 05-19-09 11:23 AM

Quote:

Originally Posted by makman94 (Post 1103367)
@Pisces : you meant something like this right ? ( the horizontal line that sh3's engine produce is impossible to go up there) :

:yeah: Exactly! Puting the '0'-line on the waterline hides it into the dark area of the hull. Not much use there. I think it is used better to see which part or mast is at the very top, while keeping the scale to the side of the ship's image, like right next to the sharp distinctive bow. (assuming the marks stand out against the darkblue water) Ofcourse, it seems to me it works better but that is in a large part because the uzo/periscope view is very stabilised (does not roll). And that wasn't the case in RL. But there wasn't such a scale anyway so it's a moot point.

The hardcoded blackline does confuse people a bit maybe. Nobdoubt they are going to ask about it's use, or make the mistake of putting it on the waterline. (old habbits die hard) It's very unfortunate that it has to stay in view.

Hitman 05-19-09 02:15 PM

Quote:

Exactly! Puting the '0'-line on the waterline hides it into the dark area of the hull. Not much use there. I think it is used better to see which part or mast is at the very top, while keeping the scale to the side of the ship's image, like right next to the sharp distinctive bow.
... as was done in real life with the periscope :up:

The horizontal line is placed at the top of the mast because it is much easier to match it with that part of the ship, while the waterline is so long that it will intersect the scale always.

von schatten 05-19-09 04:43 PM

Thanks for the mod-looks great. My uzo appears to be misaligned by 10 degrees. Any body else have this problem-is it the mod or my install? Thanx.

makman94 05-19-09 06:00 PM

Quote:

Originally Posted by von schatten (Post 1103779)
Thanks for the mod-looks great. My uzo appears to be misaligned by 10 degrees. Any body else have this problem-is it the mod or my install? Thanx.

hello Von schatten, what do you mean with the word 'misaligned' ? can you post a pic?

makman94 05-19-09 08:30 PM

check the first post (its updated) you will find there my mod with the reversed range finder scale at uzo.

@Pisces:when you are saying that the uzo ( in real life ) didn't roll ,you mean that it wasn't moving vertical at all ??(i did it to move a very little more down in order the above red horizontal line to 'catch' the horizon)

@Hitman:right.this explains for what was the marks of vertical scale that are lower from the horizontal line.
the marks of vertical scale that are above horizontal line are propably had use for the stadimeter

von schatten 05-19-09 09:46 PM

Three snaps from the torpedo training mission. The target is stationary as is the U-boat. The bearing on the periscopes read 354. The bearing on the Uzo reads 343.

http://img41.imageshack.us/img41/4050/attackh.jpg

http://img188.imageshack.us/img188/50/observation.jpg

http://img42.imageshack.us/img42/2299/uzo.jpg



http://img196.imageshack.us/gal.php?g=attackc.jpg
http://img32.imageshack.us/my.php?image=observation.jpg

makman94 05-20-09 01:09 AM

@Von schatten,
you haven't install the mod correctly
the 'problem' is been caused becuase you are not using the menu_ini of my mod(or you have enable some mods AFTER my mod that are conflicting with my mod's files) .also,you can't use only the images themselfs.
the uzo,in order to work properly , needs the menu_ini and the cameras.also, thats the reason that you have an empty notepad at the attack periscope.
if you intend to use my mod ,you will enable first the olc's gui 127 core files(i will suggest you ,not to enable the dark files as the images are all dark enough) and immediately then my mod.be sure that no other mods (that you may enable AFTER my mod) must conflict with the files of my mod(unless,you know exactly what you are doing)

bye

Pisces 05-20-09 07:29 AM

Quote:

Originally Posted by makman94 (Post 1103876)
@Pisces:when you are saying that the uzo ( in real life ) didn't roll ,you mean that it wasn't moving vertical at all ??(i did it to move a very little more down in order the above red horizontal line to 'catch' the horizon)

I have an aeronautical education so I allways think in those definitions. Rolling is: left side(wing) going down when right side is going up (or leftside up and right side down), Yawing: left side forward when right side backwards (and vice-versa), Pitching: nose up/down, tail down/up.

If a sub is pitching (bow and aft is going up and down because of waves or whatever, or it sink almost vertically) AND you are looking in that same direction the view seems to go up an down too. But if you look to the side (to wingtips, or in nautical terms, your beam, 90/270 bearing) the view appears to be rolling. Yawing would look the same in any direction (but I guess a submarine would hardly yaw back and forth) because direction is in the same motion. But if the submarine is rolling, the view along the beam/90/270 would also appear to go up and down. Does that make it clear?

In the game this up/down moving of the view can be filtered out with the steady periscope realism option. But in other directions this would look like rolling and isn't filtered out iirc (it's been a while since I got my feet wet ;) ). If the view rolls this line in the uzo isn't parallel anymore to the horizon or waterline. So measuring is a bit faulty in those situations depending on the amount of roll and/or stabilisation SH3 really does.

von schatten 05-20-09 09:55 AM

Thank-you for the clarification. I had enabled another mod after the optics mod and it was conflicting with this one. Problem solved. Thanx for the mod and your help.

makman94 05-20-09 01:44 PM

Quote:

Originally Posted by Pisces (Post 1103994)
I have an aeronautical education so I allways think in those definitions. Rolling is: left side(wing) going down when right side is going up (or leftside up and right side down), Yawing: left side forward when right side backwards (and vice-versa), Pitching: nose up/down, tail down/up.

If a sub is pitching (bow and aft is going up and down because of waves or whatever, or it sink almost vertically) AND you are looking in that same direction the view seems to go up an down too. But if you look to the side (to wingtips, or in nautical terms, your beam, 90/270 bearing) the view appears to be rolling. Yawing would look the same in any direction (but I guess a submarine would hardly yaw back and forth) because direction is in the same motion. But if the submarine is rolling, the view along the beam/90/270 would also appear to go up and down. Does that make it clear?

In the game this up/down moving of the view can be filtered out with the steady periscope realism option. But in other directions this would look like rolling and isn't filtered out iirc (it's been a while since I got my feet wet ;) ). If the view rolls this line in the uzo isn't parallel anymore to the horizon or waterline. So measuring is a bit faulty in those situations depending on the amount of roll and/or stabilisation SH3 really does.

so.....:hmmm:,... a 'flying' man on a u-boat! ..dangerous combination!! (i am joking)
yes your message makes it clear but did the uzo (itself) had the abillity to move vertically ? and if no,then its purpose was only to have bearing readings?

Pisces 05-21-09 07:11 AM

Quote:

Originally Posted by makman94 (Post 1104191)
so.....:hmmm:,... a 'flying' man on a u-boat! ..dangerous combination!! (i am joking)
yes your message makes it clear but did the uzo (itself) had the abillity to move vertically ? and if no,then its purpose was only to have bearing readings?

(Looks at Hitman for an answer) ;)

Hitman 05-21-09 08:27 AM

Quote:

(Looks at Hitman for an answer) ;)
:haha: I guess I've built a reputation here :D

AFAIK the UZO was stabilized, but I have no details wether it was both vertically (pitch) and horizontally (roll) or just vertically. I can however positively confirm it was able to tilt up and down (pitch).

In this picture here you can see the link between the pedestal and the binoculars which seems to allow it to tilt only up-down (pitch), but not all models looked like that:

http://img35.imageshack.us/img35/2166/uzov.jpg


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